Stationeers on Steam - User reviews, Price & Information

Stationeers puts you in control of the construction and management of a space station to run by yourself or online with your friends. Complex atmospheric, electrical, manufacturing, agriculture, and gravitational systems require your thought and management at all times!

Stationeers is a early access, space and base-building game developed and published by RocketWerkz.
Released on December 12th 2017 is available only on Windows in 16 languages: English, German, Russian, French, Spanish - Spain, Polish, Portuguese - Portugal, Korean, Simplified Chinese, Traditional Chinese, Italian, Czech, Japanese, Portuguese - Brazil, Danish and Finnish.

It has received 6,967 reviews of which 5,947 were positive and 1,020 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 33.99€ on Steam.


The Steam community has classified Stationeers into these genres:

Media & Screenshots

Get an in-depth look at Stationeers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+ 64-bit
  • Processor: Intel Core i5 2500K or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 2 GB or AMD equivalent
  • DirectX: Version 11
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
This game is not for a wide audience. It is for nerds and autists who, like me, thrive in tinkering for hours with intricate device that does the same thing as a simple AC unit (which they could slap in 5 minutes and be done with it). The game is not nearly done, but don't let this "EA" label deceive you: it is remarkably stable. During almost 300 hours of gameplay I encountered only a handful of bugs, most of which were only a small disturbance and didn't break the game. Yes, tons of content is either missing, or is legacy and subject for removal later. And yet it already has potential for 300+ hours of gameplay. Be warned though, that at least third of this time you'll spend with either notepad or pen and paper, planning, calculating and evaluating your next project. Would I recommend buying it? Hell yeah! If you are among its target audience, you'll hardly regret it. First of all, you'll get hours upon hours of fun exploring the mechanics of the game (and learning some coding and physics as you go). Second of all, you'll feel this incredible feeling when something you've been working for hours actually works. It's that pride incomparable to anything. And last but not least, you get to support independent developers that seem to actually care about their game even all these years since initial launch. We don't see a lot of those lately.
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Jan. 2025
This is not a 'casual' game with a packaged endgame goal. Full stop. End of story. If you're after something more friendly, go play ASTRONEER instead. This game will not hold your hand. It will rip that hand off and beat you to death with it. Expect to die. Repeatedly. Expect things to blow up. Expect cables to burn up and short out. Expect to run out of food, water, oxygen, or battery power. Those resources are finite when you begin. Players coming in with some engineering skills or knowledge of physics might have mildly better success, but don't count on it. Mix your suit tank's gasses wrong? Death. Forgot to empty your waste tank? Death, but maybe slightly slower depending on where you start. Accidentally forgot to lock your helmet and pushed the 'open helmet' button? Enjoy freeze-dried or crisped lungs. There are a myriad of ways for this game to kill you ranging from getting crushed while mining, getting lost, or standing too close to the launch pad of the rocket you just built. A rocket that could be lost in space because you forgot to carry the 1 when you were calculating the fuel pressures. But that's not all that could go wrong. Did you remember to heat or cool your oxygen to a suitable temperature before filling your tank? Did you replace your filters? Or maybe you accidentally threw your mining belt into a furnace with a few stacks of ice. Ice that could very well be melting into a combustible mix of gasses, primed to detonate the moment you push the button to heat things up for all that ore you spent an hour collecting. Maybe you wrote some fancy code in the game's inbuilt code/logic editor, but overwrote an important value, causing your base to over-pressurize until the walls blew out. Maybe you mixed up your gasses an accidentally filled your base with hydrogen instead of oxygen. Maybe you somehow caused the fuel mix in a pipeline to ignite, detonating the entire segment. Or maybe you didn't strap down your loose supplies before a storm and everything you had is now bouncing across the planet. There are endless ways things that could go wrong in this game, from the absolutely mundane 'leaving the door open' to being launched to stratospheric velocities because you accidentally put more than the recommended volume of gas in the Stirling generator. The gas physics and formulas present in this game are as realistic as one can get without it becoming a tedious slog of dealing with actual physics, and some obvious liberties have been taken with the physical representation of liquids and liters per mole. You can expect water to freeze if its cold, boil into steam if its hot, or become superheated if kept under pressure, and the same applies to every other gas present in the game, right down to working phase-change and vapor-compression refrigeration. The UI isn't terribly intuitive in my personal opinion, but all of the inventory interfaces are floating windows and can be dragged or moved around as you see fit. There's an inbuilt 'Stationpedia' with information about most of the game's tools, machines, gasses (including phase graphs), materials, and so on, but don't expect to find a step-by-step tutorial on how to build your first rocket, or even how to build an airtight room. This game did not have a tutorial up until 2024. The real satisfaction of this game can take many forms, from building, launching, and returning your first rocket successfully, to automating your hydroponics to grow the best genetically engineered tomatoes, or perhaps surviving comfortably on the high-pressure, lead-melting rock that is Venus after landing with nothing but a bottle of water, some granola bars, and a 3D printer. Or maybe you just want to sit back on the moon and watch the sunrise. I absolutely recommend this game for anyone who wants a challenge and wants to learn. No, the rover isn't in the game proper yet.
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Nov. 2024
The closest you'll ever get to SS13 in 3D, complete with development that never really stops. Really satisfyingly deep systems. Update: Nominated for the Labor of Love Award for 2024. Well deserved!
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Oct. 2024
Some people mention in their game reviews that they bought whatever game "just to support the devs". Usually that means that they love it, there is no DRM, the game is usually free, or that they have bought it on more than one platform. I guess. Sometimes people buy games on Steam that they already own just to be able to write a review - I have done that before. Stationeers I have bought twice on Steam, along with the "support us" cosmetic DLC. I am not rich, and the next time I am struggling to buy food or can't manage a needed buy, or walk in the rain because I can't afford a bus, I won't regret it. I am grateful for this game. So I give to the devs. Giving money is one of those weird human things. Mostly it means handing over money to be spent on your behalf by a charity, on something you value or consider worthwhile. A worthy cause. Maybe to fulfil a moral urge of some kind. I like to give, no strings, just to be kind. Out of gratitude. I am grateful for this game, so there it is. Stationeers, I feel is also a gift. It is a wholesome gift to the world. It is a great sim, made with a great heart and it is techy, but that is not a contradiction here. It is fun and unforgiving and has an understandable balance of realism and game-practical. It very much reminds me of game called Starbase. I like the same kind of things in both games. Stationeers. Good game. thumbs up. No DRM, runs great in linux. Anyway - there ya go....
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Aug. 2024
Such a good time. The beginning wasn't easy, but once I got going it was very rewarding. From messing with pressures, ratios, temps and logic, to just surviving it has been a lot of fun. I also learned to code and wrote a successful 70 line script to automate my green house temps, gasses, pressures, and lights with zero experience, and it worked. It was a very proud moment for me, lol.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 April 2025 10:01
SteamSpy data 12 April 2025 01:50
Steam price 13 April 2025 20:47
Steam reviews 12 April 2025 08:01

If you'd like to dive deeper into the details about Stationeers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Stationeers
  • SteamCharts - Analysis of Stationeers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Stationeers compatibility
Stationeers
8.3
5,947
1,020
Online players
440
Developer
RocketWerkz
Publisher
RocketWerkz
Release 12 Dec 2017
Platforms