Star Traders: Frontiers

You are the captain of a starship venturing through a massive open universe. Customize your crew and take command at the helm of your very own ship as you explore a galaxy torn apart by internal strife, alien threats, and political intrigue.

Star Traders: Frontiers is a sci-fi, moddable and simulation game developed and published by Trese Brothers.
Released on July 31st 2018 is available in English on Windows, MacOS and Linux.

It has received 3,544 reviews of which 2,989 were positive and 555 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 5.91€ on Steam and has a 60% discount.


The Steam community has classified Star Traders: Frontiers into these genres:

Media & Screenshots

Get an in-depth look at Star Traders: Frontiers through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Windos Vista, or Windows 7 / 8 / 10
  • Processor: 1.2 Ghz
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 2.0 or higher
  • Storage: 250 MB available space
MacOS
  • OS: Latest macOS Version Only
  • Processor: 1.2 Ghz
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 2.0 or higher
  • Storage: 250 MB available space
Linux
  • OS: Ubuntu 14+
  • Processor: 1.2 Ghz (32 or 64-bit)
  • Memory: 1024 MB RAM
  • Graphics: OpenGL 2.0 or higher
  • Storage: 250 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
The most in-depth RPG I ever played. Lots of customisations, play how you want, whether as a commander of an indestructible, big and strong ship, a spy which gather and sell intel for faction that you choose, an explorer looking for treasures, a merchant looking for a honest work, or a smuggler smuggling stuff, a pirate interrupting merchants/smuggler trade path, alien hunter, bounty hunter looking for criminals, and a lot more!
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Oct. 2024
An incredible strategy game in a "tiny box". They could easily turn this into a tabletop deck-building game. One of the best values in an indie game that I've ever found, this game is a pure dopamine bomb. Be prepared to read! The grammar is typically airtight, you may have to guess around some of the dialect and neologisms they use, but it is a very well written game, if a bit simple for my usual taste. But man, the overall depth of the game is amazing, and it is incredibly replayable as my 1,000+ hours into the game shows. I guarantee that halfway through your first playthrough, you'll already be thinking of several new strategies to try in your next game. Just one more mission quickly turns into one more captain...
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July 2024
How do I even begin to describe this game. It juxtaposes endless depth and complexity with a blunt realism. Want to take part in a generational war of politics and power, at first as a small but important cog in the justice machine and later as a figure of legend who shaped the course of galactic history? Sure, that's the easy way to go. Want to completely ignore all that stalwart idealism and good of the people nonsense, do your own thing, and become a fearsome pirate scourge, a bounty-hunter of blood-dripping myth, an explorer who pushes the boundaries of human space, or the wealthiest merchant EVER? Those are character classes, yes. Here's the simple: Fly to a planet, land in an inhabited zone (if there is one on this world), buy water-fuel for your void engine (on most worlds, but not all), get any hurt crew fixed up (if there's a doctor in the house), replace any lost to combat or misadventure (if recruits are available), get the ship fixed up (if the local techbase can support mechanics), do some drugs in the spice hall (if there is one around the dump), and most importantly and everpresently: pay your crew before they space you. Then you can sell off your goods in the Exchange to make room for whatever they've got in this place at a reasonable price. For more advanced pursuits, you can run some anti-smuggling/piracy patrols for the local navy, blockade the locals' shipping yourself, or spy on the grav government for juicy intel. You do all that, which is fun and thought provoking, between the real work of running missions and planning your next five moves across the Sectors, which is also fun! Each of these options is a *button*, but they contain a wealth of lore and economics and worldbuilding and storytelling that I expect can only be experienced, not described. Simply, click 'Patrol', check the Risk and Reward cards available, consider your crew's talents and stats, and roll the dice on another twist of fate; alternatively described, take part in a power struggle between massive, sector-spanning factions, a course that may see you running up against a hostile navy ship, a random factionless pirate, horrifying (run-ending) xenos monsters, or a distress call to assist with for a little XP and pocket change. Or you might spend months hanging around in orbit as a complete waste of time, energy, money, and the crew's patience. Or you might walk away from a bad hand, as a smart Star Trader captain always should, and seek your fortunes elsewhere. There's over a dozen different highly viable playstyles, probably hundreds of Jobs combinations to create your personal profile out of three distinct major parts, and as much overlap between playstyles as you want. Pretty much everyone Trades, for instance. Pirates may spend most of their time sniffing around for weak, slow freighters, but once they've Blockaded and Looted they need a friendly Exchange or Black Market to Trade their ill-got gains away. Pretty much everyone trades, from Bounty Hunters who specialize in Prisoner Transport Missions and political assassinations to Explorers wandering the fringe til their hold is full of Exotic Goods and Xenos Artifacts. Inversely, most well-armed Merchants aren't unwilling to engage in a little Combat to fill a space in the Cargo Hold... I think it's important to note here, at the close of this review, that I have never 'beaten' this game; I'm not even sure I've ever made it to end-game. I probably haven't actually run through the entire main storyline, though I have reached a couple of its 4+ peaks where the Achievements and Unlocks are. I've certainly never even come close to 100%ing it or unlocking all the extra goodies. I like Permadeath, which means playing on Hard, which tends to see my captain drifting in the void within the same year they received their Charter. Part of the reason I was inspired to write this review was today's announcement of a big buff to Bounty Hunters, my preferred style, which may see me making new strides among the stars and Star Trader history. If you need one more reason to buy in on this A+ trade at my humble Exchange, dear captain, think of this: This game has been around for years, I've played it for years, and Trese Brothers update every week or two with major and minor tweaks and changes, in direct response to a highly engaged community (which I should note I am nearly nothing of an active member). If you're the sort of person who values any one of artistic style, intuitive and entertaining gameplay, excellent storytelling, developers who aren't most easily described in expurgated unprintables but instead the language of gratitude and respect... buy this game, play this game, support these devs. You'll probably get even more of a kick and a deep appreciation than my humble self does.
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March 2024
One of my all-time favourite games. It's robbery that Trese haven't won "Labour of Love" for this game, given the hundreds of updates they've done for it adding new content and features over the years. Does "be an independent space captain" better than any other game out there and even includes a progressing story that you can choose to interact with if you choose.
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Feb. 2024
Star Traders: Frontiers is not for everyone. Its Hard difficulty, the expected minimum difficulty for experienced players, is perma-death ironman. Enemies will grow in power as time passes, even if you don't. Enemies have access to (almost) all of the talents, ships, and components you do, and some you don't. The balance is exceptional and maintained meticulously, there are no god builds. Semi-random (simulation-derived) events can derail your plans, random encounters can kill you, and even if you're successful you will likely make enemies who will send assassins after your life. It is highly rewarding to understand, master, and surmount some of these challenges, but it requires patience and tolerance of a slow, impermanent, and sometimes repetitive game. This is a labor of love in the vein of Dwarf Fortress--the Trese Brothers are a two-person team that have been developing games like this (and in this setting) for decades. While I'm listed only having played 14-some hours on this platform, I've spent hundreds of hours on mobile devices--this game is so good (and honestly, so cheap) that I bought it twice. This is a difficult, stimulating, immersive space tactical RPG with roguelike elements and a great deal of replayability. If that sounds like something you'd enjoy, you're almost certain to enjoy Star Traders Frontiers. I highly recommend this game to my friends, and I recommend it to anyone else who might be listening, subject to the caveats above.
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Last Updates

Steam data 19 November 2024 10:18
SteamSpy data 17 December 2024 11:58
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:52
Star Traders: Frontiers
8.1
2,989
555
Online players
38
Developer
Trese Brothers
Publisher
Trese Brothers
Release 31 Jul 2018
Platforms