SpellForce 3 Soul Harvest

Three years after the Purity Wars, Nortander is on the cusp of a new era.

SpellForce 3 Soul Harvest is a rpg, strategy and rts game developed by Grimlore Games and published by THQ Nordic.
Released on May 28th 2019 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian and Simplified Chinese.

It has received 2,207 reviews of which 1,874 were positive and 333 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 4.99€ on Steam and has a 75% discount.


The Steam community has classified SpellForce 3 Soul Harvest into these genres:

Media & Screenshots

Get an in-depth look at SpellForce 3 Soul Harvest through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, 8, Windows 10 (64 bit)
  • Processor: Intel Core i5 3570, AMD FX-6350
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
  • DirectX: Version 11
  • Storage: 51 GB available space
  • Sound Card: DirectX compatible Sound card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
This time although the campaign feels a lot "small", still loving all the mechanics on this RPG/RTS gem and not one mission feels like a chore. Liked the ending.
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July 2024
Super game for coop, highly recommended. Most of the new mechanics really worked well. I like the ability to create mercenaries. The two new nations look great. The gameplay is much simpler than other SF3 installments. Just build 1/2 heroes with the skil to destroy kow sheds and you speedrun RTS scenarios - the main base falls on two use of the skil - along with the skill to shorten cooldowns and regenerate "mana" from eq - it is literally a moment. As for the storyline, in my opinion, it fared the weakest - it started out most interesting, unfortunately the ending disappoints. The most boring is the first half of the last maps. For that it is very fun to play the rest of the game, it provides the most satisfaction.
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June 2024
I like Spellforce 3 a lot so perhaps I'm a bit biased but I very much like Soul Harvest too. I think a lot of people didn't like the rts segments, so they put less of them in this one, which is a shame because they are my favourite part of the game. Oh well though, the story is still good, so are the rpg segments, and there's new flying units and new races ( like dwarves which play defensively which is totally my play style.) I would definitely recommend it, just play reforced first, as though the game technically is stand alone, it will make a lot more sense played in order. glhf
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May 2024
Spellforce 3: Soul Harvest is the first stand-alone expansion (so to play this expansion you don't need to own the main game) for Spellforce 3 released in 2019. and already included in Spellforce 3: Reforced. You're no longer playing as Tahar, the hero who stopped Rondar Lacaine from summoning Aonir. The story only mentions that one day the Crown was informed about many villagers dying without a trace. The Queen dispatched Tahar to investigate it. During the investigation, the dispatched group led by Tahar were ambushed by a mysterious group of Dark Elves, The Crescent, and the leader of the Crescent, the Masked Woman killed Tahar. You're now playing as General Aerev (similar to the main game, you can choose both the gender and appearance of the main character, but only two out of nine skill trees can be chosen, while in the main game, you could choose three of them) who is living in disgrace after being responsible for the death of their company many years ago before the event of Soul Harvest. The Queen grants Aerev a second chance, making him/her the commander of the Wolf Guard and orders him/her to investigate several incidents that seem to indicate that the God of Light is again trying to enter the world once more. The game is similar to the main game (and I'm not going to describe the game mechanics once more since probably all players will play the main game before any of the expansions, even though they are stand-alone), but there are some changes. The first one which you'll notice is that you can create mercenaries who can replace companions. While going through the story of Soul Harvest you will not have Elves and Orcs at the Wolf Guard's disposal since they're assigned to other quests. They are replaced with Dwarves (favor defence) and Dark Elves (favor offence). Why this expansion is not as good as the main game is mostly because the story isn't as intriguing and is filled with side quests that require you to constantly go back to locations you've already been at the beginning of the Soul Harvest story. Even though many of the side quests/bounties are repetitive, they at least offer really good gear in return for your time. What also I was annoyed with was the final boss fight. Before saying something, I have to point out that the last battle was really good, you got the chance to fight with your ally against the Orcs and the Crescent in a medium-scaled skirmish battle. This time, unlike I pointed out in my review of Spellforce 3 "Uneasy Alliance" quest, here your allies are much more useful and they try to attack at the same time as you to make your enemies harder to defend. The final boss fight is, unfortunately, nothing outstanding, not even close to that, you're not fighting against the boss, but against dozens of waves of enemies from different races that the God of Light creates. Then you have to generate a small army with a small amount of resources to defeat three waves of enemies on the other side of the bridge and at last, fight projections of bosses you have already defeated before and projections of you and your active companions that have deal three times less damage than you, but have ten times more health. The "last boss fight" took too much time to complete and was too annoying to have any satisfaction at the end. All in all, a smaller stand-alone campaign that offers two new races and the ability to have mercenaries instead of companions you meet along your journey. The unsatisfying final boss fight unfortunately left a sour taste in my mouth at the end. To sum up, it isn't as good as the main game, but overall this is a good expansion of Spellforce 3. 7/10
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March 2024
I played it for nearly 20 hours straight, I played spellforce 3 and this is a sequel to those events. The story, missions, units (RTS part), heroes, dialogue, ending are all superb. Genuinely a wonderful brilliant game I have not heard of before. If you like RPGs, a bit of RTS, a great story with some choices and plenty of side missions and fantasy get this game! (Play Spellforce 3 first)
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Last Updates

Steam data 23 November 2024 10:19
SteamSpy data 17 December 2024 06:51
Steam price 23 December 2024 12:41
Steam reviews 22 December 2024 12:05
SpellForce 3 Soul Harvest
8.2
1,874
333
Online players
5
Developer
Grimlore Games
Publisher
THQ Nordic
Release 28 May 2019
Platforms