Soulmask on Steam - User reviews, Price & Information

Escaping a deadly sacrificial ritual, you find an ancient mystical mask on your journey. This mask holds potent knowledge, changing the world you knew. Face the harsh challenges of nature, survive, rally followers, and build your own tribe. Explore and unveil the truths behind the enigmatic mask.

Soulmask is a early access, survival and open world survival craft game developed by CampFire Studio and published by Qooland Games.
Released on May 30th 2024 is available only on Windows in 10 languages: English, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German and Portuguese - Brazil.

It has received 14,280 reviews of which 11,497 were positive and 2,783 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 17.89€ on Instant Gaming.


The Steam community has classified Soulmask into these genres:

Media & Screenshots

Get an in-depth look at Soulmask through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64bit -win10
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X
  • Memory: 16 GB RAM
  • Graphics: GTX 970 4GB / AMD RX 580 4GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • Sound Card: on board
  • Additional Notes: SSD(preferred)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Our 3 person crew has beat valheim, modded 7D2D, many minecraft modpacks, modded multiplayer rimworld, the forest, and various other co-op crafting survival games. So far we're enjoying SoulMask! It has enough QoL features such that eating/drinking/managing inventory isn't a horrible grind. We can focus on what each of us enjoys: scouting the map, automating supply chains, and base building. Then we go out together on bigger combat adventures. Works great hosting a private instance or dedicated server for your gaming crew!
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Sept. 2024
This game deserves way more attention. Imagine Conan exiles but without all that Tencent micro transactions and content locked behind the bazaar. It has better graphics, bigger map, smarter npc AI, really nice features like assigning tribesmen to do most of the work for you. The devs have been adding content and features their community ask for at a nice pace. I play solo and the game is really fun. You can tweak most settings.
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June 2024
Good game, very similar to conan exiles, crafting is a lot more complex and your captured tribesmen are actually useful for other than fighting, they can craft, patrol, transport and gather resources, anyone that complains that the amount of resources that they get is not enough is just not using the system properly. I do have one caveat, that is to say that you are not playing a character, you are playing as the mask, that is very important to consider and something the game does a poor job at explaining. Your mask allows you to take control of any tribesmen you capture and play as them. The thing is, you create your character, customize it, choose a name, all of that, but that character is going to be the worst character you will have, your initial body starts with a maximum proficiency of 50 (can increase it up to 70) on every single skill, meanwhile captured tribesmen can roll up to 125, they can also have class skills, and traits like self healing while standing still. Increasing your proficiency on weapons gives you more abilities to use with that weapon, and some passive perks that increase damage done, reduces stamina cost, things like that. Crafting proficiency makes crafting faster and gives you a higher chance of getting double the amount of crafts done. Obviously once you figure out all of that you realize that past a certain point you don't want to keep playing with your initial body, which is fine if you already know that going into it, but it feels weird if you find out about it in the middle of the game like me and my friends did. I do think this system is poorly explained, implemented and that they should change some aspects of it. I like the idea of playing as the mask and not just one character, but maybe they shouldn't make you create a character, customize it, name it, just to have it sit at the base for most of the game, You also have no way of getting rid of your initial body and it doesn't act as a normal tribesman, you can't make them craft, gather or do anything, they'll just sit there waiting for you to take control of their body again. Even if you could, they'll never be as good as a random outcast that you can find on the beach at level 1. I think they should just let you randomize the character and eventually permanently get rid of it, it would reinforce the idea that you are the mask and not that character, or just let you actually grow your main character into something useful, absorb other people's skills in some way, maybe build a temple to sacrifice other tribesmen and get their powers. I think a lot of people do want to mostly play as one character and giving the option to do that should be in the game as well.
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June 2024
I really do enjoy this game . The Good : AI system is top notch . Fighting some npcs almost feels like your fighting players , almost . Wildlife can be deadly . Anacondas as well will 1 shot coil you up and swallow you while leaving a bulge in its belly . Rare function ! Still looking into all the other immersions in wildlife atm . Gear starts to wear and tear over time as your durability gets low . Rain effects are very satisfying . Makes me feel like I cannot get away from thunderstorms even in a game ! Love the swimming mechanics and the ability to use a melee underwater . Oh and you can punch the water . Yeah that's right nothing more satisfying than punching water to cool off from being pwned by bush dogs ! The sound effect of punching water is satisfying and great anger management ! Storage is very well done and is how I wish it was in every game ! Game is running very smooth for a Early access game . Running just a simple 3080 in 4k on mostly maxed settings and its very much smooth while my Husband is running 1 grade lower than me and he is running just as smooth . The game is well optimized for us at least . This one is for all you male players out there . Nice big jiggle breast . A little too much to me to the point its more a fetish than realistic but I everyone has their fetishes so Many males will love this feature ! What matters is pleasing the majority of gamer's so I support it ! Combat is really fun ! I love the way combat feels, Even have Kill finishers or high damage animation attacks . Too all you scorpion lovers you can harpoon npcs while saying Get over here ! Stealth and Sound mechanics are a really nice touch ! I love how its easier for npcs to spot you in the day and at night if you are using a light source or near another player with a light source the npcs can spot you easier . Sound and Stealth is a great touch for a game like this ! Glad they put Sound and Stealth functions in this game . Stealth back stab animations are a thing ! Hunting is Very nice . Depending on how many times you hit wildlife or how fast you kill it will vary on the outcome you get from it . I know that there is a poor , Good , Decent and Excellent kill in terms of how you take out your kill . I think this impacts the outcome and Experience towards your hunting rank . Mixed Thoughts : Character creation is very limited at the moment . Made up of preset heads and hair styles I would like to see more of . Height and weight sliders which is nice ! Breast sliders for females . I think that males and females stance is very much the same . It would be nice to see improvement here . Progressing is a heavy grind unless you Join someones custom and private server . The game can be a high Chore ONLY if your running default settings . Game is locked in third person which is not a bugger for me but some might feel a bit off due to the fact there is no FOV setting . The Bad : Profanity chat is bad ! Words Like , Donkey , Information , Dog and a ENTIRE word section is filtered out as profanity . This very much needs work ! I very much prefer discord over chatting but not everyone is in discord . I might update this Review as I play and experience more ! So far this is my review based off 37.9 hours worth of play time and I feel I only scratched the surface . I am sure I left out a few bits but then again I am just doing swift thinking on what I have experienced . All and all the game is Way worth it to me . There is not a moment I have felt i was not enjoying myself within this world . Hope this Review helps !
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June 2024
IMPORTANT FOREWORD: With respect, I genuinely don't understand how people who complain about the game's difficulty are able to write reviews saying as much, because there is absolutely no way that those people can read. Not only does the game prompt you to customize your difficulty when starting out, but it asks you if you want to change how hard it is EVERY TIME YOU LOAD INTO IT. Don't like decay? Okay... then don't play with it. Do you like decay but worried it might turn into a "second job"? Then tell your AI tribe members to take care of it. Game is great so far, and it almost feels suspiciously cheap for the amount of content that is already in the game. Making your own custom mask, covering yourself in tattoos, and running through the bush to hunt down a target feels pretty good. I don't write many reviews but I'll try to list the general pros and cons. So far I have played on standard difficulty without changing anything, on a private session. TLDR: game almost too good for the price point, especially with release discount. PROS: - Gaining XP to progress is not tied to any one thing specifically, so you aren't ham-fisted into doing any one thing in particular for general progression. Want to be a civilization builder that has an expansive farmland and automated workers to facilitate that? Cool, every single action you take levels you up the same way as running around and constantly killing things. - Combat in the game starts out slow and simple, but it ramps up with the different build customizations. There are I think 8 weapons in current early access, and each has their own quirks and skills. The animations can be a bit stiff and jank sometimes, but visceral. Try countering with the one-handed blade and doing a punisher, it feels wonderful. - As a second but separate point to the combat, it feels like you are fighting for your life against just the AI tribe members, but in the best way possible. The AI post guards around their camps, and if one of them hears something they will investigate and alert others to the noise. When they find you, they have access to the same skills and weapons the player does (minus any mask related abilities). I had a fight outside of an AI tribal village with two guys pinning me down with arrow fire behind a rock, and a third flanking the rock with dual swords to push me in the open. I don't know if any of that is intended in the game, but when I finally won the fight I felt like a god. - There is quite a bit of customization this early in the EA phase. You can add ornaments and feathers to your mask, get new hairstyles and paint for your body, add modifiers and buffs to your armor and weapon sets, etc. The skill trees are expansive enough that you can set yourself apart from players easily, and your weapon/equipment loadouts appear on your character themselves. - The building is not as in-depth as Valheim (no structural integrity), but it has some similarities. There are a lot of little decorations and items to help make your little tribal hut look cool, and after a long expedition to investigate some ruins it feels pretty good to go home to your little tribe members running around and maintaining your base. - Once you figure out the AI work system for your tribe, it's nice to watch them run around and do a lot of the annoying collecting for you. You can set work zones for tribe members, and what each tribe member can do in those zones. Need a lot of wood for your bonfire so it doesn't decay? Tell your tribe member to go get it, they will collect it while you are offline and keep the fire going. CONS: - The animations are a bit jank and stiff. Sometimes it looks like the characters teleport between certain stances and actions. If these were smoothed out it would do wonders for immersion. - There are a LOT of recipes in the game. Your AI tribe members can do most (if not all) of them for you, but it may be a bit confusing at first to even figure out where to begin a recipe chain. The lack of an early mount system when you need clay or any other location specific resource means a long walk in multiple directions for either you or the AI tribe. - No crashes so far, but some minor bugs may be annoying. Want to loot the chest when there aren't any enemies around, but you get a warning saying there are enemies? One of the enemies might have spawned under the map, so you have to poke them with a stick through the floor until they die. Want to move a workbench that has an AI tribe member assigned to it? They may get confused and stand in a corner where the bench was, so you have to toggle their job assignments for them to regain sentience. CON THAT I WANT FIXED IMMEDIATELY: - If a worker breaks their tool, they will sit around the bonfire and cry about it. Let us create a work condition to let the AI workers repair their own stuff if under X% condition. The only time I feel any genuine annoyance is when I have to manually take someone's axe out of their inventory, duct tape it up right in front of them, and then hand it back to them. As of my current time in the game I have not seen anything to remedy this, and it puts a slightly annoying break in the otherwise nice automation chain. Side note: try equipping the dual blades and running back and forth between the trees as you sprint through the jungle. The camera is slightly slower than your character and it feels pretty cinematic, especially if you disable the UI. It's hard to describe what I mean, but the camera motion feels very good and that specific combination highlights it well.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 22:10
SteamSpy data 12 April 2025 18:15
Steam price 13 April 2025 04:49
Steam reviews 12 April 2025 15:55

If you'd like to dive deeper into the details about Soulmask, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Soulmask
  • SteamCharts - Analysis of Soulmask concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Soulmask compatibility
Soulmask
7.9
11,497
2,783
Online players
2,116
Developer
CampFire Studio
Publisher
Qooland Games
Release 30 May 2024
Platforms
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