Soulstone Survivors

Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.

Soulstone Survivors is a action roguelike, bullet hell and early access game developed and published by Game Smithing Limited.
Released on November 07th 2022 is available on Windows, MacOS and Linux in 13 languages: English, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, German, Spanish - Spain, Korean, Polish, Traditional Chinese, Italian and Turkish.

It has received 20,593 reviews of which 18,750 were positive and 1,843 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.99€ on Steam and has a 30% discount.


The Steam community has classified Soulstone Survivors into these genres:

Media & Screenshots

Get an in-depth look at Soulstone Survivors through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer
  • Processor: 2.5Ghz or better
  • Memory: 4 GB RAM
  • Storage: 2 GB available space
MacOS
  • OS: 10.13.0+
  • Processor: 2.5Ghz or better
  • Memory: 4 GB RAM
  • Storage: 2 GB available space
Linux
  • OS: Linux/X11
  • Processor: 2.5Ghz or better
  • Memory: 4 GB RAM
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I finally got every achievement in this game. For a while it was a go-to, and then more recently it has been a game I could play while my cat slept on my mouse hand (which he frequently does). I've enjoyed playing this game during its early access development, but there are things I don't like about it as well. Many of the upgrades are limited to certain rarities being available (common thru rare, no epic or legendary), or have some hard cap to how many of them you can find in a run. This makes the game feel like the developer is trying to 'win' against the player by nerfing good builds and limiting pure RNG to cap player scaling against enemy scaling. Over the course of the game's development, it seems that any good build players find and share with each other, the components of that meta build get reworked or nerfed. When a part of a game that I enjoyed gets taken away or changed for something worse it affects my opinion of the game as a whole, an example being how thunder type abilities used to stack crit chance debuffs on enemies, and that could synergyze with runes and level upgrades to scale in an amazing way, stacking growing multipliers over the course of the run to multi-crit (to apply your crit damage multiplier multiple times over). With the current patch, electric abilities will stack up to 20, then do flat damage, removing the stacks of electrified. There is no run potential with electric now, and the thrust abilities that give form (a player buff that stacks crit chance) or the abilities that apply the dazed debuff (what electrified used to be) to enemies are garbage, and no build I got together around those buffs/debuffs has felt good. At one point IIRC meteor was one of the strongest fire spells, now it's one of the weakest. Surprise gift the seasonal ability was one of the strongest a couple major patches ago, now I avoid it. in the current version of the game there are around 5 builds that I could get together in spite of so many different characters and abilities being in the game: fire abilities with a detonator (consumes all stacks of burn for % of total damage immediately, scales with ability level, namely flaming swords), poison with detonator, doom with detonator, arcane, and lastly bomb abilites, just because it's some of the characters' best option with their ability pool. Oh, and chaos with a disarray focus. I tried builds using thrust/slash/slam/projectile etc but they struggled against bosses, making the game feel boring and frustrating. The experience you earn in a run doesn't really depend on killing bosses, so you can bulwark it up and spend 30 minutes working through overlord 1 or endless 1 and get as many character levels as if you'd been advancing thru portals every 8 minutes. IMO that's not great. The game's still in early access for now, and I enjoyed getting at least 5 of the characters to lvl 170. I wish more possibilities were available to the player in the form of viable builds. The character I saved for last was the summon-based beastmaster, but summon abilities from either nature or shadow left any finished build I got together feeling dissapointing, which wasn't the note I had hoped to end on. I thought summons would be my favorite and that I'd be finishing on a high note. Oh well. When another character releases or a new map drops, or whatever content is next, I'm sure I'll stop back by this game and play it again. my cat is on my mousepad as I type this :3
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Aug. 2024
Tons of classes, but the playstyles are kinda mushed together. No clear identity of the classes. Progression is good. Gameplay is good. Visual clutter and performance in the lategame are a weakspot.
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July 2024
These developers are the best in the business, bar none. I had an issue with Steam overwriting a newer cloud save file with an old one when I switched between PCs. Lost about 4-5 hours of progress. I joined their discord to ask a question and went through the open ticket function. Before I even finished typing my question, the community manager greeted me and asked how he could help. After explaining the issue to him, he apologized and offered to give me a save file with everything unlocked. I declined since I didn't really mind getting the resources again, just didn't want to get locked out of unlocking the characters/weapons/skills again. I asked if it might be possible for me to send my save file so they can manually add the resources I lost back in, fully expecting him to say it was not possible. He immediately responds that it may indeed be possible and he will speak with one of the programmers and get back to me ASAP. Honestly I don't even care if they come back and say it's not possible, these devs won me over for life. Please never change, you legends. Oh and the game is top notch.
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July 2024
Brief Summary This is one of the best Swarm Survival games on Steam, sooo much meta progression that you feel overwhelmed at first , but the runs are so fun! and the characters are so UNIQUE! that you just progress without noticing If you're a fan of these bullet heaven games (Brotato, Vampire survivors and so on), it's more of the same if you already beat those but with a lot spells Positive Stuff [*] Otherworldly character variety [*] Did I mention character variety? well characters have weapons that you can change to use completely different skills , it's amazing! [*] Classes are pretty good visually and each with its own personality (Necromancer is summon expert, Engineer has a lot of turrets and bombs, archers lots of arrows and combo , it's lovely [*] You feel strong in your runs! [*] You can not pretty much go afk in general, you have to stay active in your run and paying attention [*] There are loops when you finish a map you can keep looping endlessly or go to the area to blast away everything with your crazy build changes I would LOVE to see [*] Weapon evolutions maybe every 50 levels you get one evolution
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Feb. 2024
For $10, it's a lot of fun! It's one of the better survivors-style game out there. For people saying it has no longevity...dude it's $10. Too many people want 200+ hour replayability for little to no cost... This game isn't perfect, but it's fun and cheap and worth the time
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 January 2025 00:52
SteamSpy data 22 January 2025 04:41
Steam price 22 January 2025 20:51
Steam reviews 21 January 2025 10:08
Soulstone Survivors
8.9
18,750
1,843
Online players
585
Developer
Game Smithing Limited
Publisher
Game Smithing Limited
Release 07 Nov 2022
Platforms