SpellRogue on Steam - User reviews, Price & Information

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SpellRogue is the ultimate tactical turn-based roguelike! Draft from over 350 powerful spells to assemble the perfect combination and crush your enemies in 70+ unique encounters. Face brutal choices, adapt to impossible odds, and strike back at the horrors that destroyed the world.

SpellRogue is a early access, deckbuilding and dice game developed by Guidelight Games and published by Ghost Ship Publishing.
Released on February 12th 2024 is available only on Windows in 6 languages: English, French, German, Spanish - Spain, Russian and Simplified Chinese.

It has received 941 reviews of which 829 were positive and 112 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified SpellRogue into these genres:

Media & Screenshots

Get an in-depth look at SpellRogue through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: 3 Ghz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 950
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Great game. Devs are doing a fantastic job of updating regularly, and adding exciting new mechanics and challenges. It's really fun discovering a new synergy to win you a run. With that being said, I appreciate that the randomness forces me to try new things and adapt each run instead of falling back on one strategy. I'll say it again, Great game!
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Aug. 2024
A great evolution of the Slay the Spire roguelike deckbuilder with added dice which don't feel frustrating to play with and instead like a manageable and enjoyable part of the core gameplay loop. While still in early access and suffering the usual flaws of limited pools of all types from "Relics" to bosses, it is consistently improving and well worth a purchase.
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April 2024
tldr for the initiated; a far more elegant Slay the Spire with a lower skill floor, higher skill-cap, deeper design and almost no runs ruined by randomness. Concept I'm coming from years of tabletop deck builders like Dominion & Star Realms, as well as long experience with many physical and digital nerd games. Spellrogue copies a landmark rogue-lite deck-builder called Slay the Spire. I stopped playing StS very quickly because it was too addictive and the grind of dud-runs typical of rogue-lites was too time intensive for me. In rogue-lites with mechanical skill like FTL or Risk of Rain 2, runs that fail due to RNG aren't entirely a waste because they still offer mechanical practice. Strategy rogue-lites can get pretty grindy because the gameplay skill tops out quite quickly and the enemies are easier to learn; the depth is in the strategy, not the gameplay. Spellrogue tackles this problem by offering a mechanic-builder rather than a deck-builder. Your cards aren't drawn or discarded; they rather represent mechanics that you can sink dice into, the dice being the element that is re-rolled each turn. This opens the door to all sorts of insightful mechanics around manipulation of dice. Characters / Gameplay Variants The 3 characters each have 4 variants, each having a different set of 3 initial cards. Of these, the dice manipulation card is the strongest influence on the run and likely the only initial card that will remain by the end of the run. As of this writing I have unlocked and completed a run with all 12 variants. I was able to do 1 run with each as well as some experiments in the difficulty progression of the game, which spanked me after a certain point. Achievements facilitating this smooth progression came naturally from running with the grain of each variant, which are all dramatically different from each-other. Each character has its own pool of cards but the variants seem to get random selections of cards skewed towards their mechanic. I only repeated the same build concept once across the 12 variants and it wasn't a straight copy. Regarding the runs themselves, it's a rouge-lite. There is a tension between, and within, the progression and survival element. The run's success is measured by encounters, level bosses and the final boss. This is the same for all rogue-lites so I'm just re-iterating here for completeness. It's a great formula. Playability and Presentation The sounds, animations and art are great while being fast and responsive. Animations and sound work together to hit hard while being quick and overlapping as much as possible when many effects are going off. This would be very difficult to follow except that every action accurately previews the outcomes, including the end-turn button; the action flying past is cool rather than stressful because we already know what is going to happen. There is one fringe build that amasses 20-30 dice in boss fights. The dice line up on the screen and occlude important bits of the UI. I think this is just an early access this. I didn't mind because the build was vintage void troll and I loved it. The UI and coherency & discoveribility of the gameplay and core mechanics are great. I don't remember a tutorial but it is very rewarding to think, "I wonder what happens if..." and just give it a go. I had plenty of runs where I changed strategy based on discovering a mechanic. Great experience. I don't know how difficult the Spellrogue is; I have played many strategy games since I was a kid. I really appreciate the skill expression in this game as it allows me to explore the game at my own pace. In the context of the genre, 10/10. Like any game, it might not be for you but if this is your thing, Spellrogue is the pinnacle of strategy rogue-likes that I've played. That's why I took the time to write a review :) Enjoy
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April 2024
This game scratches many itches I've been at for a while. It's the perfect game for people who wanna play a tabletop or classic (J)RPG without being "bothered" with having to. If that makes sense. A+
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April 2024
SpellRogue is Slay the Spire. Sure the rest sites are sanctuaries, you upgrade your cards with "shards" instead of smithing, your energy is dice, and your deck is smaller, but the broad strokes remain the same. There's a red themed male character, there's a blue themed non-human character, there's a green themed female character. You path your way through maps to fight combats or engage in events to strengthen your deck to beat Elites who drop strong passive items, with the end goal of beating 3 Acts and their bosses who drop strong passive items many of which are centred around dice (energy) generation. All culminating in a final battle against a being with tendrils who can't be dealt more than a certain number of damage per stage. This isn't to say I'm not enjoying it but it wears its inspiration on its sleeve. Skills are Defence, Powers are Utility, Stength is Power, Dexterity is Fortify, and Attacks and Poison are...well attacks and poison but not much you can do there. My only real gripe is that I feel like the paths through the acts need some work, it's either all combats and 2 elites, or if some events & a shop with no elites. You can almost never get a path that gets you an elite and literally anything else that isn't regular combats but maybe I'm just getting bad luck here. I am enjoying it though. Slay the Spire is a masterpiece and if you're looking for something to scratch that roguelike deck-builder itch then this is what you need, and that's what I'm here for. I've already bought Slay the Spire on 3 systems and spent far too much money on their board game approximation. I know what I like and I guess this is close enough.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 April 2025 00:38
SteamSpy data 12 April 2025 14:46
Steam price 15 April 2025 04:30
Steam reviews 13 April 2025 09:46

If you'd like to dive deeper into the details about SpellRogue, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SpellRogue
  • SteamCharts - Analysis of SpellRogue concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SpellRogue compatibility
SpellRogue
8.3
829
112
Online players
32
Developer
Guidelight Games
Publisher
Ghost Ship Publishing
Release 12 Feb 2024
Platforms