Soulash

Eat the villagers, murder bunnies, milk cows, or exterminate gods! Soulash is a traditional, turn-based roguelike where your goal is to consume the souls of the living, conquer the vast fantasy world and decide its fate.

Soulash is a rpg, traditional roguelike and fantasy game developed and published by Artur Smiarowski.
Released on March 04th 2022 is available in English only on Windows.

It has received 513 reviews of which 364 were positive and 149 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 8.87€ on Steam and has a 40% discount.


The Steam community has classified Soulash into these genres:

Media & Screenshots

Get an in-depth look at Soulash through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 2 cores
  • Memory: 500 MB RAM
  • Graphics: OpenGL
  • Storage: 400 MB available space
  • Additional Notes: The game can benefit from SSD drive. You can try the free demo to make sure it runs well on your machine.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I've always flirted with this kind of turn-based roguelike, but this is the first one that felt right. No nonsense social systems, no bartering or economy, no hoarding, just kill everyone and become a god. The straightforwardness of it is refreshing. The demo isn't entirely representative of the flow (the released version has less fluff in the beginning), so don't discount it if it feels slow; the retail copy isn't. Doesn't hurt that the author is a good man. Yes, i heard about this creator because of his refutation of rainbow flag social mafia tactics.
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Sept. 2024
It's REALLY rough to start this one, but once you get into it - it's great. The premise of the game is intriguing. An old god genociding everything to regain his powers, changing world in the progress - cool sign me up. However the problems start the moment after you create your character. The default movement is just horrendous. Tank controls for a top-down grid-based turned-based roguelike just feels wrong. You can luckily change it to standard directional input but that maps movement to the numpad - and while that works well for old roguelikes that can be controlled entirely by keyboard where right hand is on the numpad and left on the letter keys it just doesn't work here as you are required to use mouse constantly and sadly evolution hasn't granted me a third hand. Remapping movement to WASD takes a bit of trial and error as you have to remap tons of functions mapped to those and it sucks, and should have been the default way to play. Then you play a bit and you notice inventory doesn't have any sorting function so you'll be dealing with empty slots everywhere and manually reorganizing items it's just bad. THEN you notice the durability system and it doesn't help the game either as when the equipped item is broken the game autoequips items from inventory without your consent. God forbids if you accidentally starts running with scissors and wasting their precious durability on stabbing things in the eye. And it's like - I get it - there is no sorting because the autoequip order is dependent on the order of items in your backpack but it's like one annoyance trying to fix the other while this should have been done more player friendly - separate inventory slots or flags for marking items that are meant or not meant for autoequip. And while I'm listing all my gripes - the lack of player map markers is a problem. No way to mark our stashes or places where you left strong enemy sucks a bit. But here is the thing - none of these issues are gamebreakers and actually slowly go away as you play more and more. Inventory system becomes manageable when you realize its best just to scrap for crafting. Durability became actual non-issue once you know what you are doing - and it's a fantastic moment when you realize what you have just done. Need for markers become obsolete once you learn the map of the land as it's not a randomly generated one - only some structures, internal design and loot is somewhat mixed around but the rest is static so eventually you know exactly where to go and what to do. And then there is all the fun stuff. Killing gods and obtaining their powers as well as slowly destroying the world - turning rivers into blood or drying them up completely. Seeing villagers screaming and running away at the mere sight of you. Crafting artifacts to make yourself absurdly broken with the amount of skills you have. Finding all the secret loot in the dungeon, killing powerful beasts and getting rewarded with huge chunk of exp. It's all amazing and hooks you up. It's technically just a standard Roguelike gameplay but all these elements combined with really good and fitting the situation music makes it an addicting experience. The writing is a bit cheesy thou. Main character monologues a lot and gets into verbal arguments with other gods and the tone is trying to keep it serious but the NPCs constantly throws pop-culture references so it fails that, you feel more like Skeletor from 90's He-Man on a power trip going "Nyehehehe" while burninating the countryside rather than something more serious in tone like old Kratos from GoW, but honestly this feels just right for me, playing as villain in a video game should be fun not depressing, and it is really fun to turn villages into graveyards here. So at the end I think it's a good game, great even, but really rough to start. Dev could have used some playtesters not familiar with the genre to make it more user-friendly for beginners and as such I can only recommend it for Roguelike veterans that are used to dealing with clunky interfaces. For everybody else - I don't know, it will depend on your endurance to such things. There is a lot to love here but I wouldn't be able to blame anybody who would drop this game just because of the clunkyness of the first hour of gameplay either.
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Aug. 2024
What can i say, fun cheap game to sink few hours in. Game feels really authentic for setting it went for. Murder hobo tank simulator is perfect tl/dr description of the game. And apparently dev has enough cojones to stand up to leftist propaganda, that sounds like 10/10 to me.
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Aug. 2024
Game is fun, with very in-depth character creator and beautiful pixel graphics. Looking forward to the sequel being fully out with the straight marriage mechanics. Keep up the good work dev!
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Dec. 2023
Permadeath was not a good fit for this game. Combined with slow progression and how easy it is to die, you will lose 20+ hours of progress with no choice but to start from scratch. On top of that the combat is repetitive and many of the abilities are samey. Despite all of this though I kept coming back to this game until I beat it. There is a certain satisfaction that comes with the grind of picking off 1000+ enemies one at a time that I enjoyed. If you decide to play this game I recommend getting a mod to allow saving or playing on easy, would have saved me a lot of time.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 15 November 2024 22:20
SteamSpy data 20 December 2024 22:08
Steam price 23 December 2024 12:32
Steam reviews 22 December 2024 06:04
Soulash
6.8
364
149
Online players
1
Developer
Artur Smiarowski
Publisher
Artur Smiarowski
Release 04 Mar 2022
Platforms