Soundfall

Soundfall is a dungeon crawler that combines looter-shooter action with rhythm-based gameplay. Venture out solo or with up to 4 friends locally or online. Collect loot and time your actions to the beat to become all powerful. Play the Campaign Mode, Free Play 100's of songs or import your own music!

Soundfall is a rhythm, multiplayer and online co-op game developed by Drastic Games and published by Noodlecake.
Released on May 11th 2022 is available only on Windows in 11 languages: English, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 1,054 reviews of which 795 were positive and 259 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 4.49€ on Steam and has a 85% discount.


The Steam community has classified Soundfall into these genres:

Media & Screenshots

Get an in-depth look at Soundfall through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel Core Intel Core i5-3470 or equivalent / AMD FX-8350 or equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660 (2048 MB) / Radeon R9 390X (8192 MB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I don't usually leave reviews but I think this game is really fun and has a lot of potential, but there are a few things holding me back. Most of my criticism is around the use of imported songs from your own library. The game analyzes the overall BPM more than the beat for individual parts- so there are times when the beat does not necessarily match up with the song. I wouldn't mind waiting longer for the game to analyze a song for a more accurate beatmap to be generated. Maybe it can even be done in the background while you play other songs. Also, not allowing custom songs for online play is a real downside since I want to play them with an online friend. I'm not someone who plays for the story, I'm just here for fun. But I do hope to see hard end-game content that makes it more beneficial to grind out gear. Additionally, it's really hard to see what type the monsters will be before going into a song. And even when I'm playing, I still don't know what type they are. That being said, I think I would recommend this game to someone if they don't mind playing bare-bones rhythm games. The default songs are, IMO, kinda soulless but it's not like they can get popular bands on this without spending too much of licensing fees. Definitely do not pay $30. I bought this for $5 and I think that's honestly the highest I would pay for it in it's current state. Wait for a sale. So, yes, I recommend this game. But with the caveat that it has a lot of growing to do if it ever wants to be worth the $30 price tag.
Read more
Aug. 2024
Really fun game that incorporates rythm mechanic but kinda falls short because it becomes repetitive and adds little mechanics later on the game. Left it halfway through the story but I do believe it is a really nice game that attemps a fresh look to the bullet hell genre.
Read more
June 2024
A wonderful game that hits all the sweet spots for musicians. With the ability to import your own music to playing in a co-op, this is hands down one of my favorite games on the market. If you're a musician who loves rythm games, this is certainly worth a try
Read more
March 2024
Soundfall is an ok rhythm game. It looks beautiful, the feedback of the weapons is great, the story is quite goofy and fun (so far) and it offers a bit of customization for your characters. It can be played in local coop, it allows you to import your songs and play levels generated to fit your song. The AI of the enemies is surprisingly good. It is overall a fun game. BUT, it has many limitations that I want to focus on, hoping some of the devs will read this and improve. The stages are separated into biomes, but the stages in each biome feel kinda same-y. The game gets repetitive quite quickly due to lack of innovation. You play in the same maps, with the same assets barely moved around, fighing the same 5 enemies with minor changes. I think the game could be improved by adding some variety in terms of enemies and assets. The level design is very flat, it's often the same rooms connected end to end, very simple to navigate through with some occasional jumps in pre selected locations. The character level is pointless and unfun. You get to level up and receive some weapons and other loot that you would get anyway through quests and by completing stages. Every 5 levels a new difficulty is unlocked and you can play every stage at the new difficulty. Why? I don't know, there is no real reason to soft lock difficulty selection behind character levels, the game is very easy anyway. From my understanding, the loot received at the end of a level is randomly generated from a selected pool of items. This makes the game somewhat grindy if you want a specific weapons or armors, adding that to the fact that the game is already repetitive, that's not a good thing. QOL stuff: the sorting system for songs and inventory is awful, you can sort songs by artist, name and biome but not by genre for example, even though the game states multiple times that the genre of the song will determine what kind of loot you will receive by completing it. You can sort them by "award" which I assume is what I am talking but the game is not clear about what kind of "award" you will be given by completing the stage. You can't sort them by which songs you have played already and there isn't a favourite system to filter out all the songs you don't like. Also for some reason, in story mode you need to hold A to play the selected stage and in general this thing of holding down a certain button is somewhat present in the menus of the game, great, but for whatever reason in free play you only need to tap A to play the selected song, which means that if you spam A at the end of a free play stage to skip through the XP gained screen and each loot you received shown one by one, you will most likely tap A one too many times and end up replaying the same stage. Not a big deal, just mildly annoying but I wonder why. About inventory sorting: it doesn't exist. There are 5 different types of weapons, each can have specific elemental buffs tied to it and they have different rarity and a different tier. They are listed by tier by default but you can't change the order. Also it doesn't let you compare two different weapons (you know, the usual green arrow up if the stat is better and red arrow down if the stat is worse). You can import any song you like, which is great, but everything after that is automatically handled. Often times the game gets the timing or BPM of your songs a bit wrong and I didn't find any way to fix that, which is a shame. I think the game would benefit from letting players create their own levels. Many rhythm games do this and survive on user-based content, such as Osu! or ADOFAI. The tutorial is very incomplete. I only realized after hours of gameplay that you can shoot not following the rhythm of the song, you can shoot in between the lines of the metronome and as long as you are following the melody of the song, it doesn't consider them mistakes and the weapons will deal full damage. I don't think it is worth 30€.
Read more
Jan. 2024
This recommendation comes with some massive quotation marks. The game is okay, but is mired with a number of problems and a few fundamental design flaws. The gunplay is fine, but overly punishing. You really feel like you have to stick to the beat if you wanna do anything and I think the game holds that rule a little too tight. The guns are also not explained at all, and you have to depend on loading screen hints to know you can hold the button down on some weapons. Speaking of explanations, there is little to no tutorials about the guns, traps, difficulty selection or what the difficulty means, and at times even character abilities are poorly explained. Can the bow pierce natively? I don't know, I only think it can because of an achievement but I've never figured out if it was true or not. Speaking of, I feel like there's some fundamental flaws that really hold the game back, and one of them is, in fact, the idea of giving a bow as a special weapon to one character when your guns are much more effective and customizable than the bow. But that is a small one compared to the leveling system. Yes, you do gain experience by beating levels (and the game doesn't tell you outside loading screen hints on what this means either). More levels means more damage and better loot. Which means the game becomes very easy very quickly unless you switch difficulty, which the game barely tells you when you unlock them and then barely tells you what those mean either. Why is this all a problem? Because it's a rythm game. And a co-op shooter. And these RPG elements feel unnecessary, especially when, at high levels, the difference between the lowest difficulty and the second lowest is just the number of enemies. You still defeat most things in one beat. In the end the most damning problem this game has is that Hi-Fi Rush exists, and does what this game does a lot better. If you like rythm games, definitely give Soundfall a try! Just know that it's not the best in the genre.
Read more

Similar games

View all
Similarity 51%
Price Free to play
Rating 7.7
Release 29 Oct 2021

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 17 November 2024 06:11
SteamSpy data 20 December 2024 23:12
Steam price 23 December 2024 12:33
Steam reviews 22 December 2024 06:05
Soundfall
7.2
795
259
Online players
8
Developer
Drastic Games
Publisher
Noodlecake
Release 11 May 2022
Platforms