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Steelrising on Steam

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Paris, 1789. The French Revolution has been suppressed with bloodshed by Louis XVI and his merciless mechanical army. Aegis, a mysterious automaton masterpiece, must confront the king's army alone to save history in this challenging action-RPG.

Steelrising is a souls-like, atmospheric and action game developed by Spiders and published by Nacon.
Released on September 08th 2022 is available only on Windows.

It has received 5,416 reviews of which 3,942 were positive and 1,474 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 4.99€ on Steam with a 90% discount, but you can find it for 2.31€ on Eneba.


The Steam community has classified Steelrising into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-3770 or AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060, 6 GB AMD Radeon RX 5600 XT
  • DirectX: Version 12
  • Storage: 67 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

34 hours played
Aug. 2026
100% Achievement Review #25 ● Estimated difficulty: 6/10 ● Approximate amount of time to 100%: 30 hours ● Online achievements: none ● Number of missable achievements: 15 ● Difficulty based achievements: yes, you must complete the game on normal and without using the Oil Burette (this games version of the Estus Flask) ● Minimum playthroughs: 1 ● DLC required: yes, you need the Cagliostros Secrets DLC ● Glitched achievements: none Notes Steelrising was a pretty good game and with some changes made i would even call it great. The difficulty even when it claims to be a souls like is not too high, on normal and without the Oil Burette I died only once on all of the bosses and a handful of times outside of the boss battles. Outside of the difficulty however you have a bunch of the classic souls like stuff here, Oil Burette is your Estus Flask, you got bonfires in the form of Vestals, souls and dodge heavy combat. Steelrising is however a faster paced game, there is a great system of being able to refill your stamina by cooling yourself down (and applying the cold debuff to yourself) which works well, the traversal is also good, you will get an air dash and a grappling hook later on in the game and the maps are very well designed when it comes to short cuts outside of 1 map that being the Bastille, which is honestly a pain to go back to. Now achievements, these are the biggest reason why the difficulty is a 6/10, because the game itself is not that difficult, but the achievements are really convoluted. One of the achievements (Friend of the people) has you talk to multiple NPCs inside buildings, the problem is multiple times there are specific things you need to do for these conversations to trigger, or an item you need to have for them to consider completed. In Luxembourg for example, the NPC would break and refuse to speak with me, which thankfully counted for the achievement somehow. And in the Bastille you need to speak to a prisoner and bring him a piece of bread, however if you do not have the bread before that he will simply die if you try to come back again, locking you out of the achievement. Outside of this there are a few miscellaneous achievements related to the endings, my recommendation is to play the game without doing any of the side quests until you reach the point of no return, which is right after Bastille when you need to travel to Versailles. At this point make a copy of your save file and store it somewhere, then do a completionist playthrough doing everything and making certain choice during some of the quests, I wont go into details as that is out of the scope of this review but there are great guides online that will get you through, the guide from NYC_MVP on psnprofiles.com is awesome. Make sure you are also not using the Oil Burette, you can however use Oil Vials which you can buy from the shop and they also drop from enemies. One more thing to note is that there is an achievement where you need to upgrade weapons from each of the classes to level 5, the upgrade part needed for level 5 is Orichalcum which only drops from bosses and you can buy 2 of them in the shop. Thanks to the DLC there are 2 extra Orichalcum ingots to spare but still make sure to split these upgrades to save yourself from a second playthrough. The weapons you need to upgrade are: Guns, Claws, Twin blades, Fans, Maces, Chains and Halberds. The DLC itself is a pretty short map and story that is the most challenging content in the game, achievements here are fairly straight forward, you only need to watch out for 1 missable which is to kill the final boss only with weapons found in the DLC itself. Wrapping up Steelrising is a fairly good experience, one thing that would very much improve the experience is if the stamina meter did not go down outside of combat. It made it a chore to run around the maps for side quests and constantly running out of stamina, moreover the mechanic of refilling your stamina does not work outside of combat so you cannot even replenish it that easily. There were a few bugs, like picking up items being pretty buggy, sometimes you would pick up the item but the little spirit showing the item would stay there needing multiple prompts to actually get rid of that, other times I would pick up the spirit but not get any item, which I dont even know if its a bug or intended. The story itself is fairly standard but what really carries the game is the level design, the soundtrack is pretty good too especially the main theme. Most importantly if you feel intimidated by souls likes and want a pretty good starter point i would say Steelrising is one, the difficulty is pretty forgiving and it will get you used to some of the parts of souls likes.
1 hours played
June 2026
It's like Lies of P and Steelrising were given the same assignment but one got an A+ and the other got a C. LOP was presented by the valedictorian who spent all semester on it and made a product that felt like a Fromsoft developed game published under a pseudonym, while Steelrising feels like it was made by a well intentioned but average student in the class who kind of winged it halfway towards the deadline. I feel like the worst part is that it could have been very good. It's not soulsslop like many soulslike games that feel made purely to cash in on a popular genre (e.g like the original Lords of the Fallen or Hellpoint), there's just too much effort clearly felt here and it gets too much right. Nor is it an ununique but very competent soulslike either (e.g Mortal Shell or A.I Limit), as it was the first released bloodbourne but with animatronic puppets game and has a jumping mechanics before Eldin Ring. And if it wasn't for LOP just doing almost everything that made this interesting better in every way, there wouldn't be anything else like Steelrising (which did release before LOP btw) and I think this would be better received, even if it doesn't deserve it, just for the creativity. But the interesting ideas here just aren't that great and mostly half baked. The robot aspects feel more gimmicky than anything and just playing this like any other souls game is still the meta anyways (enemies and bosses definitely can't handle the hug the booty strategy). I can go into each mechanic (the jump, overheat, ranged weapons, etc) and explain why it's undercooked but from the amount of reviews that already do that it be unnecessary to repeat. But still, I can't give it a thumbs down because it's good enough. It looks great, there's effort into the story, and it plays well enough. So, if you need your souls fix and you've just exhausted even the backups, then this can give it. There is enough going on to be that, especially when the game is less than $6 on sale now for the complete addition. But it's not going to be high up on anyone's tier list.
81 hours played
May 2026
It turned out to be a pretty good game, yes, it's not exactly a smash hit, but I was still satisfied.
28 hours played
May 2026
Albeit, not a perfect game, souls like but forgiving. Great gameplay, stunning visuals, great animations, great story, characters and voice acting. Likely i'll return to it in a few years. Highly recommend it.
16 hours played
April 2026
I recommend it if: - You don’t like high difficulty and want a Souls-like atmosphere with a clear story and without heavy punishment - You’re looking for an entry point to understand builds, progression, and core Souls mechanics in a simple way - You’ve already played most Souls games and just want a lighter extra experience without high expectations, with enjoyable side content and exploration I don’t recommend it if: - You want a true Souls experience with depth, challenge, and consistent difficulty - You dislike enemy repetition or expect strong boss fights that push you to learn and improve - You compare every Souls-like directly to FromSoftware games and expect the same level Note: Don’t go in expecting a full Souls experience. It’s much simpler, less deep, and not free from issues overall.

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Frequently Asked Questions

Steelrising is currently priced at 4.99€ on Steam.

Yes, Steelrising is currently available at a 90% discount. You can purchase it for 4.99€ on Steam.

Yes, Steelrising received 3,942 positive votes out of a total of 5,416 achieving a rating of 7.11.
😊

Steelrising was developed by Spiders and published by Nacon.

Yes, Steelrising is playable and fully supported on Windows.

No, Steelrising is not playable on MacOS.

No, Steelrising is not playable on Linux.

This information about Steelrising is not available yet.

This information about Steelrising is not available yet.

No, Steelrising does not support VR.

Steelrising is a single-player game.

Yes, there are 3 DLCs available for Steelrising. Explore additional content available for Steelrising on Steam.

No, Steelrising does not support mods via Steam Workshop.

No, Steelrising does not support Steam Remote Play.

Yes, Steelrising is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Steelrising.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 September 2026 06:07 UTC
SteamSpy data 08 October 2026 11:04 UTC
Steam price 11 October 2026 18:31 UTC
Steam reviews 09 October 2026 09:59 UTC

If you'd like to dive deeper into the details about Steelrising, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Steelrising
  • SteamCharts - Analysis of Steelrising concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Steelrising compatibility
Steelrising PEGI 12
Rating
7.1
3,942
1,474
Game modes
Features
Online players
58
Developer
Spiders
Publisher
Nacon
Release 08 Sep 2022
Platforms
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