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SPRAWL on Steam

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SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.

SPRAWL is a controller, sci-fi and combat game developed by MAETH and published by Kwalee.
Released on August 23rd 2023 is available on Windows, Steam Deck and Steam Machine in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish and Ukrainian.

It has received 2,054 reviews of which 1,787 were positive and 267 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 0.78€ on K4G.


The Steam community has classified SPRAWL into these genres:


Here is the detailed breakdown of supported languages for SPRAWL:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Japanese
Turkish
Portuguese - Brazil
Ukrainian

Media & Screenshots

Get an in-depth look at SPRAWL through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster.
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
Sept. 2026
quite a nice game, inspired by doom eternal's gameplay loop but more simplified in a cyberpunk aesthetic. brings back that Y2K classic look in some maps which is nice and coupled with a nice soundtrack and mgs inspired artwork, it makes for an appealing game. it lacks real challenge and can be a bit tedious with limited movement sets which is just wall-running really, crouch sliding in not viable but shotgun jumps are nice and remind me of quake/tf2 and always appreciate being able to utilize your arsenal for more dynamic movement pretty fun game but it needs more substance... 6/10
4 hours played
Sept. 2026
Rating: ★★★★ - Great Time Played: 4.4 hours Difficulty: 1.5x Enemy Damage\1.0 Player Damage\1.2x Andrenaline drain Gameplay: - The Adrenaline (bullet-time) meter is kill-fed, which mechanically forces aggression; cautious play drains your options faster than your health, and the moment that it clicks, the game transforms. - Wall-running is a core of the game; arenas are built vertically and enemies are positioned to punish players who stay grounded. - The first 2-3 levels feel sluggish and tutorial-adjacent, which undersells the game significantly; it earns its identity later when weapon options and enemy variety and density both ramp up. - Level design is more linear than most boomer shooters, using platforming puzzles and paced combat rooms rather than labyrinthine maps; suits the chapter structure. - Checkpoint placement is generous, which encourages risky aggressive plays without punishing failure harshly. Story\Dialogue: - The premise (augmented soldier Seven in a military-industrial dystopia being told what to do by voice in your head, Father) is more cyberpunk framing rather than original storytelling; it exists to justify your movement, not a story to invest in. Graphics\Music: - Mix between claustrophobic neon-lit corridors and industrial brutalism. It builds atmosphere effectively but environments do tend to blur together after a while. - Visually sits between retro FPS PS1 geometry and modern post-processing. Ghost in the Shell aesthetic run through early-2000s Unreal Tournament. - The drum and bass soundtrack is a little repetitive but had decent moments. Industrial metal combat mix with an occasional cinematic choral score in key moments. Before you Play: - Commit to the first 3 levels even when it feels slow; the game's real character doesn't show up until enemy variety and weapon stacking both kick in. It will eventually feel like Doom Eternals core loop. - Knife finishers and headshots directly charge your Adrenaline meter; prioritising them keeps bullet-time available continuously rather than rationing it. - Learn wall-running timing early, not later; mid-to-late levels assume fluency with it and won't slow down to let you catch up. Keep shotgun-jumping in your back pocket for tricky platforming. - Play on at least 1.5x Enemy Damage and 1.2x Andrenaline drain; the kill-to-slow-motion feedback loop loses its tension if enemies aren't pushing back hard enough to make bullet-time feel necessary.
5 hours played
July 2026
After reading the Sprawl trilogy by William Gibson, I was hyped to see a game based on it. The gameplay is fun and the refferences to the books are cool, really recommended.
6 hours played
July 2026
Short but very intense. Ghostrunner + DOOM with a bit of Half-Life vibes and a ♥♥♥♥♥♥♥ DnB soundtrack. Very impressive for a game made by essentially 2 people. The arena at the end of e3m2 can go ♥♥♥♥ itself tho.
9 hours played
June 2026
Sometimes you boot up a game on a complete whim and suddenly find yourself glued to the screen, blasting your way to the credits while genuinely muttering, “Why the f##k is this so fun?” Sprawl is the answer to what happens when Max Payne steals Doomguy’s arsenal and becomes a Titanfall pilot. It’s a boomer shooter fused with movement-shooter DNA and a liberal dose of bullet time. I’ve played plenty of movement shooters, retro shooters, games that try to blend the two, yet none of them hooked me quite like this. It's not like the arsenal is revolutionary, and the mechanics aren’t the deepest in the genre. it's something that made me curious. I even went back and played a few minutes of similar titles I’d previously bounced off, trying to figure out why I got bored there and became addicted here. In the end, it comes down to something I deeply appreciate: Sprawl doesn’t try to do everything, but what it does, it does perfectly. The guns feel and sound incredible. Every weapon earns its place from the very first level to the final boss, including the starting pistols. There are no upgrades or unlocks padding out artificial progression. They’re fantastic right out of the gate and stay that way. Levels and enemy encounters deliver constant variety and challenge without ever tipping into frustration. Each arena feels thoughtfully designed, forcing you to constantly reassess which weapon to use while soaring between structures. The movement system is the real star. It’s not just “an option in the toolkit”. It’s omnidirectional, unrestricted, and buttery smooth. You can wall-run backward while shooting, pivot mid-air, and seamlessly scale the next building. It’s not tacked on. It makes you feel like an absolute badass carving through the city. Combat strikes an excellent balance, too. Some shooters treat weapon choice as a loose suggestion, while others make every enemy feel like it was built for one specific gun. Sprawl lands perfectly in the middle. Each weapon has a clear role: pistols for quick, precise shots; SMGs for hosing down fast movers; the shotgun for devastating close-range bursts (at the cost of a slow reload). Every fight becomes a split-second decision about positioning, timing, and loadout. My decision to use the railgun ofd the grenade launcher on the big guy is predicated on how close I am and if anyone is next to him. No option ever feels pointless. Generous bullet time ties it all together. Activating it slows everything down and highlights weak points. It is a total godsend. It starts as a crutch and quickly becomes an essential part of your flow, whether you’re planning your next route, lining up a tricky shot, or simply reading the chaos as you rocket past enemies. It’s not infinite; you refill by overkilling foes, but smart use keeps you topped up almost constantly. There is a story… sort of. You play as a super-soldier named SEVEN. She's been a very naughty girl, and now "daddy” wants to kill himself... Or something. It’s dystopian robots, you shoot them, you save the city. I may not have paid the closest attention. What I did pay attention to is how damn good the city looks. Sprawl sports something that has become one of my favorite art styles: retro textures and models paired with modern post-processing. The result is a grimy, lived-in, industrial metropolis that still feels alive and full of personality. The art direction and filters give it real soul. A few minor complaints: the final levels lose a bit of momentum, especially the last one, which starts to feel like a series of platforms scattered around empty space. The movement controls shine brightest in wide-open areas; tighter precision sections are the weakest part of the game. And occasionally the “press any key to continue” prompt after death takes an annoyingly long time to appear, breaking the flow. I don't know if this is on my end or something else. These are small blemishes on an otherwise tight, confident package. Sprawl is phenomenal. It makes you feel like a god-tier super-soldier while still offering enough challenge to keep you mastering its systems. It runs circles around most AAA attempts at the same fantasy; games that drown themselves in bloat and empty spectacle. If you’re craving a damn good shooter, few titles hit this hard. Highly recommended.

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Frequently Asked Questions

SPRAWL is currently priced at 14.79€ on Steam.

No, SPRAWL is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, SPRAWL received 1,787 positive votes out of a total of 2,054 achieving a rating of 8.33.
😎

SPRAWL was developed by MAETH and published by Kwalee.

Yes, SPRAWL is playable and fully supported on Windows.

No, SPRAWL is not playable on MacOS.

No, SPRAWL is not playable on Linux.

Yes, SPRAWL is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, SPRAWL is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, SPRAWL does not support VR.

SPRAWL is a single-player game.

Yes, there is a DLC available for SPRAWL. Explore additional content available for SPRAWL on Steam.

No, SPRAWL does not support mods via Steam Workshop.

No, SPRAWL does not support Steam Remote Play.

Yes, SPRAWL is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SPRAWL.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 October 2026 05:14 UTC
SteamSpy data 05 October 2026 13:15 UTC
Steam price 18 October 2026 18:46 UTC
Steam reviews 15 October 2026 07:47 UTC

If you'd like to dive deeper into the details about SPRAWL, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SPRAWL
  • SteamCharts - Analysis of SPRAWL concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SPRAWL compatibility
SPRAWL
Rating
8.3
1,787
267
Game modes
Features
Online players
8
Developer
MAETH
Publisher
Kwalee
Release 23 Aug 2023
Platforms
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