Soulstice on Steam - User reviews, Price & Information

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Explore a dark world brimming with hidden mysteries, master a diverse combat system, and inhabit the dual forces of two sisters in a coming-of-age dark fantasy story with fast-paced action, vicious enemies, and spectacular boss fights.

Soulstice is a hack and slash, spectacle fighter and character action game game developed by Reply Game Studios and published by Maximum Entertainment.
Released on September 19th 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Czech.

It has received 2,140 reviews of which 1,593 were positive and 547 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 1.99€ on Instant Gaming.


The Steam community has classified Soulstice into these genres:

Media & Screenshots

Get an in-depth look at Soulstice through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 bit windows 10
  • Processor: Core i7 4770k @3.5GHZ/Ryzen S 1600
  • Memory: 8 GB RAM
  • Graphics: GTX1060/RX5500XT
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Additional Notes: GPU Memory: 6GB or Higher

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
If you're reading this review, then that might mean you are hesitating to buy and play this game due to the negative reviews. So let me answer that and set things straight. Most of the reviews that are negative comes from two things: Fixed Camera, a supposed “lack” of depth. I am here to say address those. Let me explain. ---- First of all, the fixed camera served two major purposes. The first one is gameplay. In this game, enemies always attack regardless of whether they are visible in the screen or not. So having a standard action camera would limit your vision. In DMC for example, enemies don’t attack when they’re not in your vision. And in here, the fixed camera in combat tends to be pulled far back and more wide. Allowing you to have a better view of everything as it is not always at your back; and at the same time, camera during combat can be rotated. So you can look at where you want, but of course, the specific “angle” stays as it is fixed after all. Just keep an open mind honestly. Don’t get triggered at the first sign of inconvenience, allow the game to take you in its own ride, and you will adapt. If you’re one of those people who advocates devs become artistic and creative instead of following triple A formulaic slop, but shouts at the clouds when an indie dev’s artistic and creative choices inconveniences you, we will never get anywhere. Learn to bear bumpy rides. ---- The second purpose is the presentation. This game looks and feels like a playable concept art book. The visuals is so good, and so is the atmosphere. But what truly elevates it is the fixed camera. Everything is pretty much perfectly composed and angles go hand in hand with it, giving it this god-tier atmosphere. If you put DMC5 camera in this game, it would strip Soulstice of its identity and its own feel. As that would devoid Soulstice of its presentation. It’s like translating Lovecraft into middle-school English. That specific framing is what creates the soul and the energy of his works, and that same thing applies here. ---- But of course, with its advantages comes it disadvantages. There are indeed those problematic platforming segments. But worry not. 90% of the platforming in this game works perfectly fine with the fixed camera. However, there are those few segments that does get a bit annoying so keep that in mind. But I’d say it’s more than worth it. The amount of things fixed camera added to this game severely outweighs the bad by a ton. The lack of depth claim is complete slander. The people who say those are mostly the DMC fans with severe brainrot who thinks that your character having 100 moves is what determines the depth of the game. Soulstice is quite deep. But it’s depth does not come from you having a million moves and having the ability to go “Combo MAD” at enemies. It’s all about enemy design, level design and your interactions with enemies here. Enemies have specific purpose in combat, some are easy to kill but are always running around, prepared to interrupt you at any moment with unparryable attacks whenever you stand still for too long. Some are long range, almost invisible and untouchable that can interrupt you as you’re comboing with air, unless you affect them with the proper field and deal with them. Some are meant to be tanky that summons barriers and hazards, serving as a more imminent threat, and some are ultra tanky but super immobile, meant to pose as a looming threat you while you run around and eliminate everything so you can 1v1 it. Every enemy are strong and weak to a specific kind of weapon in your arsenal. So your incentive to change weapons during your offense is not just for arbitrary and ultimately useless points, but serves actual purpose, so you can be more efficient in dealing with them. And there’s a lot of enemies here, with each and every one of them serving a purpose which varies up each encounter. Which paired with the level design itself gives you a very deep gameplay. So yeah, Soulstice is quite deep. And is honestly already one of my top games of all time. The most similar game I can compare this to is DOOM Eternal, as they are both action games but with spontaneous chess elements at its core with how each and every enemy forces you to make a move. With that said. You may just not like this game, not because of its qualities, but simply because of what it is. And with reading this, I hope I have set your expectation straight with what kind of game to expect. That this is not a DMC wannabe game, Soulstice is its own thing. If you’re really more into the ultra combo mad games, this is really not for you. I highly recommend Devil May Cry 5. However I still recommend this game. Because this game is an amazing gem. Just please keep an open mind when you do play it if you’re coming from that mindset.
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Jan. 2025
This game was exactly what I was looking for, a FUN, engaging story with good game-play. I hope this game sold well as I would like a sequel, the world is cool and I love the characters. I hope others want a sequel too.
Expand the review
Jan. 2025
I was about to refund this game within 20 minutes when I first played it. I mean, a fixed camera? What is it for? This game looks gorgeous, what is the meaning of it? I'll tell you what it is: it builds an amazing atmosphere. The camera angles during the exploration phases are amazing, they allow us to see many different views of a ravaged city that'd otherwise be lost with a free camera. And you know what's the best part of it? During combats you can move the camera as freely as you like to follow the action. And the combat system... It's FINALLY a well done hack 'n slash! It's not a punishing souls like, nor mindless button mashing: the fights are frenetic, enemies keep moving around, and combos are actually satisfying to pull off, as many enemies will do their best to interrupt them. The story is well done, nothing groundbreaking, but quite the tribute to Berserk and Claymore. And I won't mince words here, I wish those two were able to pull off a game as good as this one.
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Sept. 2024
The game is fantastic! I was not ready for how attached to the characters I became. There were so many pitfalls the devs could have tripped in but they did an incredible job with Briar and Lute. For example, they NEVER fight or bicker. I can't tell you how utterly refreshing it is to have characters in a bleak setting trust each other like they do - and it feels earned. The gameplay rips. The weapons are cool and versatile with great sound design; and all your enemies explode into nice meaty chunks. Not a lot to complain about. Setting is great. It's kinda a play on the big spooky castle - except an entire city. It gets a little samey, but they mix it up well enough. Soundtrack kicks all kinds of ass. Wish we had more tracks. Camera isn't as bad as many people make it seem. It's an oldschool design choice that carries with it the oldschool problems. The real issue is the lock-on button, which can be unresponsive at times when trying to switch to a new target. The game can be really challenging on harder difficulties. Even when maxed out, one mistake can cost you. The game has got some serious bite which I love.
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April 2024
It's a great game. Combat feels inspired by Devil May Cry with a bit of Bayonetta, and overall vibes and story is much like DMC3. Character and cutscenes are great. I really liked main duo. Dialogues feels natural and most of times happens durning action cutscenes while optionally you can spend more time asking queston about world and event that happening to get more flavour. You get weapons and abilities as story progress as usual in DMC or Bayonetta games. Still I have several problems which prevents this game from being awesome and not just good. [*]There's a defence mechanic. At first it seemed pretty simple. Push button when prompt shows and you stop enemy attack. But then it started getting ridiculous. Different types of enemies "parried" differently. Some you just straight deflect, some you freeze delaying their attack, some attacks you can intercept so they won't damage you. And my main problem with this is that there's no point in such variety. I can't track where all prompts coming while I'm in combat. At least because most of times they come from offscreen. Just let me interrupt enemy attacks instead of freezing them. It's a cool effect but completely messes timings and I barely have any advance from it. [*]Coming from first point comes second. While weapon upgrades are very simple, upgrading you partner is extremely complex and unintuitive. At least for me. I tried to read hint several times and still don't get some aspects of it. I liked the alignment mechanic which decides which bonuses I'll have, but having separate multibranches progress tree for every alignment is too much. [*]Most skill for weapons have weird binds like A+Y on gamepad. Could be better. [*]Most enemies feels much more durable that they should be. Game drops like 10 basic enemies on me and I use 2-3 heavy weapon combos to kill one. Heavier enemies often feels like bosses because of amount of HP they have. [*]My personal bane is unblockable retaliation attacks. Some, even basic, enemies have retaliation attack. They have special effect and not much time to react. I understand bosses having it, but why should I stop comboing basic husk only because he felt like it? Despite all this, I had fun with it and if you like DMC or Bayonetta, you might like it aswell. Maybe you're better than me and won't have my problems with it.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 April 2025 02:10
SteamSpy data 13 April 2025 15:26
Steam price 15 April 2025 04:32
Steam reviews 13 April 2025 09:56

If you'd like to dive deeper into the details about Soulstice, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soulstice
  • SteamCharts - Analysis of Soulstice concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soulstice compatibility
Soulstice
7.2
1,593
547
Online players
24
Developer
Reply Game Studios
Publisher
Maximum Entertainment
Release 19 Sep 2022
Platforms
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