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Soulmask on Steam

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Don the Ancient Mask. Wield the power of gods. Possess any of your tribespeople, recruit followers, and build a thriving automated civilization. Survive, expand, and forge your own legacy across a vast ancient open world — together with friends.

Soulmask is a early access, survival and open world survival craft game developed by CampFire Studio and published by Qooland Games.
Released on April 09th 2026 is available on Windows, Steam Deck and Steam Machine.

It has received 14,866 reviews of which 11,979 were positive and 2,887 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 10.96€ on Eneba.


The Steam community has classified Soulmask into these genres:

Media & Screenshots

Get an in-depth look at Soulmask through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64bit -win10
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X
  • Memory: 16 GB RAM
  • Graphics: GTX 970 4GB / AMD RX 580 4GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Sound Card: on board
  • Additional Notes: SSD(preferred)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

111 hours played
Sept. 2026
Recommended — but with a big asterisk. Soulmask is a genuinely ambitious and impressive survival game. It has a great atmosphere, deep systems, interesting tribe management, strong progression ideas, and some of the coolest concepts I have seen in the genre. The Shifting Sands expansion especially has a lot of ideas I really wanted to love, including the flying bases. The problem is that the game currently has two major flaws: quality of life and progression clarity. The QoL problems are everywhere. Managing a large tribe and base can easily turn into hours of what feels like spreadsheet work rather than gameplay. Moving or rebuilding a base means reassigning workers, checking stations, figuring out which upgrades you already had, making sure support buildings are present, reorganizing storage, and manually rebuilding everything. The game desperately needs better overview tools. Simple things like showing “1 built” on crafting stations, clearer upgrade indicators, better worker management, and leaving ghost blueprints behind when structures are destroyed would save an enormous amount of frustration. If half your base collapses, you should be able to see what used to be there and rebuild it instead of trying to remember the entire layout from scratch. The second problem is that the progression is often extremely unclear. The game sends you toward content without properly communicating how prepared you are supposed to be. In Shifting Sands I spent days working toward the Falcon ship, finally survived the dungeon for its engine, rebuilt my whole base around the new ship, transferred everything over... and only then discovered that the engine requires a completely different fuel tier that I had not unlocked yet. That fuel is tied to much later progression. I had effectively dismantled my working mobile base and stranded myself because the game never communicated that dependency beforehand. Farming resources has similar issues. I spent a huge amount of time flying back and forth between copper, tin and iron locations because the automation and logistics systems are either limited, poorly explained, or come too late. Finding good workers also feels extremely RNG-heavy in Shifting Sands. I played for around 40 hours before finding a proper worker camp, while constantly finding warriors that I ended up using as mediocre labor instead. There are also many systems that are simply not explained well enough. Farming needs support buildings, worker “Position” and “Quest” systems are unclear, masks have important mechanics that are easy to miss, boss summon requirements are poorly communicated, and a lot of progression information feels like something you learn from forums after already wasting hours. And yet — I still recommend it. Because underneath all of this is a really good game. Soulmask is deep, unique, ambitious, and clearly made by developers who are still actively working on it. The patches are substantial, and it looks like they are already trying to improve UI and QoL. That is probably the main reason I am leaving a positive review instead of just walking away frustrated. For now, I am putting it down because I reached the point where I was mostly farming, rebuilding and optimizing tribesmen without really knowing what I was preparing for anymore. But I absolutely intend to come back in a few months. If the developers keep improving the UI, automation, progression clarity and general QoL, Soulmask could become one of the best survival games in the genre. The core game is already there. It just needs to stop making the player fight the interface and the logistics as much as the actual enemies.
852 hours played
Aug. 2026
With 838.8 hours played with just me and my wife, we still really enjoy this game. Pros: 1. No Grind! If you manage your tribe and workstations, the tribe does it all! I cannot say enough about how much I love this part. A lot of games like Ark are dead to me because they feel like another job where I’m forced to be online all the time. 2. NPCs and Combat Combat can be tricky. It takes some time to get the combos down and the right setup dialed in, but it’s not impossible. Every tribesman has their own set of skills that they are good at and not so good at, including yourself. I didn’t learn that I could copy skills from other tribesmen over to my own character until fairly early in the game. They don’t really teach you this right away. Having tribesmen fight alongside you can make a lot of the combat much simpler when you have the right combination of weapons and skills. 3. The Map Is Beautiful WOW! That’s all I have for this one. 4. Stability After 838.8 hours, I’ve experienced some crashes, but not a lot. The map tends to load funny in some areas, probably because with all the other players, things can get pretty crowded. I have experienced some trouble with this, but overall, it hasn’t been a huge issue for me. 5. So Much to Do If you’re not gathering, you’re hunting and working on getting your hunting score up. There are tribes to fight and loot, new things to learn, and new tribesmen to capture. There are also lots of ruins to discover! After 838 hours of playtime, I’ve still only found about 60% of them. Most ruins have tablets you can read to get more tech points. To everyone saying you can’t unlock everything… stop lying. You can. Lastly, building is sick! It’s not overly complicated, and you can make some really cool stuff. If you’ve played Ark, you can figure this out pretty easily. Cons: 1. Taming Animals Taming animals for farming is a nice way to harvest resources from them, but having mounts that don’t fight makes having a variety of animals feel… stupid and like a waste of time. You need a mount for cold and a mount for heat/radiation. That’s basically it because they don’t do much else. Not trying to hurt anyone’s feelings, just being honest. 2. Dying Can Really Suck You get 30 minutes to get your stuff back. If you don’t have a respawn point, this could mean running naked halfway across the map while trying not to die again. 3. Ship Building Ship building is limited in the DLC in a way that prevents you from having a full-sized ship. It doesn’t matter how good your engine is; there is a set limit. Because of that, you won’t be able to make the ship look like anything other than a half-built transport. This really drives me nuts! I hope this helps some new players out there. I really like this game and hope you do too!
779 hours played
May 2026
Seeing alot of reviews that are just whining, and sadly enough alot of their points have already been addressed, but their reviews are still there dissuading players from playing. I'm going to be honest, the original game was very janky when I played it, but I grew to love it, and after I put nearly 600 hours into it and put it down I watched the devs over the last couple of years literally fix 75% or more of the things that made it clunky, or hard to enjoy, from gateways allowing gear and followers to making experience faster, or even making ai automation 1000% better and easier to set up. Is it flawless? No. But I would atleast have good faith for devs that have not done anything but release a very cool game, and make it better and better with every patch. Their pricing on the DLC was insanely good, you could get the base game and dlc on release for I think 25 dollars, and that deal was good for nearly 2 months, now the prices are about what you would expect from a normal game and dlc. People who say half of the dlc is missing are very.. incorrect. They could add alot more, but all that is missing atm is maybe 1/6th of the map, and a zone that it will take a long time to progress towards either way. I love the game, I love the new "Make the best tribesman you can" system you have. My only ONLY complaint about the game that matters imo is the scarcity of information on it, they need more tooltips, and better more clear translation in alot of situations as most of the time you will have to alt tab to find answers, alot of the answers will be outdated or wrong, and sometimes there just is no answer because people dont know. Hopefully this just gets better over time, information is good.
166 hours played
April 2026
(single-player review) It's funny, really. I've bought a number of popular "Overwhelmingly Positive" games on Steam that were real dogs. I normally stay away from "Mixed" games, and avoid Chinese games like the plague, but made an exception here. It was the right choice -- I have been having an absolute blast. Yes, the translation is a bit rough (sometimes it's mangled Engrish, and sometimes a message in Chinese characters will pop up), and the NPCs do have some pathfinding issues in your base. The worst bit is you are required to place a center point before you start base-building, and the NPCs are unable to "see" anything outside of a 40 meter radius centered on that point, severely limiting how big you can build. However, in time you will figure out what the weird text is saying through context, and the base limitation can somewhat be worked around by placing multiple center points so the bubbles overlap. Once you get over the rough bits, this game is an unpolished gem. I have gone from being a mostly naked villager running for my life through the jungle, to the leader of a thriving band of 50 warriors, laborers and craftsmen living in a great wooden longhouse standing on stilts among the treetops. We have repelled multiple invasions from barbarians, even though the last one apparently brought along a siege engine that shot flaming bolts at our walls, through a mix of clever terrain exploitation, sinister traps, my NPC comrades manning the mounted crossbows, and a handful of my best warriors and I dashing into the chaotic fray of murderous tribesmen and Molotov cocktails. I have explored much of the sprawling map and its various biomes atop my swift boar steed, raided rival villages and slain mighty beast-gods, yet I have spent just as much time building my own tribe and putting them to work producing food, medicine, tools and weapons. I am over 100 hours in and still haven't seen half the content, and I haven't even touched the Egypt DLC (included thanks to a promo) yet, which apparently is as long as the base game. We're talking AAA quality, at half the price. If the multiplayer is bad, I am blissfully unaware in my own Mesoamerican single-player jungle. If it didn't deliver on the early access adopters' hopes and prayers, I didn't find out about it until the 1.0 release and it is perfectly fine as-is. If the developer is a bit sketchy, yes it's a bit weird they have no other titles and are using the same name as another game developer, but frankly whoever they are, they have made one fine game. From a player who regularly hands out "not recommended" reviews, I give Soulmask a solid recommend.
330 hours played
April 2026
I launched Soulmask thinking I’d punch a tree, craft a spear, maybe survive a little. Instead, I accidentally became: a tribal leader a mask collector a workforce manager and somehow… HR for NPCs that are better at survival than me This game doesn’t just let you survive. It hands you a mask and says: “Congrats, you are now 12 different people with responsibilities. Good luck.” At first I was struggling to not die. Now I’m: assigning jobs optimizing production wondering why my tribe eats more than a small country and questioning my leadership skills because one guy refuses to farm The real gameplay loop is: go explore almost die find something cool recruit someone better than you realize THEY are now doing your job accept your new role as “manager who occasionally panics” The mask system is honestly genius. Why be bad at everything when you can just… become someone else who isn’t? Pros: 20 Unique mask mechanic (basically controlled identity crisis) Tribe management adds depth NPCs actually feel useful Exploration is rewarding World feels alive and dangerous Strong survival mechanics Crafting has real purpose Combat can be intense Progression feels earned Base building matters Automation potential with tribe members Variety of playstyles Cool sense of growth from nothing to “leader” Resource management is engaging Game loop is very addictive You’re not doing everything alone (finally) Good mix of action and strategy Discovering new masks feels exciting High replay value potential Makes you feel smart… until everything breaks Cons: 3 UI sometimes feels like it was designed by a confused shaman Learning curve can hit you like a tribal warhammer Managing NPCs can turn into babysitting simulator Verdict If survival games usually make you feel like a lone caveman, Soulmask upgrades you into a slightly stressed middle manager of a prehistoric company. I started as a survivor. I became a leader. Now I spend my time asking: “Why is nobody gathering wood?” 9/10, got promoted against my will.

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Frequently Asked Questions

Soulmask is currently priced at 29.99€ on Steam.

No, Soulmask is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Soulmask received 11,979 positive votes out of a total of 14,866 achieving a rating of 7.89.
😊

Soulmask was developed by CampFire Studio and published by Qooland Games.

Yes, Soulmask is playable and fully supported on Windows.

No, Soulmask is not playable on MacOS.

No, Soulmask is not playable on Linux.

Yes, Soulmask is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Soulmask is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Soulmask does not support VR.

Soulmask offers both single-player and multi-player modes.

Soulmask offers both Co-op and PvP modes.

Yes, there are 4 DLCs available for Soulmask. Explore additional content available for Soulmask on Steam.

Yes, Soulmask is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Soulmask does not support Steam Remote Play.

Yes, Soulmask is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Soulmask.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 October 2026 11:13 UTC
SteamSpy data 09 October 2026 06:42 UTC
Steam price 13 October 2026 19:11 UTC
Steam reviews 13 October 2026 16:01 UTC

If you'd like to dive deeper into the details about Soulmask, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soulmask
  • SteamCharts - Analysis of Soulmask concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soulmask compatibility
Soulmask
Rating
7.9
11,979
2,887
Game modes
Multiplayer
Features
Online players
962
Developer
CampFire Studio
Publisher
Qooland Games
Release 09 Apr 2026
Platforms
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