StarCrawlers on Steam - User reviews, Price & Information

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StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.

StarCrawlers is a rpg, dungeon crawler and indie game developed and published by Juggernaut Games.
Released on May 23rd 2017 is available in English on Windows, MacOS and Linux.

It has received 881 reviews of which 738 were positive and 143 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified StarCrawlers into these genres:

Media & Screenshots

Get an in-depth look at StarCrawlers through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2.2Ghz Dual Core
  • Memory: 3 GB RAM
  • Graphics: 1024mb Dedicated VRAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
MacOS
  • OS: OSX 10.9
  • Processor: 2.2Ghz Dual Core
  • Memory: 3 GB RAM
  • Graphics: 1024mb Dedicated VRAM
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 14.04.LTS
  • Processor: 2.2Ghz Dual Core
  • Memory: 3 GB RAM
  • Graphics: 1024mb Dedicated VRAM
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I have played this game off and on since it was in early access. While I have been frustrated with this game lately, I have finally figured out a strategy that gets around the most frustrating elements. This game will be irritating and ragey up until you figure out how to properly use every class you pick for your crawlers. Experiment with the different classes and figure out the best combination for you. I used to always use the same four classes and finally started to experiment with the other ones and realized their combination was better than my traditional one.
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April 2025
A masterpiece of a game you get back to multiple times. Great balance, fun puzzles, marvelous dialogues, awesome humor and easter eggs, captivating story, sleek albeit cheap video effects and widescreen support, plus music you don't ever need to turn off. Secret developer's ingredient — passion.
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Dec. 2024
Combat (especially decking) could be faster and needs an autobattle button, but that's about my only issue with the game. It's a nice little dungeon crawler otherwise.
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Nov. 2024
In terms of the base game, Starcrawlers is an amazing experience. They creators have gone to painstaking efforts to deliver a sci-fi romp through a corporate run space society. The factions for the most part all have their own story and operate on their own goals, and even though a random generated dungeon is inevitably going to re-paper skins, each place feels unique in its own way. I also have to praise the characters, where I can't recall playing a game where the classes legitimately feel unique and as if they're playing into the role. Whether it's your hacker throwing cyber attacks on enemies, your tank lobbing bombs and sending out spread fire, your robot charging up his arm cannon and shutting down from errors, your engineer who's building robots that are dancing all over the screen, you're ninja whose every attack has him flying about in front of you, your gunslinger whose engaging in showdowns, or your psychers, who tap light and dark energy and unleash it to devastating, every class literally feels like it's supposed to. My only gripe with the game is the endgame. Don't get me wrong, StarCrawlers is an excellent 40-60 hour affair which is totally worth the price of admission. The problem is, especially if you';re an achievement hunter, the game has been stretched into a 250 hour+ grind which highlights its failings due to the ambition involved. It feels like a lot of this was just tacked on, because when you start playing alternate faction stories, you realise the plot beats are mostly identical, with your liaisons literally saying the exact same lines. Loot, especially armour and shields, becomes completely pointless, whereby the high end stuff from level 28-30 in the original game completely wallops drops in NG+ from the 30-50 range simply because the epics are jam packed with resistances that greens and blues don't have. And while the immersion when you're first introduced to the game is top-tier, once you've been forced to run 500+ dungeons you begin to realise that the variation between enemies and settings is rather superficial. Is this enough to say the game isn't worth it? No. But there is a part of me that wishes they'd have forsaken NG+ and high grind achievements in favour of coding three unique stories for whatever faction your StarCrawlers decide to align to.
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May 2024
A good modern blobber. Starcrawlers is an interesting game. It punches above its weight and in many ways I think it's more ambitious that it should have been in others. Still, it provides near endless content in a smooth and slick presentation. It starts with a team of four (out of seven classes) heading to a derelict space cruise liner in a basic salvage mission. I thought this was just a one-off intro but it turns out to be the centerpiece of the game; practically every story mission is a return to the same cruise liner. It makes me think this game was originally intended to be a megadungeon just exploring that one place. There's even a mission with a special dimensional shifting mechanic, just for that one part of the cruise ship, and then never occurs again. The final battle is also a baffling wtf and I don't think storytelling is this dev's strong suit. In between this is a mission based game with procedural content, almost like Shadowrun in space. You take on contracts for various megacorps against their rivals and rake in money and loot in the process. Once you beat it the level cap increases and you can do it all again with even more challenge and rewards, and then do it again with an even high cap. New game plus plus. It feels otherwise detached from the story and almost like two separate games crammed together. But it's plenty fun running these missions and experimenting with the game's highly inventive classes and combat system. The game does have some flaws: -The faction reputation system is horrid. Every mission you gain rep with some faction and lose it with another. However along the mission if you loot most treasure you find you will lose even more rep, but not gain any. This compounds the reputation loss until everyone in the galaxy hates you. The only way to avoid this is to just not pick up any loot, which sucks. -The classes have a lot of depth and options but some abilities and combos are so strong they dominate way too easily (void psyker). Once you figure out a tactic that works you pretty much repeat it in every battle for the rest of the game. -The limit of 5 active abilities per character makes leveling past a certain point feel meaningless. -Too dependent on good loot. Your weapons determine all your damage but sometimes I went 10 or more levels before finding an upgrade. The shops are unreliable and loot in missions is pretty sparse. Overally a good game. The developer went on to make a single character roguelike set in the same universe. It looks interesting but it's not what I was hoping for, I'd like a real Starcrawlers 2.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 April 2025 20:07
SteamSpy data 18 April 2025 08:39
Steam price 20 April 2025 20:43
Steam reviews 19 April 2025 03:51

If you'd like to dive deeper into the details about StarCrawlers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about StarCrawlers
  • SteamCharts - Analysis of StarCrawlers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck StarCrawlers compatibility
StarCrawlers
7.9
738
143
Online players
2
Developer
Juggernaut Games
Publisher
Juggernaut Games
Release 23 May 2017
Platforms