Soulstone Survivors

Face the Lords of the Void and their endless minions, collect their Soulstones and become a god! In this Action Roguelite, unveil secret spells, craft mighty weapons, unlock multiple characters, discover game-breaking synergies and conquer the power of the void.

Soulstone Survivors is a action roguelike, bullet hell and early access game developed and published by Game Smithing Limited.
Released on November 07th 2022 is available on Windows, MacOS and Linux in 13 languages: English, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, French, German, Spanish - Spain, Korean, Polish, Traditional Chinese, Italian and Turkish.

It has received 20,354 reviews of which 18,516 were positive and 1,838 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 6.49€ on Steam and has a 35% discount.


The Steam community has classified Soulstone Survivors into these genres:

Media & Screenshots

Get an in-depth look at Soulstone Survivors through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or newer
  • Processor: 2.5Ghz or better
  • Memory: 4 GB RAM
  • Storage: 2 GB available space
MacOS
  • OS: 10.13.0+
  • Processor: 2.5Ghz or better
  • Memory: 4 GB RAM
  • Storage: 2 GB available space
Linux
  • OS: Linux/X11
  • Processor: 2.5Ghz or better
  • Memory: 4 GB RAM
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I finally got every achievement in this game. For a while it was a go-to, and then more recently it has been a game I could play while my cat slept on my mouse hand (which he frequently does). I've enjoyed playing this game during its early access development, but there are things I don't like about it as well. Many of the upgrades are limited to certain rarities being available (common thru rare, no epic or legendary), or have some hard cap to how many of them you can find in a run. This makes the game feel like the developer is trying to 'win' against the player by nerfing good builds and limiting pure RNG to cap player scaling against enemy scaling. Over the course of the game's development, it seems that any good build players find and share with each other, the components of that meta build get reworked or nerfed. When a part of a game that I enjoyed gets taken away or changed for something worse it affects my opinion of the game as a whole, an example being how thunder type abilities used to stack crit chance debuffs on enemies, and that could synergyze with runes and level upgrades to scale in an amazing way, stacking growing multipliers over the course of the run to multi-crit (to apply your crit damage multiplier multiple times over). With the current patch, electric abilities will stack up to 20, then do flat damage, removing the stacks of electrified. There is no run potential with electric now, and the thrust abilities that give form (a player buff that stacks crit chance) or the abilities that apply the dazed debuff (what electrified used to be) to enemies are garbage, and no build I got together around those buffs/debuffs has felt good. At one point IIRC meteor was one of the strongest fire spells, now it's one of the weakest. Surprise gift the seasonal ability was one of the strongest a couple major patches ago, now I avoid it. in the current version of the game there are around 5 builds that I could get together in spite of so many different characters and abilities being in the game: fire abilities with a detonator (consumes all stacks of burn for % of total damage immediately, scales with ability level, namely flaming swords), poison with detonator, doom with detonator, arcane, and lastly bomb abilites, just because it's some of the characters' best option with their ability pool. Oh, and chaos with a disarray focus. I tried builds using thrust/slash/slam/projectile etc but they struggled against bosses, making the game feel boring and frustrating. The experience you earn in a run doesn't really depend on killing bosses, so you can bulwark it up and spend 30 minutes working through overlord 1 or endless 1 and get as many character levels as if you'd been advancing thru portals every 8 minutes. IMO that's not great. The game's still in early access for now, and I enjoyed getting at least 5 of the characters to lvl 170. I wish more possibilities were available to the player in the form of viable builds. The character I saved for last was the summon-based beastmaster, but summon abilities from either nature or shadow left any finished build I got together feeling dissapointing, which wasn't the note I had hoped to end on. I thought summons would be my favorite and that I'd be finishing on a high note. Oh well. When another character releases or a new map drops, or whatever content is next, I'm sure I'll stop back by this game and play it again. my cat is on my mousepad as I type this :3
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Aug. 2024
Tons of classes, but the playstyles are kinda mushed together. No clear identity of the classes. Progression is good. Gameplay is good. Visual clutter and performance in the lategame are a weakspot.
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July 2024
These developers are the best in the business, bar none. I had an issue with Steam overwriting a newer cloud save file with an old one when I switched between PCs. Lost about 4-5 hours of progress. I joined their discord to ask a question and went through the open ticket function. Before I even finished typing my question, the community manager greeted me and asked how he could help. After explaining the issue to him, he apologized and offered to give me a save file with everything unlocked. I declined since I didn't really mind getting the resources again, just didn't want to get locked out of unlocking the characters/weapons/skills again. I asked if it might be possible for me to send my save file so they can manually add the resources I lost back in, fully expecting him to say it was not possible. He immediately responds that it may indeed be possible and he will speak with one of the programmers and get back to me ASAP. Honestly I don't even care if they come back and say it's not possible, these devs won me over for life. Please never change, you legends. Oh and the game is top notch.
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Feb. 2024
For $10, it's a lot of fun! It's one of the better survivors-style game out there. For people saying it has no longevity...dude it's $10. Too many people want 200+ hour replayability for little to no cost... This game isn't perfect, but it's fun and cheap and worth the time
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Jan. 2024
This game is worth the price of 10lbs of carrots! It’s so satisfying once it gets going. The first exposure to the game is a bit overwhelming with all the different screens (characters, crafting, runes, skill trees, etc). The first game is slow as you bonk each creature with your weapon. However once you get going and start being able to unlock part of the skill tree and more characters, progress through the maps, and add more curses to raise the difficulty - it’s a blast to play. The gameplay loop is satisfying. Being able to see how far I can progress, earn resources, and then being able to invest those into making my characters stronger or reaching milestones to unlock more things is something that I enjoy doing. Each run has felt substantial. Once you clear a map you can increase the difficulty by enabling curses. Each level of the map provides more curses and more bonuses. When you clear a map of it’s Lords you can keep going “deeper”, making it harder, requiring more Lords to kill. So far I’ve been able to get to 25 Lords, where 5 will spawn at a time. It gets so intense when there number of creatures have already been killed that new Lords are spawning as soon as the existing ones were killed. I love it! One important tip, once you start getting to the point of multiple Lords you will want to go into the graphics setting to make your attacks more transparent so you can see where the enemy attacks are going to land. Otherwise it’s going to get difficult to see everything. The game runs amazing on the Steam Deck!
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Data sources

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Last Updates

Steam data 14 December 2024 01:01
SteamSpy data 20 December 2024 04:24
Steam price 23 December 2024 12:51
Steam reviews 23 December 2024 18:04
Soulstone Survivors
8.9
18,516
1,838
Online players
1,082
Developer
Game Smithing Limited
Publisher
Game Smithing Limited
Release 07 Nov 2022
Platforms