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Solasta: Crown of the Magister on Steam

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Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.

Solasta: Crown of the Magister is a rpg, co-op campaign and character customization game developed and published by Tactical Adventures.
Released on May 27th 2021 is available on Windows and MacOS.

It has received 20,393 reviews of which 17,785 were positive and 2,608 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 3.89€ on K4G.


The Steam community has classified Solasta: Crown of the Magister into these genres:

Media & Screenshots

Get an in-depth look at Solasta: Crown of the Magister through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8.1 / 10
  • Processor: AMD FX 4300 / Intel Core i5-3570K
  • Memory: 8 GB RAM
  • Graphics: Radeon R9 285 / GeForce GTX 950
  • DirectX: Version 11
  • Storage: 30 GB available space
  • Sound Card: DirectX compatible sound card
MacOS
  • Processor: Apple A11
  • Graphics: External GPU: Radeon R9 285 / GeForce GTX 950
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
Oct. 2026
Oh boy, does this game try to deter you from liking it instantly. Trying to start the main campaign, you hit a wall of DLC. After that, a bunch of weirdly dry choices and options that feel like you're setting up something more akin to a Civ6 game than a D&D campaign. Friend, push through that for 15 minutes, it's well worth it. A very, very solid attempt to translate D&D into a video game, and I mean the whole D&D experience. You create the ENTIRE party, give them voices and personalities, and then they freely talk amongst themselves - it works surprisingly well, really neat. The game world feels like your real Game Master's old homebrew setting and I mean it in a very good way. Solid mix of D&D cliches and new ideas: you will meet elves, goblins and orcs alright, but you will also meet creatures you've never seen in a D&D handbook, so the sense of exploration is real. The game is quite rigidly divided into "locations", but the way you travel between them in the overworld is satysfying and cute. Once again: it feels like you're actually playing D&D on roll20, Foundry or some other vtt, Comparisons to BG3 seem everpresent, so I'll make some as well: Solasta is way, way shallower when it comes to dialogue and character interactions. It's much, much less personal: again, you control the entire party. Their banter is great to watch, but it's nowhere near the emotional depth of BG3, and I don't think it ever tried to be all that deep. When it comes to translating D&D, Solasta does combat just as well as BG3 (if not better...?), but fails to convey some other, finer mechanics. What's great is that they're very up-front about it. If you are either suffering from post-BG3 depression, needed a game that really gives the D&D experience, or just like party-based RPGs and don't mind learning the D&D mechanics, you should very much consider the first Solasta. If there is a discount, you should stop considering and just buy it. The only major fault is the everpresence of DLCs.
148 hours played
Oct. 2026
Graphics? Terrible. Voice acting? Painful. Story? Mediocre. But if you want to engage in accurate, tactical dnd 5e combat, this is exactly what you're looking for. Especially with the Unfinished Business mod, which introduces Artificer, 5,5e ruleset, expanded races and more official subclasses. Tons of playtime to be had with the custom dungeon builder.
73 hours played
Sept. 2026
TLDR This is like a AA and grid-based version of Baldur's Gate 3, with less polish but a lot of D&D heart. Some detail I already played this to completion on Game Pass PC, but I couldn't resist a second playthrough on Steam now that Solasta 2 is in Early Access and I wait for that one to go 1.0. This game actually taught me about D&D rules that then made me enjoy BG3 a lot. In its own right, and coming from someone who is not an expert in D&D, all the mechanics are pretty deep. If you are not familiar with D&D rules (like I was when I first played this), it is true that probably you'll have to google stuff many times to understand how some things work. But, then you'll grow to appreciate how deep the systems go - it just doesn't hold your hand when things get deep, but rewards you for your knowledge in all the dimensions. You start by making your party of 4 amognst the types of classes you'd expect, which have amazing depth in differences of how they play - that in itself can be both dauting or rewarding if you experienced. You can make your characters to excruciating detail in all the aspects, or you can pick characters already made. Then you set out as a fresh group of explorers to a nearby outpost that has gone silent. Immediately you see that the graphics, particularly in the faces/characters, are a bit on the more basic side, but characters still have some charm and personality to them. It has some lore to it, but I appreciate it's not overwhelming right from the start, and you actually can enjoy the story and slowly uncover what's going on as you play and familiarize yourself with all the mechanics. Basically the game loops goes like this: "town" sections where you talk to NPCs and merchants, "mission" sections where you explore the world and face the enemies and discover stuff, and, also "travel" moments, where your party is moving and you need to manage rations and speed of travel: more speed means more risk of being ambush, less speed means probably more rations consumed. All this can be "manipulated" by your party's abilities: it's not difficult to have at least one member that can easily find food along the way, for instance. Lastly on the gameplay loop, the battles themselves happen on a square grid system, with height (kinda like the XCOM games), putting all the D&D rules on top of it - pretty deep stuff and I imagine a lot of skill ceiling for this. During exploration, you can meet NPCs or face some obstacles where your party's other abilities, like base stats or proficiencies (like knowledege in fields such as religion, hunting, history, etc etc etc) can make it so you uncover more information or have more favourable encounters. All this to say that thinking about your party elements in all these dimensions can have an effect on how things go along, though, of course, combat is very important since, well, you won't be able to progress if you are not overcoming your battle encounters. It has some janky moments, but the game also has sliders to control the amount of quicksaves and autosaves you get, so you can make sure you can rollback if something would otherwise made you impossible to succeed. Like I said before, the graphics can be janky with the caracters, but the actual environments are pretty and there's a day/night cycle that's visually appealing and, of course, enemies being in the dark makes it more difficult for you to hit them. In conclusion If you're interested in D&D adjacent stuff and/or grid-based, turn-based combat, this is an AA game with a lot of heart that will make you learn about D&D rules, albeit you might need to google many things. It is a bit janky at times, but it has a big heart and keeps getting interesting all the way.
52 hours played
Sept. 2026
Game 178 of my backlog FOR THOSE WHO CAME FROM BG3 AND DON'T KNOW WHAT TO DO WITH THIS GAME, please continue reading: 1) If you can get by the graphical disparity, then this game is actually pretty darn good. Definitely not BG3 level, but not a lot is. It should scratch that itch you have though if you finished BG3 and are looking for what might be next 2) Speaking of BG3, if you ARE coming from that, you will feel right at home with the character creator and gameplay mechanics. They are maybe 90% similar. Same for items, although there is a different way of identifying them 3) Unfortunately, you cannot respec or multiclass (supposedly being implemented in Solasta 2). So whatever class and abilities you pick, it's final 4) Fortunately, the level does not cap at 12. So enjoy that aspect 5) The magic animations are great. The music is excellent. The voice acting is...overall okay. It has some hits and misses, but on the whole, it works. And there are some comical moments depending on your character(s) personality types, which influences what they say 6) The story is pretty good There is probably more to say, but I did enjoy it once I got over that first graphical hurdle. If you can push through that, then you have an overall great game waiting for you
113 hours played
June 2026
TL;DR: This isn't a cinematic high-production value RPG like Baldur’s Gate 3 or Divinity Original Sin, or a massive, text-heavy and choices matter game like Pillars of Eternity, Pathfinder or Rogue Trader. The truest spiritual ancestor to Solasta: Crown of the Magister is the original Neverwinter Nights Wailing Death campaign. It is a faithful, turn-based D&D 5e combat simulator. Its visual and narrative presentation is undeniably rough, the fun comes from the combat and builds to play around with. My Playthrough Context: I experienced this entirely single-player on Authentic difficulty. I finished the main campaign and the high-level Palace of Ice DLC, with every intention of diving into Lost Valley in the near future. My run was completely vanilla, bypassing mods or custom campaigns for now. Anyone with a solid background in cRPGs or table-top 5e will find Authentic difficulty to be a bit on the easy side. My party mix was a Wizard, Bard, Barbarian, and a Paladin of Tirmar. The Paladin of Tirmar is absolutly a strong choice for both the original campaign and Palace of Ice. The specific bonuses this subclass provides against the game's primary enemy types make it an absolute powerhouse. The Good: If you approach Solasta expecting the multi-layered narrative reactivity of a modern RPG, you will be disappointed. The main campaign offers almost zero meaningful roleplaying choices, leading to essentially the same conclusion regardless of your actions. Palace of Ice grants a bit more freedom, but at its heart, this is a combat engine first. Much like the Wailing Death campaign, the story, lore, and setting are perfectly serviceable, linear, and predictable framing devices designed to push you from one battle map to the next. The combat itself is where the game excels. The maps verticality is fun: climbing walls, flying, knocking enemies off ledges, firing arrows or spells from the high ground feel genuinely tactical. The pacing is also refreshing brisk. If you feel that games like Pathfinder get totally bogged down in tedious kingdom management, crusade mechanics, or the exhausting overflow of meaningless trash-fights, Solasta is a breath of fresh air. The fights are snappy, deliberate, and better paced neither too long or short. The economy feels fair, forcing tough decisions on what gear to buy. The gear attunement rules means your characters can only equip up to three high-tier magic items at a time. Technical performance is rock-solid with a decent variety of spells and subclasses, none of them feel useless. I didn't experience a single crash-to-desktop, and playing almost entirely on Linux yielded identical performance and stability to Windows 11. The background music is also quite good. The Bad: The mechanical precision means accepting a heavy compromise in production value. The game presentation is remarkably rough. Character models and animations are stiff and unrefined, and the voice acting spans a wildly unevenly between completely purely perfunctory and outright unlistenable. The game suffers from a noticeable performance degradation over long play sessions, where the frame rate crawls to a slow after a few hours of continuous play, especially in denser areas. A quick restart resolves the memory leak. Character progression is also tightly constrained. While there is an excellent selection of core classes and builds to play with, there is absolutely zero multiclassing. You are locked into a single class path from level one to the cap. The maps lean toward the smaller side, and the enemy AI is generally mediocre, though to its credit, enemies are smart enough to mostly avoid walking directly into an active Wall of Fire or Growth of Thorns. The Ugly: The most frustrating design choice is how the game handles social interactions. Rather than allowing you to utilise your dedicated "party face", the game automatically delegates dialogue skill checks based on character backgrounds. Irritating to build a charismatic leader only to watch a low-charisma companion force-triggered into rolling an important Persuasion check simply because their background tag matched the prompt. Conclusion: Solasta is not a cinematic RPG epic. It is essentially a digital dungeon-crawling combat simulator built around D&D 5e mechanics. Just don't expect the presentation, narrative depth, or roleplaying freedom of the genre's modern heavyweights.

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Frequently Asked Questions

Solasta: Crown of the Magister is currently priced at 29.99€ on Steam.

No, Solasta: Crown of the Magister is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Solasta: Crown of the Magister received 17,785 positive votes out of a total of 20,393 achieving a rating of 8.53.
😎

Solasta: Crown of the Magister was developed and published by Tactical Adventures.

Yes, Solasta: Crown of the Magister is playable and fully supported on Windows.

Yes, Solasta: Crown of the Magister is playable and fully supported on MacOS.

No, Solasta: Crown of the Magister is not playable on Linux.

This information about Solasta: Crown of the Magister is not available yet.

This information about Solasta: Crown of the Magister is not available yet.

No, Solasta: Crown of the Magister does not support VR.

Solasta: Crown of the Magister offers both single-player and multi-player modes.

Solasta: Crown of the Magister includes Co-op mode where you can team up with friends.

Yes, there are 6 DLCs available for Solasta: Crown of the Magister. Explore additional content available for Solasta: Crown of the Magister on Steam.

Yes, Solasta: Crown of the Magister is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Solasta: Crown of the Magister does not support Steam Remote Play.

Yes, Solasta: Crown of the Magister is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Solasta: Crown of the Magister.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 September 2026 14:24 UTC
SteamSpy data 13 October 2026 13:11 UTC
Steam price 19 October 2026 02:35 UTC
Steam reviews 14 October 2026 15:52 UTC

If you'd like to dive deeper into the details about Solasta: Crown of the Magister, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Solasta: Crown of the Magister
  • SteamCharts - Analysis of Solasta: Crown of the Magister concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Solasta: Crown of the Magister compatibility
Solasta: Crown of the Magister
Rating
8.5
17,785
2,608
Game modes
Multiplayer
Features
Online players
943
Developer
Tactical Adventures
Publisher
Tactical Adventures
Release 27 May 2021
Platforms
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