Solium Infernum

Take the Infernal Throne in this hellish turn-based grand strategy game. The Prince of Darkness has vanished, leaving Archfiends to conspire: muster your legions while intoning dark sorceries, devilish schemes, and machiavellian plots. Who will be the new ruler of Hell and ascend the Throne?

Solium Infernum is a strategy, politics and turn-based strategy game developed and published by League of Geeks.
Released on February 22nd 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,302 reviews of which 1,147 were positive and 155 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 27.29€ on Steam and has a 30% discount.


The Steam community has classified Solium Infernum into these genres:

Media & Screenshots

Get an in-depth look at Solium Infernum through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel® Coreâ„¢ i5-7400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1050 Ti
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Additional Notes: Benchmarked at 1920x1080, 30FPS, on 'Low' Settings.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Easily the most interesting strategy game I've ever played. You aren't competing for land, as such. You're competing for Prestige: Fame, respect, fear. It's one of those rare games that's ACTUALLY able to provide the player with a dozen ways to scheme and win. Treachery isn't just: "ha ha, i invade you now while you are weak." No, treachery in Solium Infernum looks more like: I'm going to demand tribute from you because I know you desperately need those resources. I know you'll refuse my demand, because you have to. This will give me justification to challenge you to a duel, which you MUST accept or suffer a severe loss of prestige. Your champion is stronger than mine, but that doesn't matter, because I've bribed the Arbiter. I win the duel automatically, and rob you of a mighty champion. I will then use my next turn to harass all of your neighbors, and frame YOU for it. They despise you now, and bully you relentlessly for the foreseeable future. With just those three actions, I've set you back immensely. There's only one way for you to win now: You'll have to become my vassal, and one day betray me. It's a huge risk, I'll gain all of your current prestige and be that much closer to winning. But it also puts you in striking distance of every critical location in my realm. The risk is worth it. I take the deal. But you never betray me. The opportunity never shows up, because I never let you get that opportunity. The game ends, and I win. But I DON'T win. YOU win. I watch in horror as the scoreboard shows very clearly that I came in 2nd place, and that you came in 1st. How? Why? It was because, at the start of the game, you chose the crown of the 'Power Behind The Throne' as your Archfiend bonus, and quite literally stolen my victory from under me by swearing to be my vassal. You were never crippled. You were never in danger of losing. It was all an act, a ruse to get me to lower my guard and get cocky. I played the game, but you were playing me.
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July 2024
Have you ever wanted to know what it's like to be a Baron of Hell vying for supremacy in the infernal pits of damnation? How about being a general manager at a retail store? What does the latter have to do with the former? Why, they're practically identical. It's 5:45 in the morning. Your shift begins in fifteen minutes. Getting there on time will require you to take a wet-wipe bath, down half a bottle of Niacin, slam a Monster Ultra and speed the entire way to work in your 2005 Ford Fusion while blasting Papa Roach's seminal hit from 2000, "Last Resort". That bitch Carla has been stirring up drama and went over your head to complain to the regional without observing the chain of command — looks like someone just acquired open availability on their weekends. There's a promotion available in the Twin Cities that you really want, but you're pretty sure that the brown-noser who hand-makes posters for store fundraisers is going to get it. Thankfully, you've got the ace-in-the-hole in knowing that she's been sleeping with her subordinates — and more importantly — the texts to back it up. Promotion secured. The day will run smoothly as long as the homeless people don't shit in the public bathroom's sink again. You don't get paid enough for this. You still have to find a babysitter for Friday so you can go to court and press charges against the crack head that was trying to steal condoms at 2:42 in the morning and assaulted you at the register. Thank God for CCTV. One day it will all be worth it. All the blood, sweat and late nights binge drinking alone in your car while doom scrolling Tiktok and daring to dream of a better life beyond the 9-to-5. One day you'll break the cycle and avail yourself of the chains of post-industrial indentured servitude. You can dream beyond the borders of your squalid Dollar Tree for the pristine, Swedish, Elysium fields of an IKEA. My brother in Christ; you know whether you're going to buy this game or not. You see the hexagons. You see a polished UI. You see animated, lovingly crafted avatars for the principle personalities of Hell. You've been promised subterfuge, politicking and conquest. You already know. If you need the last little push, then fine; here it is: Buy the game. It's good. Your objective is simple: entertain the bag-of-cats known as the Conclave of Hell enough to win their support to become the new Dark Lord. The Conclave is responsible for the myriad of byzantine rules, regulations and forms that make up the bureaucratic viscera of Hell. Getting anything done is similar to trying to get Comcast to give you an extension on your bill only with slightly less threats to your family. Wars are short affairs known as Vendetttas with clear objectives - kill that army, seize that place of power. It's essentially the same as having a brother or sister. It's your turn to play Playstation but your weasel sibling woke up earlier than you believing that, that entitles them to the game. Show them how incorrect they are by faking a medical emergency and making it look like they intentionally poisoned you. You now not only get a controller, but a couple days off from school while your beloved kinfolk face criminal charges until the cops untangle your web of lies. Hug it out a couple days later because ultimately you share the same house until you're legally responsible for yourself and let's be honest; in this economy, the likelihood of sharing the house after your parents are dead isn't 0%. Build an army and conquer the ash-blasted vistas of Perdition. Or use that army in Theodore Roosevelts wet-dream of gunboat diplomacy by constantly demanding things from your adversaries fully-well knowing that they're going to cave or face the wrath of your legions. Erode the foundations of your opponents economy with rituals and intrigues. Constantly make fun of Beelzebub's stupid hat and force his hand into declaring a Vendetta against you so you can humiliate him further on the fields of battle. Go full war criminal and do something so heinous that even the politicians in Hell find you repulsive enough to kick you out of the Cool Kids Club, stripping you of your protections and more importantly, your need for their superfluous rules and regulations. With the same determination and knowledge of impending self-destruction as a man planting lawn ornaments onto his yard in front of the HOA President, you sally forth into a new world and shape it in your image - no Gods, no masters. Become the Morningstar. The game is deceptively simple, but without sacrificing depth or choice. The order economy makes each decision feel meaningful and keeps you wondering whether you made the best use of your actions. I hired a deadly Praetorian and constantly challenged my rivals to duels, with nearly all of them declining to participate for fear of losing their precious Praetorians to the killing machine I selected as my champion. Sure, it could use a little work. Some additions to the Encyclipaedia Infernum to clear up some of the finer mechanics like dueling. Some people don't like the models for the Archfiends - I'm fine with them. Sure, if they had gone with a less stylized and more realistic approach it would have better fit the gorgeous artwork - but it's completely serviceable. The AI doesn't appear to be able to play the game very well at this point in time. Having to combine currency is a small bit of tedium that they added to basically make unlocking certain things take two turns and is easily the most mystifying part of the gameplay. But there's a lot of charm, heart and love here - as you often find nestled within the most forgotten of places. I am sure with time, further development and content it will iron out some of these wrinkles and go from a 'good' game to a 'great' game. Oh, hey - and the game actually works the day it came out. Isn't that something? You really only have to ask yourself the following: Wouldst thou like the taste of butter? A pretty dress? Wouldst thou like to live deliciously? I guess it doesn't really matter if you buy the game or not. Given the trajectory of world events we'll be able to play this in real life in a couple months as we're all sloughed off the edge of oblivion and into a lake of fire of our own making while the monoliths of our shattered world topple and crumble to dust, heralding the arrival of The Great Dragon in the twilight of our species. Have fun! EDIT: Regrettably, the studio didn't recoup their finances and have basically gone into "contract for work" mode. I have never personally see a studio recover from this moment, having seen at least four do this and never pull back out. RIP. It was a good game and a fine studio.
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April 2024
Solium Infernum is a game that lets you unleash your inner devil and compete with other archfiends for the throne of hell. It's a turn-based strategy game with a lot of depth, complexity, and replayability. If you like games like Civilization or Crusader Kings, but wish they had more fire, brimstone, and backstabbing, then you'll love Solium Infernum. The game is set in a Milton-inspired version of hell, where Satan has mysteriously disappeared and left a power vacuum. You play as one of eight archfiends, each with their own unique abilities, attributes, and personalities. You can customize your archfiend to suit your playstyle, whether you prefer diplomacy, warfare, sorcery, or treachery. You can also recruit legions of infernal creatures, champions, and artifacts to aid you in your quest for domination. The game is not easy, though. You'll have to contend with the harsh terrain of hell, the whims of the infernal conclave, and the schemes of your rivals. You'll have to balance your resources, your prestige, your demands, and your vendettas. You'll have to make alliances, break alliances, and betray alliances. You'll have to be cunning, ruthless, and adaptable. You'll have to be the best devil you can be. Solium Infernum is a game that rewards careful planning, strategic thinking, and creative problem-solving. It's also a game that rewards being a jerk. You can insult your enemies, steal their stuff, curse them, frame them, and even challenge them to a duel. You can also play dirty tricks on them, like sending them a gift of a cursed artifact, or sabotaging their rituals. You can even try to corrupt their champions and turn them against them. The game is full of devilish humor and dark comedy, and you'll find yourself laughing at the misfortunes of your foes and the absurdity of the situations you'll encounter. The game is best played with friends, though. Solium Infernum supports both synchronous and asynchronous multiplayer modes, where you can play with up to six players in a single session. Playing with friends adds a whole new layer of fun and challenge to the game, as you can communicate, negotiate, bluff, and deceive each other. You can also form pacts, trade favors, and share secrets. You can also stab each other in the back, of course. The game is a great way to test your friendships and see who among you is the most diabolical. Solium Infernum is a game that deserves more attention and praise. It's a game that offers a unique and immersive experience of ruling hell. It's a game that combines strategy, politics, and betrayal in a compelling and satisfying way. It's a game that will make you feel like a true archfiend. It's a game that will make you say, "Hell yeah!"
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Feb. 2024
There's just no other game like it First a bit of history - forgive me if I do not get all the details right. Back in the good 'ole days, a talented chap by the name of Vic Davies worked as the one-man shop Cryptic Comet Games. By his lonesome, he devised some of the best strategy games on the PC I have ever played: Armageddon Empire (which you can still find on Steam), Occult Chronicles, Six Gun Saga and, his magnum opus, Solium Infernum. As a one man band, he built his games with Adobe Director (no longer exists, I believe?) and yes they did not look super sexy but they played just fine. Most important, they were all pretty unique and very engrossing. Sadly, Vic retired from making games, and I can tell you that we lost one of the greatest game design talent that day. Fast forward to today: we are incredibly lucky that LoG picked up the game and gave it an unbelievably attractive face lift for a modern audience. The core experience is still there, with QoL improvements and a stunning UI and art style. Asynchronous multiplayer is where the game truly shines. You have plenty of time to carefully weigh your two actions per turn, and believe me every action matters. The game encourages diplomacy, and not just in a mechanical way: playing with friends, you WILL want to send each other (via in game messaging!) little notes to look for alliances, play the mind game, or just add some colourful narration to what is going on in hell. There truly is no game like SI... anywhere. There are many games that mimic one aspect or another, sure, but no other game has that full package combined into one fiendishly engrossing experience. Do yourself a favour: get your friends together, and play. You will have stories to tell. If you want a taste of what kind of stories are created, I highly recommend looking up an old game diary on the game review website Rock Paper Shotgun. Gold. Thanks LoG for giving the game justice... now please reboot other Vic Davies games? ^^
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Feb. 2024
A fantastic re-implementation of a turn based strategy game created by indie designer Vic Davis, who has given his blessing for this remake. I have a lot of hours in the original, so I am a bit biased, but for someone who is curious, here is a brief summary of things about the game: 1. This is a very slow paced game, takes many turns of development and movement to get anything done. Takes quite a bit of planning and scheming to dominate the board. 2. Graphics on the game are most excellent and are a huge improvement from the original. The UI has seen much needed changes as well, everything is easy to find and use. 3. There is an Encyclopedia filled with useful information if you are hazy about something in the game. 4. AI appears to be competent so far, however I have only played a bit of the new one so far. If you are interested in the theme and enjoy involved thematic turn-based games you will enjoy this game. I give the game 10/10 stars as I have been waiting forever for this new version and plan on playing a lot of it.
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Last Updates

Steam data 18 November 2024 13:21
SteamSpy data 22 December 2024 12:03
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 12:04
Solium Infernum
8.4
1,147
155
Online players
40
Developer
League of Geeks
Publisher
League of Geeks
Release 22 Feb 2024
Platforms