Songs of Silence

Lead armies, rebuild fallen kingdoms, and rise to greatness in Songs of Silence. Embark on an epic journey through an Art Nouveau-inspired fantasy world with intense battles and captivating storytelling!

Songs of Silence is a turn-based strategy, auto battler and turn-based tactics game developed by Chimera Entertainment and published by Chimera Entertainment and H2 Interactive (Korea and Japan).
Released on November 13th 2024 is available only on Windows in 14 languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Russian, Korean, Turkish, Italian, Ukrainian and Traditional Chinese.

It has received 1,259 reviews of which 1,003 were positive and 256 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 19.79€ on Steam and has a 34% discount.


The Steam community has classified Songs of Silence into these genres:

Media & Screenshots

Get an in-depth look at Songs of Silence through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: 64-bit Windows 7 or newer
  • Processor: Intel® Coreâ„¢ i5-8400T CPU @ 1.70GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050
  • DirectX: Version 10
  • Storage: 10 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Strategy fans, myself included, usually expect enough depth and variety from the genre games to last hundreds or, indeed, thousands of hours (looking at you, fellow PDX sickos). But it doesn't necessarily have to be this way. Songs of Silence perfectly demonstrates that a strategy game can be a work of art designed to be a vivid and memorable experience while keeping it condensed. Alas, it comes at a price of shallow and basic gameplay systems. SoS is quite literally a work of art in the most direct way imaginable. Just look at the screenshots. Look at em. How unapologetically pretty this thing is! I often found myself yelling at the game, demanding a reasonable explanation for its ridiculous beauty. The vistas! The mountain ranges! The threads of light! From aesthetics and style to unit and map designs, it's breathtaking. The soundtrack is no less remarkable, composed by the veteran Hitoshi Sakimoto of Valkyria Chronicles and a bunch of other j-stuff fame. I don't think I've been that captivated by visuals and sounds of a strategy game ever since playing HoMM2 as a little kid. Evoking such sense of wonder and awe in a middle-aged corgi past his prime is a remarkable feat. It's a delight. It's a feast. It's worth getting the game just to gaze at your display in astonishment. The world it paints feels fairly fresh: animated by the ever-present Hymn, torn asunder by the Primordials and the Celestials, engulfed by the approaching Silence. Epic fantasy fatigue is very real, but SoS successfully dodged it for me, and I reasonably enjoyed the lore. Again, mostly thanks to the strength of its visuals. Bovine cavalry, earthenware constructs, knights animated by flesh-devouring roses, towering Light-eaters - it's an undeniably cool unit roster and bestiary. So. The aesthetics are 'oooh' and 'yeeaah', but what about the gameplay? Well, it's more of an 'ehh' and 'umm'. Fights are done with auto battler combat. And yes, you can optimize them via unit composition, placement, and card abilities (like diving enemy backline unit spawners with your flying units), but it soon starts feeling very samey and eventually tedious, rinse and repeat. Unit rosters between factions are unique, but, again, in looks more than in function. There's very basic settlement management, but it's nothing to write home about. Or write anywhere about it, really, it barely exists. Capturable locations are unique in looks, but similar in function: granting a bunch of resources, an alternate unit here and there. Very stripped-down. Possibly aimed at genre newcomers. Same for leveling heroes: each comes with unique skills, but you end up picking them all anyway, and the only decision left to the player is in what order. Don't get me wrong, it's not all bad and shallow. There's an 8 mission, 20ish hour campaign, and I liked it on the challenging difficulty. It's very linear and story-driven, but that's alright. Figuring out how each map works and journeying through this world was engaging. Some optional quest chains and side-objectives. There's a desperate survival, eschatological Banner Saga vibe to it all. Some final battles were annoying and based on assumed knowledge, requiring reloading, but that didn't ruin it for me. Solid campaign. While I'm at it, if you plan on playing through the campaign, don't be like me and assume that inconspicuous glowy, misty aura thingies are there for environmental decoration. They actually grant bonuses, bits of lore and even quests. There's skirmish, too, but I don't see myself playing a significant amount of it. So I'm pretty much done with the game at this point. And that's okay, it's been filled with wonder, curiosity and desire for more visual marvels. In that sense, it’s been very true to my childhood perception of Heroes of Might and Magic series. Maybe we need more ~20 hour-long strategy games. Just don't go in expecting more depth or width from it. For more HoMM vibes with more solid systems, check out excellent Songs of Conquest or nascent Silence of the Siren . I hope the world of Songs of Silence lives on, and one day offers enough substance to back up the sights and the vibes.
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Nov. 2024
This is pretty much Total War, but without all the bloat. I've tried getting into TW a hundred times, but campaigns always felt like an anticlimactic steamroll towards the end and way longer than they should be. I'm also not a fan of RTS combat at all. Songs of Silence takes the best parts of Total War and streamlines them. Don't get confused by the cards, this isn't a card battler or deck builder. The cards are exactly what abilities in Total War are. You click them, aim them somewhere on the battlefield / map, and they go on cooldown. I don't know why they chose this representation for the abilities, because they don't behave like cards at all. I'm almost halfway through the campaign now and the difficulty of each scenario was satisfying from start to finish. I'm expecting the whole experience to be about 15-20 hours of playtime, since each scenario has been quite a bit longer than the last one. The meat of the game lies in the skirmish mode where you can play even more factions and hero classes, though. The campaign is more like a really long tutorial that teaches you all the mechanics while slowly cranking up the complexity. So yeah, if you always thought that Total War is a bit too bloated and appreciate the auto-battler element instead of RTS battles, then this is the game for you. It's quite a little gem.
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Nov. 2024
The biggest charm about this game has definitely got to be the visuals, it's an absolute treat to look at. The gameplay is also rather unique, it's a mix of strategy and auto battler where you deploy troops and use their skills (that come in the form of cards) to take control of the battle and overpower your opponents. I've only played through the campaign but i found that alone made the game worth the price even before the price reduction, the missions were varied and i also found the lore interesting enough to want to learn more about the characters or races that inhabited the world. I really do feel that there's an extremely high level of passion and detail that went into creating this game, from the opening cinematic, voiceover, UI design and especially the music. Easy recommend
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Oct. 2024
Absolutely love this game. I love the battle system so much. I love that feeling of being a general, watching my troops act on their own volition and sometimes it doesn't go well, and I can provide meta buffs or strategies via the card system to guide the course of battle. I love the chaos of it and it looks so beautiful too. The campaign on Challenging has been so fun to play so far, and I'm really looking forward to seeing how the dev team adds to this great game! Highly recommend if you like games like Diciples II, HOMM3 and Age of Wonders II type games.
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Sept. 2024
I don't usually buy Early Access games, but this one made me interested because of the Ukrainian localization, and I'm really liking it so far. Art style is gorgeous.
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Last Updates

Steam data 23 December 2024 16:41
SteamSpy data 20 December 2024 01:49
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 12:04
Songs of Silence
7.6
1,003
256
Online players
67
Developer
Chimera Entertainment
Publisher
Chimera Entertainment, H2 Interactive (Korea and Japan)
Release 13 Nov 2024
Platforms
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