SPAZ is a charming, difficult, but ultimately fun - a game that, while not perfect, was something I thoroughly enjoyed - in spite of it's flaws. I admit, I am biased, because it does contain the VA of the late, great TotalBiscuit, but even with the fond memories that voice entails, I can't help but love this game, as much as i've cursed it. Visually, SPAZ is surprisingly clean. It's detailed, but not too detailed. The particle effects are disdinct enough to recognise an attack or projectile, but not so overwhelming as to become visual noise. The soundtrack is inoffensive, but the sound design is a bit better than that. Together, the visuals and sounds come together to make a really solid impression, and really sell the feel of the game for me. It's easy to get lost in, and the way the dischordant biological elements contrast with the sleeker mechanical ones is really nice. In terms of story or characters... well... it's not exactly stellar. I mean, it works, and it's not *terrible*, but you can tell the narrative was stitched together to give the player a sense of progression and gradually unlock aspects of the game. While every story is utalitarian, this one feels more so - though, the characters do tend to stick with you some more. The unexpected heel turn kind of comes out of nowhere, though, it's not entirely unprecedented, and the Mechanic Lady is by far the best character because if I was stuck in a spaceship with that loon of a scientist, I'd want him dead too. But that's about it as far as interesting characters go, and while they try to build up the side characters, they just don't end up feeling very memorable. The factions are also completely characterless - there's almost no time given to making them feel disdinct, and that's not the end of the world, because ultimately the narrative isn't the focus. But in terms of gameplay, SPAZ shines - though, it isn't a gemstone without flaws. The controls of the ship, while making sense, do take some getting used to - even right at the end i was having trouble sometimes with staying in one place reliably, or not moving incorrectly based on where I want to go. You have to learn how to orient your steering to where your ship is facing (which is a bit of a challenge for me, because I used the Sunspot, and that's a circle). The tutorial is solid, but there are some features that don't get mentioned - such as holding shift to stay still (sort of) and manually move your turrets. There's also some issues with balance: Missiles, aside from gravity missiles, are basically worthless, as are Mines and Bombs, Drones require heavy investment to be good, and a lot of the ship templates are just... awful. There's such a disparity in power between ship sizes that there is never, ever a reason to not be using the biggest ship of it's class - and usually, in that class, the bounty hunter ships are king because of how much firepower they can put out. Combat against enemies, however, is what I'd call frantic. You always feel close to destruction, especially on the highest difficulty, because enemies can and will kill you. If you're not prepared, not thinking ahead, you will get stomped. But, if you can't plan well, you can always grind. No matter how hard the game is for you, if you sit down and grind for a dozen hours, you will overpower things in the end, which is honestly refreshing. It's balanced in such a way as to mean that while some fights are never winnable, the vast majority can be - and all of them can with the proper planning, effort and cunning. There's seldom a *wrong* choice, and if you're determined and fixated enough, you can make almost anything work. That being said, however, the game most certainly has a problem when it comes to some of it's later stage balancing. Chapter 4 is a sore point for the game for me, because while the new strategic elements and planning get emphasised, the constant attacks on your mothership vary between challenging to downright impossible (especially since they're always at huge size past the first three, and will keep spawning even when there are no zombies). There is no counter to three ZOmbie Manta Ray. Sometimes they spawn two back to back, and your mothership *will* die. Fortuantely, when you reload the save, different ships spawn, which does prevent softlocks. It's one of those things where I know it's the difficulty's problem, and since you can reload and solve it, it's not a massive issue - but if the game decided to fuck you then, you are getting fucked. There's no workaround, and no real counterplay. It's just simply more DPS than you can output before it kills the mothership. Overall, however, in spite of a few flaws and some questionable balancing, SPAZ is a fantastic game. While I wish the issues were ironed out, and the story was more involved and complex, compromising on that front to deliver the gameplay that I experienced is a sacrifice well made. I had a blast, and I highly recommend playing this game if you have any love for space, or a good challenge. While it's not one of my all-time favorites, SPAZ was definitely worth the investment for me, and I can see myself coming back one day - and taking my space fleet up against the mightiest of the galaxy once more! Though, not on insane.
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