SpellForce: Conquest of Eo

On a journey to great magical might, explore and control the lands of Eo in this ever-changing turn-based strategy role-playing game. Field armies and heroes in tactical combat, finish hundreds of quests, and gather spells and artefacts to become the most powerful mage of all.

SpellForce: Conquest of Eo is a strategy, rpg and turn-based strategy game developed by Owned by Gravity and published by THQ Nordic.
Released on February 03rd 2023 is available only on Windows in 4 languages: English, German, Traditional Chinese and Simplified Chinese.

It has received 2,091 reviews of which 1,686 were positive and 405 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 14.99€ on Steam and has a 50% discount.


The Steam community has classified SpellForce: Conquest of Eo into these genres:

Media & Screenshots

Get an in-depth look at SpellForce: Conquest of Eo through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64bit OS - Windows 10/11
  • Processor: AMD Ryzen 3 1300X / Intel Core i4-4690K
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050Ti 4GB VRAM / Radeon RX 570 4GB VRAM
  • DirectX: Version 11
  • Storage: 9 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This game kind of came out of nowhere to little or no discussion and has silently continued dropping cool DLCs and content updates. It's criminally unnoticed and I thoroughly enjoy it. It's a turn-based, 4x game where you play a mage and his tower slowly accruing resources, magical power, and an army while embarking on quests throughout Eo. Depending on your class you'll interact with the resources differently, whether it's necromancy with zombies, alchemists with powerful consumables, or artificers with glyphs and equipment. There's a few different ways to play up your fantasy mage as you contend with four randomly-chosen rival mages who resent your growing power, and you must either relieve them of their fears and be welcomed into their midst or simply crush them under your heel. It's definitely worth a peek for someone who enjoys a game like Age of Wonders.
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Oct. 2024
Anyone who has played Age of Wonders 3 is going to feel right at home here. The combat system is essentially the same, minus the ability to use spells in battle, and, also importantly, there are no multi-stack battles. Your Domain (territory) extends from your base in an X tiles radius, very similar to how cities worked in AoW3. None of the 'sectors' nonsense that came with Planetfall and AoW4. A Major difference in this game, however, is that you only have 1 main 'city' (your tower) ever, but that it is mobile. And you will be moving it - a lot. Resource providing nodes on the map are mostly not permanent - they expire after being collected for some time, and so you are thus highly encouraged to keep moving your tower to collect other resources that are not yet expired. Its also encouraged to move your tower because staying within its radius helps fight your enemies. Speaking of 'enemies', this is somewhat difficult from a typical 4x in that regard. Your Antagonists in this game (the circle mages) don't even pretend to play by the same rules that the player does. Yes, we all know they get all sorts of cheats in other games but functionally those cheats are numbers in the form of +X resources or some other buffs. In this game, the player is the only one with an actual 'economy' in any sense. Also because of this there is no form of diplomacy with the antagonists that you would see in other 4xs. You get events that let you get on their good (or bad) side, but not the typical form of diplomacy. Some circle mages are easier to stay on the good side of then others, though if you play long enough you will eventually run afoul of even the friendliest ones. You are not technically required to engage with any of the circle mages to win though, technically, though - although you most likely will take out at least 1 or 2 in a typical game. The game feels more rpg-ish in this regard. With regards to what you play as, You're given the optiion of 3 different (and very distinct from each other) crafting classes. Alch can create items, nec can create undead, and artificers glyphs, which are essentially a form of equipment. They are all well designed and fun to play as. Secondary to this is magic schools, which are again well designed and distinct. The game also (in its base state anyway), also contains only 1 singular map. This is good and bad. A Fixed map helps with campaign narrative on your first few playthroughs - something annoyingly lacking in AOW4 and planetfall, but the lack of random map generation massively hurts replayability in the *base* game. I say base game because random map option *was* eventually added, but its locked behind DLC. Overall however, its still a game worthy of playing. Just be advised that if you want endless 4x replayability - you're gonna have to pay extra later.
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Sept. 2024
Great game. Not exactly your standard 4x, more like Thea mixed with Age of Wonders - text-quest-roguelite-4xlite-tbs. Sounds like some crazy cocktail, and it probably is, but it's good. You play as some upstart mage striving to get into the Circle and you have 4 craft mastery types (classes) and 7 spell schools to choose from. Crafting process itself is pretty similar for different classes, but results vary greatly and each class feels very powerful and unique in it's own way. Graphics and sound are good, but nothing to write home about (although illustrations are absolutely gorgeous). Story isn't particularly very exciting also, so don't expect to get some rich plot. Buy this one if you like to manage limited resources in dynamically random conditions and to optimize your playstile according to external stimuli and you won't regret it. Bonus points if you're fan of other Spellforce games and it's universe.
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June 2024
I highly recommend this fantastic game. I rarely review a game before 150 hours of gameplay unless it is total garbage or a masterpiece. This one is a true masterpiece from a small company based in Austria named "Owned by gravity". I really hope they will achieve commercial success and expand this game with additional maps, randomized maps or make other wonderful games. You start as an apprentice who inherits what is left of his master's tower and grimoire after an attack by the Circle of mages who came to resent his growing mastery of magic. There is much exploration, expansion, exploitation and extermination to do. (It is a 4X game) And much learning. The game doesn't hold your hand very much. You are expected to put in some effort. But the rewards are amazing. It is difficult and challenging. The AI is very competent. Steam achievements show less than 47% of players successfully made their mage tower fly and less than 3.9% won the game as alchemist. ( I have not played artificer, necromancer, demonologist yet.) There are 6 victory conditions. It is not necessary to defeat all the rival circle mages for victory. There is an immersive story, beautiful graphics for the world map and combat areas and appropriate epic music as a background to your adventures. Which kind of player is most likely to enjoy this game? If you enjoyed any of these games: Master of Magic, Warlock 1 or 2, Age of Wonders, Endless Space, Endless Legend, Heroes of might and magic (Heroes3 complete) XCom, there is a strong probability of enjoyment. This game expects you to discover things by yourself. You will not be spoon-fed like a toddler. It's all about thinking and planning strategically. The map is huge. I could not explore it completely before victory. There is a lot of replayability with 4 mage types, different quests and multiples choices and multiple outcomes, different starting areas, several difficulty levels, mage customization. I would recommend new players start as Alchemist, Explorer difficulty, Easiest starting area. I recommend playing every battle manually especially for new players for several reasons: the graphics are great, the heroic uplifting music ambience is great, and you can learn so much about all the different units, their abilities, what works against certain enemies and not on others, how and when to use items in your backpack. I never tire of watching the troops fight each other. Please do not use auto-resolve. Personally, I think it removes 50% of the game enjoyment. I don't feel the game is meant to be experienced that way. The Demonology DLC has gotten very positive reviews but for new players it causes an event that will be hard to deal with so you should disable it in the Steam DLC options until you become a more competent mage. Technically the game has been bug-free for me on W10. It runs on Linux and is rated Platinum on Proton DB so you will still be able to play it when W11 forces itself into your computer and messes things up. It is also free of the toxic game features that poison the current gaming environment: Datamining, account creation, denuvo, anti-cheat, microtransactions, pay to win, lootboxes, multiplayer.
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March 2024
This game makes you feel like you are part of this world as a powerful wizard. Surprisingly, this game isn't as popular as it should be. I enjoy this one more than Age of Wonders 4 for its well-written stories, a huge amount of interesting random events, RPG elements, reasonable army sizes (the biggest thing Age of Wonders failed for me is the tedious task of managing too many armies each turn in late games), and amazing crafting system (one of the best crafting system over the years). Only two things bother me really: 1. there's a serious bug that prevents you from doing anything in the late game and you have to reload to keep going, and it's still there one year later after the DLC release. 2. There are no mods to play with like AOW 4, I think modding saved that game long-term and kept the community engaged
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Last Updates

Steam data 21 December 2024 00:47
SteamSpy data 20 December 2024 01:30
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:56
SpellForce: Conquest of Eo
7.8
1,686
405
Online players
177
Developer
Owned by Gravity
Publisher
THQ Nordic
Release 03 Feb 2023
Platforms
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