A decent port of the original Bought this to satiate my nostalgia, and it lives up to the experience I had as a kid. Changes compared to the original: + Improved graphics. Probably sharper? It's hard to remember but I believe the classic had much blurrier sprites. + Improved resolution. Highest it can go is 1920x but given that the classic was only 1024x, that's a huge step up. Higher resolution has the added advantage of giving you a larger view of the battlefield, which is actually an advantage. + More hotkeys. Classic version only had arrow keys for scrolling through the map, but now you can use WASD too. Unfortunately there's a lot of bad keybinds as well, a lot of NumPad stuff which I rarely ever use. However I'm writing this off as a positive, since I never even used hotkeys as a kid. + Higher framerate. The game itself moves at a snails pace, but you can clearly see that the framerates are way higher in the port. I'd lean towards 40-60FPS, if I had to take a guess. Steam overlay doesn't work in here so I can't get an actual number. - Some of the pre-mission cinematics don't load, so it just shows you a black screen and the intended audio. Good: I'm just going to talk briefly about the actual game itself: State of War is an RTS with rather unorthodox mechanics. You control only two types of units, ground units in the form of tanks/walkers/warheads, and the Advancer - a flying saucer that's used more for strategic play than combat. There's a number of different ground units, and tanks go through tiers like light/medium/heavy. Research Laboratories produce research that you can use to upgrade tanks from one tier to the next. On the tactical side of the game, you also get access to 5 types of turrets, which you build using Credits that you mine. You can also call in airstrikes and bombing runs, and these can be decisive in turning the tide of a battle. + Units are automatically produced by your factories at set intervals. These intervals can be lowered by capturing Wind Turbines, as well as upgrading said turbines. Factories can produce more than one type of unit simultaneously, and additional units needs to be unlocked by upgrading the factory with the Advancer. + The campaign is divided into 22 missions and the missions have fairly diverse objectives/limitations. In some missions you don't even get a base or any factories. In some missions you don't get factories, and have to airdrop entire armies just using Carryalls. + Air support is fun to use, and can be game changing when used correctly. However, Carryalls, Bombers and Triplers can all be shot down by AA emplacements/tanks, so you need to be careful with how you use them. + As mentioned previously, this RTS runs at a snails pace. It's good if you're not the kind of 400APM player who can handle Starcraft II. Slow as it may be, it can get insanely hectic at times, as mistakes are punished by having to wait up to a minute for reinforcements to arrive. You need to be alert to make sure your strategy and even formations are impeccable. + Turret strategy is a thing. If you've played Starcraft, think of a Protoss cannon rush, and it's something like that. You build cheap turrets to extend your build range towards your opponents buildings, then mass produce expensive, high-powered turrets to take them down without sending any tanks. It's much faster than sending units, and a whole lot more reliable. + The Advancer is a cool concept, a single "hero-like" unit that controls the battlefield without directly engaging enemies. It can repair buildings, shoot down AA units (tanks/walkers), and upgrade buildings. Most importantly, it can also destroy buildings. Use of the Advancer must be micromanaged to bits, as it's not very strong, and certainly not very fast. Losing your Advancer means having to waste precious time travelling back to wherever it previously was, as it will respawn all the way back at your Headquarters. + The game is charming as hell. You get a mini cinematic before each mission, showing roughly what kind of forces you're up against. It's all pre-rendered, and it looks janky as sch-it. It does however, fill me with joy seeing these things. + Michael Bay lens flare over every explosion. + The game has a mechanic where exploding tanks/buildings fling debris onto random tiles nearby. This debris can damage, and even destroy units that are near death, leading to scenarios where one tank blows up and causes a chain reaction that destroys your entire squadron. It's hilarious when it happens to your opponents, and infuriating when it happens to you. Bad: - The game is extremely liberal with callouts. You'll probably hear "Advancer is disengaged" about 1'000 times by the end of the campaign. - Being an older RTS, a lot of modern conveniences don't exist in it. Unit control is not very precise, and you can't form battlegroups or assign hotkeys to anything. Also, LMB is move/attack. Very outdated control scheme. Overall: 7/10 State of War is a flawed, yet unique take on RTS games. It came out in 2001, so it really was ahead of its time. I don't see any RTS games made in modern times that use the mechanics that this game does, and for that reason it will remain timeless. Given its low price, I'd recommend giving it a try if you like RTS games in general.
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