Staxel on Steam - User reviews, Price & Information

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Grow your farm, meet the villagers, and join your friends online in building your world.

Staxel is a farming sim, character customization and cute game developed by Plukit and published by Humble Games.
Released on April 11th 2019 is available on Windows, MacOS and Linux in 6 languages: English, French, German, Japanese, Simplified Chinese and Dutch.

It has received 4,728 reviews of which 3,743 were positive and 985 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Staxel into these genres:

Media & Screenshots

Get an in-depth look at Staxel through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8.1/10 (64bit)
  • Processor: Intel Core i5 @ 2Ghz (or equivalent)
  • Memory: 8 GB RAM
  • Graphics: nVidia GeForce GTX 660 1GB / AMD Radeon HD 7850 1GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 12 GB available space
MacOS
  • OS: macOS 10.15
Linux
  • Processor: 64bit Intel compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
i got staxel for like $5 on sale, and i love it so much it's not even funny. there's a ton of problems with it: it's buggy, unfinished, and it's not very ergonomic. it had a lot of potential that will never be realized, but its charm is all right there. i love it so much that im going to write a long, personal criticism of it. most of the characters were very engaging to me. some were forgettable, but for the most part, i looked forward to giving them gifts every day to see what quest they had in store for me next. almost every single character has a few lines of dialogue that teases a relationship (non-romantic most of the time) with another character, or something that they're hiding etc. i was excited to learn more about them and i eated up the few scenes that actually materialized those lines of dialogue into a quest or a scene. unfortunately, most of the character's storylines feel unfinished, like there should have been more. like a LOT more, and most of those lines of teaser dialogue i mentioned never get a real conclusion. the quests were confusing at times because it was unclear what to do, how to do it, and the wording was off at some points. the wiki doesn't have a lot of info and i found most of the answers to my questions on the reddit or steam lol. i do think it's largely confusing because not as many people know a lot about this game as they do other popular sandboxes. i went into this game expecting some sort of combination of minecraft, stardew valley, and animal crossing. i was sort of right; staxel feels like it took a lot of inspiration from those games, but i don't think it managed to incorporate aspects of those games together without sacrificing playability. it allows you to build freely in a minecraft sort of way, but every time i wanted to build a big project, i felt like i was being interrupted by the stardew day-by-day progression and having to go to sleep unless you want to just pass out. also, specifically with quests that transport you to different places, i wish the day-night cycle paused so i could properly enjoy the story. as far as crops and farm animals go, i like the way they do most of it. i love the watering system because it takes pretty much no time at all to water most crops. for some reason, some of the larger crops were more difficult to water, and it's super annoying that the sprinklers water a circular area instead of a square one, but it's whatever since using a watering can doesn't take long anyway. the pigs are REALLY cute, which practically makes up for everything else (it doesn't). i avoided fishing at all costs. it was so annoying and the ui is reaaally ugly. i hated how i had to do the entire fishing minigame thing just to get trash. but imo, the stardew fishing is peak and can't be topped, so i get how that's a difficult bar to live up to. for the bugs, i actually liked that they didn't move or run away when you went near them. it made it less stressful to catch the bugs if they were rare. i enjoyed collecting the fish and bugs, but i just like collecting things. the building system is really strange in my opinion. i like that you can rotate blocks before placing them, and that you can instantly take apart large builds just by removing any attachments to the ground. one of my biggest grievances with building is that blocks meld into each other and poke through other blocks, which is pretty annoying. it became more of an inconvenience than an immersive experience. the way you craft items was also strange and tedious. it made it feel more "realistic" to place down items individually on a bunch of different tables to craft, but it was ultimately so inconvenient to deal with that i ended up buying pretty much everything i needed, unless i HAD to craft to get the item. i think there are way too many crafting stations and way too many items to craft with; most items that can be used for crafting are used for one or two recipes and that's IT. i did have a lot of fun using the cooking stations. i enjoyed the process of making different ingredients and putting together food items and such, definitely more than i enjoy the stardew valley cooking. this is definitely personal preference though. the only storage system available is bookshelves. i didn't like it much at first, but honestly, it became pretty convenient being able to physically see all of the items right in front of me. the lighting in the bookshelves gets weird and some items are bigger or smaller than others in the display, but it's not a terrible system of storage imo, especially since you can stack items up to 999 (excluding eggs and some items that can only be a stack of 1). it is pretty tedious to reorganize and rearrange stuff, but that's something i enjoy doing, so it didn't affect my enjoyment too much. the movement was difficult to get used to. it's very flowy and slippery to move around, which is nice for quickly getting across the island, but i flew off so many buildings at 30mph just by tapping a button. this is awful if you try to build anything horizontally high off the ground (i kept wishing there was a sneak function). luckily, the movement isn't a big deal most of the time, and you're only expected to do parkour occasionally. i haven't played the CE version (yet). the PC version is laggy and freezes up on me sometimes, especially when playing multiplayer with just one other person. it's obvious that this game isn't very well optimized, and i think that's the biggest turnoff. staxel really could have been something. i see it. i see the vision they were trying to produce, and it's a wonderful game with wonderful characters, storylines, interesting quests, a plethora of items, an intricate crafting system, building, farming, exploring, worldbuilding, and all of the best things from all of the favorite games of so many people. i think the dev team bit off more than they could chew, and in the end, they fell short. i think that's okay.
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Jan. 2025
I love this game. It is unfortunate that they stopped developing it, but I still find myself revisiting this game again and again. Lovely graphics, fan of the game mechanics and love the freedom you get to construct things.
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Jan. 2025
I can confirm from my side that ~100 hours was very much fun playing with my fiancee and I was able to max all NPCs reputation and complete all quests. In my opinion this game is 100% finished and underrated. This game has it all - farming, quests, chill out, adventures in the wilds. I liked the story. In order to gain reputation you need to give gifts to the NPCs and you will be able to complete the game - a little bit of grind, but still this is good game mechanic that works properly. By completing game I mean maxing out reputation and complete all the NPC's quests is possible. Also there are tons of cool easter eggs. I noticed one bug during last quest for Jamie (gamer NPC) - you need to first talk with Yoshi, not Damien. Talking first with Damien will bug out this questline and you'd need to fix that in game files. However quick fix worked for me (link: https://steamcommunity.com/app/405710/discussions/0/3275813740944016167/).
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Aug. 2024
I can honestly describe this game as a mix between minecraft and stardew valley. and i love it!! there seems to be infinite possibility for creativity and endless things to do!
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April 2024
While I do love this game and I would normally recommend it, it just takes way too much processing power to run for a seemingly simple game. Even on the lowest settings, my computer can't run it. My PC is about 8 years old so I know it's also on my end but it didn't used to run this awfully. I'll revise my review once I get better equipment I suppose. Cute game otherwise.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 11:03
SteamSpy data 11 April 2025 13:49
Steam price 15 April 2025 04:46
Steam reviews 14 April 2025 13:48

If you'd like to dive deeper into the details about Staxel, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Staxel
  • SteamCharts - Analysis of Staxel concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Staxel compatibility
Staxel
7.7
3,743
985
Online players
27
Developer
Plukit
Publisher
Humble Games
Release 11 Apr 2019
Platforms