Spellmasons

Spellmasons is a magical, tactical roguelike where you customize your spells to survive. Play solo or team up with your friends in online multiplayer, and explore a deep magic system where clever combinations yield powerfully satisfying results!

Spellmasons is a turn-based tactics, rogue-like and strategy game developed by Jordan O'Leary and published by Octavia Blue.
Released on January 31st 2023 is available on Windows and MacOS in 13 languages: English, French, Italian, German, Spanish - Spain, Arabic, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean and Japanese.

It has received 533 reviews of which 495 were positive and 38 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 11.25€ on Steam and has a 25% discount.


The Steam community has classified Spellmasons into these genres:

Media & Screenshots

Get an in-depth look at Spellmasons through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or higher
  • Processor: An Intel Pentium 4 processor or later that's SSE3 capable
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 770
  • Storage: 360 MB available space
MacOS
  • Requires an Apple processor
  • OS: macOS Monterey version 12 and up
  • Processor: Apple M1 / any Apple silicon processor
  • Additional Notes: Macs with Intel Processors are not currently supported

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
After about 4hrs of beating my head against the wall, trying to learn how to play the game and actually getting past the first boss i basically turned the game into a point & click adventure with the enemies being Bags of Mana waiting to get in me and realizing at lv 6+ i prob could go infinite. So yeah Great game, highly recommend
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Jan. 2025
This is a hot and cold one for me. On one hand, I love the combat system and the spells and runes are very fun and have lots of interesting synergies. Most of the fun in the game is going to come out of you finding new and fun ways to combine your spells and runes. If you are an outside-the-box type thinker who's always a few steps ahead, you're going to like the gameplay loop of this one. However, the pay-off for the game is non-existent. There is no end, no final boss, no real scaling to the enemies after a certain point. The enemies health does go up each stage it seems, but not enough to outscale how powerful your character will be. Every run is going to end up as you just one shotting the entire screen every turn eventually. That is extremely unsatisfying for me and makes it feel like there's really no point in playing more runs now that I've seen every spell, rune and enemy at least once. Like, sure, I can go find more broken combos and such but to what end? Without a final boss to test my character on, or some elite gauntlet or something, it just feels pointless. Especially given the difficulty of the game. I've only tested hard mode so far, but even then the game feels overly easy. Unless the game gets like literally twice as difficult on impossible I don't think I'm gonna be satisfied. And this is only after my 10 hours. Imo a roguelike should easily be enjoyable up to and past 100 hours. And this game could easily achieve that with some way to consider a run "won" and maybe a few more runes/spells. But as of now, I dont plan on playing this game for even another 10 hours, let alone 90. This is all coming from a 2-player multiplayer perspective. I found the game by looking for multiplayer, turn-based roguelikes to play with a buddy and so far its been quite fun to work off each other and together, combining our spells and talking through our strategy. And it does feel quite rewarding when your tandem plan goes off without a hitch. However, I have really no interest to play this game solo, there are just much better roguelikes to play by yourself. I would only consider this game if you've got people that will play with you or you plan on making some new friends or if you are used to playing games solo and this looks fun to you. I dont have much to say about the art or music in the game. It's good. The animations are quite smooth so I enjoyed that. The balance is quite abysmal so far, theres tons of combos and cool stuff to do in the game, but there is just some stuff in the game thats much too powerful to pass up and makes the game's choices much less interesting. Mana on kill rune, for example, is stupidly overpowered. Why on earth are you allowed to buy it so many times? This rune can easily generate 100s of mana in a few turns and once you are powerful and rich enough, it just straight up gives you infinite mana. The sell spell and interest rune are also obscenely powerful. And not to mention the most broken of them all, precision. Not having targeting spells seems tough at first, but with how much you can cast dash, pull, push, etc. and spam your damage spells (burst is best for it), you can just glide around the map one-shotting everything. It's disgusting. The clone spell, while hilarious, is also very broken since you can use targeting spells to clone your clones and exponentially grow your army, with any enchantments the original had. Combine it with the golemmancer rune and you are literally unkillable unless you died irl and fell on the end turn button by mistake. And on the other hand there's tons of spell that feel weak in comparison or just straight-up uncastable garbage. Overall I think this game deserves a 3/5, you will almost certainly enjoy this game for a least a few hours if it sounds appealing to you, but I doubt you will get much more mileage out of it than that. I would recommend picking it up on sale like I did since I'm not sure I would've been happy paying $20 for this when brotato exists, is a quarter of the price, is more fun, is more replayable, has more content, and is much better balanced than this game.
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Nov. 2024
This is one of those "One more run" sorts of games. Each run is totally different from the last. It gives tons of room for creativity in both builds and just how you play. Very often my friends and I will say, "Wanna play some Spellmasons while we think of what else to hop into?" only to play Spellmasons until the wee hours of the morning, because time just flies when you're having fun finding new ways to "accidentally" kill your friends. If you don't like how that run ended or made a misclick, there's autosaving and the ability to load saves. While I understand why these sorts of games generally don't allow saves, being able to go back and correct a mistake can be great. Sometimes you have the perfect build going and just have a brainfart. This game respects your time by allowing you to reload the save if you want, while still allowing you to suffer the consequences of your actions should you wish. Amazing game. Amazing and responsive developer. Awesome modification support and acceptance. Overall, the perfect strategy spellcrafting game if you have only minutes or hours to play
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April 2024
Back when this title launched in EA, I bought and quickly refunded it. I felt like there was a hefty lack of content for its price tag. By now the game has received plenty of updates, adding spells, options and plenty of QOL changes. On sale, I feel like this game is worth its asking price. While having rather simple visuals, the gameplay is well crafted. There are plenty of spells to discover, combinations to try and enough classes to choose from to deliver about 6-8 hours of fun at minimum. Each new level provides a puzzle-like feeling, a lot like Into The Breach, with a challenging yet fair difficulty curve. Very fun in singleplayer, no idea about multiplayer.
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March 2024
I want the best for this game and for getting it for ten dollars my goodness. I couldnt put it down for six hours straight. Convinced my buddies to all get it and theres quite a few issues when it comes to desync but this game is absolutely some of the most fun and creative i've had to be in awhile. Absolutely suggest anyone and everyone to pick up. And its still getting updated and can't wait to see what they come up with next.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 11 December 2024 00:41
SteamSpy data 21 January 2025 21:18
Steam price 23 January 2025 04:48
Steam reviews 21 January 2025 03:55
Spellmasons
8.6
495
38
Online players
144
Developer
Jordan O'Leary
Publisher
Octavia Blue
Release 31 Jan 2023
Platforms