Songs of Conquest on Steam - User reviews, Price & Information

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Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.

Songs of Conquest is a local multiplayer, turn-based tactics and 4x game developed by Lavapotion and published by Coffee Stain Publishing.
Released on May 20th 2024 is available on Windows and MacOS in 14 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian, Turkish and Japanese.

It has received 11,399 reviews of which 9,873 were positive and 1,526 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 33.99€ on Steam, but you can find it for 17.63€ on Instant Gaming.


The Steam community has classified Songs of Conquest into these genres:

Media & Screenshots

Get an in-depth look at Songs of Conquest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: i5 Dual Core or Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Integrated graphics card
  • DirectX: Version 10
  • Storage: 4 GB available space
MacOS
  • OS: High Sierra 10.13
  • Processor: M1 or Intel 2,6 Ghz
  • Memory: 8 GB RAM
  • Graphics: M1 or Radeon Pro 450 with 2 GB or better. OpenGL 3.3
  • Storage: 4 GB available space
  • Additional Notes: Requirements are temporary and will most likely change up until launch (for the better)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
As someone who's played HOMM2 & 3 (and yes, even 4), and would rather perform a full frontal lobotomy on myself than play whatever the hell Ubisoft eventually made out of the franchise, this ... sort of scratches the itch. The campaigns are fun, but more puzzle-ish than tactical, particularly the ones where you can't lose your primary hero. I find the magic system needlessly overburdened with complexity, to the point where I don't bother building a hero up to take advantage of spells. I find that the battles are not nearly as much fun. I don't know if I'm just not playing it correctly, or my brain has atrophied to the point where only HOMM 3 style combat makes logical sense, but I find that most battles I just do a quick resolution, rather than playing it out. I *should* want to play out the battles, it *should* be one of the more fun aspects of the game, but I just find them generally unfun, unintuitive (particularly the magic) and often unfair. I've tried a few combats where the auto-combat will crush an opponent with minimal losses, while I will barely make a dent in them (insert gif of Homer reading the "Am I retarded?" book here). Why can't all units elect to wait? Why do I have to use WASD to move around my view of the map? Mouselook worked fine back in the goddamn 90s, and that was (checks watch) 30 years ago. WHY CAN'T I MOVE MY UNITS FORWARD WHEN I AM DEFENDING A TOWN?? Maybe in scenario or free play some of my issues would resolve, I haven't finished the campaign yet and I've enjoyed the story (well, except for the Necro) enough to continue through those. I'd say if you want a break from HOMM3, give it a go.
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Sept. 2024
I wouldn't say it's a successor to HoMM3 (H3). It absolutely feels similar to it, but doesn't quite have the same pull. For starters it doesn't feel like there is enough content, The spell list is short, there aren't that many different units, a lot of abilities are shared across different factions which makes them feel less unique, the items are boring stat increases for the most part. The campaign is 16 missions across 4 campaigns, which can take a while to finish on the hardest difficulty, yet the story, while fine, seems not fully told with bits feeling missing. The campaign feels too easy on anything outside of the hardest difficulty, but on it can feel unfair in some scenarios. Mostly, you will win by outmaneuvering of the AI on the map, taking their towns as soon as they exit them. The game does introduce some new mechanics, some of which try to address some problems of H3. For example, spellcasting is tied to units which generate different types of mana. Which means both your might and magic are tied to your army size - you can't usually cast your best spells early on, but have to build towards them each turn, and getting less mana as your units die. Splitting units in H3 is tedious but is often optimal. You can still do that here, but because of the above mechanic picking them off will make you lose mana, but also give your opponent a permanent buff for each stack of units destroyed. This makes splitting both rewarding and risky which is a fairly satisfying take on it. Ultimately, some nice ideas, but too pricey and not enough variety in content.
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May 2024
"The ancient arts have brought me back, soon my companions will join me.” Songs of Conquest (2024) represents a turn-based strategy game, developed by the company Lavapotion and published by the company Coffee Stain Publishing. The game was released into the early access state on Steam in May 2022. Pros & cons: ++ A highly addictive cycle where you level up your avatar, collect artifacts, manage resources, upgrade units and wage war against your mortal enemies. And once you have exhausted the four faction campaigns, simply jump into sandbox mode, play on pre-made or randomly generated map and push your avatar past level 35 to taste absolute power. My favourite map: The Lion's Den, it showers you with artifacts and opportunities for conflict. ++ Fame and glory await those who prove themselves in the arts of war on Overwhelming difficulty. Position your troops on elevated fields and earn increased damage and ranged advantages. Combine troops to maximize available spells and damage potential. Or, forget spamming spells and tactical finesse entirely. Join the Oathbound legions – the unofficial necromancers’ guild – and fill your ranks to the brim with simple, ranged-resistant skeletons. Then learn the magic and ranged resistance skills and bath in the tears of your opponents. For no arrow or spell shall stop your undead tide in its wake for absolute dominance! o I have ordered a gilded skeleton transformer for my emerging necropolis from a dubious, one-eyed mummy merchant. Alas, it was never delivered. My disappointment is immeasurable, and my night, raiding human villages for new vic… volunteers, is ruined. - Why are you hiding the neutral creatures from me, dear devs? I would like to recruit some elementals or golems alongside my rotting hordes. After all, they are the only one who can tolerate the sweet odour of decay. That aside, what happened to my second favourite unit in form of vampires? As the leader of immortal horrors, I feel incomplete without them. I demand blood suckers… and death knights! Summary: The vibrant fantasy world with its gorgeous pixel art invites you to venture to lands unknown, hunt for powerful artifacts and ponder tactical choices in glorious battles. A perfect just-one-more-turn drug. The last time I had so much fun in this genre was with Heroes of Might & Magic III (1999) and Disciples II (2002), and I tip my imaginary hat to Lavapotions’ modern interpretation of these timeless classics. Achievements: Estimated time for 100% completion: +80 hours Singleplayer achievements: 54 Multiplayer achievements: none
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May 2024
But now hear my song about the dawn of the night Let's sing the bard's song~ ♪ ~Blind Guardian You know how some genres reached their highest points back in the days and still struggle making a big comeback? Turn-based strategy genre did that with Heroes of Might & Magic III , which up to this day is considered by many to be the very best TBS. Like Fallout 2 in its own genre. A lot of games tried to imitate it but neither managed to repeat its success. Or at least get close enough. It's 2024. Yet people still play the same ol' game from 1999. Crazy sh*t. Now, when Coffee Stain announced that they're going to publish a new TBS game from a young Swedish team? I was really excited. Why? Because the game looked totally right. It had charming retro-like visuals (say whatever you want, 2D visuals are the best for TBS genre), it had HoMM -inspired gameplay and... I dunno. It had the same exact feeling Stardew Valley used to have. You know how Harvest Moon fans felt when they saw it? They were like “This! We wanna play this!”. Same exact thing happened to TBS audience. Especially those who loved HoMM series (which is, like... everybody?). Unfortunately, unlike ConcernedApe , Lavapotion went straight into Early Access where game stood until not so long ago. But finally, we've got our release, so... let's have a look? The first thing you should know about Songs of Conquest is that it's a HoMM clone. Don't expect anything groundbreaking. If something, it has less mechanics than the original. Like I said, it's very charming (despite lack of those juicy castle-building screens, visuals totally work and have that magical aftertaste of SNES titles like Zelda and Earthbound ) and after the every campaign mission there's a unique song about its events (a very nice touch I didn't see anywhere else), but gameplay-wise there's nothing new. You know the drill. You capture the points, the points generate resources, you use those to hire / upgrade units and at the end of the day you storm your opponents fortress because their mother was a hamster and their father smelt of elderberries. Sounds rather boring but that's what they've promised us and, well, that's what I wanted. Why? Well, you see, there are two ways of doing things. Being original and being good. It's great when both happen at the same time, but still, being good without being original can be exciting too. Think of your favorite classic title. No matter how much you love it, most likely there are some things that you'd rather change. Because those didn't age well, because those felt uncomfortable to begin with, doesn't matter. You, as a person who invested hours of your time in it, think that it can be better. That's exactly the idea here. Not just make a new HoMM variant, but to make something people who loved it would enjoy playing. Did Lavapotion succeed in that? Oh, yeah. The moment I started Songs of Conquest , I instantly fell in love with it. It felt exactly like I wanted it to. It's hard to explain, but in a way, good TBS is a lot like good mouse or keyboard. Click matters. If you know what I mean. There should not be any bull standing between you and your goals and the game should give you all the info you need, so when you actually give a command, you should feel like “Yeah, now we talking!”. Remember how satisfying it was in HoMM ? You checked that the path is right and then clip-clop, clip-clop, clip-clop... SoC got that feeling. Everything you need is under your left hand. You can highlight objects, you can see how far your wielder (you know, dude with the flag, one of those we called heroes in HoMM ) can go, the end turn button placed totally right, etc. In other words, Lavapotion cared and tried to make a game that'll feel good. Auto-battle feature is a nice example of that. You can use it, then check the result and if you're not satisfied? You can just press “manual battle” button and do things your way. No need to load previously saved game or anything. You just check what AI offers you and then decide whether to proceed with it or not. Also, the game doesn't just guess the outcome of the battle, it actually calculates it. It makes a fast battle somewhere on background, without showing you the visuals, and only then tells you the result. Really nice stuff. So... did we get ourselves a next big thing in the genre? Unfortunately, no. Not even close. As fast as I fell in love with this game, I became disappointed in it. Why? Well, because of how small it is. Heroes of Might & Magic III had 23 missions across 7 campaigns. And it was in 1999, when making games was way harder than it is now, when we have things like Unity (which this game is built on). Songs of Conquest ? It has 16 missions across 4 campaigns. And it's not like those are big and complicated missions. Those are just tiny little maps, most of which feel like tutorials. Even the first map in HoMM III was bigger and most complicated than anything we have here. Also, like I already said, SoC is much simpler game. No underground, no puzzle map, no other complicated things. Just some basic “point and click” stuff. Don't get me wrong, I'm not trying to say that simplicity is a bad thing. If something, I think it's the opposite. But if you're aiming for casual approach, you should provide decent length. Because when you click-click-click through the mission in about 20 minutes, you want new ones to pop up for some time. Unfortunately, this game ends right when you start getting a taste of it. And it sucks. Sure, you can say that developers added mod support and there are some community-made maps already included by default but personally, I don't think it's an excuse. Saying that it is is like saying that Fallout 4 is a good game because “Look what they did on Nexus !” CoS is way too short and that is. Deal with it. I also didn't enjoy the setting and story at all. The writer committed the most common mistake out there – tried to throw in some lore without making us care first. You know what I'm talking 'bout. When you start learning about queen X defeating an evil Y back in the days, you're like “OK, whatever...”. Because those are just names! A bunch of letters on your screen (game isn't voiced BTW). You're not involved in the world in any way and with every campaign being only four missions long... Let's just say you can skip all the text without missing anything important. Especially since they don't have interesting story to tell either. I actually hated it how obvious “ HoMM III rip-off” thing was. Here's an example for you. The first campaign starts with a queen-to-be entering her lands and finding those in turmoil. Reminds you of anything? It's a bloody Long Live the Queen campaign! The first campaign from HoMM III ! And it won't get any better. Factions in SoC are painfully uninspired. Here we have the undead, here are our swamp guys, etc. Boring! Despite years in Early Access , the game is in a very poor technical shape too. It still has game-breaking bugs, auto-battle feature can take too long (a price to pay for real calculations but honestly, some smart workarounds would be nice) and there are memory leaks. I Alt+Tab and leave the game working on background for, like, ten minutes – it eats all of my RAM faster than Google Chrome . Some features, like animation skip, are still to be desired too. So... yeah. Unfortunately, what we've got here is not a game you'll stick with for a lot of time. It's yet another one of those tiny cute indie TBS games. Something you'll beat in a few sits and then just forget about. Doesn't mean you shouldn't check it out, but you know. There's a good reason people still play HoMM III . Dixi.
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May 2024
I'm an old with a bajillion hours in HOMM3. Ever since 1999 I've played every 'spiritual successor' to HOMM3 and some games have been close, but just not close enough. But this game, this is it. What an incredible job ya'll did. This game is so damn fun. It has its own unique identity, it's own interesting story. I just dont even know what to say its such a genuinely fun game. The art I just love it. Anyway buy this game. And to the devs thank you.
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Last Updates
Steam data 09 April 2025 19:08
SteamSpy data 10 April 2025 02:13
Steam price 15 April 2025 04:48
Steam reviews 14 April 2025 21:50

If you'd like to dive deeper into the details about Songs of Conquest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Songs of Conquest
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Songs of Conquest compatibility
Songs of Conquest
8.4
9,873
1,526
Online players
456
Developer
Lavapotion
Publisher
Coffee Stain Publishing
Release 20 May 2024
Platforms
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