I've been waiting for this game for a long time, and it has not disappointed me. It has not turned out to be exactly what I hoped it would be, but has instead captured my attention and made me addicted to it for what it IS. And, it may yet be headed places - I don't know, we'll see. I'll explain. I have logged hundreds and hundreds of hours in American Truck Simulator and Euro Truck Simulator 2. I can't remember exactly how many, but probably easily well over a thousand between the two. I don't care that it's doing the same thing over and over. It's fun. When I saw Star Trucker, it immediately looked like ATS but 'in space.' I played the demo one time, and that's exactly how it seemed to feel, so I immediately wish-listed it. I didn't play the demo again. I wanted to wait for the main deal. I bought this game the day it came out. I've already racked up almost 40 hours. So what's the game, and how does it compare with ATS? Star Trucker is a game about being a trucker in space. Your primary objective is to sign up to haul trailers, haul them safely, and deliver them safely. In the meantime, you need to take care of your truck by maintaining systems, buy 'side cargo' at space stations and sell them at a profit, and more. You will face hazardous conditions on the 'road' - debris, electrical storms, solar flares and more. You'll have to use the various systems of your truck to keep your cargo - and yourself - safe. So yes, there are a few similarities with ATS - you'll be picking up, hauling, and dropping off trailers of goods. You'll have deadlines to hit. You'll have to be careful out on the road and watch your fuel (and a million other things in ST), and if you mess up you'll take damage. You'll have to keep your truck maintained. You can buy upgrades for your truck in both. But that's where ST kinda branches off on its own. Let's talk about the differences from ATS. First of all, on 'normal' mode you're going to have to be a lot more careful and manage your truck a LOT more closely. I see that some newer players are frustrated by these features. I won't lie - in the early game, I was also a bit frustrated. It seemed like my batteries were constantly running out, I was constantly going negative on money, and I could never get what I needed - and this was offset by jobs that barely kept me afloat. It felt, at first, like I was just taking jobs to support all the batteries, computer chips, and filters my truck needed to keep alive. But then I slowed down and sped up. That's a weird way to phrase it, but again, I'll explain. I stopped blazing through systems, allowing tiny asteroids to bounce off of me. I started really taking it easier on my truck. I started following the 'space highways' since they are clear of debris. I tried to learn how to maneuver my truck better and faster. I really tried to get the hang of the game mechanics... and all of a sudden, I started turning a profit. I began to be able to buy upgrades, and stock up on important items like batteries and chips and filters. I started participating in station trading - buying side items low and selling high. I began stopping for every salvage crate - picking up basically free money. And I started doing well. So while the beginning game may feel frustrating - if you learn how to fly your truck well and safely, if you learn how to take care of your cargo, if you participate in the little side things, you'll do well. You'll be able to stop stressing endlessly over your maglock batteries being at 1% and begin to relax, knowing you've got several cases of batteries on standby. Learn to do well, and you will do well. The maintenance is another departure from ATS. In old ATS, you simply had a truck %, and would do a one-click repair to bring it up to 100%. In ST, every system on your ship is powered by batteries, chips, filters, plugs and more. You'll have to maintain all of this, or suffer the consequences. Another departure is the difficulty. In ATS it's a little slow at first but you're almost always headed to profit. In ST you're going to need to be careful and thoughtful. Fees (for things like contraband or being 'rescued' from death) are INSANE. You need to avoid them at all costs.. and need to be thoughtful in what you're doing, or you're going to lose money fast. Another departure would be travel style. Obviously in ATS you drive on a road from place to place. ST has in-system driving, and system-to-system "jumps." So if you're going to a place 3 systems away, you'll drive to the jump point... jump to the next system... drive through that system to the next point... jump to the next system.. and so on. It's neat in its own right, and I enjoy it. Another would be freedom to move about. In ATS you live in your cab 24/7. In ST, you can get up and move around your cab, or even throw on your space suit for a space walk. Very cool. ST also has storylines, which ATS does not have. I'm ambivalent about the storylines - ATS had none, which allows you to kinda set your 'own tone' of playing, while ST has a story, which sets a specific tone. It's a fine story, but an aspect of truck simulation I could take or leave. I am reading about bugs, but honestly the bugs I've encountered so far have NOT been game-breaking. I've had AI's do dumb things (like I pull over out of the way and they STILL plow into me), but not often. I've had salvage spawn inside of space stations.. ok, fine. I've got myself or objects 'caught' a time or two but there has always been a way to fix it. Nothing game stopping. I think my biggest fear for this game is whether or not development will continue on it. The reason ATS (and ETS2) has become so successful is that they have continued to expand their maps in the form of DLC's, continued to release more and more DLC content at a measured pace... so the development has never stopped. The fact that this game has a storyline - with an apparent conclusion - makes me worry about whether or not this game will continue to expand in a similar manner. I really hope it does continue to expand - I would buy into that and this could easily become one of my favorite games just like ATS. I guess time will tell, but I would be so happy to continue to see DLC expansions. End of the day conclusion? I do like it. It was a bit of what I expected, and a bit of what I didn't expect, but I have come to very much appreciate the game for exactly what it is. I really enjoy playing and will definitely log a lot more hours in the future. I hope the game is not "done" and continues to expand, but we'll see. Graphics are beautiful - it really feels like space. Sound effects are on point, music REALLY, REALLY fits the tone (I love the soundtrack not because I love this kind of music but because it fits the theme SO well)... controls become pretty intuitive once you get the hang of them, and as mentioned bugs are not game breaking (and will likely be ironed out in updates). I think some players will find the beginning frustrating and just quit. But if you're like me, you'll give it some thought and effort and find a way to make it work. I have plenty of upgrades and tons of items on standby now for truck maintenance - if you're patient and thoughtful, you'll make it. Worth full price? For someone who enjoys this kind of game I'm going to say yes. I bought the supporter package and I'm glad I did. If you enjoy this kind of game you won't feel cheated.
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