Source of Madness on Steam - User reviews, Price & Information

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Source of Madness is a side-scrolling dark action roguelite set in a twisted Lovecraftian inspired world powered by procedural generation and AI machine learning. Take on the role of a new Acolyte as they embark on a nightmarish odyssey.

Source of Madness is a rogue-lite, lovecraftian and action game developed by Carry Castle and published by Thunderful Publishing.
Released on May 11th 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Russian, Thai and Turkish.

It has received 1,015 reviews of which 739 were positive and 276 were negative resulting in a rating of 7 out of 10. 😊

The game is currently priced at 3.99€ on Steam with a 80% discount.


The Steam community has classified Source of Madness into these genres:

Media & Screenshots

Get an in-depth look at Source of Madness through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel i5+
  • Memory: 2 GB RAM
  • Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
  • Storage: 500 MB available space
  • Additional Notes: DirectX 9.1+ or OpenGL 3.2+

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
the game is pretty fun. I haven't beat it so i can't quite say if 20 is completely valid. Also people are terrified of the term "AI" and think the whole game has no thought. idk why the game advertised with so much emphasis on the AI because now I feel like i have to explain how that impacts the game for me. As much as I've seen. its not bad and the game looks good the main AI people seem to dislike is the enemy design and movement patterns. here's the way that goes in game play. basically, there are enemy types you can categorize in limbs, color, or abilities. but the REAL random part is the various extra limbs and appendages they'll have. enemies can feel like a gore mess of limbs and bodies that just lunge at you. honestly. with the spastic movement of everything along with the visual effects of me dashing around and shooting spells for my life. i really don't look too hard at the details of the enemies. the game looks fine, great even. the AI enemy design does not make the combat hard to read or play. the spells and unlocks for the wizard are nice and fun with item building and two different spells at a time. the enemies may have a bunch of legs. but its pretty clear what limb will be used to swing at you, the limbs that will be used will literally glow before they swing, and as wizards. all you have to do with your range spells is back away from the enemy as you fight and dash around. As someone that has only gotten to the worm boss with a 26% achievement of simply reaching the boss. the game is fine. a bit overpriced. I'm not gonna larp about AI morality. people can just be scared of the term "AI" while the dev might have used a micro-amount in the game. or maybe it was obscene. I'll never know. I just care about the game play. and its fine. also the game feels lacking story. I'm not a story person tbh.
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Jan. 2025
Yes but wait for a sale. I doubt I’ll play enough to get the full value out of it. It feels like a roguelike diablo-esque metroidvania, despite the lack of backtracking typical of a MV title. The concept is neat and it’s a good use of AI (to randomize enemies and maps), with good progression and multiple classes. May be a tad too easy for some. If you love Lovecraftian themes, this nails cosmic horror and fleshy enemy masses.
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Nov. 2024
yes with asterisks. Simply put, the game has a vibe in terms of aesthetics and feel that can make people overlook the flaws, as I did. this is essentially procedurally generated, sidescrolling, roguelite, lovecratian Diablo if any of those words are red flags, I wouldn't get it. I like lovecraftian stuff, and the gameplay isn't bad, ergo, I like what I'm playing.
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Oct. 2024
The game is a mix of both good and bad, with elements that seem to clash. Instead of calling it simply bizarre or alien, I think terms like 'chaotic' or 'confusing' better describe its nature. It feels like a glimpse into true, indescribable madness that resists easy explanation. I believe it could have been much better with just a bit more refinement and focus. 어쩌면 이런 것이 형언할 수 없는 광기인걸까.
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June 2024
I think a lot of the negative reviews are being a bit too picky. Carry Castle is a one-man development studio, and they're trying to do something pretty cool. I think we should be generally supportive of such efforts. The AI generated beings in Source of Madness are quite possibly the closest we've gotten to the unintelligible madness at the core of lovecraftian cosmic horror. AI is particularly suited to this, since it is, well unintelligible, having no actual connection to logic. I wouldn't accept AI being involved in any other game, but strangely, it works here. It's a bag of jank, to be sure, but it's fun and intriguing. The crazy things still manage to pop out at you with one, none, or 1,000 legs. It works.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 April 2025 07:06
SteamSpy data 07 April 2025 09:18
Steam price 15 April 2025 04:36
Steam reviews 13 April 2025 13:50

If you'd like to dive deeper into the details about Source of Madness, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Source of Madness
  • SteamCharts - Analysis of Source of Madness concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Source of Madness compatibility
Source of Madness
7
739
276
Online players
4
Developer
Carry Castle
Publisher
Thunderful Publishing
Release 11 May 2022
Platforms
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