Space Trash Scavenger

Grab your jetpack and explore procedural asteroid fields, derelict spaceships and abandoned outposts. Build and automate your Space Rig to process scavenged trash. Craft, trade and fight your way home in this interstellar, open-world survival sandbox.

Space Trash Scavenger is a open world survival craft, automation and survival game developed by SquarePlay Games and published by Paradox Arc.
Released on November 14th 2024 is available in English only on Windows.

It has received 431 reviews of which 381 were positive and 50 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 13.39€ on Steam and has a 33% discount.


The Steam community has classified Space Trash Scavenger into these genres:

Media & Screenshots

Get an in-depth look at Space Trash Scavenger through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or later
  • Processor: Intel Core i5 or equivalent
  • Graphics: Desktop Nvidia GTX 1050 4GB or equivalent (integrated GPUs/lower spec mobile laptop GPUs not supported)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I almost never write reviews, but I grabbed this well back in its early access and had loads of fun with it. The developer has added so many QoL improvements that only enhance my enjoyment. Some people have said that they are getting low FPS recently with great computers. I haven't had any issue whatsoever, for what its worth, and my computer isn't exactly top of the line. There's a very relaxing flow to the game of building up resources and setting up your rig, and always something new to reach for and change up your design just a bit.
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Aug. 2024
It's pretty relaxed survival/base building game. I like it. :) The survival part isn't that tough yet, but I tend to play rather slow and methodical. Get one step done. See, how it works out. Refine a bit on that till it works fine. You improve your stuff, build a better rig, improve on your rig, improve on your equipment etc. with a pretty smooth curve of improvement. The game fits quite nicely to that approach. You CAN use the different methods to get ressources - dungeon delving in wrecks, free floating wreckage, asteroids, farming - but if you don't like the wrecks or farming, you can just avoid it. All the things still work. I like the base building part. Yay for mobile base every day! You don't have the sheer number of parts like in Space Engineers. But then again Space Trash Avenger is far more approachable and has actual - and enjoyable! - PvE. You can build a brick only with functionality in mind. Or you get rounded and sloped edges, roof parts etc. - blueprints for these are cheap! And then you can build a nice command bridge, your quarters, a gardening deck and so on, till your rig becomes a proper living space. The big thing in the game is the way how "down" works. That's the most innovative part as far as I can tell. Every block has gravity, so you can stand and walk on all six faces of a cube and build from there. Build your salvaging stuff on the ground floor to break up and distribute salvage to your storages. Then put a plane of blocks two or three wall heights above your floor. Jump. Gravity turns around 180°, when you reach the other side of your room. Build the processing part of your industry, while all your salvage hangs now above you in the former-floor-now-roof storage space. Want to use more faces of your gardening blocks? No problem. Build columns and farm on all four out of six faces of the gardening block. A word of caution: Your stomach might have a word with you, when you are too relaxed with changing up and down continously. ;) There might be a dead end in the beginning like some reviews told, but they are easily avoidable. Just take care that you have a jump drive early and you can reach the next system. From there on, you can always leave the current system if you just take care that you still have some H2 and O2 around for fuel for yourself and your rig. It is a true endless game. Besides, it lends to "Daddy" game style, too, as in: Ooops, kids want some attention in a few minutes! You can always farm a single asteroid or wreck during that time, improve a little on your rig. No necessity for hours of uninterrupted playing - though admittedly I got lost in "one more asteroid" and "let's improve on the salvage deck a little bit". ;)
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Feb. 2024
This is an early access review, so things might be very different a year, a month, or even a day from now. But as it stands, this game is worth about 10 hours of game play. There doesn't seem to be a clear goal as of yet. Maybe there is an end and I haven't gotten that far yet. The gameplay is a bit repetitive, but it does allow you quite a bit of freedom. You can go anywhere you want and build whatever you want. You just have to come up with the resources. Early in the game, you will struggle for enough Carbon. After solving your Carbon needs, you have basically reached the end of anything truly important. Making enough money to buy everything available is easy. Setting up an entire factory is a bit useless, since you will quickly make more money than you can actually spend. Once in a while, your base will get attacked. The attacks are initially quite easy to fend off, though around Danger Level 3 you will need to install automated weapons to assist you. Fortunately the raids only happen when you are at your base, so there's no need to worry about how far out you go to explore and scavenge. The game could use some balancing. We need something to spend money on other than blueprints. The hunger dynamic seems almost pointless, since it only takes half an hour to raise enough crops to feed you for a lifetime, and having just one stack of food on you will take care of your hunger needs for several hours. I'm not sure that increasing hunger would be wise, since that would only get annoying. Honestly, I'm not sure if hunger is a necessary component at all. In its current state, it's a trivial problem that could only get worse. I do like the idea of raising crops, but I'm not sure that hunger is the right fit for them. Perhaps using them in biofuels might be smarter. At a certain point, the enemies will become stronger than you can reasonably handle. There are strong enough weapons to handle the enemies, but you never get armor to protect you from return fire. The best you can get is extra hit points from armor (called Mods for some reason) and some food that provides nominal defense. The game goes up to difficulty of 30, but by the time you hit 15 the enemies become rough when they are not alone. Overall I do enjoy the game, and I'm hoping to see more to come. I understand this is Early Access, so I'm sure there will be more content.
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Feb. 2024
So I bought this game after reading a negative review. "Well, that doesn't make sense," you're thinking. "On the scales of 'should I buy or not,' the positive reviews tip the scale towards buying, and the negative reviews tip the scales towards avoiding." To explain, first of all, I had already been very interested (as in, it wasn't just the negative review that pushed me into it haha). As a HUGE fan of Hardspace: Shipbreaker (over 200 hrs logged), the little space guy with the grapple gun immediately stoked my interest. Also a fan of the 'gather resources, craft, build your world' type stuff (yeah, this game also brought VoidTrain to mind). Lots of positive reviews, great preview vids... I was really interested. Then I saw a very long negative review of the game... but it wasn't the review itself that really did it for me. It was the developer responding. In the world of games, 99% of your reviews will not be responded to by developers... and even if they are, it's usually some kind of generic "thanks for your feedback, we're always trying to improve" or "thanks for the support, your kind words mean a lot" blah blah blah. It's abundantly clear they didn't read it and don't care. In this interaction, the reviewer had a laundry list of complaints (which, by the way, I'm not talking smack - everyone has the right to their own opinions)... and the developer took the time to engage, reading every single complaint and responding to each in turn. I mean they were literally calling out each issue and explaining either why it was there, or what they had planned, or how this or that wasn't going to change. The developer seems to have had an on-going conversation with this person - a person who decidedly was unhappy with the game! In a world of EA Abandonware, it is now obvious to me this developer isn't going anywhere and fully intends to pour a lot of love into this game (they actually described this game as a labor of love). I am always a little hesitant about EA titles, because you never really know if the project is just going to stall out, or not have many new features added, etc - but I have little doubt this title is going places. So the birds eye view is simple. Yes, it's one of those 'grind your way to an empire' type games - start out small with almost nothing, grind grind grind so you've got the resources to expand your operation... which allows you to grind grind grind a little faster, which allows MORE expansion, and so on. If you're a fan of these long--term grind games where you start with nothing and build your way up, this is a great place for you. The idea is that you're a trash scavenger in space. There are all kinds of wreckages out there, asteroids, derelict spacecraft, and so on. You need to clean up space by gathering the trash, mining the resources, taking them back to your base, and building your space ship bigger. You eventually begin crafting machines to produce more complicated parts, and eventually you'll start trying to automate the process with conveyor belts and the like. All the while, you'll have to watch out for the Entity, which appear to be demonic AI robots that want nothing more in life than to kill you. (Now I have seen some complaints about how some folks don't like these creatures swooping in to kill you... but playing the game, it hasn't been too terrible of a nuisance so far, and anyway I believe the developer put in a way to turn off the periodic attacks. And anyway the combat in this game is kinda exciting - not overcomplicated, but not like shooting fish in a barrel.) There's a lot to like about this game and the way it's set up. Each thing in space, be it an asteroid, your ship, or whatever, has its own 'gravity well.' You're not going to see a lot of overcomplicated physics in this title - while you do get the traditional 'move anywhere you want in zero G,' this game has more arcade-y physics (eg. when you fly towards an object, you'll slowly start slowing down rather than continuing on forever, and the 'gravity wells' are pretty cut and dried - once you're out of the well, you're no longer affected by it at all). It makes the experience fun and light-hearted. (Well, except for walking up staircases. I refuse to walk up staircases anymore, because your body always stays perpendicular to flat surfaces - so when you walk onto a ramp of stairs, suddenly you're at a 45-degree angle to the ground - it throws me off so much lol. This ain't Youropa.) So don't go in expecting a true-to-life physics engine - again, it's very light hearted. I don't know why, but the resource gathering in this game is ultra-satisfying. Again, it has a very arcade-y feel to it, but somehow that doesn't detract from the process at all. I LOVE sucking up a giant pile of garbage with the trash-vac, or running around the surface of an asteroid blasting ore deposits with my laser with my drone at my side, and blowing up the Entity and then gathering the shower of parts. The "atomizer" is even more satisfying... you break everything down into component elements, which are 'cubits' of atoms. Throw a bunch of garbage into the Atomizer, fly off to loot another asteroid, come back and there's just a PILE of cubes to collect. I don't know why I love it so much. The developers have gone out of their way to make it challenging and yet light hearted at the same time (how many times will I use that phrase? I'm a broken record) - repairs from attacks are essentially free, rebuilding/changing your ship is easy, the play fields (at least so far) are not overwhelming. And the beings you meet along the way are just plain silly. They look silly, they act silly... it's just a very relaxing experience. So I'm only about 15 hours in, so I can't really comment on the end game yet, but so far this game has grabbed me and won't let go. It looked fun but I'm having a blast with this game. And, as stated before, it is obvious to me now that the developers are committed and fully intend to take this game somewhere... so I am amazingly excited to see where this project goes. (In all honesty, I hope they never change the way the game works.. build it up, sure, and add new things, but the balance, grind, process, and feel of the game is PERFECT right now!) So, summary - physics is arcade style. Graphics are a lot of fun - things are very clear and intuitive, but not over-animated and 'Horizon Zero Dawn'-level perfection, so it continues to capture that arcade feel. The music - you know, on most games, I turn the music off because generally I hate video game music. But this music is so calming and relaxing, I don't mind it at all. The sounds effects are pretty good... the laser rifle shot sounds are a little cheesy, but don't detract from the feel. The resource gathering is somehow amazingly satisfying, the combat is fun without becoming too intense. The crafting is a blast, and while I haven't dived too deep into automation, that's pretty on point as well. Which brings me to the last point I always address in every review - worth full price? That's going to depend on the player, I think. People like me who have a lot of patience, love resource-gathering/crafting/survival games, I think $20 is a fair price not only for where the game is now, but where I feel it's headed. If you're not certain about the genre, maybe wait for a sale. I bought it on sale, but now having played it, I would not be disappointed to have paid full price. Overall, I am immensely pleased with how the experience has been thus far. I may pop over to the discussion page to drop a couple ideas, because I really get the feel this title is going somewhere mega awesome.
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Jan. 2024
This game screams labor of love. If it were restaurant, it would have 4-5 items on the menu and all of entrees would be simple home meals with minimal "rustic" presentation, but you would leave completely satisfied. I am genuinely surprised how well the core loop works. Jetpack off to explore a planetoid. Fight some aliens. Mine some stuff. Explore an abandoned ship. Return to base to craft, make some improvements to your ship, do some light farming, defend from a wave. Repeat. The way the systems tie in with one another gives me Space Engineer vibes, but it's not really fair to compare, because this game actually has a well-paced tutorial that introduces you to all the core mechanics. Space Trash Scavenger is worth your money now, but there is plenty of room for the (two-person!) dev team to grow the experience. Right now, the game is in a "diamond in the rough" state. Polish is needed, but the core is brilliant.
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Last Updates

Steam data 20 December 2024 00:51
SteamSpy data 20 December 2024 23:02
Steam price 23 December 2024 12:23
Steam reviews 21 December 2024 19:59
Space Trash Scavenger
8.2
381
50
Online players
24
Developer
SquarePlay Games
Publisher
Paradox Arc
Release 14 Nov 2024
Platforms