Spellcaster University

Develop a prestigious university of mages. Build rooms, train your students, fight orcs, slay the bureaucrats, manage your budget... a director's life is not a quiet one.

Spellcaster University is a simulation, magic and colony sim game developed by Sneaky Yak Studio and published by Sneaky Yak Studio and WhisperGames.
Released on June 15th 2021 is available on Windows and MacOS in 8 languages: English, French, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese and Polish.

It has received 3,936 reviews of which 3,262 were positive and 674 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Spellcaster University into these genres:

Media & Screenshots

Get an in-depth look at Spellcaster University through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or better
  • Processor: Intel i3-2100 / AMD A8-5600k
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 630 / Radeon HD 6570
  • Storage: 5 GB available space
MacOS
  • OS: OS X Lion
  • Processor: Intel i3-2100
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 630 / Radeon HD 6570
  • Storage: 5 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I just finished my first campaign, and I absolutely love this game! That being said, there are several small things that I'd like to see changed/fixed... The good: - The general concept - I loved building my universities! - The unique aspect to each level - from the bard to the monk to the giant turtle, every level had its own delightful twist! - the cards and the building system - overall unique and very fun! In general, I had a great time playing this game! The bad - - The tutorial was very quick, I had to watch several YouTube videos to really understand what was going on or what to do. I'm still not really sure how to manage a lot of things or how to get certain careers out of my students. I would've preferred a whole tutorial level, maybe one that could be played as a prequel? Something that teaches you things like ways to organize students in houses, how to stack rooms, how to achieve stars, etc! - I couldn't move rooms around once I placed them. I've seen a bunch of other people mention this, and let me tell you, I had some funky looking castles where I really regretted certain rooms. Unstacking would also be nice, but I think that might remove the challenge of it. Maybe on easier difficulties? - The ending of the campaign was a little underwhelming. I would've liked to see at the very least a few zombies and the lord of Evil come to the university and get destroyed, but instead the level just ended. Overall I highly recommend this game, especially for the price! The few complaints I have could probably be addressed if I just buckled down and did my own research, but I do prefer learning hands-on instead of through youtube videos!
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Sept. 2024
I really enjoyed this game and finished it once. Just beware there are a decent amount of bugs still in this game. Some of the card text contains strange code tokens in brackets. What made me stop playing was game breaking pathing bugs where a teacher couldn't figure out how to get to his classroom. It would have been nice to be able to load a previous save, but this is a rougelike so you can't do that. I would still recommend, but watch out for these bugs!
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May 2024
What this game IS NOT: a base building colony management simulation of a magic school. Yes, I know, that's what it says the game is but if you're buying it for that you're going to be massively disappointed like all the other reviewers. What this game IS: One of the more unique roguelike deck building games out there. If you're itching for a new roguelike deckbuilder this one has some neat mechanics. You draw some basic cards to start each school, and then you get so many points to draw from the standard deck. Each time you draw from a deck, you get to choose from 3 cards that are in the theme of the deck (one for general stuff that costs money and one for each school of magic). These cards serve as your school Houses, Students, Rooms, and items available in the game. You use these cards to hit combos for different bonuses. For instance: You get a quest to graduate 3 Stargate Engineers. This requires training in Portal Magic from the school of Arcane and Runcecrafting from the school of Alchemy. I use a school House card to create a house and am provided with the option to apply the traits beautiful (limiting insanity from the portal room) and worker (increases learning level) to any students in the house, and I limit what they can learn to alchemy and arcane magic and name the house "Engineers" with little brown robes. I am lucky enough to draw an Inter dimensional Portal from the arcane deck, so I place it and add the common room card on top of it and set that room to be the common room for my Engineers. Next I get enough points from the alchemy deck from some little map quest. When I draw the Rune Scriptorium from the alchemy deck, I made a point to keep space next to my portal room and I place it there, and right nearby I make sure to add a refractory for eating and a dorm room. Now when I look at my school, almost all my little brown robed engineers should mostly stick to this area of the school with most of their needs met without having to travel too far. I then draw a portal window from the arcane deck, which allows any active students in that room to learn portal magic, so I place that in my rune Scriptorium to double down on any students who learn one learn both so when they graduate they can be chosen as Stargate Engineers. As students graduate, they apply bonuses or immediate benefits based on what they're trained in. There's also little auto battler dungeons occasionally, and then you get to see the training and items in action. They are shockingly fun when you get a good little party going and you can bring back lots of loot. Like any game of this nature, you roll with the draw of the deck. So you can see why people who went in wanting to design a magic school were sorely disappointed. It's just not that game. It's about points and combos and "deck" management. And someone please fix how they labeled this game so the right crowd gets to it. I hate seeing a game get pounded in the ratings not because it's not fun, but because the advertising is bringing in the whiskey crowd when all they serve here is fruity cocktails.
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May 2024
I started playing this game expecting it's gonna be about knock-off H*gwarts, however, it turned out to be a knock-off Unseen University. Money well spent. I really like the artstyle and the presentation that lets you spy on all the activity that's going on - even if the gameplay does get repetitive at some point, those fun little details really help. I wish there were some QOL improvements to the gameplay, like demolishing or rearrange some of the rooms (for some manner of fee/penalty even), and the soundtrack is really bad (obviously not asking for Jeremy Soule but they didn't even remotely try with this game), but those are just nitpicks and overall I'd say the game offers a good blend of challenge, laid-backness and fun.
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March 2024
It's a cute little game, full of wild characters and adorable animals. I'm not yet at the optimization stage; I'm still playing every card and accepting almost every student regardless of background, just to see what everything looks like and what happens. Eventually, I'll probably start trying to focus and optimize more to achieve certain goals. But for now, I'm just having fun seeing all the crazy shenanigans and hijinks that the characters and animals get up to!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 16 November 2024 00:16
SteamSpy data 19 January 2025 21:05
Steam price 23 January 2025 04:19
Steam reviews 21 January 2025 13:56
Spellcaster University
8.0
3,262
674
Online players
55
Developer
Sneaky Yak Studio
Publisher
Sneaky Yak Studio, WhisperGames
Release 15 Jun 2021
Platforms