StarCrawlers

StarCrawlers is a modern take on a classic cRPG dungeon crawler set in a gritty spacepunk universe. Build a crew of renegade adventurers on the fringes of space, taking jobs from megacorps to hunt bounties, sabotage rivals and conduct corporate espionage.

StarCrawlers is a rpg, dungeon crawler and indie game developed and published by Juggernaut Games.
Released on May 23rd 2017 is available in English on Windows, MacOS and Linux.

It has received 873 reviews of which 731 were positive and 142 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified StarCrawlers into these genres:

Media & Screenshots

Get an in-depth look at StarCrawlers through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2.2Ghz Dual Core
  • Memory: 3 GB RAM
  • Graphics: 1024mb Dedicated VRAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
MacOS
  • OS: OSX 10.9
  • Processor: 2.2Ghz Dual Core
  • Memory: 3 GB RAM
  • Graphics: 1024mb Dedicated VRAM
  • Storage: 2 GB available space
Linux
  • OS: Ubuntu 14.04.LTS
  • Processor: 2.2Ghz Dual Core
  • Memory: 3 GB RAM
  • Graphics: 1024mb Dedicated VRAM
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Combat (especially decking) could be faster and needs an autobattle button, but that's about my only issue with the game. It's a nice little dungeon crawler otherwise.
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July 2024
Great team and skill synergies. Nice setting (sci-fi dungeon crawler). Not much story. Not great enemy variety. Just don't play it on Hardcore, cause there are some serious bullshit deaths ^^;
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May 2024
A good modern blobber. Starcrawlers is an interesting game. It punches above its weight and in many ways I think it's more ambitious that it should have been in others. Still, it provides near endless content in a smooth and slick presentation. It starts with a team of four (out of seven classes) heading to a derelict space cruise liner in a basic salvage mission. I thought this was just a one-off intro but it turns out to be the centerpiece of the game; practically every story mission is a return to the same cruise liner. It makes me think this game was originally intended to be a megadungeon just exploring that one place. There's even a mission with a special dimensional shifting mechanic, just for that one part of the cruise ship, and then never occurs again. The final battle is also a baffling wtf and I don't think storytelling is this dev's strong suit. In between this is a mission based game with procedural content, almost like Shadowrun in space. You take on contracts for various megacorps against their rivals and rake in money and loot in the process. Once you beat it the level cap increases and you can do it all again with even more challenge and rewards, and then do it again with an even high cap. New game plus plus. It feels otherwise detached from the story and almost like two separate games crammed together. But it's plenty fun running these missions and experimenting with the game's highly inventive classes and combat system. The game does have some flaws: -The faction reputation system is horrid. Every mission you gain rep with some faction and lose it with another. However along the mission if you loot most treasure you find you will lose even more rep, but not gain any. This compounds the reputation loss until everyone in the galaxy hates you. The only way to avoid this is to just not pick up any loot, which sucks. -The classes have a lot of depth and options but some abilities and combos are so strong they dominate way too easily (void psyker). Once you figure out a tactic that works you pretty much repeat it in every battle for the rest of the game. -The limit of 5 active abilities per character makes leveling past a certain point feel meaningless. -Too dependent on good loot. Your weapons determine all your damage but sometimes I went 10 or more levels before finding an upgrade. The shops are unreliable and loot in missions is pretty sparse. Overally a good game. The developer went on to make a single character roguelike set in the same universe. It looks interesting but it's not what I was hoping for, I'd like a real Starcrawlers 2.
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Feb. 2024
Fun little Legend of Grimrock for the poor in space. If you are into that kind of stuff, there are a good 20 hours of gameplay here. I know, cause I played for a 100, just to be sure :)
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Jan. 2024
a fun little game. Interesting lore scattered through the missions. Interesting and extensive skill trees and nice equipment. a very fun game for min maxers or those who prefer to explore hidden lore.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 19:10
SteamSpy data 20 January 2025 03:49
Steam price 23 January 2025 04:44
Steam reviews 22 January 2025 15:59
StarCrawlers
7.9
731
142
Online players
4
Developer
Juggernaut Games
Publisher
Juggernaut Games
Release 23 May 2017
Platforms