STAR OCEAN THE DIVINE FORCE

Square Enix and Tri-Ace present the latest title in the Star Ocean RPG series.

STAR OCEAN THE DIVINE FORCE is a rpg, action rpg and jrpg game developed by Square Enix and tri-Ace and published by Square Enix.
Released on October 27th 2022 is available only on Windows in 6 languages: English, French, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 1,932 reviews of which 1,302 were positive and 630 were negative resulting in a rating of 6.6 out of 10. šŸ˜

The game is currently priced at 23.99ā‚¬ on Steam and has a 60% discount.


The Steam community has classified STAR OCEAN THE DIVINE FORCE into these genres:

Media & Screenshots

Get an in-depth look at STAR OCEAN THE DIVINE FORCE through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: WindowsĀ® 10 / WindowsĀ® 11 64-bit
  • Processor: IntelĀ® Coreā„¢ i7-7700 / AMD Ryzenā„¢ 5 1500X
  • Memory: 16 GB RAM
  • Graphics: NVIDIAĀ® GeForceĀ® GTX 1060 6 GB VRAM / AMD Radeonā„¢ RX 580
  • DirectX: Version 11
  • Storage: 70 GB available space
  • Additional Notes: 1280x720, "Prioritize Image Quality", Quality Preset "Normal", 50+ FPS Minimum 4GB VRAM required SSD storage recommended

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Honestly this game is very refreshing for a longtime fan of the series. SO1-3 are gems, 4 is good, 5 is worse than DMC2, but this game... it's just fun. Love being Chad Thunderc*ck and flying around the world.
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May 2024
Went in Blind, Had a Really Fun Time Many negative reviews regard PC performance, not specific game content. As a result most did not give me any impression of the actual game and I kinda went in blind on this one. I have completed 1 play through as well. I had a good time with this one! I bought it on sale. The last Star Ocean I played was The Last Hope. My computer had no trouble running this. Never had any bugs, crashes or frame drops to speak of. Here are my PC stats for reference: Processor: AMD Ryzen 7 3700X 8-Core Processor 3.60 GHz RAM: 16 GB GPU: NVIDIA GeForce GTX 1660 Ti I was hesitant to buy this until I realized the reviews mostly talked about performance issues. I was fairly confident I wouldn't have problems. I have only encountered a frame drop after a recent Microsoft update regarding some 'partition' space it can't find, which is unrelated to my PC's ability. Pros: - The music is beautiful and well matched for circumstances - You can play as a space trader himbo or a warrior princess - The characters have good depth to them and they'll tell you a lot about themselves - You can run, jet-pack zoom or straight up transport to where you want to be - The battle system accounts for mediocre gaming skills (like mine) - The story feels big and the expanse of where you can go IS big - SPACE and MEDIEVAL politics and how magic is also science - Our main characters have families and you get to know them - Some romance <3 - The side quests do offer you some fun dialogues and unlock affection-based talks, but usually the items aren't much - Sometimes that characters will chat with each other while you run around Cons: - It can be difficult to romance the person you like correctly (There are items that mitigate this.) - If I need certain materials for shop inventory requests it can be hard to remember what they are unless I go there - I get part of start ocean is information gaps for underdeveloped planets, but in the latter half of the plot I think it really confuses a lot of the non-space fairing characters - The facial models lack expression for most of this, but I like the dialogue regardless - I feel like your first play through NEEDS to be Raymond to fully understand what's going on based on Laeticia's origins - You only get to be Welch's fetching dog and you don't really get to hang with her - The leveling skills and tree were a bit confusing, but it all works out fine All in all I had a good time and some things even made me laugh! There's a lot of different endings- one for each lead with any party member. Feel free to look up affection guides. As long as your PC can handle this, I think you'll have a good time. Even if it doesn't blow your mind in a FFX-esque way it's a good play, a pretty view and a fun game. Also, I love that Raymond is a big green flag of a guy.
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March 2024
I honestly don't understand the opinions of others sometimes. I've heard this game being called trash by so many people and I just don't get it. The previous couple of games were not great, granted, but this is a top tier JRPG which I will replay multiple times. The combat alone makes the game worth it. D.U.M.A is also so unique and interesting that I would love to see this again in a future SO game. I really loved my time with this game and I've played more JRPG's than I can count. This I count in my bank of re-playable games that I revisit for nostalgia every few years. Combat- 9/10 Story-7/10 Characters-9/10 Graphics-7/10 Exploration-7.5/10 Atmosphere/Feel-8.5/10 Overall-8/10 (and a GOOD 8/10 at that imo)
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Jan. 2024
Won't comment on performance too much as ran on under-spec PC (GTX 960 4GB, i5 4460 4C/4T), ran game on 720p window near-max settings locked to 30FPS anyhow, i.e. not how 99% of people will experience it. Game uses roughly 6-7GB of additional system RAM and <=2.8GB of VRAM according to Task Manager. In-game text is hard to read sub-1080p resolutions. Pros: + D.U.M.A platforming, and level design surrounding it, is rather well done and not too overboard where feel you have to scour every nook and cranny. + 'Game feel' as in characters do what you expect, move how you expect and are responsive, no Star Ocean 4 dash conniptions here. + Characters are rather solid and less like to annoy than Star Ocean 4, though they do tend to fit-around the main characters/plot a little too conveniently, Raymond might be one of the best/least pathetic main characters in JRPGs for a long time. + Pretty solid plot that's fairly easy to grasp with solid characters including the villains. + Esowa side-board game has better tactics/combat than the main game, additionally pieces won through it are very useful as accessories so worth doing for multiple reasons. + Malkya + Many optional bosses side/post-game and soild boss variety in main game. + Field level design is very solid, there's never really a feeling of an area dragging too long despite quite a lot of optional points of interest. + Malkya + Kazuma Kiryu as a Samurai robot + Post game dungeons, especially the Gauntlet , are superb and mixes all the best parts of the game whilst gutting the worst, has many unique cut-scenes too. Neutral: * Fairly sharp difficulty spikes that don't always even make sense but do keep game unpredictable, most notably final story dungeon has harder bosses than the final boss by fair margin. * Bosses tend to take ~5 minutes which can drag (even on Earth difficulty), regular enemies unless using incorrect tactics go down fast. * Skill tree leads to more interesting selection of desired skills/stats during 1st play-though but gets tedious on repeat play-throughs or when filling out the remaining blanks. * Many zones, especially early game and towns are overly detailed for how little use they get in game ( Eda village worst offender) so feels like wasted effort. * Cut-scenes and animations cycle between some stock animations/camera swings, looks okay but for sure low budget/detail versus Star Ocean 4 and some camera movements are excessive for no reason. * Character designs whilst they look silly in screen-shots actually look pretty-okay in game especially hair animation, Marielle's outfit that forces her to partially T-pose at all times however... * Non quest-giving/story NPCs can't be talked to even for flavour text, makes entering some houses with nothing but 2 un-intractable NPCs quite awkward. * Characters have arguably too-few skills/attacks, does encourage mixing-and-matching but some really feel cut-short, notably lack of healing on anyone but Nina (making her near-mandatory) and magic attacks for characters with high INT but melee focused (Malkya, Marielle, Theo ). + Malkya, oh wait whoops wrong section, nevermind... * Lack of battle trophies, I like them in Star Ocean 4 but their absence benefits this game more than not I'd wager given more homogeneous battle system between characters where it'd get old fast. * Item Creation exists, is simplified and RNG heavy without tracking what you have/haven't already made and is the full stereotype of "let's put the most peppy upbeat music in for the most tedious menu crawling in the game" JRPGs love so much. * Achievements/in-game objectives rarely expect 100% total completion and have some decent lee-way, genuinely mostly fun to actually get them expect for the 16 character endings forcing 16 repeats of the final boss. * 2-character campaign system does lead to some interesting splits, except in the final (4th) chapter where it's the same bar optional conversations. I wouldn't say the time spent on the 2nd play-through was 'wasted' nor worth going out of my way for, though I suspect the games pacing would suffer if both were crammed into 1 campaign (which is basically what chapter 4 does and suffers the worst pacing). * Can switch between 4 difficulty options any time. Cons: - Blurry visuals due to forced AA and bloom so game looks quarter res of output (1080p looks closer to 540p), disabling bloom in graphics options and turning AA down to 'low' helps but you still have bloom even when set to 'off', just less. - Visually underwhelming given complexity and quality of assets, I swear Star Ocean 4 looks better, a lot of materials look 'off' in game especially coloured metals that are very flat. - Cut-scene budget gives up as soon as space ships are involved. - Off-world cities kind of give up on level design/sense of place and just dump a slightly windy corridor with 1 or 2 off-shoot buildings. Additionally the better-designed off-world locations feel like the could be on-world so gives the off-world sections a 'B-tier' feel. - Dungeons, they follow action-game """"""dungeon"""""" design templates not RPG, linear with few tedious splinter paths, the tutorial puzzle ends up being the final puzzle most of the time (if there even is a puzzle) and end well before they really get going. The final story dungeon could've been ripped right out of a Hyperdimension Neptunia game (level design, visuals, music) and that's not a compliment. - Combat and VA system is not good, very generic: spam basic combo until run out of stamina (VA) and move to better position whilst VA re-charges then rinse-and-repeat. Later-game D.U.M.A abilities slightly resolve this. - God awful trope where if a character decides to talk in-game you loose almost all control including accessing menus/maps or interacting with NPCs/shops, you have to walk/fight and wait for them to finish, this is especially bad in chapter 4 (final) dungeons and Nina is the main culprit. Many dungeons are over 50% of the time spent with controls locked off due to this, this is the worst issue in the game I'd say. Didn't have high expectations going in despite loving Star Ocean 4 (yes I'm one of those people, Japanese VA of-course) and I'd say Star Ocean 6 punches above its on-paper weight, perhaps a high-7/low-8 out of 10. Doing most side content made the story take about 50 hours 1st time, an additional 25 for post-game wrap up. A repeat play-through skipping a fair bit took 25 hours. + Malkya
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Jan. 2024
Bought it on sale. I've played almost all star ocean games so I know what the good ones are (SO2). The negative reviews are mostly due to its unpolished character interactions (think of PS2 era) and how the PC port is handled. Other than that, the game is fun to play. In fact, the story itself is good and the world is beautiful to look at. If rated in comparison to other Star Ocean, it would be SO2 > SO3 > SO6 > SO4 > SO5.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 21 November 2024 08:01
SteamSpy data 22 December 2024 09:40
Steam price 23 December 2024 20:23
Steam reviews 23 December 2024 23:52
STAR OCEAN THE DIVINE FORCE
6.6
1,302
630
Online players
43
Developer
Square Enix, tri-Ace
Publisher
Square Enix
Release 27 Oct 2022
Platforms