Won't comment on performance too much as ran on under-spec PC (GTX 960 4GB, i5 4460 4C/4T), ran game on 720p window near-max settings locked to 30FPS anyhow, i.e. not how 99% of people will experience it. Game uses roughly 6-7GB of additional system RAM and <=2.8GB of VRAM according to Task Manager. In-game text is hard to read sub-1080p resolutions. Pros: + D.U.M.A platforming, and level design surrounding it, is rather well done and not too overboard where feel you have to scour every nook and cranny. + 'Game feel' as in characters do what you expect, move how you expect and are responsive, no Star Ocean 4 dash conniptions here. + Characters are rather solid and less like to annoy than Star Ocean 4, though they do tend to fit-around the main characters/plot a little too conveniently, Raymond might be one of the best/least pathetic main characters in JRPGs for a long time. + Pretty solid plot that's fairly easy to grasp with solid characters including the villains. + Esowa side-board game has better tactics/combat than the main game, additionally pieces won through it are very useful as accessories so worth doing for multiple reasons. + Malkya + Many optional bosses side/post-game and soild boss variety in main game. + Field level design is very solid, there's never really a feeling of an area dragging too long despite quite a lot of optional points of interest. + Malkya + Kazuma Kiryu as a Samurai robot + Post game dungeons, especially the Gauntlet , are superb and mixes all the best parts of the game whilst gutting the worst, has many unique cut-scenes too. Neutral: * Fairly sharp difficulty spikes that don't always even make sense but do keep game unpredictable, most notably final story dungeon has harder bosses than the final boss by fair margin. * Bosses tend to take ~5 minutes which can drag (even on Earth difficulty), regular enemies unless using incorrect tactics go down fast. * Skill tree leads to more interesting selection of desired skills/stats during 1st play-though but gets tedious on repeat play-throughs or when filling out the remaining blanks. * Many zones, especially early game and towns are overly detailed for how little use they get in game ( Eda village worst offender) so feels like wasted effort. * Cut-scenes and animations cycle between some stock animations/camera swings, looks okay but for sure low budget/detail versus Star Ocean 4 and some camera movements are excessive for no reason. * Character designs whilst they look silly in screen-shots actually look pretty-okay in game especially hair animation, Marielle's outfit that forces her to partially T-pose at all times however... * Non quest-giving/story NPCs can't be talked to even for flavour text, makes entering some houses with nothing but 2 un-intractable NPCs quite awkward. * Characters have arguably too-few skills/attacks, does encourage mixing-and-matching but some really feel cut-short, notably lack of healing on anyone but Nina (making her near-mandatory) and magic attacks for characters with high INT but melee focused (Malkya, Marielle, Theo ). + Malkya, oh wait whoops wrong section, nevermind... * Lack of battle trophies, I like them in Star Ocean 4 but their absence benefits this game more than not I'd wager given more homogeneous battle system between characters where it'd get old fast. * Item Creation exists, is simplified and RNG heavy without tracking what you have/haven't already made and is the full stereotype of "let's put the most peppy upbeat music in for the most tedious menu crawling in the game" JRPGs love so much. * Achievements/in-game objectives rarely expect 100% total completion and have some decent lee-way, genuinely mostly fun to actually get them expect for the 16 character endings forcing 16 repeats of the final boss. * 2-character campaign system does lead to some interesting splits, except in the final (4th) chapter where it's the same bar optional conversations. I wouldn't say the time spent on the 2nd play-through was 'wasted' nor worth going out of my way for, though I suspect the games pacing would suffer if both were crammed into 1 campaign (which is basically what chapter 4 does and suffers the worst pacing). * Can switch between 4 difficulty options any time. Cons: - Blurry visuals due to forced AA and bloom so game looks quarter res of output (1080p looks closer to 540p), disabling bloom in graphics options and turning AA down to 'low' helps but you still have bloom even when set to 'off', just less. - Visually underwhelming given complexity and quality of assets, I swear Star Ocean 4 looks better, a lot of materials look 'off' in game especially coloured metals that are very flat. - Cut-scene budget gives up as soon as space ships are involved. - Off-world cities kind of give up on level design/sense of place and just dump a slightly windy corridor with 1 or 2 off-shoot buildings. Additionally the better-designed off-world locations feel like the could be on-world so gives the off-world sections a 'B-tier' feel. - Dungeons, they follow action-game """"""dungeon"""""" design templates not RPG, linear with few tedious splinter paths, the tutorial puzzle ends up being the final puzzle most of the time (if there even is a puzzle) and end well before they really get going. The final story dungeon could've been ripped right out of a Hyperdimension Neptunia game (level design, visuals, music) and that's not a compliment. - Combat and VA system is not good, very generic: spam basic combo until run out of stamina (VA) and move to better position whilst VA re-charges then rinse-and-repeat. Later-game D.U.M.A abilities slightly resolve this. - God awful trope where if a character decides to talk in-game you loose almost all control including accessing menus/maps or interacting with NPCs/shops, you have to walk/fight and wait for them to finish, this is especially bad in chapter 4 (final) dungeons and Nina is the main culprit. Many dungeons are over 50% of the time spent with controls locked off due to this, this is the worst issue in the game I'd say. Didn't have high expectations going in despite loving Star Ocean 4 (yes I'm one of those people, Japanese VA of-course) and I'd say Star Ocean 6 punches above its on-paper weight, perhaps a high-7/low-8 out of 10. Doing most side content made the story take about 50 hours 1st time, an additional 25 for post-game wrap up. A repeat play-through skipping a fair bit took 25 hours. + Malkya
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