STAY

Award-winning, innovative puzzle-adventure. By communicating through your PC, you must help a kidnapped man escape captivity - in real-time. While you sleep, he is alone. When you return to your PC he has hope. Your encouragement and advice will be the difference between his salvation or despair.

STAY is a indie, adventure and choices matter game developed and published by Appnormals Team.
Released on May 16th 2018 is available on Windows and MacOS in 10 languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Portugal, Russian and Traditional Chinese.

It has received 530 reviews of which 369 were positive and 161 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 2.39€ on Steam and has a 80% discount.


The Steam community has classified STAY into these genres:

Media & Screenshots

Get an in-depth look at STAY through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows 8, Windows 10
  • Processor: Intel Core i3 or AMD Phenom ii X2
  • Memory: 4 GB RAM
  • Graphics: Nvidia 8800 GT, AMD 5670
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
MacOS
  • OS: Mac OS X 10.9+
  • Processor: Core i3
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics
  • Network: Broadband Internet connection
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2023
Overall, an enjoyable puzzle-adventure semi-visual novel kind of game where you're guiding an abducted person through a dangerous house. You communicate with Quinn via computer (and later phone) to provide advice for getting through the current obstacles and well as encouragement (or less encouraging comments). Bad advice might get Quinn killed or cause him to give up, or it might leave him with a less hopeful outcome at the end. As well, the game tracks time away once a playthrough starts which may have Quinn comment on long absences or give up (or when I took weeks off I came back to a skeleton). The pixel art and music are quite good (there's not many tracks so the music might get a bit repetitive). My biggest criticism is that when going for the alternate endings the criteria for reaching them aren't clear and the game doesn't offer a flowchart or advice for how choices impact Quinn to reach a specific ending. As well, depending on how much Quinn trusts you they may question your advice or refuse to follow it in a few instances. This can lead to a frustrating time trying to figure out how to reach a specific ending - if this were improved then repeat plays to seeing the other endings would be more enjoyable.
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Jan. 2019
This game has totally tied me up. The first time I played STAY, I was a little bit confused about the story. But I felt with Quinn. Sometimes I got crazy about him. Didn't understand why he is so down. But the longer I played the game the more I wanted to help Quinn getting out of the house. The puzzles where not that hard besides the wall puzzle and the mirror maze. Yes the wall puzzle drives me crazy but that's how puzzles should like. I don't get it why poeple write bad reviews because of this. I am very grateful to Appnormal's team for this game! I'll play it till I got all ends! <3
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May 2018
At stay you begin with Quinn reaching to a PC and starting a converstation with you, all our choices there matter( even thought i think the majority of them were critical for the plot), the conversation at first is awkard, we dont get to know a lot of things about Quinn until we share a bond and he trusts us ( which is logical and happens in real life ). This game is not happy , you will probably feel sad, a small emotional breakdown and empathy for the main protagonist, but i assure you, it will be worth it. Its duration is <=7hours , i did finish it in 7 hours but 3 of them must be on 2 puzzles... The puzzles (which is the main activity you will be put through) are so damn SMART, but HARD..VERY HARD They use in a brilliant way latin numbers and words in general i loved it, also in one puzzle there is a similiar game with chess(an indian one, amazing and very smart the way they used a dead game), in addition you should have a papper and a pencil and be good with directions (no more spoilers). The music on the other hand is one the same level as our protagonist, sad and melancholic and relaxing at some points. There are more than one endings. I reccomend getting this game on a sale ( even thought 12euros is not a bad price for an indie game with more than 6hours gameplay)
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May 2018
Not normally one for reviews, as English isn't my natural language but I felt it's much needed to do this because it's new game and if it wasn't for random Steam store browsing I wouldn't know about it. In short, I do really recommend the game. In long, on the day I bought it, I played almost all way to the end (only had to go to bed when I got stuck on last puzzle) -- I felt it was really neat to be able to bond with Quinn, and that you are actually working together with him to help him to try calm down, and escape the misfortune situlation he's in. The fact the game is also in real-time, even if you're away from the game it will still "play out" and when you come back, Quinn actually reacts to that and I thought it was really neat touch. I was worried that it might be too strict if you happen to lead Quinn to death, but thankfully you can just re-try the said chapter without having to start over again, so I didn't feel too stressed about picking fatal choices (but at same time I still take my time doing choices, just I don't feel "stiff scared" to do it if that makes sense...) The pixel graphics are really good, I mean I migth be biased but in this game some of scenes look really amazing and I think it works very well with the game. The only few problems I had with the game is that: - Some of the puzzles are hard, and I feel I had to look up outside of game to figure what I need to do for the puzzle. Some of them I don't really get why it's *that* answer. There's one puzzle I felt that relies too much on trail and error just to get through. - I think the game could do with checkpoints before/after you finish the puzzle. Especially if Quinn die you'd have to re-do the puzzle. - Silimiar to above, there's no way to advance through the text quickly. Ideally it's best to go to settings and turn the text speed to fast to remedy this, but I do feel it could do with advance through text. It didn't really ruin the game for me though, I'm planning to play through the game few times so I'll have to see if the choices does actually differ the playthroughs but even if not, these choices wasn't really that easy and clear. I actually had to think about choices I'm going to make, which I do like. Also as deaf gamer I will have to say thank you to developers for making it playable for deaf/hard of hearing players, and that none of puzzles requires audio. I was able to follow the story really well and I didn't feel my progrress was stopped because I couldn't hear. I had to say that, because it's really important to me in story-driven game with puzzles involved. Well worth a playthrough or two if you've got money to spare and want to play something different.
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May 2018
It's been awhile since i've written a review and its also been awhile since I've actually enjoyed a story-driven game as I find them really hard to get into. This review contains a few spoilers. This game, wow this game aha...unique Its really good! You're incharge of helping Quinn a depressed and anxious therapist who's been kidnapped and trapped in desperate need of help, your required to find him salvation and keep him sane, where every second counts.. Literally! STAY plays out in real-time, meaning that every minute spent away from the game is a minute Quinn is left alone. Drop out of conversations or leave Quinn to fend for himself for too long and there may be consequences. I closed my game and went to bed, came back 12 hours later and there was Quinn, depressed and anxious about where I went and why I left him alone for so long. It actually makes me feel empathy for closing the game! Every little thing I say to Quinn makes a difference and once your bond and trust grows he will listen to you. Quinn is on edge, and so every response matters. Your trust between eachother can make him share his findings and deepest thoughts. Fail, and his emotions may work against you. But you must be careful because you can lead him into his death. For example I managed to get him on the roof of the house where he's anxious because he can't see anything. Quinn I say, don't worry about it! This can be your once chance of freedom and dont look back! Getting his motivation and hopes up he thanks me for everything, for keeping him sane and not letting him hurt himself.. "I'll talk to you when I get out of here. I owe you my life, bye" I smile! I saved Quinn!.. Right? No! He's falling, He didn't see the traphole, he's falling! (I literally screamed NO! when this happened as it was the first time I got him in a bad situation that got him killed...) oh god what have I done..I just made him so happy and confident he found his passage out but really I got him killed. Anyways its just, this game brings many feelings that actually make you feel like this man, Quinn who's trapped and needs your help is relying on you, even when your not there talking to him, he's waiting staring at that screen hoping, just hoping you reply again. The artstyle in this game is phenominal, normally im iffy when it comes to playing pixelated games. Not because they're "bad graphics" or anything, its more of just preference and the feel. But many times this game shows players how beautiful it is when coming across items or the little cutscenes coming across new things/puzzles. 24 chapters, seven endings and dozens of replayability trying to see what you can do with Quinn, how the different ways you can drive him to end his own life.. The puzzles arn't too crazy, I'm about half way through the game and I've only been stuck once on chapter 11. But the community was great and helped me along. Hope this helps you decide you want this game! Its only 10 dollars and shit.. I've already enjoyed it more than triple A $80 games.
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Last Updates

Steam data 18 November 2024 08:02
SteamSpy data 17 December 2024 13:23
Steam price 23 December 2024 20:41
Steam reviews 22 December 2024 13:56
STAY
6.7
369
161
Online players
0
Developer
Appnormals Team
Publisher
Appnormals Team
Release 16 May 2018
Platforms