Spark the Electric Jester 3

High speed 3D action platformer! Join Spark on his latest adventure.

Spark the Electric Jester 3 is a 3d platformer, 3d and action game developed and published by Feperd Games.
Released on August 14th 2022 is available in English only on Windows.

It has received 1,787 reviews of which 1,734 were positive and 53 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Spark the Electric Jester 3 into these genres:

Media & Screenshots

Get an in-depth look at Spark the Electric Jester 3 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit / Windows 8 64-bit / Windows 10 64-bit
  • Processor: Intel Core i3
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760
  • DirectX: Version 11
  • Storage: 32 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Awesome game. I have not seen level design like this before. Reminds me of Spyro levels to some degree - they loop around unexpectedly. The controls flow naturally, and you get into that high sleed flow! As opposed to old Sonic adventure games, you actually get good control over your movement. You can go for classic speedy level completion. You can also play the levels in an exploration mode, searching for hidden items. Both are highly enjoyable!
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Aug. 2024
This game was a massive upgrade from it's predecessor (not that any of them were bad to begin with). Great gameplay, killer designs, a banger soundtrack of funk, rock and electronic/drum n bass, an interesting story (could use a little bit of improvement but doesn't have to be anything complex by no means) and PHYSICS!!!! A job well done for a game that takes elements of Sonic the Hedgehog and other action platformers. Minor criticism is the "fall damage", I felt like it was a pain to deal with occasionally. All in all, Spark the Electric Jester 3 is fun and banger indie game that I recommend for people to try. Game gets a solid 9.5/10.
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May 2024
Is one of the best β€” if not, THE best β€” high-speed platformers of all time β€” no joke. The controls are tight, the level design is intelligent and well thought through, achieving high speeds is fun and rewarding, the music is fantastic, and β€” most importantly β€” it's incredibly fun to play. There's only 1 negative: I wish there was more.
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March 2024
If you want a modern game with the Sonic Adventure Style of Gameplay, 100% play this game
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Feb. 2024
TL;DR: Good game with a fun core marred by some fundamental issues. A little bit pricey for the amount of content offered but worth it if you can get it half off or so. Spark the Electric Jester 3 is a game I desperately want to like and fills a relatively unfulfilled niche of 3D Sonic-esque games, but a few glaring issues keep me from really getting into it. Despite the fact that I might not finish the game I want to give the developer a positive review anyway for their amazing work ethic, porting in an entire other game *for free* and for showing remarkable improvement from title to title. I'll definitely check out the sequel/next game that this creator makes and I hope it can win me over. Rooting for you! Anyway, onto the review. Spark 3 is, for the most part, a 3D Sonic type speed game ala Unleashed or Colors but without the 2D sections. You run, jump, have a homing attack, a boost, and a slew of other miscellaneous powers to navigate levels, which tend to be very linear but with a bunch of different branching paths you can use to get to the same destination. They are extremely dense and you will not find everything in a level on your first time through- that combined with challenge medals (eg. clearing it in a certain time or completing special requirements) and 10 special medallions you need to find in each big stage means that you're practically required to play them many times over to see and do everything. In additon, there are also smaller challenge levels that split out from each big level, usually being shorter and more focused in objective. Each level complete gives an emblem, and you need a certain amount to move onto the next area. The best part of the game is by far how good the controls feel. While it can be slightly awkward at first, Spark's ability to turn on a dime and accelerate to a pretty decent speed from nothing, as well as his very respectable mid-air mobility, makes him extremely versatile to control and once you get the hang of things you can go just about anywhere you want- and the stages allow you to flex those muscles by letting you switch routes on the fly if your movement tech is good enough. The basic gameplay of soaring through levels was nailed perfectly, and that goes a long way in this genre. Unfortunately, there is a very hard to ignore blemish that mars the otherwise fun gameplay, and that is the combat. One of the most oft-critiqued aspects of Sonic Unleashed was being forced to stop and do boring, repetitive hand to hand combat with an underdeveloped fighting system, and that's almost exactly what happens in Spark 3. I recognize that there was an attempt at something: you can parry opponents with a block and hit them with attacks to lower their stagger meter, and then launch them into the air to juggle them for a decent amount of damage. However it's half-baked in a lot of ways: Spark's combos don't go very deep while at the same time being overcomplicated to learn; the juggling system is very hard to use consistently; and sometimes he seems to not respond to inputs, making your influence on the battle feel limited to mashing buttons and hoping everything works out. This would be fine if combat is optional, but it's often forced upon you both in the main stages (in the form of sudden death arenas where you're forced to defeat waves of enemies to leave) or in bonus stages that heavily or almost exclusively feature combat. It also extends to the bosses, who are all (so far) a singular enemy in a bland circular arena. I feel there was a real missed opportunity for bosses that test your platforming or dodging skills. With all due respect, I have no idea why it's in the game and I actively groan every time I'm forced to do combat. I don't want to slow to a standstill in my running game, please and thank you. Less major but still an inconvenience is the fact that you are sold additional abilities you can assign to your D-pad. This in itself isn't bad, but it's extremely awkward to use your D-pad and the left stick at the same time, and since this is a speed game you will almost always be using your left stick. Because of this, using extra abilities is extremely awkward and I find myself not using them for that reason. I don't know if there is a good way to fix this beyond changing how they work and just placing gimmicks in levels like how Sonic Colors did with the wisps. EDIT 2/27/24: I've discovered you can access them by holding a bumper and pressing the face buttons, however only for 2 since the other 2 are taken up by other abilities. It's better than nothing but still not an ideal solution in my opinion. Speaking of, it's a fairly minor gripe but money feels slightly pointless in this game. You get enough to buy out the shop relatively quickly and after that it doesn't do much except maybe affect score..? So you start ignoring money about halfway into the game. I know it's a holdover from Sonic's rings, but they feel kind of vestigial. Finally, there's the discussion of price. Before I would tell you this game is super overpriced at $25 for ~5hrs for the main story. However in a subsequent update, the dev added the entirety of Spark 2 to the game as post game content, which is another 3 hours. ~10hrs for $25 is still a bit on the pricey side, but if you can pick this up for 30%-50% off I think it would be pretty worth it now. Ultimately, even though I only have a few complaints, they are unfortunately major enough to wear me down quickly whenever I'm playing this game to the point that I don't think I have the energy to finish it. That doesn't mean it's a bad game, however! If you're looking to scratch that 3D Sonic itch, I think this is still one of the best games on the market for achieving that. For anyone that's not a speed junkie, however, maybe give this one a pass or wait for a sale.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 15 November 2024 22:15
SteamSpy data 22 January 2025 19:25
Steam price 23 January 2025 04:32
Steam reviews 22 January 2025 00:03
Spark the Electric Jester 3
9.2
1,734
53
Online players
14
Developer
Feperd Games
Publisher
Feperd Games
Release 14 Aug 2022
Platforms