Solium Infernum on Steam - User reviews, Price & Information

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Take the Infernal Throne in this hellish turn-based grand strategy game. The Prince of Darkness has vanished, leaving Archfiends to conspire: muster your legions while intoning dark sorceries, devilish schemes, and machiavellian plots. Who will be the new ruler of Hell and ascend the Throne?

Solium Infernum is a strategy, turn-based strategy and politics game developed and published by League of Geeks.
Released on February 22nd 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,448 reviews of which 1,275 were positive and 173 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 38.99€ on Steam.


The Steam community has classified Solium Infernum into these genres:

Media & Screenshots

Get an in-depth look at Solium Infernum through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel® Coreâ„¢ i5-7400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1050 Ti
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Additional Notes: Benchmarked at 1920x1080, 30FPS, on 'Low' Settings.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
As others have said, approach this more as a board game than as a Civ game: for most of the game, you're only getting 2-3 actions per turn, and victory (usually) comes down to counting points. Games move quickly and force you to prioritize what you do each turn: move units, collect resources, conduct diplomacy, purchase new units or upgrades, etc. It's a pleasant 2-3 hour tactical diversion.
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Dec. 2024
First of all, big thanks to the creators of this game - you did an amazing job. This is a labor of love! Not sure why people call it "civilization in hell" - the game play is quite different and it's devilish good by its own. You will enjoy this game if you like... - games with replay value where sessions take 2-4 hours - turn-based strategy with different paths to win - meaningful turns/decisions instead of micro-management - combining and customizing your characters, equipment, skills etc. - fantastic artwork, music and sound effects for outstanding immersion What I specifically enjoy about this game: There are many legions, artifacts, praetors to choose from - but in one session, you usually get only 2-4 of each, so every game is about a meaningful customized combination of assets that tells a story. There are only a few moves each round, but always different ways to achieve, what you want - especially at the end game, you can pull off surprising moves and tactics to win a game that seemed lost. On a side note: I waited to buy this game as the AI for single player was critized at first. It seems, there was an update recently and from my experience now, the AI looks fine and it's definetely fun for single player as well.
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Nov. 2024
Easily the most interesting strategy game I've ever played. You aren't competing for land, as such. You're competing for Prestige: Fame, respect, fear. It's one of those rare games that's ACTUALLY able to provide the player with a dozen ways to scheme and win. Treachery isn't just: "ha ha, i invade you now while you are weak." No, treachery in Solium Infernum looks more like: I'm going to demand tribute from you because I know you desperately need those resources. I know you'll refuse my demand, because you have to. This will give me justification to challenge you to a duel, which you MUST accept or suffer a severe loss of prestige. Your champion is stronger than mine, but that doesn't matter, because I've bribed the Arbiter. I win the duel automatically, and rob you of a mighty champion. I will then use my next turn to harass all of your neighbors, and frame YOU for it. They despise you now, and bully you relentlessly for the foreseeable future. With just those three actions, I've set you back immensely. There's only one way for you to win now: You'll have to become my vassal, and one day betray me. It's a huge risk, I'll gain all of your current prestige and be that much closer to winning. But it also puts you in striking distance of every critical location in my realm. The risk is worth it. I take the deal. But you never betray me. The opportunity never shows up, because I never let you get that opportunity. The game ends, and I win. But I DON'T win. YOU win. I watch in horror as the scoreboard shows very clearly that I came in 2nd place, and that you came in 1st. How? Why? It was because, at the start of the game, you chose the crown of the 'Power Behind The Throne' as your Archfiend bonus, and quite literally stolen my victory from under me by swearing to be my vassal. You were never crippled. You were never in danger of losing. It was all an act, a ruse to get me to lower my guard and get cocky. I played the game, but you were playing me.
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Sept. 2024
I'm having a blast playing this game daily. The other games I enjoy playing daily include Through the Ages and Lords of Waterdeep. There's a lot to love for someone like me, who thoroughly enjoys turn-based multiplayer strategy. Getting your skills up vs the AI is lot of fun, and once you are able to crush 5 other archfiends at the highest possible difficulty you are ready to get online! The playerbase is small, so live games are rare, but jumping on discord has helped me find players to duke it out with. Is the game balanced? maybe not. Lilith and Belial are clearly the strongest archfiends, but an expert can win with any of them. There are certainly a lot of "tricks" that the AI won't teach you... you'll have to get beat in multiplayer to learn them. Once you know them all, the playing field evens up a bit. Yes, there is a clear "meta" which can prevent creative and unique strategies from succeeding. But there is room for variance within the meta, often by leaning into the particular archfiend's strengths and shying away from their weaknesses. Sadly, no new updates in the foreseeable future, as the developers have gone into "hibernation." The game is not fully polished, so a few bugfixes and balance updates would be greatly appreciated. However, I still firmly recommend this game to anyone who enjoys multiplayer turn-based strategy. Both victory and defeat are satisfying, as each game is a learning experience. Live games get very exciting and chaotic, with a heart-pounding crescendo come late game. And async gaming allows for added role-playing with cleverly timed messages, agreements, under-the-table deals, and betrayals. Just an absolute blast in multiplayer, through and through.
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July 2024
Quite a simple political turn-based strategy game with great eye-catching art direction. It is not a "4X strategy," and I wouldn't call it a "grand strategy." Systems are versatile but shallow. Even a "long" game session is relatively short and condensed, but I think those are advantages of Solium Infernum—think of it as one-evening skirmishes, not as lengthy campaigns.
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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 April 2025 12:06
SteamSpy data 15 April 2025 03:08
Steam price 15 April 2025 04:47
Steam reviews 14 April 2025 19:47

If you'd like to dive deeper into the details about Solium Infernum, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Solium Infernum
  • SteamCharts - Analysis of Solium Infernum concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Solium Infernum compatibility
Solium Infernum
8.4
1,275
173
Online players
35
Developer
League of Geeks
Publisher
League of Geeks
Release 22 Feb 2024
Platforms