SPOOKWARE

Play through loads of hand-crafted fast-paced microgames based on horror tropes, explore the world of the afterlife and help the skelebros live their death to the fullest.

SPOOKWARE is a rpg, colorful and exploration game developed by Beeswax Games and published by DreadXP.
Released on August 26th 2021 is available in English only on Windows.

It has received 730 reviews of which 586 were positive and 144 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 2.99€ on Steam and has a 40% discount.


The Steam community has classified SPOOKWARE into these genres:

Media & Screenshots

Get an in-depth look at SPOOKWARE through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64-bit
  • Processor: Intel Core i3-2100 | AMD Phenom II X4 965
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTS 450, 1 GB | AMD Radeon R7 250, 1 GB
  • DirectX: Version 10
  • Storage: 2 GB available space
  • Additional Notes: Watch out for the milk gang

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Sights & Sounds Paper Mario goes to hell [*] 3D worlds and 2D characters: name a better duo. I'll wait. Considering the combo, it's hard not to be reminded of games with a similar design motif like Tinykin , Paper Mario or some PS1 RPGs like Star Ocean: The Second Story or Grandia [*] Spookware takes that idea and sends it to the underworld. Except it's not your typical underworld. No, the land of the dead seems awfully similar to the land of the living, except everyone is a skeleton [*] With the lack of things like hair, skin, and facial features, the artists had to look elsewhere to differentiate the character designs, instead opting for things like clothes, glasses, and hats. Though I do wonder what the point of clothes is when no one has any flesh [*] The music in Spookware is a competent SNES-era-JRPG-like set of compositions, but there aren't many songs. Hope you don't mind hearing tracks on loop Story & Vibes Missing pages [*] Before describing the narrative, it's important to know that this game will probably never be finished. A huge bummer considering the quality [*] It seems that after 2 incommunicado years, Spookware is dead. In a Steam news post earlier this year, Beeswax Games announced that the last half of the game won't be released. Only the first two episodes had guaranteed funding from DreadXP, and after unfortunate sales performance in Early Access, both parties agreed that it didn't make financial sense to continue the project [*] That said, Beeswax has the IP and could continue development, so I suppose there's always an outside shot that this sees a full release someday. Not holding out hope on that, but fingers crossed [*] For consumers, this is a cautionary tale about Early Access. For developers, it's a cautionary tale about episodic release formats [*] Now that we've covered the narrative surrounding the game, we can talk about the narrative within it [*] Spookware sees you take control of three skeleton brothers: Lefti (blue clothes), Midi (green clothes), and Righti (red clothes). For the past several years, they've been rotting on the couch binging horror movies [*] Once they realize that they've been wasting their afterlife, they decide to start a self-fulfillment roadtrip. The two locations you visit are a high school (where they attempt to finish their education) and Bonehattan (where they begin their careers) [*] Unfortunately, after graduating and seeing some success at the restaurant they're given in a humorous exchange, the game abruptly ends at the close of the second episode [*] Such a shame that this game is unfinished. The writing is excellent, with humorous dialogue and comedic situations being rapid fired at you. I really enjoyed the snarky, irreverent vibes this game was giving me while it lasted Playability & Replayability Microgame mayhem [*] If you've ever booted up one of the million WarioWare titles, you'll be immediately familiar with the Spookware 's core gameplay mechanic: beating rapid fire microgames without messing up too many times [*] Whether you're supposed to fend off a horde of Venus flytrap headed zombies, rhythmically toss hands and feet into a cauldron to make a macabre stew, or match variously sized mummies to their sarcophagi, you'll be challenged to assess the situation, figure out the controls, and succeed at the task in a span of about 5 seconds [*] As you can tell, most of these microgames are horror-themed and fairly creative. There are a few duds like card matching and slotting integers into a row of arithmetic operators to sum or difference a value, but they're mostly alright [*] Between each microgame session exists a some fairly straightforward adventure game mechanics. You'll mostly be walking around, having funny conversations with NPCs, and occasionally receiving an objective to go somewhere where you'll—you guessed it—play more microgames [*] I don't think I'll be back for a replay anytime soon. I beat the two episodes the game contains and got most of the achievements. There are some challenge modes available if you want to 100% the game, though Overall Impressions & Performance Sigh [*] The world is unfair. Good work and good ideas don't always get appropriately rewarded. Spookware is one of those cases. There was a clear vision here and you can see the effort and talent that went into the game, but it just didn't turn out [*] If I had to levy any criticisms unrelated to the unfinished status of the game, it would be the barebones nature of the adventure game segments. Some light puzzles, exploration, collectibles, or other flavor would have enhanced the experience [*] Hey, at least it played well on the Steam Deck Final Verdict 5.0 /10. I'm on the fence on whether to recommend this game. On one hand, it's a competent title that will scratch that WarioWare itch. On the other, it's a little dry outside of the microgames and will likely never be finished. I'll side with a very soft recommendation, but just know that it's only half a game
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Sept. 2024
I just wanna say thx to the devs for such a great time i had playing this game and send a little review to encourage them to continue the making. I know DreadXP (publisher) made them say to not go any further with it but man, the graphics are so cool, the music so catchy ( i'm listening to it while writing this ), the story so lightful, etc ... Such a pleasent breeze aside so many AAA games and all, so please, get back to it! For anyone wondering to buy it or not, do it. If the doubt is pretty big, then go watch a short gameplay of it to give you an idea.
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Sept. 2024
A single lifetime carries with it a seemingly endless parade of definitions of heartbreak for oneself, and Spookware is one of mine. This was almost a negative, but to say that I didn't get my money's worth of a good time out of it would've been a spiteful lie, and the skeleton boys would've been disappointed in me. So, to start, the obvious bad: this is quite literally an unfinished game (even says so on the store page... somewhere.) Just in case you were unaware. And by "unfinished," I don't mean "completed but closed, no longer supported by devs, etc." it quite actually leaves you on a cliffhanger, originally intended to be concluded with DLC. Well, if there's the obvious bad. What's the un-obvious bad, then? The final chapter (and a bit of the preceding chapter, as well.) On contrast to everything that came before episode 2 - which was nearly polished to blinding shine - the length, conceptualization and QA (OMFG THE BUGS) made me wonder if it was typical practice for small studios to replace whole 3-man teams. Nearly everything seemed rushed, especially the last bit which effectively turned what was a relentlessly gimmicky Warelike into the glitchiest, most monotonous shooter experience I'd forced myself to endure since Chex Quest. If I finished this before Beeswax's announcement, the revelation wouldn't have been surprising as the last episode of this game was nothing but evident exhaustion. Which sucks, because playing a bit of this each Halloween had become kind of a ritual for me, having bought this on launch after being gobsmacked by the first trailer. Now, there's really nothing to go back to. If you love collecting stuff, Spookware is (initially) pretty good about microgame rotation: by my count, theres about 30 wares that I haven't even seen yet, so that's milk money, right there. And I guess I could just play that first episode over and over again, which is a... genuine... treat for fans of Warelikes and goofy, spooky, somewhat a e s t h e t i c times. Yeah I almost said "bonafide" treat, let's just let me move past it. Funny still that it's like Spookware became trapped by its own nostalgic vibes, as you'll want to go back to the good stuff repeatedly over the depressing and ultimately uncertain end to what could've been a promising franchise. Winding up in Limbo is no way to start an afterlife.
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Aug. 2024
It's a genuinely amazing game with unique minigames, and interesting story, and great aesthetic, and many more things. This would've been much better if not for three things: 1. The beginning is the weakest part of the game, get through it and you'll get hooked, but that initial hurdle is rough. 2. A section near the end is infuriatingly difficult, especially for those who want to beat it with no lost lives. 3. The game is unfinished, and is likely that way for a while. I asked around and it seems that the devs want to focus on "player not found" first, so it's likely that we won't get anything for this game for a long time. If you can take those problems though, I say give this game a try, but buy it on sale until it's finished.
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May 2024
This game is supper fun and charismatic, it sucks that it won't be fully realized, but it was awesome and I had a wonderful time with these characters. My only issue is what is wrong with people! Review bombing the game because they finally addressed the question of the full game. There was a notice and its clear that the the devs have skill and have their own lives to sustain and if that means them making a different game im all for it. They are even willing to give refunds if you're that petty about a few dollars supporting devs.
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Last Updates

Steam data 16 November 2024 00:18
SteamSpy data 21 December 2024 04:38
Steam price 23 December 2024 12:33
Steam reviews 22 December 2024 07:46
SPOOKWARE
7.6
586
144
Online players
1
Developer
Beeswax Games
Publisher
DreadXP
Release 26 Aug 2021
Platforms