SpellForce 3 Fallen God on Steam - User reviews, Price & Information

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Command the Trolls and lead them on an epic journey across the wild continent of Urgath. As Chieftain of the Moonkin, a tribe driven from its home by tusk hunters and disease, their survival is in your hands.

SpellForce 3 Fallen God is a rpg, strategy and rts game developed by Grimlore Games and published by THQ Nordic.
Released on November 03rd 2020 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Simplified Chinese and Korean.

It has received 1,458 reviews of which 1,276 were positive and 182 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified SpellForce 3 Fallen God into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, Windows 10 (64 bit)
  • Processor: Intel Core i5 3570, AMD FX-6350
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 660 2GB, AMD Radeon 7850 2GB
  • DirectX: Version 11
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
I have been playing narrative RTS since warcraft 2 and starcraft 1 came out. While Fallen God and Spell Force in general might not have the cleanest RTS mechanics. Pathing is slightly clunky, the economy, particularly as trolls can be quite annoying in the early game etc, these foibles are all overshadowed by the excellent storytelling. Fallen God is a game that will draw you in with the relationships between the characters. I haven't been as invested in Characters since the Arthas' northrend campaign. Excellent game, glad I played it. Probably won't not replay it tho.
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Nov. 2024
The third and final part of Spellforce 3. Surprisingly fresh and interesting for the formula. A lot of established mechanics are shaken up, like trading becoming near obsolete for crafting, you get to store resources for your main base upgrades, characters are a lot more defined and locked, even the way things are said, and more. My previous complaint of not having as much faction progression tied to the campaign was alleviated with better gradual unlocking. The final mission deserves to be called the toughest challenge, in Circle Mage I had to reload a few times! The story felt more personal, and the characters pretty endearing(bless Zazka), especially with how you shape Noag along. The themes were also pretty unusual and unique and you learn more about the world setting, I think it's clear now that I enjoy shades of grey stories. The hero power level felt a bit weaker, at least the start, and while I prefer the balance of Soul Harvest, I liked how custom made the troll skill trees were for the campaign. Minor complaint is that despite taking my time clearing everything, I still went under the 30 hours mark for a single playthrough, that achievement should've aimed lower like 25h. After coming out of the long marathon of Reforced and Soul Harvest, I expected to get a little weary, but with how Fallen God spun things, I couldn't help having a lot of fun(except for Journey mode, I think I was burnt out and the balance was a bit rough). Now that all is completed, I can safely say that it was a pretty good package even with some different design choices, and if I miss a bit the freeform RTS building, what was tried here is still interesting.
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Oct. 2024
It constantly reminded me of Rexxar’s campaign from Warcraft III. The third installment leans more on RPG elements than traditional RTS. However, I really enjoyed the mechanics of the new faction, which seem directly inspired by Battle Realms.
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Sept. 2024
This expansion genuinely surprised me, in a very good way. I did not expect the quality to be a jump from the original and yet, there it is. To start, the gameplay is solid and I found the Troll Faction much more fun to play than the Dwarfs or Dark Elfs. Their unit roster is solid, with many feeling like a direct upgrade to the previous one which also adds a niche/mechanic to the fold specific to them, making the use of Tier 2 units in the late-game very viable. A great addition is the fact the Trolls have a unique training system which sets them apart from the other factions and helps set them apart. You have two base units, which can have be specialized by upgrading them at one of three training buildings. The campaign itself is also a significant boost from Soul Harvest with the levels being much more intricate (more details in the terrain design and maps). The most significant upgrade however is the fact it genuinely felt like a campaign when you played RTS missions, whereas as the previous ones largely felt like skirmish matches. It makes a massive difference. The length of the campaign, as you can see, is rather solid at around 20 hours of playtime which is a good value in my opinion. The heroes you have are solid and having custom spell trees for the faction is yet another great boon which sets them apart. They feel like a proper stand-alone faction which is viable to play. The story is great, with compelling characters more meaningful choices and epilogue slides. I would say I preferred it over Soul Harvest by a large margin, though I do think the unique concept Fallen God follows adds to the weight of the package. The voice acting is great and I am very happy they succeeded in this regard. Honestly, I have little to complain about, it feels exactly like an expansion should. An upgrade to the base game in as many ways as possible. I very pleased with it. 10/10
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Aug. 2024
After playing the game. I can honestly say I never been this engrossed with a game's story and characters, especially one about actual TROLLS. You would think a RTS game where you play as trolls would be "basic" or bland. With its impressive and mature approach to storytelling and unique hybrid game-play, the amount of care and effort the devs must have invested into their game would have been nothing short of massive. An RTS/RPG hybrid that passes most tests with flying colors. It takes on an uncommon setting unlike other fantasy RPG cliches of saving the world, where the ill-fated trolls struggle to survive. FG's Impeccable visuals are accompanied by solid voice acting and the pros of both genres. While it favors newcomers, The absence of multiple races to play as in the campaign of previous entries might irritate the fans.
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Last Updates
Steam data 12 April 2025 12:07
SteamSpy data 09 April 2025 16:53
Steam price 15 April 2025 04:26
Steam reviews 15 April 2025 09:52

If you'd like to dive deeper into the details about SpellForce 3 Fallen God, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about SpellForce 3 Fallen God
  • SteamCharts - Analysis of SpellForce 3 Fallen God concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck SpellForce 3 Fallen God compatibility
SpellForce 3 Fallen God
8.3
1,276
182
Online players
4
Developer
Grimlore Games
Publisher
THQ Nordic
Release 03 Nov 2020
Platforms