Star Ocean: The Second Story R offers great quality of life additions, rewards players who familiarize themselves with its various gameplay systems and has a lot of replayability on top of that. Unfortunately it also offers an unimpressive story as well and might be potentially overwhelming for genre newcomers Star Ocean: The Second Story R is the kind of remake that will replace the original game for most players ā simply because it keeps all the qualities of the original while adding features that enhance the overall experience, thus making it more enjoyable even for modern audiences. A list of [url=https://www.rpgsite.net/guide/15012-star-ocean-the-second-story-r-version-differences-comparsion]the various additions to the game is simply too long to discuss it here, but notable additions to the JRPG remake include the removal of random encounters (enemies show up on the map, unfortunately only as moving shadow blobs),the addition of objective markers, fishing and a combat rework which includes a stagger system and changes to spellcasting. That said, even with all of these (very appreciated!) additions present, The Second Story R is still a game made for a very specific audience - and as such might not appeal to everyone, including fans of the JRPG genre. The basics first: As indicated by the āRā in the title, The Second Story R is a remake of the 1998 PlayStation One game Star Ocean: The Second Story - a game many consider to be the best (& as such most popular one) of the franchise. Despite being called The Second Story however, the story connections to the first game in the franchise, Star Ocean (1996), are slim - mainly consisting out of a short recap at the beginning of the game as well as a few references here and there. This makes The Second Story R a great choice as your first Star Ocean game, unless you prefer playing through a franchise chronologically. Thanks to the excellent āHD-2Dā treatment already seen in games like Octopath Traveller or Live a Live , The Second Story R is also beautiful to look at while not being very demanding in terms of system requirements. I do wish the locations had a more varied look at times, but thatās just how the original game was like. The battle animations are also a sight to behold, looking very flashy to the point where itās sometimes hard to determine whatās going on. Still, the game simply looks great overall and even features new artworks and a (toggleable) rearranged soundtrack, which really make a game from 1998 seem like a modern AA JRPG. Despite following the usual JRPG formula of following the story through an overworld, town and various dungeons, The Second Story R offers two notable differences compared to other JRPGs. For one, there are two routes to choose from after starting the game ā Claude or Rena. While the core story remains the same, there are a [url=https://www.rpgsite.net/guide/15068-star-ocean-the-second-story-r-claude-rena-which-protagonist-should-you-choose]few differences between the two. While nice to have for a potential second playthrough, itās not necessary to play through both in order to āgetā the story. However, it does matter for the second notable difference: The party system. The Second Story R offers twelve potential party members besides the protagonists Claude & Rena ā but the maximum party only allows for eight characters (including both protagonists), which means itās impossible to recruit all potential party members during one playthrough. Some characters also wonāt join depending on the chosen route or already recruited party members. As different party members offer different abilities, interactions (āPrivate Actionsā) and change the endings of the game (there are 99 different character endings!), recruiting is one of the most important parts of the game. However, it proves to be a double-edged sword in practice. On the one hand, having your recruitment decisions shape the story (even if itās not much), is a nice touch and allows for more individual playthroughs. On the other hand, without [url=https://www.rpgsite.net/feature/14999-star-ocean-the-second-story-r-character-recruitment-guide-and-best-party]a recruitment guide , itās impossible to know some of the recruitment conditions as the game doesnāt tell you ā not even during what time of the story the last possible character can be recruited. You might recruit characters too early in fear of missing out ā or you end up with fewer party members than expected because you waited for too long. Of course, if youāre already planning for multiple playthroughs, this doesnāt matter since you can simply try different combinations. But if you prefer playing through games just once, itās a different story entirely. Speaking of story, the plot of The Second Story R is probably the weakest aspect of the ~20h game. I would even go as far as to say that if you play (J)RPGs for the story, this might not be a game purchasing. The plot is a fairly standard one and predictable at that. Even worse, the story barely even moves during the first half (!) of the game, almost coming to a halt just after the introductory sequences. And while there are some okay character moments, almost all of them are largely forgettable. The story of The Second Story R might be serviceable to guide you through the game but if youāre even barely familiar with (J)RPGs, chances are high that youāve encountered more interesting stories elsewhere. If I had to describe who The Second Story R was made for instead, Iād say that itās the type of game thatās made for players who not only like to familiarize themselves with the various gameplay systems but also like to take advantage of them. The Second Story R is a JRPG that offers a lot of ways to influence your battle performance ā and by that I donāt just mean the usual suspects like levelling, changing equipment or optimizing the party composition. No, there are also additional gameplay systems like battle formations, bonus gauges, assault actions, perfect counters, item creation, item modification, battle skills, special arts, combos and specialties in place. If you like (J)RPGs that offer more than āsimpleā level-ups with predetermined stat increases and equipment that can only be bought at shops or found in dungeons/battles, The Second Story R has a lot of min-maxing & replayability potential to offer. Thatās not to say that The Second Story R is an especially punishing game on ānormalā difficulty, as some of the remakeās additions prevent potential frustrations. A few examples include fast travelling from almost everywhere (even in dungeons!) to stock up on supplies in cities, gaining advantage on enemies by ambushing them from behind in the overworld or simply retrying a fight after making strategy readjustments instead of being forced to load the latest save. However, you also wonāt beat the game by simply ignoring gameplay systems (item creation in particular), randomly investing your skill points and mashing buttons during the real-time fights. As the AI can occasionally perform frustratingly bad (especially ranged characters), The Second Story R requires you to interact with at least some of its systems if you want to stay on top of the difficulty curve without brute-forcing it through grinding. Concluding, The Second Story R is a JRPG I could easily recommend to fans of the original game who want to experience the possibly best version of it. Itās also a great game for players who prefer more varied, complex gameplay systems that allow you to ābreakā the game early on if you know what to do (Claudeās ultimate weapon can be acquired only a few hours into the game, for example). Players who are entirely new to the genre or play (J)RPGs mainly for the story might be better off looking for other games, however.
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