Sonic Frontiers

Experience Sonic like never before!

Sonic Frontiers is a great soundtrack, open world and adventure game developed by Sonic Team and published by SEGA.
Released on November 07th 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 22,509 reviews of which 20,440 were positive and 2,069 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 20.99€ on Steam and has a 65% discount.


The Steam community has classified Sonic Frontiers into these genres:

Media & Screenshots

Get an in-depth look at Sonic Frontiers through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-3470 or AMD Ryzen 5 1400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660, 2 GB or AMD Radeon HD 7870, 2 GB
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Additional Notes: 720p Low @ 30 FPS. Requires a CPU which supports the AVX and SSE4 instruction set.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Incredibly flawed but also really fun game. i mean i love the open 'zone' shit, i love unlocking the maps. i love the super sonic bosses and the titan fights like it all is just. so cool. i mean thats the best way to put this game, after years of 'the meta era' (the worst one) having sonic be like. cool and acutally taken seriously again is just so great to see. even though the dialogue is clunky and theres some... strange choices (amy) i really like the angle that the story takes, i really like Sage too, shes a great character, almost akin to SA2 Shadow. I know its not a lot of comptetiton because most other vilains are gods that dont talk or EGGMAN, but still. OST is great too. Despite that theres also a lot of flaws. Cyberspace stages are by far the worst part of the game and they control just. awful, which is odd because sonic in the overworld controls great! The voice performances aren't stellar and the dialogue is written awkardly at times... we spend so much time with these characters but we don't learn anything new about them... plus the realy weird abundance of references. The game kinda tries ... too hard to 'fix' sonic. But i guess at at the same time, look at Forces, every character NEEDED fixing lmfao. I also think the last island of the main story... SUCKS! the Final Boss is the easiest one, and the End is a quick time event. The island itself basically requires you to just go to big and fish for the memory tokens. And that minigame sucks! At least the alternative story, which in my opinion is the Real Ending, does a better job at that.. Overall i think this game is not flawless, and quite unpolished. But so is almost every sonic game? This game in a way helped save the perception of Sonic so much (alongside the movies), it gave back that feeling of the Adventure era, it made him COOL again. I love Sage, I love the OST, i think sonic controls amazingly in the main parts of the game and im so happy to just... see then acknowledge how they can move forward from BALDY MCNOSEHAIR! With a bigger budget and half a year more this game coulda been maybe even the best sonic game... Sure, a game like sonic rush is a 'better game' but Frontiers realy does stick with me much much more... Plus, the hype for the game was unreal too... I don't think we'd be as back as we are now (Sonic X Shadow Gens, movie 3, ect) without this game Its not like Forces where they had some cool potential and did nothing with it and wrote dialogue that made me want to off myself, they had a lot of potential and love and you can see a lot of the effort into it, even though it doesnt feel fully realised... but for what it is, i really like frontiers
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Sept. 2024
This review should be 'mixed'. Honestly, the trailer got me. It looked very interesting and polished. Sadly the final impression is meh. The best part is graphic. The worlds are gorgeous. Surely inspired with Elden Ring, but it does not matter. They are beautiful, detailed and breathtaking. Changing weather and changing daytime make them even more marvellous, allowing to admire the worlds in different light which alters the atmosphere significantly. Second best is soundtrack. Absolutely wondrous. With exploring words one can unlock songs known from other Sonic games and play them any moment. The amount of music is really impressive. But the rest... The story does not make sense. The only thing that it actually explains is the emptiness of the world. Somehow why there are weird boxes, rails and springs everywhere in the sky. No, this part still does not make sense. If you are not a "collectible maniac", then you will complete the story in few hours. On a highest difficulty, which is ridiculously easy. Fun fact, the 'easy' mode in DLC is way harder than "hardest" in main story. Gameplay... You just run through emptiness of wonderful islands. Yeah. The vast majority of things are optional. Tasks, collectibles. There are number of super short extra levels that look like taken from regular Sonic games, but they are super easy. Seriously, if you don't like to look for hidden things, the game can be beaten in few hours - personally I had fun with the collectibles, but it was repetitive af. What I absolutely hate is a way of rendering environment. Platforms out of some range are not visible and they suddenly appear when getting closer. Many places seemed to be unreachable and it was no fun looking for the imperceptible platforms. Summarizing. It is not a bad game, but not a good one either. For me admiring views, looking for collectibles and running through the worlds was relaxing, but many will find these annoying. I wouldn't call Sonic Frontiers a decent game - graphics is not everything. I have very very mixed feelings about this game.
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Aug. 2024
This game slaps dude. Story-wise, is as entertainingly dumb as any other 3D Sonic. This is not a back handed compliment, I genuinely enjoy how this convoluted story works with these simple cartoony characters. The music during the fights fits so well with the tone of the game and story, I was smiling the whole time. The level design and gameplay mechanics are very well implemented too! I was somewhat hesitant at first since all the platforms seemed to be hanging from nowhere... but then again, it's a cartoony characters game, realism has nothing to do with it. And once I accepted it, man it was a blast. Completing these small objectives was so chill that I often played this game before bed for a relaxed session. I feel like Sonic fans tend to be overtly protective of the IP, and tend to be overtly critical of it as well. Me? I enjoy it for what it is and don't need to limit my experience for what others may think of it. Great game. Can't wait for more!
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July 2024
Like most Sonic games, this one is quite controversial. It tries to replicate the gameplay and feeling similar to games like Breath of the Wild and Mario Odyssey. I think it succeeds at some points but not all the way through. I'll start with what I did not enjoy: 💤 Repetitiveness: There is just too much playtime for the variety of gameplay available. It became so repetitive and stale towards the end that I finished the game on YouTube. There are too many similar islands packed with the same content over and over. The last one or two islands were definitely unnecessary. 🤏🏾 Lack of Challenge: I enjoy mastering levels in other Sonic games, finding all the secret pathways, and earning the best score. In this game, except for some rare exceptions, there's almost nothing like that. For the levels that are here (called cyberspace), you can 100% almost all of them in one or a few tries. The overworld doesn't provide much challenge either; it's just a checklist of collectibles and tasks to cross off your map. ⭐ Collectibles: While fun to collect at first, they quickly become obsolete. You fully unlock your abilities on the first two islands, making experience useless. Purple coins, unlike similar collectibles in Mario Odyssey, aren't important at all. Every few nights, there's a starfall that can give you hundreds of them with no extra effort. Stat-increasing ones are just that - they increase your stats, which don't feel very important. You're left with collectibles required to progress further, reminding me that in BotW, you can go to the final boss almost at the start of the game if you wanted to. ☠️ Optimization: I haven't tried it on many devices. But initially, i played it on Steam Deck, and it both ran poorly (60 fps is a must for game like this imo) and looked unpleasant. Even with 100% resolution scaling, on lower settings, it looked bad. The Switch version is probably the worst example of this. However, on good hardware, it looks great. So, definitely check your specs before buying because it matters here. Now, to the parts that I enjoyed: 🌚 Setting and Theme: Despite what many say, I think this more realistic look blends really well with the cartoony Sonic characters. I find it unusual and eye-catching. This mix was also present in Mario Odyssey and looked interesting there too (Ruined Kingdom level is the most notable example). The more serious and mysterious tone is also a refreshing change of pace for the franchise. 🦔 Story and Characters: The story is nothing special by gaming standards, but for Sonic games, it's quite good. I definitely enjoyed the little interactions between characters that you can find in the overworld. 🌈 Graphics: On max settings, it can look gorgeous at times, especially the lighting and shadows from clouds. Pop-in and hanging rails weren't as big of a problem as I initially thought. I just wish the rails and platforms blended a little better with the terrain at times. It's not necessary all the time, as it is clearly much harder to do and can lead to less readable gameplay, but more blending would be really nice. ⚔️ Combat: Combat is a welcome addition because, without it, there would be even less gameplay variety. It's flashy and fun, and the trail-leaving move is definitely a star here. It's a well-fitting and enjoyable move for Sonic to execute. 👾 Bosses: Combat really shines with the bosses. Minibosses are both unique in design and gameplay, each with interesting gimmicks to deal with. There are plenty of them, and if not for the last island, there wouldn't be a need to repeat them so much. The main bosses are pure cinematic spectacle, almost like fighting bosses in Metal Gear Rising. And what unites those two games even more is the great music. 🎵 Music: As always in Sonic games, there are plenty of bangers. Both new and returning tracks have something for almost everyone. I especially enjoyed the ones in cyberspace - really good stuff. In the end, I definitely had more enjoyable moments than frustrating ones. And i will definitely try this game a second time in the future because the fun is definitely there, but it needs to be dosed correctly. Too much, and it will become stale and boring quickly. Like with all open-world games, let me give you one advice: play only the main story first, not engaging much with the side content before you finish the game. After that, you can always go back and 100% it all. This way, you won't burn out before the end as I did. Overall, this game was not a perfect attempt at putting Sonic in an open world, but definitely a close one. I wish the developers all the luck in mastering this formula to perfection in later games - I really believe this is possible.
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Jan. 2024
For clarity i purchased this for $25 during a sale, even with mods i'd not ever recommend you pay full price, especially for the deluxe edition. Probably haven't enjoyed a 3D sonic title since Adventure 2 on GC back in the day with my GBA and Chao Garden. I started to notice the quality dropping when Heroes came around and just felt so off to me at the time. Now i'll say this, it doesn't feel as feature filled or in depth with the lore as SA2 did. However thanks to mods from hedgemod launcher and various visual mods you can push the engine to the limit of your gpu and really make this feel like the closest thing to an adventure 3 we've had so far and that's mainly thanks to modders. Insane drawdistances and even a completely revamped lighting and color pallete that feels a lot more vibrant and it's not like some ENB mod either, the shadow improvements don't even effect performance! The mods are easily installed and draggable and most the phyics code is just a checkbox in the launcher! The next highlight would be the modded physics, You can get this game feeling a ton more like a traditional more polished physics based system with jumps and even rails. I feel Sega in the Vanilla game play it far too safe to the point i feel i'm literally on rails like a time crisis game where the paths are always predeterminted and for an open world hub of multiple isalnds? It leaves it feeling baren and something you can't resolve with mods. The Cyberspace mode certainly lends to the game along with those physics mods. I'd have honestly refunded this game after half an hour had i not read a guide mentioning these fixes and improvements. Even having my Sonic look like the old SA2 model fully upgraded with modern textures was a dream along with SA Super sonic. Thanks to the color pallete mod with over 250 changes in each zone and biome it really feels like it has an identity compared to the washed out vanilla pallete. It's thanks to modders this game got over 30 hours from me. Sega i feel have some obligation to appease sonic fans every year akin to Fifa or WWE games. If this game had about 2 years extra put into it from a talented group? It really could have topped SA2 for me but for sure $25 and 10 minutes of enabling mods and downloading a single launcher? Totally worth it.
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Last Updates

Steam data 22 November 2024 10:12
SteamSpy data 17 December 2024 16:20
Steam price 23 December 2024 20:25
Steam reviews 21 December 2024 21:53
Sonic Frontiers
8.9
20,440
2,069
Online players
315
Developer
Sonic Team
Publisher
SEGA
Release 07 Nov 2022
Platforms
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