So I bought this game after reading a negative review. "Well, that doesn't make sense," you're thinking. "On the scales of 'should I buy or not,' the positive reviews tip the scale towards buying, and the negative reviews tip the scales towards avoiding." To explain, first of all, I had already been very interested (as in, it wasn't just the negative review that pushed me into it haha). As a HUGE fan of Hardspace: Shipbreaker (over 200 hrs logged), the little space guy with the grapple gun immediately stoked my interest. Also a fan of the 'gather resources, craft, build your world' type stuff (yeah, this game also brought VoidTrain to mind). Lots of positive reviews, great preview vids... I was really interested. Then I saw a very long negative review of the game... but it wasn't the review itself that really did it for me. It was the developer responding. In the world of games, 99% of your reviews will not be responded to by developers... and even if they are, it's usually some kind of generic "thanks for your feedback, we're always trying to improve" or "thanks for the support, your kind words mean a lot" blah blah blah. It's abundantly clear they didn't read it and don't care. In this interaction, the reviewer had a laundry list of complaints (which, by the way, I'm not talking smack - everyone has the right to their own opinions)... and the developer took the time to engage, reading every single complaint and responding to each in turn. I mean they were literally calling out each issue and explaining either why it was there, or what they had planned, or how this or that wasn't going to change. The developer seems to have had an on-going conversation with this person - a person who decidedly was unhappy with the game! In a world of EA Abandonware, it is now obvious to me this developer isn't going anywhere and fully intends to pour a lot of love into this game (they actually described this game as a labor of love). I am always a little hesitant about EA titles, because you never really know if the project is just going to stall out, or not have many new features added, etc - but I have little doubt this title is going places. So the birds eye view is simple. Yes, it's one of those 'grind your way to an empire' type games - start out small with almost nothing, grind grind grind so you've got the resources to expand your operation... which allows you to grind grind grind a little faster, which allows MORE expansion, and so on. If you're a fan of these long--term grind games where you start with nothing and build your way up, this is a great place for you. The idea is that you're a trash scavenger in space. There are all kinds of wreckages out there, asteroids, derelict spacecraft, and so on. You need to clean up space by gathering the trash, mining the resources, taking them back to your base, and building your space ship bigger. You eventually begin crafting machines to produce more complicated parts, and eventually you'll start trying to automate the process with conveyor belts and the like. All the while, you'll have to watch out for the Entity, which appear to be demonic AI robots that want nothing more in life than to kill you. (Now I have seen some complaints about how some folks don't like these creatures swooping in to kill you... but playing the game, it hasn't been too terrible of a nuisance so far, and anyway I believe the developer put in a way to turn off the periodic attacks. And anyway the combat in this game is kinda exciting - not overcomplicated, but not like shooting fish in a barrel.) There's a lot to like about this game and the way it's set up. Each thing in space, be it an asteroid, your ship, or whatever, has its own 'gravity well.' You're not going to see a lot of overcomplicated physics in this title - while you do get the traditional 'move anywhere you want in zero G,' this game has more arcade-y physics (eg. when you fly towards an object, you'll slowly start slowing down rather than continuing on forever, and the 'gravity wells' are pretty cut and dried - once you're out of the well, you're no longer affected by it at all). It makes the experience fun and light-hearted. (Well, except for walking up staircases. I refuse to walk up staircases anymore, because your body always stays perpendicular to flat surfaces - so when you walk onto a ramp of stairs, suddenly you're at a 45-degree angle to the ground - it throws me off so much lol. This ain't Youropa.) So don't go in expecting a true-to-life physics engine - again, it's very light hearted. I don't know why, but the resource gathering in this game is ultra-satisfying. Again, it has a very arcade-y feel to it, but somehow that doesn't detract from the process at all. I LOVE sucking up a giant pile of garbage with the trash-vac, or running around the surface of an asteroid blasting ore deposits with my laser with my drone at my side, and blowing up the Entity and then gathering the shower of parts. The "atomizer" is even more satisfying... you break everything down into component elements, which are 'cubits' of atoms. Throw a bunch of garbage into the Atomizer, fly off to loot another asteroid, come back and there's just a PILE of cubes to collect. I don't know why I love it so much. The developers have gone out of their way to make it challenging and yet light hearted at the same time (how many times will I use that phrase? I'm a broken record) - repairs from attacks are essentially free, rebuilding/changing your ship is easy, the play fields (at least so far) are not overwhelming. And the beings you meet along the way are just plain silly. They look silly, they act silly... it's just a very relaxing experience. So I'm only about 15 hours in, so I can't really comment on the end game yet, but so far this game has grabbed me and won't let go. It looked fun but I'm having a blast with this game. And, as stated before, it is obvious to me now that the developers are committed and fully intend to take this game somewhere... so I am amazingly excited to see where this project goes. (In all honesty, I hope they never change the way the game works.. build it up, sure, and add new things, but the balance, grind, process, and feel of the game is PERFECT right now!) So, summary - physics is arcade style. Graphics are a lot of fun - things are very clear and intuitive, but not over-animated and 'Horizon Zero Dawn'-level perfection, so it continues to capture that arcade feel. The music - you know, on most games, I turn the music off because generally I hate video game music. But this music is so calming and relaxing, I don't mind it at all. The sounds effects are pretty good... the laser rifle shot sounds are a little cheesy, but don't detract from the feel. The resource gathering is somehow amazingly satisfying, the combat is fun without becoming too intense. The crafting is a blast, and while I haven't dived too deep into automation, that's pretty on point as well. Which brings me to the last point I always address in every review - worth full price? That's going to depend on the player, I think. People like me who have a lot of patience, love resource-gathering/crafting/survival games, I think $20 is a fair price not only for where the game is now, but where I feel it's headed. If you're not certain about the genre, maybe wait for a sale. I bought it on sale, but now having played it, I would not be disappointed to have paid full price. Overall, I am immensely pleased with how the experience has been thus far. I may pop over to the discussion page to drop a couple ideas, because I really get the feel this title is going somewhere mega awesome.
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