Star Renegades

Star Renegades is a dimension spanning rogue-lite strategy RPG. Outsmart uniquely generated adversaries, forge bonds between heroes and end the cycle!

Star Renegades is a rogue-like, pixel graphics and turn-based game developed by Massive Damage and Inc. and published by Raw Fury.
Released on September 08th 2020 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Korean, Polish, Portuguese - Brazil and Japanese.

It has received 2,710 reviews of which 2,269 were positive and 441 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 4.99€ on Steam and has a 80% discount.


The Steam community has classified Star Renegades into these genres:

Media & Screenshots

Get an in-depth look at Star Renegades through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel® Coreâ„¢ i3-3220T @ 2.80GHz / AMD Phenom II X4 820 @ 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 750(2GB VRAM) / AMD Radeonâ„¢ Pro 460 (2GB VRAM)
  • DirectX: Version 11
  • Storage: 5 GB available space
  • Sound Card: Yes

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This is one of my most played games on Steam. Each run is such great fun using different character setups and seeing what crazy combinations you can pull out. Turn based Roguelite that isn't a deckbuilder is fairly rare. Such a good game
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Nov. 2024
most turn-based rpgs are way too easy and one-dimensional. in those games, the game loop: no defense. only attack. if ice monster? fire attack. if low hp? use potion. NOT this game. you have to prep properly and you have to fight properly. however, this makes the game way too unforgiving. you can lose half an hour to hours of progress because of a single mistake. there should be checkpoints every 30 minutes at the very least. because of that, it's not for me, but it's still a great game. i have yet to play a turn-based rpg like this, and i could see myself coming back for more.
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Sept. 2024
The fact that I keep coming back to trying another, harder run every few months is a testament how much I like how Star Renegades plays, looks and sounds. Finishing a run is insanely fulfilling. It's just really hard to justify investing time because the formula barely changes but runs take 4–6 hours and could end after the second bad decision. Dialog is astonishingly cringe sadly. I hope no developer ever believes that it's a good idea to put this marvel-ass-shit in a game again.
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Aug. 2024
This is a really beautiful hand-drawn (i believe) pixel art, turn-based RPG, or Roguelite, idk game genres really well. Anyways, one of the first things you notice when you play this game is the beauty of it in battles. The visual effects are really well done, although the UI in battles (And sometimes out of battles!) can feel cluttered at times and you will feel a bit overwhelmed with the amount of things and text on it, although at least for me, it wasn't really an issue anymore as i did get familiar with it at around 2 hours in. I do feel like it could be better made or organized though, but I don't really know how to give any suggestions as I'm not a game UI designer or whatever. I would rate the UI 6/10, i guess. As for the battles themselves, I do personally find them really fun. It takes a bit to get accustomed to taking in near-future things that will happen in the battle and then using that info to make better moves and plays, but I do find it adds a layer of strategy. And yes, i guess you could say the battles are *kind of* repetitive, but i never really got bored in battles. I saw some other reviews mention how you can basically win any battle by just repeatedly stunning the enemies or some similar mechanic, but so far i haven't really been able to do that. However i *am* just 4 hours in, soo yeah. There are a lot of characters that you would unlock as time passes by earning stuff through each "mission". I found this system similar to Hades, where you do runs to escape. And then, when you die or successfully escape, you get sent back home where you can upgrade your abilities, etc. And in Hades nothing really changes or gets harder each time you die. Well in this game, bosses and elite characters (i forgot what they're called) do get promotions and upgrades each time you die and fail a mission, so that makes dying actually bad. As for out of battles.. meh. There really isn't much stuff to do at all on the maps while you're just walking around, except interact with stuff like buildings to see a bit of dialogue and "unbelievably bad humor" (quote from other reviews, although i did sometimes laugh at it) from your squad. Maps should have more stuff to do outside of battle. I guess you can count the camping mechanic as something to do out of battle in the maps, but that's basically just improving relationships between characters, and using these so-called cards to heal or get temporary buffs for upcoming battles. If you're wondering about the story and character progression.. well it's basically non-existent. Sure, you have some dialogue if you improve the relationships of characters, and some story in the beginning of the game, but that's about it. If you're looking for a good story, this game really isn't the one for you. Oh, and also the devs have basically completely abandoned this game because of "future projects". The latest update was 2 years ago. The post that the developers made (also around 2 years ago) was that they don't have a big enough budget to continue working on this game, especially when it didn't earn them as much revenue as expected, and that "it would be more beneficial to continue working on future projects and releases", so don't expect any future updates to come, bugs to be fixed (which i haven't encountered so far), and suggestions to be implemented. However, even with all of these negatives, i do think you should definitely get this game if it's on sale. I do really find it fun to play when you get obliterated in FPS games and lose the desire to play them for the day, so that's something. But i don't think it's worth it at all at full price honestly.
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March 2024
I love this game so much As someone who put thousands of hours in roguelikes/lites where game design is completely dominated by this inane, archaic d20 system i've grown to absolutely despise over the years, Star Renegades is one of the only game in the genre which actually lets practically nothing to luck You get familiar with the basics and all that's required of you is to make informed decisions to win your fights No "lmao mandatory 5% to fail everything you fucking do, oh you had to breath, no, crit fail now press quickload or alt+f4 and then go on the reddit/forums to roleplay as someone who never does" There's barely any hindsight dirty tricks too, maybe once for some bosses, but not all of them either It's such a breath of fresh air Great game design, the soundtrack is astounding, the dry cynical humor is hilarious most of the time, replayable ad nauseam I wish they'd come back, i'd buy DLCs without even blinking I wish game designers would leave the d20 to rot in a ditch where it belongs
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Last Updates

Steam data 16 November 2024 15:14
SteamSpy data 19 December 2024 20:12
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 11:55
Star Renegades
8.1
2,269
441
Online players
49
Developer
Massive Damage, Inc.
Publisher
Raw Fury
Release 08 Sep 2020
Platforms
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