Stardeus

Stardeus is a deep colony sim set on a broken starship manned by drones and hibernating human survivors. As the AI, have your drones repair your ship, save your crew and travel the stars in this beautiful simulation.

Stardeus is a early access, sandbox and colony sim game developed by Kodo Linija and published by Paradox Arc.
Released on October 12th 2022 is available on Windows, MacOS and Linux in 13 languages: English, French, German, Czech, Portuguese - Brazil, Simplified Chinese, Japanese, Ukrainian, Spanish - Spain, Russian, Korean, Italian and Hungarian.

It has received 1,246 reviews of which 1,109 were positive and 137 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 29.99€ on Steam.


The Steam community has classified Stardeus into these genres:

Media & Screenshots

Get an in-depth look at Stardeus through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: x64 architecture with SSE2 instruction set support, ARM64
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 or DirectX 12 capable GPUs with Compute Shader support
  • Storage: 1 GB available space
MacOS
  • OS: macOS 10.13+
  • Processor: x64 architecture with SSE2
  • Memory: 4 GB RAM
  • Graphics: Metal capable Intel and AMD GPUs with Compute Shader support
  • Storage: 1 GB available space
Linux
  • OS: Almost Any Linux Distribution, SteamOS+
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 4 GB RAM
  • Graphics: Vulkan-capable, Nvidia and AMD GPUs with Compute Shader support
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Great game, but yet again an EA, where a lot of nice features are not yet implemented. So either buy play and done. Or wait and enjoy when fully finished product. This is more and more a problem for me. I either play the game and finish it without the fun features or I shelf it and end up forgetting about it because other games...
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May 2024
(v0.10) Automaton factory simulation. Early learning slope is extremely steep, but got the hang of after ~5hr. Crisp and informative UI, with plenty of information to min-max production. Mid/late-game is a bit barren atm, with little interaction outside of the ship, and AI (trader, colonist, enemies) seem very simplistic. Objectives are pretty bare-bone even in the context of "story simulations" like RimWorld and Starsector, but I think the game's got great potential with how updates are going so far!
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March 2024
I like this game. It’s not finished yet but it has real potential and is fun to play as it currently is. Now I know we are not supposed to, but let's talk about Bruno. Matthew “Bruno” Mettler is a colonist on my ship. You can rename your colonists but I did not rename this one. Anyway Bruno is infected with an alien organism. Sometime in the near future he will explode while giving birth to “crawlers”. These “crawlers” will then try to infect and kill the rest of my colonists. I have not yet researched a technology that will help me prevent this. In the meantime Bruno is an excellent crewmember and is absolutely my best miner. But just recently Bruno started lighting fires throughout the ship. Most of the rest of the crew had to follow him around putting out the fires he was starting! Then a transporter malfunction created a clone of Bruno and now there are two of them! I don’t know if both of them are infected or not. What am I to do? I am thinking about building a special room on the external wall of my ship and having a robot drag the Brunos into it. I could then lock the door and let the air out of the room! I know it sounds bad but what would you do?
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March 2024
Look, I can't not recommend something I spent 52 hours on, but it's a bit dull. It's going to get strange from here on out, but bottom line: it's incredibly unbalanced and sometimes there's just zero agency. Sometimes bad things happen. Like when a bot catches fire and flings itself into a void so nobody can put it out. RIP my only carrier, so reloading I go. Or an asteroid that smashes into my ship, killing half the crew and opening vital areas to space. Had to reload and evacuate that part of the ship because it couldn't be stopped. There was no agency involved, nothing I could do since I couldn't build more carriers or defend against asteroids in any way until much later in the tech tree. Just "hey, look, bad things for no reason, just try to rebuild when it's all over or just reload/restart." Then there's your engines randomly exploding . . . Eventually I just built a bunch of tractor beams and moved everything to a target outside of my ship and in front of some cannon. Traders were happy, asteroids broke something I could quickly replace, and my cannon broke something I could quickly replace if a hostile popped out of the ship. Sure, that's something. But the cannon didn't shoot down asteroids, the shields are terrible and barely helpful, and the tech tree was half critical from day one, and half utterly useless. But let's talk about the economy. I'm not going to get into the particle collector/reactor loop, honestly that's fool's gold, I'm going to tell you about how I broke the economy using coffee. See, once you set up solar power and some gardening plots, coffee beans are free. As are logs, rubber precursor, and plant material. But coffee beans, and especially coffee (just add water!) is widely demanded and decently priced. So I tooled around the galaxy, mining and researching, but mostly filling my interplanetary thermos with coffee and calling up traders. "So, I'd like all the ore you have, some refined plates, and those two crew members. Here's ten thousand gallons of coffee." After the first ten million, I set up some crypto mining with my spare cash and power (something like 80 megawatts of solar by the end) and just settled over a planet, turning space dust and coffee into a habitable world below me. Then, after 50 hours of hot barista action, I finished my duty and delivered my colonists. Apparently 57 went insane, a strange bit of epilogue, but maybe that's because 173 of them were eaten by something named "Takeda." It was worth the price for 50 hours of distraction, and balance in EA is always up in the air, but every single random event was "not this again" rather than leading to interesting consequences. Like if Rimworld was nothing but short circuits, crop blights, and "cats join." Playing as the ship/AI without needing to micromanage, or even care about, the human crew was novel and has a lot of promise. Some of these issues could be dealt with. Like if an asteroid is on my RADAR and I move my ship from the planet to the moon, it shouldn't follow me. Or if I focus on maintenance, things shouldn't randomly explode or start on fire. Maybe my robots should at least hold still when on fire, or things stop burning with no oxygen. There are so many ways this could be improved (bearing in mind, implementing is challenging and would still need to be balanced, plus there are only so many hours in a lifetime to spend coding) and it likely will be. Right now, if you're thinking "I don't see what all these complaints are about" then it's a solid recommend. If you're thinking that Svestapol Workshop, (the game's name for this ship) the Interplanetary Coffee Cycler that just occasionally has bad things happen to it for no reason, doesn't seem like fun . . . grab the demo or watch some let's plays. It's glacially slow, even by Rimworld/Prison Architect standards, and I never once felt like I had any agency over an event, it just happened or it didn't. I was a passenger.
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Feb. 2024
This game is amazing! i had about 200 hours in rimworld and this scratches that itch but better in my opinion, less about the outside invaders more about the internal management and balancing systems. also it has a stock market... so its quickly become a stock trading game with some space stuff attached iron dropped from 12 to 5... lost my shirt 10/10
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 22 January 2025 16:38
SteamSpy data 22 January 2025 01:20
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 07:47
Stardeus
8.4
1,109
137
Online players
27
Developer
Kodo Linija
Publisher
Paradox Arc
Release 12 Oct 2022
Platforms