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SPRAWL on Steam - User reviews, Price & Information

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SPRAWL is a hardcore retro FPS set in an endless cyberpunk megalopolis. Escape the walled city and take on the militarized government of the sprawl. Fueled by the blood of your enemies and a mysterious voice in your head, make your way towards the spire to topple whatever lays within.

SPRAWL is a controller, sci-fi and combat game developed by MAETH and published by Kwalee.
Released on August 23rd 2023 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish and Ukrainian.

It has received 2,059 reviews of which 1,806 were positive and 253 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 3.69€ on Steam with a 75% discount, but you can find it for 0.41€ on Gamivo.


The Steam community has classified SPRAWL into these genres:

Media & Screenshots

Get an in-depth look at SPRAWL through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7+
  • Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster.
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
July 2026
Short but very intense. Ghostrunner + DOOM with a bit of Half-Life vibes and a ♥♥♥♥♥♥♥ DnB soundtrack. Very impressive for a game made by essentially 2 people. The arena at the end of e3m2 can go ♥♥♥♥ itself tho.
9 hours played
June 2026
Sometimes you boot up a game on a complete whim and suddenly find yourself glued to the screen, blasting your way to the credits while genuinely muttering, “Why the f##k is this so fun?” Sprawl is the answer to what happens when Max Payne steals Doomguy’s arsenal and becomes a Titanfall pilot. It’s a boomer shooter fused with movement-shooter DNA and a liberal dose of bullet time. I’ve played plenty of movement shooters, retro shooters, games that try to blend the two, yet none of them hooked me quite like this. It's not like the arsenal is revolutionary, and the mechanics aren’t the deepest in the genre. it's something that made me curious. I even went back and played a few minutes of similar titles I’d previously bounced off, trying to figure out why I got bored there and became addicted here. In the end, it comes down to something I deeply appreciate: Sprawl doesn’t try to do everything, but what it does, it does perfectly. The guns feel and sound incredible. Every weapon earns its place from the very first level to the final boss, including the starting pistols. There are no upgrades or unlocks padding out artificial progression. They’re fantastic right out of the gate and stay that way. Levels and enemy encounters deliver constant variety and challenge without ever tipping into frustration. Each arena feels thoughtfully designed, forcing you to constantly reassess which weapon to use while soaring between structures. The movement system is the real star. It’s not just “an option in the toolkit”. It’s omnidirectional, unrestricted, and buttery smooth. You can wall-run backward while shooting, pivot mid-air, and seamlessly scale the next building. It’s not tacked on. It makes you feel like an absolute badass carving through the city. Combat strikes an excellent balance, too. Some shooters treat weapon choice as a loose suggestion, while others make every enemy feel like it was built for one specific gun. Sprawl lands perfectly in the middle. Each weapon has a clear role: pistols for quick, precise shots; SMGs for hosing down fast movers; the shotgun for devastating close-range bursts (at the cost of a slow reload). Every fight becomes a split-second decision about positioning, timing, and loadout. My decision to use the railgun ofd the grenade launcher on the big guy is predicated on how close I am and if anyone is next to him. No option ever feels pointless. Generous bullet time ties it all together. Activating it slows everything down and highlights weak points. It is a total godsend. It starts as a crutch and quickly becomes an essential part of your flow, whether you’re planning your next route, lining up a tricky shot, or simply reading the chaos as you rocket past enemies. It’s not infinite; you refill by overkilling foes, but smart use keeps you topped up almost constantly. There is a story… sort of. You play as a super-soldier named SEVEN. She's been a very naughty girl, and now "daddy” wants to kill himself... Or something. It’s dystopian robots, you shoot them, you save the city. I may not have paid the closest attention. What I did pay attention to is how damn good the city looks. Sprawl sports something that has become one of my favorite art styles: retro textures and models paired with modern post-processing. The result is a grimy, lived-in, industrial metropolis that still feels alive and full of personality. The art direction and filters give it real soul. A few minor complaints: the final levels lose a bit of momentum, especially the last one, which starts to feel like a series of platforms scattered around empty space. The movement controls shine brightest in wide-open areas; tighter precision sections are the weakest part of the game. And occasionally the “press any key to continue” prompt after death takes an annoyingly long time to appear, breaking the flow. I don't know if this is on my end or something else. These are small blemishes on an otherwise tight, confident package. Sprawl is phenomenal. It makes you feel like a god-tier super-soldier while still offering enough challenge to keep you mastering its systems. It runs circles around most AAA attempts at the same fantasy; games that drown themselves in bloat and empty spectacle. If you’re craving a damn good shooter, few titles hit this hard. Highly recommended.
6 hours played
June 2026
This is quite a nice game with great gameplay and absolutely standout music. Its rare that I praise music as much as in this game but to be frank, its a 10/10 for me and believe me, I rarely ever give such scores since thats pretty much as close to perfect as it gets and out of the top of my head one of the very few other games that would get such a score would be Unreal Tournament. Anybody who knows me or my game soundtrack related work probably knows what it means when I praise a games soundtrack that much. The soundtrack is a mix of classic 90s and early 00s electronic genres displaying various styles of Techno including Drum & Bass, Acid, Big Beat, Cyberpunk mixed with choral elments. And it sounds absolutely amazing and not only that, its well implemented and with that I mean the transitionings between calmer and action ridden game parts because it is well coded. The various sequences really hype up the gameplay on screen. Whats crazier is that the great majority of composition work was done by a single person who is also the main developer behind the game. I dont know if the artist has any previous experience in composition but its certainly breathtaking what he displays here. I HIGHLY recommend to grab the soundtrack plus the bonus tracks from his Bandcamp. But lets get to the gameplay. The gameplay feels very satisfying and is probably the second best part of the game after the music. All weapons are well balanced and feel different. Also shooting feels really satisfying. Also its one of the few games were running on walls and jumping feels actually good. You also need to take frequent use of your timeslow abilities to overcome enemies and it marks weak spots of enemies. Really fun! Now we sadly get to the meh elements of the game. The graphic pixel design looks quite nice and oldschool but the art design and levels themselves look really 08/15. Plus everything looks more or less the same and fade into one big pile of mush. I did have seen similar artstyles in futuristic dystopic cyberpunk games. I am not sure if its just how its meant to look but it really doesnt do much for me and just bores me. While levels are partly set in different environments, you dont notice the difference much and the levels really just seem to serve a means to an end. However, I do have to praise the games anti aliasing! I am not sure what it uses but it does seem to have quality similar to SSAA and looks really georgous! Wish more modern games had such good anti aliasing. Mostly you either have to use DSR or DLSS. The story could be interesting especially since I feel like the creator really put a lot of thoughts into it. Sadly in the game itself its not that well transmitted to the player. Sure, there are some logs to collect all over the levels but they only partly help. Until the final episode I wasnt even sure what the hell is going on plot wisely but it does get obvious from that part on. Its probably one of these cases were the whole lore and story gets more meaning ful with more games in the franchise and thats gonna be Sprawl Zero. But on its own, its just ok. Sounds design is alright, guns feel punchy. Quite frankly there isnt that much sound design wisely that I could talk about. I mean the music mostly overlays that entire element but the guns sounded as they should. So all in all, music is pure bliss and the gameplay really fun. Everything else? Ok at best. But thats probably due to being low budget and mostly a one man developer show. Personally I look forward to Sprawl Zero since I see great potencial. Would I call Sprawl a masterpiece? No, there are definitely better oldschool shooters such as DUSK or Ion Fury. But music wisely I am blown away and for this alone was well worth it for me. But the gameplay is also really nice. Music 10/10 Gameplay 9/10 Graphics 7/10 Levels 7/10 Story 7/10 Sound 8/10
5 hours played
May 2026
I really only played this in anticipation of SPRAWL zero (which looks much more interesting than this game gameplay-wise), but it was surprisingly more enjoyable than a lot of other Boomer Shooters I've played I really dig the Ghost in the Shell-inspired environments in the earlier levels and the Jin-Roh-esque designs for a lot of the enemies. The glory kills are neat, the weapon variety is diverse enough and they're mostly fun to use The story is *there*, just not much more than that. The more interesting parts of it are scattered around the levels in form of optional data slates. It feels like a good setup for the next game's story though (from what is mentioned in zero's trailer, at least) Not a bad use of 4-5 hours, it's 70% off right now and I can't really say anything against it at that price
13 hours played
March 2026
SPRAWL is a surprisingly fun modern take on the boomer shooter formula. Some people compare it to Ghostrunner, but that never really clicked for me it feels much closer to a blend of DOOM and Mirror’s Edge, wrapped in a gritty cyberpunk setting. The game opens strong with an intriguing premise and a world that feels like it has a lot more going on beneath the surface. The atmosphere, visual style, and bits of lore you uncover are genuinely compelling, and I couldn’t help but wish the story played a bigger role throughout. That said, it clearly takes a backseat to the gameplay, which is ultimately the main focus and to be fair, that’s where the game shines. Movement and combat are the highlights here. It’s fast, fluid, and chaotic in all the right ways, constantly pushing you to stay mobile and aggressive. Wall running, sliding, and chaining kills together feels great, and once everything clicks, it creates a really satisfying flow. It can be challenging at times, but it rarely feels unfair more like it’s pushing you to improve and adapt. The only real downside for me was the boss fights. They lean a bit too heavily into old school gimmicks and patterns, which can feel out of step with the otherwise smooth and dynamic gameplay. They’re not terrible, but definitely the weakest part of the experience. SPRAWL is a tight, stylish, and engaging shooter that nails its core mechanics. Even if you’re not usually into boomer shooters, the movement and pacing here make it well worth checking out.

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Frequently Asked Questions

SPRAWL is currently priced at 3.69€ on Steam.

Yes, SPRAWL is currently available at a 75% discount. You can purchase it for 3.69€ on Steam.

Yes, SPRAWL received 1,806 positive votes out of a total of 2,059 achieving a rating of 8.39.
😎

SPRAWL was developed by MAETH and published by Kwalee.

Yes, SPRAWL is playable and fully supported on Windows.

No, SPRAWL is not playable on MacOS.

No, SPRAWL is not playable on Linux.

SPRAWL is a single-player game.

Yes, there is a DLC available for SPRAWL. Explore additional content available for SPRAWL on Steam.

No, SPRAWL does not support mods via Steam Workshop.

No, SPRAWL does not support Steam Remote Play.

Yes, SPRAWL is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for SPRAWL.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 August 2026 22:29 UTC
SteamSpy data 03 August 2026 11:16 UTC
Steam price 09 August 2026 02:33 UTC
Steam reviews 09 August 2026 01:55 UTC

If you'd like to dive deeper into the details about SPRAWL, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SPRAWL
  • SteamCharts - Analysis of SPRAWL concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SPRAWL compatibility