Solasta: Crown of the Magister on Steam - User reviews, Price & Information

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Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.

Solasta: Crown of the Magister is a rpg, co-op campaign and character customization game developed and published by Tactical Adventures.
Released on May 27th 2021 is available on Windows and MacOS in 6 languages: English, French, German, Simplified Chinese, Portuguese - Brazil and Russian.

It has received 20,393 reviews of which 17,785 were positive and 2,608 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 7.49€ on Steam with a 75% discount, but you can find it for 4.24€ on Gamivo.


The Steam community has classified Solasta: Crown of the Magister into these genres:

Media & Screenshots

Get an in-depth look at Solasta: Crown of the Magister through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8.1 / 10
  • Processor: AMD FX 4300 / Intel Core i5-3570K
  • Memory: 8 GB RAM
  • Graphics: Radeon R9 285 / GeForce GTX 950
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: DirectX compatible sound card
MacOS
  • Processor: Apple A11
  • Graphics: External GPU: Radeon R9 285 / GeForce GTX 950
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

113 hours played
June 2026
TL;DR: This isn't a cinematic high-production value RPG like Baldur’s Gate 3 or Divinity Original Sin, or a massive, text-heavy and choices matter game like Pillars of Eternity, Pathfinder or Rogue Trader. The truest spiritual ancestor to Solasta: Crown of the Magister is the original Neverwinter Nights Wailing Death campaign. It is a faithful, turn-based D&D 5e combat simulator. Its visual and narrative presentation is undeniably rough, the fun comes from the combat and builds to play around with. My Playthrough Context: I experienced this entirely single-player on Authentic difficulty. I finished the main campaign and the high-level Palace of Ice DLC, with every intention of diving into Lost Valley in the near future. My run was completely vanilla, bypassing mods or custom campaigns for now. Anyone with a solid background in cRPGs or table-top 5e will find Authentic difficulty to be a bit on the easy side. My party mix was a Wizard, Bard, Barbarian, and a Paladin of Tirmar. The Paladin of Tirmar is absolutly a strong choice for both the original campaign and Palace of Ice. The specific bonuses this subclass provides against the game's primary enemy types make it an absolute powerhouse. The Good: If you approach Solasta expecting the multi-layered narrative reactivity of a modern RPG, you will be disappointed. The main campaign offers almost zero meaningful roleplaying choices, leading to essentially the same conclusion regardless of your actions. Palace of Ice grants a bit more freedom, but at its heart, this is a combat engine first. Much like the Wailing Death campaign, the story, lore, and setting are perfectly serviceable, linear, and predictable framing devices designed to push you from one battle map to the next. The combat itself is where the game excels. The maps verticality is fun: climbing walls, flying, knocking enemies off ledges, firing arrows or spells from the high ground feel genuinely tactical. The pacing is also refreshing brisk. If you feel that games like Pathfinder get totally bogged down in tedious kingdom management, crusade mechanics, or the exhausting overflow of meaningless trash-fights, Solasta is a breath of fresh air. The fights are snappy, deliberate, and better paced neither too long or short. The economy feels fair, forcing tough decisions on what gear to buy. The gear attunement rules means your characters can only equip up to three high-tier magic items at a time. Technical performance is rock-solid with a decent variety of spells and subclasses, none of them feel useless. I didn't experience a single crash-to-desktop, and playing almost entirely on Linux yielded identical performance and stability to Windows 11. The background music is also quite good. The Bad: The mechanical precision means accepting a heavy compromise in production value. The game presentation is remarkably rough. Character models and animations are stiff and unrefined, and the voice acting spans a wildly unevenly between completely purely perfunctory and outright unlistenable. The game suffers from a noticeable performance degradation over long play sessions, where the frame rate crawls to a slow after a few hours of continuous play, especially in denser areas. A quick restart resolves the memory leak. Character progression is also tightly constrained. While there is an excellent selection of core classes and builds to play with, there is absolutely zero multiclassing. You are locked into a single class path from level one to the cap. The maps lean toward the smaller side, and the enemy AI is generally mediocre, though to its credit, enemies are smart enough to mostly avoid walking directly into an active Wall of Fire or Growth of Thorns. The Ugly: The most frustrating design choice is how the game handles social interactions. Rather than allowing you to utilise your dedicated "party face", the game automatically delegates dialogue skill checks based on character backgrounds. Irritating to build a charismatic leader only to watch a low-charisma companion force-triggered into rolling an important Persuasion check simply because their background tag matched the prompt. Conclusion: Solasta is not a cinematic RPG epic. It is essentially a digital dungeon-crawling combat simulator built around D&D 5e mechanics. Just don't expect the presentation, narrative depth, or roleplaying freedom of the genre's modern heavyweights.
216 hours played
April 2026
It's games like this that remind us all that you get a good game if you take care making all the gameplay systems. People often complain about the ways this game is worse than the big budget titles, so instead, here is where this game is better (!) than other crpgs, such as Baldur's Gate 3. Some of it is due to its (older) SRD 5 ruleset, and the rest is because the makers took the time to craft it. -True 3D combat. When a character climbs a wall with Spiderwalk, or flies, they have an actual altitude value and gameplay reflects this. In BG3, you can fly THROUGH the air, but you can't choose to hover a specific height from the ground. So cool. So great. I don't know of any other game that has this. -A toggled camera option ('planar mode') that lets the mouse wheel control height, and shows your character's movement range as you move your camera up and down. Hence the true 3D movement above. This does not sound special but it is an amazing feature, and the sequel will be a flop if it does not have it also. -The 'Scavenger' system. You no longer need to worry about looting everything on a map, because this faction (the Scavengers) will come and sweep the area for items after you leave, and late you can view the items you missed, take the ones you want, and they will sell the rest and send you the money made, by pressing one button. It is a massive quality of life feature and I wish more games have it. If the sequel does not have it then it has no right to call itself a Solasta game. -Assignable personality traits and beliefs for characters which heavily shape their dialogue. I do not mean unique dialogue options you can choose. I mean the way characters in your party talk amongst each other and to NPCs, without needing your input at all. That way, cutscenes feel so natural and immersive. It is brilliant. -Travelling on the world map. Okay, I know that tons of games have this. Well, the world map looks beautiful (it's a 10), and you have an actual clock in the corner. Plus, crafting things takes real hours in this game, and random encounters happen fairly often, so overworld travel is never boring (which is why it's a great, relaxing 'comfort' game). You also have a 'travel journal', which takes note of a variety of events, such as a party member foraging for food supplies, what people do in their spare time, and random things people observe on the journey. Most of the journal does not affect gameplay, but it's just charming. Quaint, even. -The game engine. Wait whaaaaat? You're saying this game looks better than BG3? No I can never say that, but the way the sun reflects off armour and skin and so on is very realistic. That's all. All the cutscenes are in-engine because the engine is that good. Hope the sequel is at least just as pretty. -The range of environments. I especially love the map where you're in an extremely dark stone maze. It's almost pitch black. That was a pretty memorable experience. I enjoyed zooming all the way in to the environments and just appreciating the detail. You can have the camera as close as the eye level of the characters. -High level wizard spells. Max level in the Palace of Ice campaign is 16. You only have 1 spell slot for spell levels above 6, but the spells are so cool and it's great to have this dnd content in a game setting. DnD nerds would love this. -The cover system. +2AC for half cover, +5AC for 3/4 cover, and not being targetable (!) for full cover. Standing behind someone also counts as cover. It's a great feature, and very suitable addition to this ruleset. -Displayed dice rolls. No, really, I mean absolutely every single dice roll in this game is animated, with actual dice spinning on your screen. If you smited with 4d8 damage and you got a crit, then you will see 8 dice roll on your screen. It's a cool touch. They are colour coded too. It's another reason people say this game is charming. A for effort. -You can choose to roll ice for your attributes, instead of 27-point buy. So if you want 18 in strength, constitution and wisdom, you could do it. It's just fun, and it's a shame it doesn't seem to be in the sequel. You can even completely cheat on your stats, by using the 'free edit' option to manually set every one of them. A bit overpowered, yes, but I like that these are options. So if you want to make a character with 3 constitution, be my guest. -'Old timey' rules. Things like max of 3 unique item effects per character (cannot attune any more than 3) which means less overpowered item combos, having to have a free hand (not holding a weapon or shield) to cast most spells, aka the somatic requirement, rolling dice to craft items, scribe spells, identify what spell was cast by an enemy, etc., only being able to cast one leveled spell per turn (so if you are hasted, you cannot cast fireball twice in one turn), having feather fall as a reaction and not a ritual (longstrider and jump are also not rituals), misty step having 6 tiles of range, the Ready Action option (instead of attacking on your turn, you can choose to wait for an enemy to come into range or take an action before you attack), infinite short rests between long rests (and rolling of hit dice to regenerate HP in short rests), 1 inventory action per turn,only being able to use a scroll if the spell is on your class' spell list, and many more other little things. It's cool because it's authentic. Even if you don't care about authenticity, it is interesting, and I like that. Hope that covers it. The game is not that easy to learn, but if you are familiar with any version of DnD, or if you've played games like Divinity, Pathfinder, Pillars, Baldur's Gate (or any of the Infinity Engine titles), this game is worth a buy and you would probably enjoy it. It's DnD comfort food.
152 hours played
Feb. 2026
Easy recommendation! For fans of DnD and turned based RPGs I could not recommend this game enough. True to its DnD origins (feels more like D&D then Baldur's gate 3) with fair dice rolls, and extreme level of details. The pace is as fast or as slow as you need it to be which helps a lot when comparing to modern and old school role-playing games, which only offered slow pace turn-based play, or action hack-and-slash without any pre-planning and strategy. The graphics for what it is are good. Not great but with everything else in this game its not distracting. The story, voice acting, loot system, upgrades, music, sound, world-building, turn based combat and gameplay are all good and I can't wait to start playing the DLC's!
50 hours played
Jan. 2026
I don't review many games, b/c honestly it's kind of like screaming into a void. However, I hope this one finds folks who are on the fence. Buy this game! It's fantastic, addictive, and most of all fun. If you enjoyed BG3 you will have fun here. It's not as high in production value or polish, but it's damn fun, and it's fully voice acted. They have a neat conversation system where your whole party can participate and there's not just one character dominating the lines. I'd love to see how this matures in Solasta 2. The combat is not super difficult, but it's fun, and there are neat things you can do to swing the tide in your favor. The adventure is pretty long, and very addictive. I wish the Travel mode were a bit more intelligent, but all in all it's well done. Seriously don't sleep on this pick it up, take advantage of the winter sale and add this puppy to your collection. Edit: Fixed a typo.
123 hours played
Dec. 2025
A sleeker, more streamlined CRPG experience I enjoyed this game very much; it gave me many hours of entertainment. I also found it more accessible than other CRPGs I have played, which was a welcome relief. I have played table-top RPGs for many, many years, so CRPGs are a natural fit for me. However, some times I find them just a bit much : too much inventory to wade through and evaluate, too many books and bits of lore too read, too many spells and attacks to go through every freakin' turn, too many icons strewn across your HUD...it can get exhausting. Not so Solasta. I found the number of actions available to be perfectly manageable while still having everything I could need in the course of a combat encounter. Spells required some selection to get what you wanted but for the most part you stuck with your selections once you were there. Travel through the world is largely "set and forget": you choose your destination and then sit back and watch your party travel (along with a travel log that lets you know what your party gets up to along the way), and you don't need to put hand on mouse until you arrive or have a random encounter. Likewise with travel in a dungeon: once you get to a waypoint you can enter fast-travel mode, zooming out to the map and rapidly moving a single player to another waypoint (providing you've already explored it), at which time you return to the game with the whole party. No muss, no fuss, no tedious backtracking. While streamlined, this game is in no way shallow. I found the story to be fairly compelling, if a bit standard: MacGuffin you pick up needs more bits that send you all over the place on many noble quests until you have all the bits you need to do the thing that lets you fight the big bad at the end. I appreciated the simplicity. At least it was easy to follow. There are lots of side quests including ones that deepen your characters' backstories, and lots of dialogue with various NPCs, including the governing Council. The NPCs and your characters are well written, with the dialogue showing good characterization and delivering some chuckles along the way. The voice acting is great, but I found myself wondering how many different voices were employed for the PCs and, if I were to replay the game with all different characters, would they have all the same voices. One thing I really thought this game nailed was inventory. Turns out there's a sort of scavenger guild whose services you can employ. Once you've cleared out an area and made it safe, they go in and grab all the humdrum loot that you couldn't be bothered to pick up (and would be too heavy anyway) and cut you in for a healthy percentage of the profits. Why can't more games do this? It's brilliant. Also, if you want magic items in this game, you're not going to find them on the ground. No, you have to craft them, which requires getting the right materials and having good enough relations with the relevant faction (of which there are several in the game) that you can buy the recipe. You can buy the materials as well, so really it's just a matter of getting enough money and turning in the right items (usually books or other lore items) to the right faction, rather than having to hunt all over the gods' green earth. The game makes all of this easy to follow, giving you just the info you need, but not too much. Graphically, this game is by no means cutting edge. But the visual design is well done and I found the somewhat-retro graphics to be charming in a way that AAA photorealism never can be. Like I always say, I'd rather play a million dollar game made with love than a 100 million dollar game made with indifference any day of the week. A word about multiplayer: I played this game with a friend, sharing two characters apiece. It was pretty much perfect other than the occasional disconnect. Only two players could play, but I understand this went up to 4 in subsequent DLC. If you enjoy CRPGs but sometimes find yourself bogged down by all the minutiae, give this a go. You might just find a new favourite.

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Frequently Asked Questions

Solasta: Crown of the Magister is currently priced at 7.49€ on Steam.

Yes, Solasta: Crown of the Magister is currently available at a 75% discount. You can purchase it for 7.49€ on Steam.

Yes, Solasta: Crown of the Magister received 17,785 positive votes out of a total of 20,393 achieving a rating of 8.53.
😎

Solasta: Crown of the Magister was developed and published by Tactical Adventures.

Yes, Solasta: Crown of the Magister is playable and fully supported on Windows.

Yes, Solasta: Crown of the Magister is playable and fully supported on MacOS.

No, Solasta: Crown of the Magister is not playable on Linux.

Solasta: Crown of the Magister offers both single-player and multi-player modes.

Solasta: Crown of the Magister includes Co-op mode where you can team up with friends.

Yes, there are 6 DLCs available for Solasta: Crown of the Magister. Explore additional content available for Solasta: Crown of the Magister on Steam.

Yes, Solasta: Crown of the Magister is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Solasta: Crown of the Magister does not support Steam Remote Play.

Yes, Solasta: Crown of the Magister is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Solasta: Crown of the Magister.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 June 2026 10:25
SteamSpy data 28 June 2026 09:40
Steam price 28 June 2026 20:27
Steam reviews 27 June 2026 19:46

If you'd like to dive deeper into the details about Solasta: Crown of the Magister, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Solasta: Crown of the Magister
  • SteamCharts - Analysis of Solasta: Crown of the Magister concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Solasta: Crown of the Magister compatibility
Solasta: Crown of the Magister
Rating
8.5
17,785
2,608
Game modes
Multiplayer
Features
Online players
396
Developer
Tactical Adventures
Publisher
Tactical Adventures
Release 27 May 2021
Platforms
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