It's REALLY rough to start this one, but once you get into it - it's great. The premise of the game is intriguing. An old god genociding everything to regain his powers, changing world in the progress - cool sign me up. However the problems start the moment after you create your character. The default movement is just horrendous. Tank controls for a top-down grid-based turned-based roguelike just feels wrong. You can luckily change it to standard directional input but that maps movement to the numpad - and while that works well for old roguelikes that can be controlled entirely by keyboard where right hand is on the numpad and left on the letter keys it just doesn't work here as you are required to use mouse constantly and sadly evolution hasn't granted me a third hand. Remapping movement to WASD takes a bit of trial and error as you have to remap tons of functions mapped to those and it sucks, and should have been the default way to play. Then you play a bit and you notice inventory doesn't have any sorting function so you'll be dealing with empty slots everywhere and manually reorganizing items it's just bad. THEN you notice the durability system and it doesn't help the game either as when the equipped item is broken the game autoequips items from inventory without your consent. God forbids if you accidentally starts running with scissors and wasting their precious durability on stabbing things in the eye. And it's like - I get it - there is no sorting because the autoequip order is dependent on the order of items in your backpack but it's like one annoyance trying to fix the other while this should have been done more player friendly - separate inventory slots or flags for marking items that are meant or not meant for autoequip. And while I'm listing all my gripes - the lack of player map markers is a problem. No way to mark our stashes or places where you left strong enemy sucks a bit. But here is the thing - none of these issues are gamebreakers and actually slowly go away as you play more and more. Inventory system becomes manageable when you realize its best just to scrap for crafting. Durability became actual non-issue once you know what you are doing - and it's a fantastic moment when you realize what you have just done. Need for markers become obsolete once you learn the map of the land as it's not a randomly generated one - only some structures, internal design and loot is somewhat mixed around but the rest is static so eventually you know exactly where to go and what to do. And then there is all the fun stuff. Killing gods and obtaining their powers as well as slowly destroying the world - turning rivers into blood or drying them up completely. Seeing villagers screaming and running away at the mere sight of you. Crafting artifacts to make yourself absurdly broken with the amount of skills you have. Finding all the secret loot in the dungeon, killing powerful beasts and getting rewarded with huge chunk of exp. It's all amazing and hooks you up. It's technically just a standard Roguelike gameplay but all these elements combined with really good and fitting the situation music makes it an addicting experience. The writing is a bit cheesy thou. Main character monologues a lot and gets into verbal arguments with other gods and the tone is trying to keep it serious but the NPCs constantly throws pop-culture references so it fails that, you feel more like Skeletor from 90's He-Man on a power trip going "Nyehehehe" while burninating the countryside rather than something more serious in tone like old Kratos from GoW, but honestly this feels just right for me, playing as villain in a video game should be fun not depressing, and it is really fun to turn villages into graveyards here. So at the end I think it's a good game, great even, but really rough to start. Dev could have used some playtesters not familiar with the genre to make it more user-friendly for beginners and as such I can only recommend it for Roguelike veterans that are used to dealing with clunky interfaces. For everybody else - I don't know, it will depend on your endurance to such things. There is a lot to love here but I wouldn't be able to blame anybody who would drop this game just because of the clunkyness of the first hour of gameplay either.
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