Songs of Conquest

Raise mighty armies, wield ancient magic and forge an empire. This turn-based strategy adventure game fuses strategic decision making, tactical combat and kingdom management.

Songs of Conquest is a local multiplayer, turn-based tactics and 4x game developed by Lavapotion and published by Coffee Stain Publishing.
Released on May 20th 2024 is available on Windows and MacOS in 14 languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Simplified Chinese, Korean, Traditional Chinese, Ukrainian, Turkish and Japanese.

It has received 10,629 reviews of which 9,283 were positive and 1,346 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 11.55€ on Steam and has a 66% discount.


The Steam community has classified Songs of Conquest into these genres:

Media & Screenshots

Get an in-depth look at Songs of Conquest through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: i5 Dual Core or Ryzen 5
  • Memory: 8 GB RAM
  • Graphics: Integrated graphics card
  • DirectX: Version 10
  • Storage: 4 GB available space
MacOS
  • OS: High Sierra 10.13
  • Processor: M1 or Intel 2,6 Ghz
  • Memory: 8 GB RAM
  • Graphics: M1 or Radeon Pro 450 with 2 GB or better. OpenGL 3.3
  • Storage: 4 GB available space
  • Additional Notes: Requirements are temporary and will most likely change up until launch (for the better)

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
As someone who's played HOMM2 & 3 (and yes, even 4), and would rather perform a full frontal lobotomy on myself than play whatever the hell Ubisoft eventually made out of the franchise, this ... sort of scratches the itch. The campaigns are fun, but more puzzle-ish than tactical, particularly the ones where you can't lose your primary hero. I find the magic system needlessly overburdened with complexity, to the point where I don't bother building a hero up to take advantage of spells. I find that the battles are not nearly as much fun. I don't know if I'm just not playing it correctly, or my brain has atrophied to the point where only HOMM 3 style combat makes logical sense, but I find that most battles I just do a quick resolution, rather than playing it out. I *should* want to play out the battles, it *should* be one of the more fun aspects of the game, but I just find them generally unfun, unintuitive (particularly the magic) and often unfair. I've tried a few combats where the auto-combat will crush an opponent with minimal losses, while I will barely make a dent in them (insert gif of Homer reading the "Am I retarded?" book here). Why can't all units elect to wait? Why do I have to use WASD to move around my view of the map? Mouselook worked fine back in the goddamn 90s, and that was (checks watch) 30 years ago. WHY CAN'T I MOVE MY UNITS FORWARD WHEN I AM DEFENDING A TOWN?? Maybe in scenario or free play some of my issues would resolve, I haven't finished the campaign yet and I've enjoyed the story (well, except for the Necro) enough to continue through those. I'd say if you want a break from HOMM3, give it a go.
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Sept. 2024
I wouldn't say it's a successor to HoMM3 (H3). It absolutely feels similar to it, but doesn't quite have the same pull. For starters it doesn't feel like there is enough content, The spell list is short, there aren't that many different units, a lot of abilities are shared across different factions which makes them feel less unique, the items are boring stat increases for the most part. The campaign is 16 missions across 4 campaigns, which can take a while to finish on the hardest difficulty, yet the story, while fine, seems not fully told with bits feeling missing. The campaign feels too easy on anything outside of the hardest difficulty, but on it can feel unfair in some scenarios. Mostly, you will win by outmaneuvering of the AI on the map, taking their towns as soon as they exit them. The game does introduce some new mechanics, some of which try to address some problems of H3. For example, spellcasting is tied to units which generate different types of mana. Which means both your might and magic are tied to your army size - you can't usually cast your best spells early on, but have to build towards them each turn, and getting less mana as your units die. Splitting units in H3 is tedious but is often optimal. You can still do that here, but because of the above mechanic picking them off will make you lose mana, but also give your opponent a permanent buff for each stack of units destroyed. This makes splitting both rewarding and risky which is a fairly satisfying take on it. Ultimately, some nice ideas, but too pricey and not enough variety in content.
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May 2024
"The ancient arts have brought me back, soon my companions will join me.” Songs of Conquest (2024) represents a turn-based strategy game, developed by the company Lavapotion and published by the company Coffee Stain Publishing. The game was released into the early access state on Steam in May 2022. Pros & cons: ++ A highly addictive cycle where you level up your avatar, collect artifacts, manage resources, upgrade units and wage war against your mortal enemies. And once you have exhausted the four faction campaigns, simply jump into sandbox mode, play on pre-made or randomly generated map and push your avatar past level 35 to taste absolute power. My favourite map: The Lion's Den, it showers you with artifacts and opportunities for conflict. ++ Fame and glory await those who prove themselves in the arts of war on Overwhelming difficulty. Position your troops on elevated fields and earn increased damage and ranged advantages. Combine troops to maximize available spells and damage potential. Or, forget spamming spells and tactical finesse entirely. Join the Oathbound legions – the unofficial necromancers’ guild – and fill your ranks to the brim with simple, ranged-resistant skeletons. Then learn the magic and ranged resistance skills and bath in the tears of your opponents. For no arrow or spell shall stop your undead tide in its wake for absolute dominance! o I have ordered a gilded skeleton transformer for my emerging necropolis from a dubious, one-eyed mummy merchant. Alas, it was never delivered. My disappointment is immeasurable, and my night, raiding human villages for new vic… volunteers, is ruined. - Why are you hiding the neutral creatures from me, dear devs? I would like to recruit some elementals or golems alongside my rotting hordes. After all, they are the only one who can tolerate the sweet odour of decay. That aside, what happened to my second favourite unit in form of vampires? As the leader of immortal horrors, I feel incomplete without them. I demand blood suckers… and death knights! Summary: The vibrant fantasy world with its gorgeous pixel art invites you to venture to lands unknown, hunt for powerful artifacts and ponder tactical choices in glorious battles. A perfect just-one-more-turn drug. The last time I had so much fun in this genre was with Heroes of Might & Magic III (1999) and Disciples II (2002), and I tip my imaginary hat to Lavapotions’ modern interpretation of these timeless classics. Achievements: Estimated time for 100% completion: +80 hours Singleplayer achievements: 54 Multiplayer achievements: none
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May 2024
I'm an old with a bajillion hours in HOMM3. Ever since 1999 I've played every 'spiritual successor' to HOMM3 and some games have been close, but just not close enough. But this game, this is it. What an incredible job ya'll did. This game is so damn fun. It has its own unique identity, it's own interesting story. I just dont even know what to say its such a genuinely fun game. The art I just love it. Anyway buy this game. And to the devs thank you.
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Dec. 2023
(For context, I have actually played this game for 100+ hours, if not twice as much on a friend's computer etc. Mostly in multiplayer with 2+ of my friends, which the game was not even initially meant for ) One of the biggest reasons I buy this game for my own steam, aside from the obvious, is to be able to show my gratitude and praise here in this review. And correct many other reviews, which are extremely wrong about certain aspects, regardless if they're overall positive or negative. This game is Magnificent. Awesome. Amazing. Fun. Beautiful. Epic. Incredible. Satisfying. Every good thing you can think of, but I can't remember or say right now due to my not so diverse vocabulary within the limits of polite expressions. Unlike what most others say, this game is NOT Shallow/ Simple/ Unbalanced/ Incomplete or Lacking! It may seem like it, because of very well made UI and UX, which simplifies controls and gives the sense of familiarity, especially to those who have played Heroes-like games. But it is actually surprisingly Deep and Very well-balanced, mainly compared to the other games in the same genre. It is also incredibly diverse. This game has one of the best and most intricately thought-out Magic Spell Systems, if I may call it like this. I love how many different builds you can go for with every different wielder and faction and how much it can affect your overall battle tactics. Once you understand how the leveling up works, how to unlock better spells and make them even stronger(, especially Dyads); How to combine them with other spells and which ones go well with which units and which wielders - the possibilities become Endless. There's a lot of freedom in how you can develop your base, army and how to fight. If you put enough thought into it, you can win by economy, getting twice ahead of your opponents, gaining double the resources and being able to build faster and buy more stuff to gain advantage. Or you can win by great battle tactics, with proper positioning, best combination of units and spells for a particular goal, and win against opponents which might seem far ahead development-wise. (I have personally managed to win against Futile, experienced human player, without much losses, with the help of right combination of spells - units - wielder traits - positioning) You may focus on Exploration or Resource & Equipment oriented Expansion. The point being, there's a lot of different ways you can play, and you can combine them as you want, figure out your own best strategies and it feels great when your own special plan works out. Every unit is unique and has its own purpose. Every spell has a purpose. Most importantly: Every unit, tactic, wielder, faction, strategy can be countered and be prepared against(!!). An easy battle can be lost, a hopeless battle can be won depending on how you act. Again, this game is not as simple or shallow as it may look. The more you play, the more things and possibilities will open up and explode your mind. This has been happening to me and my friend group consistently and does not look like it will stop anytime soon. Another great thing is, the game has the flexibility to be very relaxing and chill. Just focus on a fantasy, enjoy the atmosphere, make custom lore-friendly armies befitting your fantasy. Play it "lightly" if you want to, without delving into the depths and beauty of its mechanics, but be confident there's always more things you can do in the game whenever you decide to.
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Last Updates

Steam data 22 December 2024 00:34
SteamSpy data 18 December 2024 13:11
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 14:06
Songs of Conquest
8.5
9,283
1,346
Online players
997
Developer
Lavapotion
Publisher
Coffee Stain Publishing
Release 20 May 2024
Platforms
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