Space Hulk: Tactics on Steam - User reviews, Price & Information

Space Hulk: Tactics is a faithful adaptation of the board game Space Hulk, set in the Warhammer 40,000 universe, bringing a unique twist to the cult classic formula. Engage in bloody battles as either a squad of Terminator Space Marines or the deadly alien Genestealers.

Space Hulk: Tactics is a strategy, warhammer 40k and violent game developed by Cyanide Studio and published by Focus Entertainment.
Released on October 09th 2018 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 1,027 reviews of which 662 were positive and 365 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Space Hulk: Tactics into these genres:

Media & Screenshots

Get an in-depth look at Space Hulk: Tactics through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64 bits)
  • Processor: Intel Core i3-3220 (3.3 GHz)/AMD FX-4200 (3.3 GHz)
  • Memory: 8 GB RAM
  • Graphics: 2 GB, GeForce GTX 660/Radeon R7 370
  • Storage: 5 GB available space
  • Additional Notes: INTERNET CONNECTION REQUIRED FOR GAME ACTIVATION AND ONLINE GAME

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
First off, my play time is a bit exaggerated as I've left the game paused for extended periods. It's probably closer to 7-8 hours. TL;DR: It's a solid tactical game with turn based play, and the negative reviews don't give it the credit it deserves, many seemingly complaining about issues the reviewer easily could have remedied, or about issues that so far have been nonexistent in my play through. Playing on standard difficulty. No graphical issues or game crashes. No prior experience with the board game. Now, more detail. I've looked at this game a myriad of times, hesitant to purchase it due to the mixed reviews and the fact I've never played the board game. I remember playing one of the 90s Space Hulk games on my uncle's PC around 10 or so, and absolutely getting my ass handed to me before quitting. I've been wanting a rematch. I enjoy 40k, and I enjoy tactical games, but it took me until I saw the game on sale for 85% off to decide it was worth the risk. I'm happy to say it was, and I would happily buy this game at full price. The negative reviews are blown out of proportion, and a majority of people leaving those reviews seem to have issue with problems they're causing themselves, and it's a damn shame the game has to suffer for it. To call out a few examples: Existing Negative Review: 'Playing on veteran and the game is too hard, too unfair. It feels impossible.' Solution? Reduce the difficulty. Existing Negative Review: 'The animations are too slow, and it hinders the game.' Solution? Open the settings menu and navigate to the animations option, where the speeds can be changed. Existing Negative Review: 'There are no defensive missions, there aren't enough turns, and no good firing lines.' I'm honestly not sure how far this person played, as the missions have never felt rushed to me, regardless of turn amounts. The average seems to be about 12 turns, but some have more, and a rare few have less. I take about 2 minutes per turn to strategize and move. I can however confirm that there ARE defensive missions. So far I've played a few missions where the goal is to survive for so many turns, which requires defensive play against waves of enemies. I've also encountered a mission where an objective (specifically a console) needed to be defended for so many turns. I can also confirm that I have had absolutely no problem finding good firing lines in damn near every mission. I typically place my units on overwatch with vision down a 6-12 tile corridor. Is the game slow? Yes. Is it hard? Yes. Is it meant to be? Again, yes. But it is also very rewarding. You have to think about every single move you make, where you're placing which units at the start, which corridor you'll have a line of sight down, how much AP each unit has left and whether it's enough for a defensive or offensive action, how much AP the Genestealer units have and either keeping enough distance not to get picked or putting a unit on overwatch to keep yourself alive... There are lots of little things to keep track of, but I have never once felt the game was unfair, and the gameplay feels tactical and smooth once you get the hang of it. It definitely won't be for everyone, but if you're on the fence, I recommend picking it up, especially if it's on sale.
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Oct. 2024
When I first bought the game, I was very frustrated by the U.I. I didn't understand the gameplay mechanics, every match I played I got my ass handed to me. I watched a few videos about the game, along with a few about the board game. I came back the next day, and I've been crushing it. I feel like if you don't understand the actual board game mechanics then you'll be lost understanding how to approach the game. The gameplay is repetitive yes but it's based on a board game between 2 people, and it's only supposed to played a few times then put down for a while, this does not bother me. I like to plum the depths of derelict craft drifting in and out of the warp and that is tedious dangerous work. As the terminators you are pressured to move fast, if you don't the genestealers are going to overwhelm you. I like it now since I've taken the time to understand everything.
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Sept. 2024
Good Game. Cards are fun, so is squad customization. Other than that, UI is a bit more confusing. It's similar to the board game, in that the space marines are kind of screwed from the beginning. This game's RNG will drive you crazy. Save game is your friend. That said, if you like slow, tactical games instead of mindless shoot-em-ups, you might like this. The game itself is pretty good in terms of the campaign so far (I am playing the blood angels). It is worth its price and the mechanics and game-play are that of the actual board game, Is a decent game, but full potential was never reached by the developer which is common for this quick grab developer.
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July 2024
Brothers, don't write it does not work on linux, it's heresy. Used blessed Proton db page and simply install proper version, brothers. You can mislead other brothers writing such unholy verses, brothers. It runs smoothly (blessed be machine spirit) and xenos can still bite your red (or blue, white or even yellow) buttocks off, brothers. Still not for weak brothers this game shall be, but for brothers who really wants to crack their implants on this, brothers. Emperor protects brothers. But not on this damned ship brothers. Peace(War), brothers.
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April 2024
The die is cast If Warhammer 40,000 rings any bells at all, then the name of probably the longest-enduring game born of the IP – Space Hulk rings one too. Fleshed out before the setting of WH40k itself, the venerable 2-player board game has seen multiple PC adaptations over 35 years since its release back in 1989, with Space Hulk: Tactics being the most recent. Curiously enough, this latest iteration of Space Marines fighting against an alien menace adds a few own ideas to the original board game rather than merely bolster the classic with updated visuals. While the novelties do surprisingly good job at livening up the main campaign, there is one glaring red flag which needs to be addressed before one even considers venturing into claustrophobic depths of the titular Space Hulk . Multiplayer servers of the game have been shut down mere months after its initial release, making it exclusively single-player title, a fact which store page doesn’t bother mentioning. https://steamcommunity.com/sharedfiles/filedetails/?id=3221517223 Tactical Dreadnought Armour On an off-chance you would waltz into Space Hulk: Tactics without any prior knowledge of what to expect, here’s the setup. From the depths of space, a millennia-old amalgamation of fused-together spaceships emerges in a close proximity to an industrial world of Gorgonum – set on the direct collision course. To prevent the valuable planet from being shattered by a cataclysmic collision, a small band of Space Marines boards the Space Hulk seeking to destroy the derelict. Clad in finest terminator armour, a squad of Blood Angels sets out to explore narrow corridors of countless vessels composing the hulk. To their peril, a dormant nest of Genestealers infests the ship, waking from hibernation as this new threat enters their domain. At least a dramatization of Space Hulk session could go along these lines. In more game oriented-terms, the player has a campaign of turn-based tactical skirmishes to play through, with varied objectives, mazes of narrow corridors and numberless alien menace to keep company. Already in the campaign selection menu, Space Hulk: Tactics sets itself apart from the other board game adaptations, remembering it is a dinner for two. The player gets a choice of playing as either Blood Angels or Genestealers. It will come as no surprise that Space Marine campaign is the “primary” one, nonetheless having an option to play the “villain” as well is an enjoyable touch. Ace of 2d6 Regardless of whether you favour power-armoured breeches or alien things in life, I strongly recommend playing the Space Marine campaign first. It consists of the main narrative arc, involving certain impassive inquisitor and playing as the Emperor’s angels of death provides a significantly more forgiving experience with dice-based combat. Like a squad of lumbering Goliaths against a horde of nimble Davids – Space Marines rely on careful placement and establishing defensive perimeter. All the while Xenos attempt to encircle your squad – all that fancy armour will be of little use in close combat, Genestealer claws cut through like it is paper. https://steamcommunity.com/sharedfiles/filedetails/?id=3221517850 Before we get to things up-close and personal, let’s take a peek at gameplay mechanics. Every mission includes a pre-determined set of corridors and an objective. The latter of the two is quite varied: extermination, reaching the extraction point, planting a bomb or hacking a terminal. Depending on the mission type Marines deploy in close formation or are scattered across the map. Upon entering the field of battle, the player needs to carefully manoeuvre each unit, dividing precious few action points between movement, environment interaction, attacks and most importantly – overwatch. Every mission being a primarily defensive battle for Emperor’s finest, ability to end a turn with continuous “kill on sight” command quickly becomes the default state. If only it didn’t cost half the AP available... Depending on your approach to tactical games, the RNG element can either spice things up with unpredictability or break the deal altogether. Fully embracing the game of chance, Space Hulk: Tacticus couples the dice with a deck of cards. This is also where Tacticus’ twist comes into play – while original board game did include the cards, the adaptation makes them a key resource. Every Space Marine comes with a set of unlockable cards, allowing the player to tailor their squad bit by bit as they progress throughout the campaign. Furthermore, the cards may be traded for additional AP, adjusting to the flow of battle. Purge the alien Taking into account that the campaign at its core is a chain of 13 rounds of Space Hulk against AI, this title makes a valiant effort of turning its premise into an immersive experience. Story of the struggle for Gorgonum is a fully voiced and effective, if somewhat basic, tale of battle and peril. On top of that, cutscenes present throughout the game do well to highlight the pleasantly detailed visuals, something that could be overlooked during the regular gameplay. In order to provide further scale to exploration of the Hulk (grand words for moving a dot from point to point), the game throws in a number of random encounters which yield extra resources upon completion. The campaign does attempt to create a sense of urgency by increasing the frequency of random encounters the longer player takes to reach the next story mission. However, I was there to fight Xenos in the first place – a little extra combat and spoils on the side is hardly a deterrent. https://steamcommunity.com/sharedfiles/filedetails/?id=3221518355 Deserving a separate mention is the Genestealers campaign. Space Hulk being the home turf of Xenos, the aliens don’t explore the vessel, instead getting a choice of story mission objectives. Rather than offer an alternative conclusion to the tale of Blood Angels, Genestealers get to recall past memories, answering where all these Space Marine corpses already present in the Hulk came from. To be frank, while campaign itself is streamlined, Genestealer gameplay is much more complex – which is exactly why getting to know the basics as Space Marine is so highly recommended. Xenos experience is far more unrelenting as well – seeing how they rely on circling manoeuvres and deception, especially the latter doesn’t make much impression on AI. To make matters worse, the dice roll odds seem to be stacked against the player. While it isn’t that much of a problem during Space Marine gameplay of few against many, as the aliens, most of the game is spent setting up a single “do or die” pincer attack. Having to save scum and delay my perfect encirclement for a turn because the enemy team scores the best possible throws all across the board wasn’t very fun. Blessed be the mind too small for doubt All things considered, Space Hulk: Tactics is an extremely niche title with a few kinks behind its belt to narrow the target audiences even further. Despite being a mixed bag, I was able to enjoy the game as a smaller title, providing me with several evenings of tactical combat set in my favourite universe. However, this a perspective of a die-hard fan of the setting who, on top of that, loves turn-based games. If you are anything less than that you may want to think twice before picking up this title, especially with its online content entirely gone, save for a pool of community-created missions. This is quite a shame, as this game would’ve been the best Space Hulk adaptation around for providing a genuine PvP experience with playable Genestealers. Alas, this defining quality has been swiftly cut down along with the servers, making this position recommendable only to unequivocal fans of Warhammer 40k content.
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Steam data 27 March 2025 07:06
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Space Hulk: Tactics
6.3
662
365
Online players
6
Developer
Cyanide Studio
Publisher
Focus Entertainment
Release 09 Oct 2018
Platforms
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