Souldiers on Steam - User reviews, Price & Information

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Fight for your freedom in a sprawling fantasy world caught between the living and the fallen. Hone your skills in a retro epic featuring puzzle platforming, metroidvania exploration and crunchy soulslike combat.

Souldiers is a metroidvania, pixel graphics and action game developed by Retro Forge and published by Dear Villagers.
Released on June 02nd 2022 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Simplified Chinese, Russian and Portuguese - Brazil.

It has received 2,621 reviews of which 1,780 were positive and 841 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 3.99€ on Steam with a 80% discount.


The Steam community has classified Souldiers into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2.4GHz (4 Core) CPU
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 | AMD Radeon RX 580

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
A game with an extremely convoluted map full of secrets and a rather complex system of combat for which I only have ten major criticisms. The first is that the conflict between the player and Anubis does not appear to be fully resolved, as Anubis merely orders the player to leave his pyramid without ever confronting them directly and is never heard from again, despite promising that the player "won't receive the same compassion" if they return to his pyramid. The second is that the conflict between the player and the Pirates of the Broken Wing also does not seem to be fully resolved, as their leader, Captain Birk, flees with his mech suit completely unscathed and is never seen again, and the other Pirates keep showing up on the Croma's Floating Module to attack the player . The third is that it is never explained why a servidrone is working with Dark Claw . The fourth is that neither Arkzel nor Riva seems to appear at all after the player character enters Terragaya, even after the player defeats Parasite Zero . The fifth is that sound effects sometimes play multiple times in a few seconds, which is quite common when using pig bombs . This genuinely scared me when it occurred the instant I opened a chest in the Floating Module and obtained an Enchanted Pendant++, though I only recall hearing it on my second playthrough. The sixth is that if you throw your bow to enter a hydrobubble, you'll need to press the jump button twice to be launched, even though you only need to press the jump button once to be launched if you enter the hydrobubble by hitting it with an arrow . The Caster seems to have a similar problem, but I can't quite tell which attack it applies to. The seventh is that the game's bestiary does not indicate when an enemy is healed by a certain element, such as how Nautilions are healed by water and electricity . The eighth has to do with the game's abundance of textual errors when the language is set to English, such as the use of the Spanish word pero in one of the bestiary's entries. While I often find encountering such errors amusing, I am only frustrated by them when they impede my understanding of the text. The ninth is that starting a game on Game+ mode erases all unused Mastery Relics, making learning all of the masteries impossible . The tenth has to do with how significantly the difficulty drops when beginning Game+ mode. Because of it, I defeated the Gnoll, Dark Lance, and Iktala easily, taking only a few seconds to finish each fight, when I expected each battle to last far longer. I would criticize how the Dark Warriors do not seem to be aware of how closely the player character resembles them on Game+ mode, but then I remembered that they might not be aware of what they have become, especially not of their red, glowing eyes. Now I'm wondering if I'm the only one who finds the performance issues that always arise during the race against Euder oddly satisfying. Did I mention how much I love the attack Dark Razor unleashes after he takes enough damage? It's very unique, being a series of razors thrown across the arena in a massive cloud of smoke. I do wish it went by a bit faster, though.
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Jan. 2025
This is a great game - but rough around the edges. Good: Great art style, fun bosses, varied biomes. Bad: dungeons go on forever, controls can be annoying sometimes, some of the mechanics e.g. ledge hanging are very annoying. A game that I have been playing over many months - with the warrior class ( I can't speak on the frustrations other players have had). I'm taking my time with it, and it remains fun because of that. Could have been a very good game, maybe a sequel will improve upon a pretty solid foundation.
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Nov. 2024
I had held off on this game due to the negative reviews, I really wish i had not. Wow, great game. This was a meaty adventure leaving me wanting for the sequel. COMBAT: Feels great. Responsive, fluid, multiple specials(magic and stamina based), and a Element Weakness/Resistance system with Debuffs. Your character levels up as you get kills and will get points to learn new moves and buffs. Most enemy attacks are well telegraphed and never seemed unfair, you have a dodge, block and jump to deal with them. DIFFICULTY: I chose Warrior. The difficulty felt perfect, not too easy not too hard, nothing ever felt unfair or too random. The hardest parts are the boss battles (as it should be) but once I stopped smashing the attack button every second and learned the attack patterns i dealt with them pretty quick. Also several types of healing and buff items to make it easier which you can buy and upgrade. LENGTH: Yes this is a meaty game, but felt finished and not padded out. Good level cohesion, themes, and lots of secrets to find. By the end i felt like I had my fill and was done. I did not play NG+ much but it is there and you retain some... stuff. I played as a swordsman, you will need to also play new save files as a mage and archer to get all achievements. STORY: Interesting enough, i was curious to see how it ended. There was some things i would have liked touched on a bit more (like the gods) . The best part is the ending and it really leaves off on a cliff hanger. I do hope they make that sequel! CONCLUSION: Hidden gem, one of the best metroidvanias iv played since Hollow Knight. Now to go back to waiting for Silksong...
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Aug. 2024
A great metroidvania. If you are worried about difficulty getting in your way play an archer. Wizard is also very fun but requires more care than archer, and Melee I haven't tried yet, but I can imagine it being more difficult as the flying enemies become more prevalent. There's been difficulty patches, and a lot of fixes since release and frankly I'd recommend anyone who likes a good soulsish/metroidvania game a try. Music is also very good.
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Aug. 2024
Really fun, engrossing game. A lot of reviewers complained about the massive levels, but they didn't feel too large to me. That might have been a problem if the gameplay wasn't fun, but combat is engaging (sometimes tough but never unfair), the controls are mostly tight and it's overall a blast. The visuals are excellent, filled with little touches that really make the environments stand out. Neat things like how your fire element doesn't work underwater and the lighting element actually makes water damaging to the player and enemies... great attention to detail. The game is not perfect of course. I do agree that the game gives you too many tools, but not simply because they exist. It's having access to all of them, having to cycle through them all the time that's bothersome, especially the subweapons. There should have perhaps been a dedicated button for healing potions and the ability to equip a few tools on other dedicated slots, Dark Souls style. The map is fine but it could have used some improvements, like enabling marking locations and scrolling around the map on the fast travel screen. I would have also liked to be able to customize the player character. It seems like the game is filled with interesting characters but your soldier isn't one of them. Outside of that, I see no issue with the game. It's massive but not bloated, enjoyable to explore and return to the environments with new abilities and it's kept me engaged for the nearly thirty hours I've played it as of this writing. Pretty sure I'm going to finish it and probably play through a second time with a different class. I recommend it at full price, even though I got it on sale.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 07:15
SteamSpy data 12 April 2025 01:25
Steam price 15 April 2025 04:47
Steam reviews 14 April 2025 18:07

If you'd like to dive deeper into the details about Souldiers, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Souldiers
  • SteamCharts - Analysis of Souldiers concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Souldiers compatibility
Souldiers
6.6
1,780
841
Online players
25
Developer
Retro Forge
Publisher
Dear Villagers
Release 02 Jun 2022
Platforms