SteamWorld Quest: Hand of Gilgamech

Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!

SteamWorld Quest: Hand of Gilgamech is a card battler, turn-based and card game game developed by Image & Form Games and published by Thunderful Publishing.
Released on May 31st 2019 is available on Windows, MacOS and Linux in 6 languages: English, French, Italian, German, Spanish - Spain and Russian.

It has received 1,989 reviews of which 1,735 were positive and 254 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 24.99€ on Steam.


The Steam community has classified SteamWorld Quest: Hand of Gilgamech into these genres:

Media & Screenshots

Get an in-depth look at SteamWorld Quest: Hand of Gilgamech through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2 GHz, SSE2 support
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 2.1-compatible, 512 MB video memory, framebuffer object support. E.g. Intel HD 4600 or better.
  • Storage: 750 MB available space
  • Additional Notes: You may need to update your graphics drivers for OpenGL 2.1 support.
MacOS
  • OS: 10.11 (El Capitan)
  • Processor: 2 GHz
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 2.1-compatible, 512 MB video memory, framebuffer object support. E.g. Intel HD 4600 or better.
  • Storage: 2000 MB available space
Linux
  • OS: Steam OS 2.0 / Ubuntu 18.04 LTS (64-bit)
  • Processor: 2 GHz
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 2.1-compatible, 512 MB video memory, framebuffer object support. E.g. Intel HD 4600 or better.
  • Storage: 750 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
RPG with Confused Identity I will be honest to say that I start to play this game with wrong mindset. I thought it will be closer to roguelike deckbuilder that I adored so much, but alas this is more toward old JRPG with some deckbuilding mechanic. You build party up to 3 members, each will shuffle 8 cards into shared deck. You can even buy powerful single member loadout as the game have chain mechanic (using x3 same character cards). Some encounter have its own challenges, you need to adapt your party accordingly. While the idea is good on paper, it doesnt take long time until to realized how flawed the overall design. The game allowed you to replay each chapter but you need to watch all cutscenes again (can skip, but only 1 by 1). You want to grind material to upgrade your card, but there is soft cap on exp gain after specific level. Damage number on your card is merely base number, you have to factor enemy innate resist that you have to read in compendium. Enemy doesnt have intend (aside from cog bar that indicate their ultimate is coming), but they have rotation based on couple of cards which you need to read at compendium. In depth strategy exist, but since party members health are only resources you need to keep track off (as well as consumeable to heal), it all boiled down to simple strategy of BDSA (buff, debuff, sustain, attack). Heal before finishing off enemy so you will be healthy for next encounter. So what I did enjoy about this game? I would say the finding working strategy to play highest difficulty by mix & match different characters. While having load out would be nice, i think it just remind me of those JRPG in older days where check your party status after some encounters and adjust team line up accordingly. Each of characters also have their own specialty, which is quite fun when you want to specific character as main attacker, with other 2 as supporter. But i do agree that this would be the weakest steamworld entry, atleast compared to other one that i played (dig, dig2 & heist). If you want to play this game, I think better to play while referring to map from IGN. So you can focus 100% on teambuilding and trying to find solution to encounter, rather than getting annoyed not getting all treasures from each chapter.
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Nov. 2024
Well worth playing. It's fun, and has a heartfelt story. The game speed is a bit slow and the "speed up" option is a bit too fast, I do wish there was an inbetween, but beat this game and it has New Game+ allows you to keep your items, definitely has replay value.
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Sept. 2024
What is this game? "Steamworld Quest" is an RPG card battler with a heavy emphasis on story. Price/replay value Horrible - Bad - Decent - Good - Amazing Achievement hunting These achievements heavily vary in difficulty and rng requirements. Some require you to do basic grinds, e.g. 100k damage of a specific element, whilst others require you to do 20k dmg in a single hit. - Thing is that because of the way hands draw you're heavily required to rely on rng for the 20k dmg, meaning you'll have to try countless times to get that one. Pros/cons Pros [*]Great music and visuals [*]Decent story [*]A lot of deck variety Cons [*]Late game feels half baked (grinding xp, gold, materials... Midas cup...) [*]Final few bosses go from incredibly unfair to way too easy [*]Forced to skip through all dialogue upon chapter replay Overall opinion Like every other Steamworld game, I enjoyed my time. But this one stuck out to me due to its repetitive post game, making it quite tedious to complete. -The main story is alright, it isn't a masterpiece of writing, but it's engaging enough to see where it goes next. -The variety in cards, decks, and team combos is great, and it allows you to make some interesting strategies. And everything until chapter 18 felt worthwhile in my opinion. -The final boss was a pushover for some reason, whilst the one before it could randomly 2 shot your max geared team if they felt like it. -The Midas cup felt like a cool idea, but poorly executed. You essentially fight all previous story bosses, but they're buffed massively, and you only get 7 turns before instantly dying. These bosses usually rely on rng as a simple confusion proc could end your entire run. Add to the fact it's like 5 battles long, and you get an infuriating post game. tldr; Alright as a genre introduction, don't recommend achievement hunting. Should you buy it? If it's on sale, yeah. Full price? No.
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July 2024
Played it. Beat it. Did a bit of post-game stuff. Charming game, fun battles, it was a time machine. I embarrassingly killed 19 hours in far under 2 days. If you're reading this when the sale is still going on, you're a silly goose for not buying it.
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April 2024
After about 2 hours in: The game play is an interesting blend of a traditional RPG and some card game mechanics, some of which I haven't seen in other games before. The art is well done, though the robot theme isn't one I prefer. My biggest gripe with this game is the story/plot. It is painfully bad and while you can skip segments of it, you can't skip all of it and there's a lot of it. I am not sure who the target audience of the plot is. It feels like a saturday morning cartoon that targets 5 year olds, but the game play is probably aimed at an older audience. So disappointing. I am still giving this a positive review, since my dislike of the plot may be subjective and the gameplay (the combat and the card mechanics) are fine. After about 12 hours in: There is so much dialog, ugh! so annoying. Each level has certain number of secrets hidden within it and if you don't find everything, then you'll have to go back and replay it (if you want all the stuff). When you do replay it, you have to listen to all the dialog again. I hate it. My recommendation, if you don't want to have to replay stuff, is to use a guide online to find all the secrets on your first play through. Why would you want all the secrets? Well, sometimes they are new cards for building different kinds of decks.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 21:10
SteamSpy data 19 January 2025 08:05
Steam price 22 January 2025 20:41
Steam reviews 22 January 2025 11:47
SteamWorld Quest: Hand of Gilgamech
8.3
1,735
254
Online players
20
Developer
Image & Form Games
Publisher
Thunderful Publishing
Release 31 May 2019
Platforms
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