Star Trucker

Haul cargo, trade salvage and keep your space suit close as you search for fame and fortune among the stars in a game that puts an interstellar twist on the truck sim genre.

Star Trucker is a transportation, space sim and automobile sim game developed by Monster and Monster and published by Raw Fury.
Released on September 03rd 2024 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Spanish - Latin America, Simplified Chinese, Polish, Portuguese - Brazil, Russian and Traditional Chinese.

It has received 3,768 reviews of which 3,012 were positive and 756 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 18.37€ on Steam and has a 25% discount.


The Steam community has classified Star Trucker into these genres:

Media & Screenshots

Get an in-depth look at Star Trucker through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: i5 / Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Nvidia 1650 / AMD Radeon RX 580 or equivalent
  • DirectX: Version 12
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I like this game and can recommend it but after nearly 8 hours, I had to delete my save and start from scratch. At the time of writing (post launch, 16th of September 2024) The difficulty curve is not what you'd expect. Let me explain. I've played Euro Truck Simulator, Elite Dangerous, and back in the day, Freelancer. I've always liked trading over long distances and relax with some music and great views as the distance ticks down. Star Trucker is no different in that aspect and that's what first appealed to me. The maintenance aspect is also nothing new, after all it makes sense to maintain your rig for optimal performance. However, Star Trucker takes it a bit too far in my opinion and has some game mechanics that can make the maintenance incredibly frustrating. For example: The power cells that power each system needs to be replaced periodically and cannot be recharged. On a normal truck, these batteries would be recharged by the alternator. Fine, you have to replace them, I can live with that. The problem is, if you run out of power and the station you land at does not have power cells on hand, you're out of luck. Same thing goes for the O2 filters. As I was trying to hastily dock with the station, wearing my space suit inside the cabin to survive, I dock to find out that A) No space station provides you with free oxygen when docked??? and B) They didn't have the necessary parts on hand. So I died in my rig whilst docked at a station, incurring a hefty fine, causing me to lose the job and go into debt. Needless to say, the debt does not help my situation as I still need to buy the filters. This wouldn't be too bad if there was a system map or at least an in-map menu which showed what each station was selling at the time, saving precious time, fuel and energy. If that isn't an option, you should at least be able to buy filters, power cells and fuel canisters from Body Shops at any given time when you're in a pinch. The game economy is weird. You level your character to be able to haul fragile or time-sensitive cargo but these missions tend to have a lesser payout than the bog-standard missions, rendering the whole leveling aspect pointless. There are more issues or things that irk me but as I have too little experience, I can't comment on them properly. So if you made it this far and still want to play the game, expecting an easy game like ETS, I recommend going for "Driver" difficulty rather than "Recommended". Personally, I'll wait for the first patch and see how it turns out. I'm genuinely excited to see where this game goes in the future.
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Sept. 2024
I've been waiting for this game for a long time, and it has not disappointed me. It has not turned out to be exactly what I hoped it would be, but has instead captured my attention and made me addicted to it for what it IS. And, it may yet be headed places - I don't know, we'll see. I'll explain. I have logged hundreds and hundreds of hours in American Truck Simulator and Euro Truck Simulator 2. I can't remember exactly how many, but probably easily well over a thousand between the two. I don't care that it's doing the same thing over and over. It's fun. When I saw Star Trucker, it immediately looked like ATS but 'in space.' I played the demo one time, and that's exactly how it seemed to feel, so I immediately wish-listed it. I didn't play the demo again. I wanted to wait for the main deal. I bought this game the day it came out. I've already racked up almost 40 hours. So what's the game, and how does it compare with ATS? Star Trucker is a game about being a trucker in space. Your primary objective is to sign up to haul trailers, haul them safely, and deliver them safely. In the meantime, you need to take care of your truck by maintaining systems, buy 'side cargo' at space stations and sell them at a profit, and more. You will face hazardous conditions on the 'road' - debris, electrical storms, solar flares and more. You'll have to use the various systems of your truck to keep your cargo - and yourself - safe. So yes, there are a few similarities with ATS - you'll be picking up, hauling, and dropping off trailers of goods. You'll have deadlines to hit. You'll have to be careful out on the road and watch your fuel (and a million other things in ST), and if you mess up you'll take damage. You'll have to keep your truck maintained. You can buy upgrades for your truck in both. But that's where ST kinda branches off on its own. Let's talk about the differences from ATS. First of all, on 'normal' mode you're going to have to be a lot more careful and manage your truck a LOT more closely. I see that some newer players are frustrated by these features. I won't lie - in the early game, I was also a bit frustrated. It seemed like my batteries were constantly running out, I was constantly going negative on money, and I could never get what I needed - and this was offset by jobs that barely kept me afloat. It felt, at first, like I was just taking jobs to support all the batteries, computer chips, and filters my truck needed to keep alive. But then I slowed down and sped up. That's a weird way to phrase it, but again, I'll explain. I stopped blazing through systems, allowing tiny asteroids to bounce off of me. I started really taking it easier on my truck. I started following the 'space highways' since they are clear of debris. I tried to learn how to maneuver my truck better and faster. I really tried to get the hang of the game mechanics... and all of a sudden, I started turning a profit. I began to be able to buy upgrades, and stock up on important items like batteries and chips and filters. I started participating in station trading - buying side items low and selling high. I began stopping for every salvage crate - picking up basically free money. And I started doing well. So while the beginning game may feel frustrating - if you learn how to fly your truck well and safely, if you learn how to take care of your cargo, if you participate in the little side things, you'll do well. You'll be able to stop stressing endlessly over your maglock batteries being at 1% and begin to relax, knowing you've got several cases of batteries on standby. Learn to do well, and you will do well. The maintenance is another departure from ATS. In old ATS, you simply had a truck %, and would do a one-click repair to bring it up to 100%. In ST, every system on your ship is powered by batteries, chips, filters, plugs and more. You'll have to maintain all of this, or suffer the consequences. Another departure is the difficulty. In ATS it's a little slow at first but you're almost always headed to profit. In ST you're going to need to be careful and thoughtful. Fees (for things like contraband or being 'rescued' from death) are INSANE. You need to avoid them at all costs.. and need to be thoughtful in what you're doing, or you're going to lose money fast. Another departure would be travel style. Obviously in ATS you drive on a road from place to place. ST has in-system driving, and system-to-system "jumps." So if you're going to a place 3 systems away, you'll drive to the jump point... jump to the next system... drive through that system to the next point... jump to the next system.. and so on. It's neat in its own right, and I enjoy it. Another would be freedom to move about. In ATS you live in your cab 24/7. In ST, you can get up and move around your cab, or even throw on your space suit for a space walk. Very cool. ST also has storylines, which ATS does not have. I'm ambivalent about the storylines - ATS had none, which allows you to kinda set your 'own tone' of playing, while ST has a story, which sets a specific tone. It's a fine story, but an aspect of truck simulation I could take or leave. I am reading about bugs, but honestly the bugs I've encountered so far have NOT been game-breaking. I've had AI's do dumb things (like I pull over out of the way and they STILL plow into me), but not often. I've had salvage spawn inside of space stations.. ok, fine. I've got myself or objects 'caught' a time or two but there has always been a way to fix it. Nothing game stopping. I think my biggest fear for this game is whether or not development will continue on it. The reason ATS (and ETS2) has become so successful is that they have continued to expand their maps in the form of DLC's, continued to release more and more DLC content at a measured pace... so the development has never stopped. The fact that this game has a storyline - with an apparent conclusion - makes me worry about whether or not this game will continue to expand in a similar manner. I really hope it does continue to expand - I would buy into that and this could easily become one of my favorite games just like ATS. I guess time will tell, but I would be so happy to continue to see DLC expansions. End of the day conclusion? I do like it. It was a bit of what I expected, and a bit of what I didn't expect, but I have come to very much appreciate the game for exactly what it is. I really enjoy playing and will definitely log a lot more hours in the future. I hope the game is not "done" and continues to expand, but we'll see. Graphics are beautiful - it really feels like space. Sound effects are on point, music REALLY, REALLY fits the tone (I love the soundtrack not because I love this kind of music but because it fits the theme SO well)... controls become pretty intuitive once you get the hang of them, and as mentioned bugs are not game breaking (and will likely be ironed out in updates). I think some players will find the beginning frustrating and just quit. But if you're like me, you'll give it some thought and effort and find a way to make it work. I have plenty of upgrades and tons of items on standby now for truck maintenance - if you're patient and thoughtful, you'll make it. Worth full price? For someone who enjoys this kind of game I'm going to say yes. I bought the supporter package and I'm glad I did. If you enjoy this kind of game you won't feel cheated.
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Sept. 2024
Real truck driver approved :) I played a bit before my shift and im having fun with it so far. To address previous reviews regarding the keybind issue: According to the discord they plan on implementing it later on. The controls as-is are not unplayable, and work just fine on an xbox controller. I love the artwork, the setting, the music, and the semi-realism of the controls. The game is a perfect balance of realistic enough to be sim-like and arcadey enough to be casually enjoyed. Im an OTR driver and ATS was too much like my job for me to play it casually without taking it seriously lol. I played the demo for this game a while back and it was a bit rocky, but the game seems to be running smoothly now with no issues. Thank you M&M for providing a worthwhile experience. Please continue to support the game long term. :) EDIT: After playing for a few hours, I’m genuinely not understanding the issue everybody is having with managing the systems. I haven’t run out of anything yet in standard mode and swap a couple of batteries out every few trips. Some tips: -Swap gravity and oxygen batteries when docked. The dock keeps these systems stable for you while you swap out. -Hold onto batteries over 10% to use in your suit slot. The suit slot uses very little charge. -Cut your breakers when changing UCCs -Only fuel as much as you need to and keep your jug full. -Don’t drive recklessly. You lose a lot of money by doing so. Only do it to avoid late deliveries if needed. -UPGRADES PEOPLE. Upgrade your truck ya’ll. You’ll be going through maintenance a lot slower. Otherwise here’s a few things I think should be addressed gameplay wise: -The job board/store only being accessible by the airlock is a bit annoying and it took me a minute to figure out how to get back to the menu after closing it. Id implement a button or screen on the dash or even just a keybind to reopen the menu. -The lack of strafing is definitely a bit of a gripe. If the devs decide to implement it I strongly recommend the way ED does it. Provide it as a toggle switch on the right stick on controller. -I may be missing a container somewhere but an upgrade for shelf tie-downs would be nice. Ive started just leaving everything on the floor lol.
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Sept. 2024
Love the game so far. It is what I expected it to be. Space Trucking. Not more, not less. There are however, a few things that could use some changes/tweaking, at least in my opinion. 1. The difficulty - The difficulty is fine, don't get me wrong. But it is bad practice to have a game like this and not allow the user to change the difficulty later on. Sure, some games do this, but they have usually a good reason. This game doesn't. People already are complaining about how fast the batteries deplete. 2, The storage - Look, I get that when you develop a game you have to decide between simulating something realistic, or make it fun. But the storage needs a different solution. I can justify a lot of things in this game for the sake of it being fun, but the constant storage flying around, is not one of them. Another solution would be, to allow a grace period when you switch the grav battery. Give me some time to switch it before everything starts flying around. 3. Controls - Keybinding is already being addressed by the devs, which is awesome. But I believe being able to strafe would be very beneficial to the overall experience. - Flying backwards is a bit of a pain in the ass. Don't know what to do, just figured I mention it. 4. Store Items - The only reason I could find why those exist is to sell them? I actually hoped that there is some form survival aspect to the game, which I would absolutely love (as an optional setting). Otherwise these Items are absurdly useless as of now. 5. Radio - Adding more radio stations would most likely require too much work. BUT enabling the user to add some internet radios to their game, shouldn't. Would be great to have more choice and also being able to customise it. I think that's all for now. But overall I love the game and can absolutely recommend it!
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Sept. 2024
Ever since Cowboy Bebop's "Heavy Metal Queen" the idea of a space trucker fascinated me. I loved that episode - the whole series of course - but that one really was a great one for me. Just a bunch of space truckers with their little baubles and customized interiors. The space gates that brought them from one place to another. A seemingly innocuous group of people that have a big impact on the space around them: making sure things get from A to B. Would it be automated in the future? Maybe. But the idea and atmosphere that the episode brought out, and that this games brings out, is that you are a necessity in the grande scheme of interstellar life and I kind of feel like it when I play this game. The visuals are great and you can see wear & tear on your truck. You can upgrade it and gain levels to get better access and improve your space truck. I hope to see different types of trucks. Ideally not behind a paywall but it seems many a game tries to become a live service and make the half-life of their games go ad nausea. I don't know if this dev will go that way, but I like this game. The only thing I do not like are the controls. Not customizable and a bit clunky. It did not like my PS5 controller I had connected via a cable, and kept on losing connection. If the controls could be customized, that would make it better, instead of just being able to choose inverted or not when steering. All in all I recommend this game and I believe I will definitely hit a 1h = 1€ ratio at least, and probably many more as I turn on "Life in Baghdad" and venture into the vastness of the space lanes. See you, Space Cowboys.
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Last Updates

Steam data 14 December 2024 01:11
SteamSpy data 17 December 2024 20:38
Steam price 23 December 2024 12:15
Steam reviews 21 December 2024 14:02
Star Trucker
7.7
3,012
756
Online players
212
Developer
Monster and Monster
Publisher
Raw Fury
Release 03 Sep 2024
Platforms
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