SOULCALIBUR VI

Bring more than your fists to the fight! Featuring all-new battle mechanics and characters, SOULCALIBUR VI marks a new era of the historic franchise. Welcome back to the stage of history!

SOULCALIBUR VI is a fighting, action and character customization game developed by Bandai Namco Studios Inc. and Dimps Corporation and published by Bandai Namco Entertainment.
Released on October 18th 2018 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese and Spanish - Latin America.

It has received 13,239 reviews of which 10,885 were positive and 2,354 were negative resulting in a rating of 8.0 out of 10. 😎

The game is currently priced at 59.99€ on Steam.


The Steam community has classified SOULCALIBUR VI into these genres:

Media & Screenshots

Get an in-depth look at SOULCALIBUR VI through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10 (64-bit)
  • Processor: Intel Core i3-4160 @ 3.60GHz or equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Sound Card: DirectX compatible soundcard or onboard chipset

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Overall game Fantastic entry of the series, probably with both Season 1 & Season 2, is one of the best titles of its series with one of the best casts. Brings in speed and some of the really cool newer stuff of SCV with a bit of its fun modernity while leaving behind the terrible decision of Guard Impact costing meter, and back to its roots when it comes to this mechanic. Also leaving behind the stiffness of SCIV behind, arguably the worst title in the series in terms of free-flowing gameplay... yet the cast selection was great. The game features a ton of customization, character creator, an RPG mode & the online is great despite being delayed-based netcode. Character Creation & Custom Modes Character Creation comes back as expansive as its ever been like SCV, but now there's a whole mode called Libra of Souls that intertwines with the main story and fills in the gaps of the overarching story lines as a soft-reboot sort of sequel in an alternate timeline that spans between SoulCalibur 1 & teethering into SoulCalibur 2, and brings elements of both SoulCalibur 3 & SoulCalibur Legends story plot points & characters that would lead into a different future, yet similar, beyond SoulCalibur 4... if they ever decide to expand and continue supporting the series. Libra of Souls is like Chronicles of the Sword for SC3, but not nearly as fun nor as ambitious, but you get to use your own character in a simple RPG mode and witness the world building that SC6 is trying to concoct with this Soft-Reset/Soft-Reboot of the series as the "Conduit" (AKA the name terminology they give to your created character). Gameplay Gameplay is fast & fun, lots to work with in customization, music is fantastic, online is delayed-based unfortunately but it's some of the best Bandai Namco has to offer pre-Tekken 8. Definitely better than Tekken 7 by several notches. My one complaint, is Reversal Edge as a mechanic... it's easy to spam and kills the flow of the fight, and becomes repetitive... but it's a marvel to watch at first and casuals will probably love the mechanic... besides that, they got everything else right especially movement and speed more akin to SoulCalibur II's speed while keeping some of the complexity of the modernity that SCV brought in gameplay, while also fixing its one blunder which was putting Guard Impact behind meter, this game solves that issue... Guard Impact is finally back to being a regular mechanic like it should always be. No Season 3/Pipe dream/Wishlist Unfortunately we never got a Season 3, probably because of COVID which also hampered and threw a wrench at this game's exposure for tournament IRL play & e-sport events. Also it would have been nice to have yet another 4 characters in the mix for sorely missing characters such as: Aeon Calcos (Lizardman), Rock, Algol, and one more Guest if it followed the patterns of past Season Pass... if not, just Yun-Seong... and as a bonus and free update: Edge Master as the Mimic Character that we never had in SCVI, and a Tournament mode that also worked online, to end the SCVI run beautifully... but that would remain a pipe dream. Conclusion All in all, it's a fantastic game and with all the DLC it's pretty up there with arguably the best, if not within the Top 3 of the best games in the series... which SoulCalibur 1 & 2. SoulCalibur 3, is an honorable mention due to its expansive character cast, extra movesets and single-player game, but mechanics and gameplay is kinda broken and balance is wack... recommend the mod for the PS2 release called SC3 Definitive Edition, or just play SC3 Arcade Edition (actual arcade port) if you all you care for is the core-gameplay. --------------------------------------- Extra segment - related outside of the base product & that includes modding the game (The Bonus DLC portion of the review): Speaking of life beyond the base game: I recommend trying out, for people that want to see more out of this game, such as restored movesets, a fan balance patch, Brave Edges coming back from SCV to give you more things to do with your meter outside of SoulCharge & Supers as opposed to only being accessible by only Yoshimitsu & Geralt as the only characters with meter burn mechanics in this entry, Reversal Edge (my least favorite mechanic) removed for a new mechanic called Violent Edge that gives you a mini combo for half a meter a la Haohmaru's combo super or paying tribute/homage to Soul Edge's/Soul Blade's Super Combos... As well as new characters such as Natsu (Astral Ninjutsu playstyle - Natsu from SCV with new stuff), Viola (Ars Planetarum - SCV character), Pyrrha (ProjectPyrrha - A mix of Pyrrha & Pyrrha Omega from SCV + new stuff), Kestrel (Codename Kestrel - New Moveset), Leixia (from SCV) & Lightning from FFXIII (New Moveset). Bonus of using the fan patch... Lizardman's moveset further expanded and restored from the incomplete moveset found from the Lesser Lizardmen in Libra of Souls, need to have the character with the moveset injected as a Created Character with the mod loader. All of these new characters, at the moment, can only currently replace pre-existing characters... but they are currently researching ways to make these new additions + entire cast have the ability to co-exist by adding new character slots. Crossing fingers that this will be realized at some point. All of this can be played on the VodkaVerse fan-patch & its mod loader ... as a bonus you can also install separate pieces of Community DLC ( CDLC ) that won't replace pre-existing customization pieces but live right along with the rest of the content, plenty of Classic pieces brought back from SC4 & SC5 + more. For those interested, check the VodkaVerse discord in the following link and enjoy more SoulCalibur VI with the community, as well as keep a close eye in the development of the fan patch as well as its additions: VODKA VERSE DISCORD https://discord.gg/CjX5fbv Video Samples of Mods SC6Mods: VODKALIBUR - Features Trailer https://www.youtube.com/watch?v=V1-e9IWpcj0 VodkaVerse: Violent Edge Showcase 「SOULCALIBUR™Ⅵ | VodkaVerse」 https://www.youtube.com/watch?v=lxduXKCLB1E Lightning (Trailer) 「SOULCALIBUR™Ⅵ | VodkaVerse」 https://www.youtube.com/watch?v=JLRHDOJfU7Q Looking forward to more SoulCalibur VI in the next coming years with the community, until Bandai Namco decide to make another entry... hopefully they won't take another 7 years like they did between SCV & SCVI. Cheers & may your soul still burn ~
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Dec. 2024
Bandai Namco needs to revive this franchise since fighting games such as Tekken 8 and Street Fighter 6 are getting so much interest from new gamers.
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Nov. 2024
SOULCALIBUR VI Key Elements: - Refined 3D weapons-based combat - Innovative Reversal Edge system - Dual story modes: Libra of Souls and Soul Chronicle - Extensive character creation - Geralt of Rivia as perfect guest character Standout Features: The combat system balances accessibility with depth perfectly. Character creation offers unprecedented customization, while the story modes provide dozens of hours of engaging content.
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Aug. 2024
If you are not a hardcore fan but remembered you had fun when you played previous SoulCalibur games, you will enjoy this one. They have about four games modes that made it nice to change it up from time to time. I used a controller for old times sake and had fun getting all the achievements. Gameplay/Map-Stages/Music : This is your basic 1v1 fighting game they still keep it pretty simple and fun. Your fighter has their unique fighting style with a different weapon, unless you create one (more about that later). You can go into a Soul Charge mode for a short time witch adds some extra to your attacks depending on the character. Only 12 stages which are all very well designed but dull with player interaction. Some allow you to fall off of them for a ring out. Music blends in nothing special would have been nice to have a song that makes a mark in the memory. Characters/Customization/Modes : You have 21 base characters that get bumped up to 29 if you get some of the DLC's. The customization is very good and with lots of slots you can create a small army of different looking warriors if you wanted to. I've fought against characters online that looked like Shrek, Char and a guy who works at a 7 Eleven. Cant create your own fighting style unfortunately. You can play in Libra of Soul mode which allows you to create your own character and play through his/her own story choices effecting good/evil scale which changes your story ending. (Evil one was a better ending). Soul Chronicle mode which allows you to catch up with just about every base characters back story. Arcade mode where you fight about 8 characters. Online play where you create/join groups where you will play other fighters. Very good pick up, I was happy that this didn't ruin the franchise. They made a fun game and really can make something even better.
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June 2024
I do not ever review games. But I will here, BUY IT. I have Tekken, I have DOA, I play them and love them. BUT THIS GAME IS SUPERIOR in all the ways. Movement, combat, ease. When I want to play arcade fighters with a person who never plays them, I will smash in DOA and Tekken. This game allows for new players to enjoy themselves visually and theatrically. GREAT GAME. Only fighter that deserves my time, BECAUSE the rest of you need to know, YOU NEED THIS GAME. Come play and suck with me <3
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Last Updates

Steam data 20 November 2024 18:04
SteamSpy data 19 January 2025 20:47
Steam price 22 January 2025 20:42
Steam reviews 22 January 2025 14:00
SOULCALIBUR VI
8.0
10,885
2,354
Online players
136
Developer
Bandai Namco Studios Inc., Dimps Corporation
Publisher
Bandai Namco Entertainment
Release 18 Oct 2018
Platforms
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