Songs of Conquest

Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.

Songs of Conquest is a local multiplayer, turn-based tactics and 4x game developed by Lavapotion and published by Coffee Stain Publishing.
Released on May 20th 2024 is available on Windows and MacOS in 14 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian, Turkish and Japanese.

It has received 10,943 reviews of which 9,514 were positive and 1,429 were negative resulting in a rating of 8.5 out of 10. šŸ˜Ž

The game is currently priced at 33.99ā‚¬ on Steam.


The Steam community has classified Songs of Conquest into these genres:

Media & Screenshots

Get an in-depth look at Songs of Conquest through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: i5 Dual Core or Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Integrated graphics card
  • DirectX: Version 10
  • Storage: 4 GB available space
MacOS
  • OS: High Sierra 10.13
  • Processor: M1 or Intel 2,6 Ghz
  • Memory: 8 GB RAM
  • Graphics: M1 or Radeon Pro 450 with 2 GB or better. OpenGL 3.3
  • Storage: 4 GB available space
  • Additional Notes: Requirements are temporary and will most likely change up until launch (for the better)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
As someone who's played HOMM2 & 3 (and yes, even 4), and would rather perform a full frontal lobotomy on myself than play whatever the hell Ubisoft eventually made out of the franchise, this ... sort of scratches the itch. The campaigns are fun, but more puzzle-ish than tactical, particularly the ones where you can't lose your primary hero. I find the magic system needlessly overburdened with complexity, to the point where I don't bother building a hero up to take advantage of spells. I find that the battles are not nearly as much fun. I don't know if I'm just not playing it correctly, or my brain has atrophied to the point where only HOMM 3 style combat makes logical sense, but I find that most battles I just do a quick resolution, rather than playing it out. I *should* want to play out the battles, it *should* be one of the more fun aspects of the game, but I just find them generally unfun, unintuitive (particularly the magic) and often unfair. I've tried a few combats where the auto-combat will crush an opponent with minimal losses, while I will barely make a dent in them (insert gif of Homer reading the "Am I retarded?" book here). Why can't all units elect to wait? Why do I have to use WASD to move around my view of the map? Mouselook worked fine back in the goddamn 90s, and that was (checks watch) 30 years ago. WHY CAN'T I MOVE MY UNITS FORWARD WHEN I AM DEFENDING A TOWN?? Maybe in scenario or free play some of my issues would resolve, I haven't finished the campaign yet and I've enjoyed the story (well, except for the Necro) enough to continue through those. I'd say if you want a break from HOMM3, give it a go.
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Sept. 2024
I wouldn't say it's a successor to HoMM3 (H3). It absolutely feels similar to it, but doesn't quite have the same pull. For starters it doesn't feel like there is enough content, The spell list is short, there aren't that many different units, a lot of abilities are shared across different factions which makes them feel less unique, the items are boring stat increases for the most part. The campaign is 16 missions across 4 campaigns, which can take a while to finish on the hardest difficulty, yet the story, while fine, seems not fully told with bits feeling missing. The campaign feels too easy on anything outside of the hardest difficulty, but on it can feel unfair in some scenarios. Mostly, you will win by outmaneuvering of the AI on the map, taking their towns as soon as they exit them. The game does introduce some new mechanics, some of which try to address some problems of H3. For example, spellcasting is tied to units which generate different types of mana. Which means both your might and magic are tied to your army size - you can't usually cast your best spells early on, but have to build towards them each turn, and getting less mana as your units die. Splitting units in H3 is tedious but is often optimal. You can still do that here, but because of the above mechanic picking them off will make you lose mana, but also give your opponent a permanent buff for each stack of units destroyed. This makes splitting both rewarding and risky which is a fairly satisfying take on it. Ultimately, some nice ideas, but too pricey and not enough variety in content.
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May 2024
"The ancient arts have brought me back, soon my companions will join me.ā€ Songs of Conquest (2024) represents a turn-based strategy game, developed by the company Lavapotion and published by the company Coffee Stain Publishing. The game was released into the early access state on Steam in May 2022. Pros & cons: ++ A highly addictive cycle where you level up your avatar, collect artifacts, manage resources, upgrade units and wage war against your mortal enemies. And once you have exhausted the four faction campaigns, simply jump into sandbox mode, play on pre-made or randomly generated map and push your avatar past level 35 to taste absolute power. My favourite map: The Lion's Den, it showers you with artifacts and opportunities for conflict. ++ Fame and glory await those who prove themselves in the arts of war on Overwhelming difficulty. Position your troops on elevated fields and earn increased damage and ranged advantages. Combine troops to maximize available spells and damage potential. Or, forget spamming spells and tactical finesse entirely. Join the Oathbound legions ā€“ the unofficial necromancersā€™ guild ā€“ and fill your ranks to the brim with simple, ranged-resistant skeletons. Then learn the magic and ranged resistance skills and bath in the tears of your opponents. For no arrow or spell shall stop your undead tide in its wake for absolute dominance! o I have ordered a gilded skeleton transformer for my emerging necropolis from a dubious, one-eyed mummy merchant. Alas, it was never delivered. My disappointment is immeasurable, and my night, raiding human villages for new vicā€¦ volunteers, is ruined. - Why are you hiding the neutral creatures from me, dear devs? I would like to recruit some elementals or golems alongside my rotting hordes. After all, they are the only one who can tolerate the sweet odour of decay. That aside, what happened to my second favourite unit in form of vampires? As the leader of immortal horrors, I feel incomplete without them. I demand blood suckersā€¦ and death knights! Summary: The vibrant fantasy world with its gorgeous pixel art invites you to venture to lands unknown, hunt for powerful artifacts and ponder tactical choices in glorious battles. A perfect just-one-more-turn drug. The last time I had so much fun in this genre was with Heroes of Might & Magic III (1999) and Disciples II (2002), and I tip my imaginary hat to Lavapotionsā€™ modern interpretation of these timeless classics. Achievements: Estimated time for 100% completion: +80 hours Singleplayer achievements: 54 Multiplayer achievements: none
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May 2024
I'm an old with a bajillion hours in HOMM3. Ever since 1999 I've played every 'spiritual successor' to HOMM3 and some games have been close, but just not close enough. But this game, this is it. What an incredible job ya'll did. This game is so damn fun. It has its own unique identity, it's own interesting story. I just dont even know what to say its such a genuinely fun game. The art I just love it. Anyway buy this game. And to the devs thank you.
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March 2024
SoC fixes most of the tricks that "skilled" HoMM3 players used, especially in early game ā€“ heroes spam, unfair spells like slow or town portal, 1-creature stack serving as meatshield. Im glad all this is gone forever. Magic system feel off at first, but actually it makes much more sense tactically. Battles are sooo much better than in any of heroes games. Balancing is still in progress, but that's the only thing that is missing. Game is already extremely polished and beautiful, with a lot of potential for future. Recommend 10/10.
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Last Updates

Steam data 22 December 2024 00:34
SteamSpy data 20 January 2025 12:41
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 07:46
Songs of Conquest
8.5
9,514
1,429
Online players
513
Developer
Lavapotion
Publisher
Coffee Stain Publishing
Release 20 May 2024
Platforms
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