Solace Crafting on Steam - User reviews, Price & Information

Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.

Solace Crafting is a survival, open world survival craft and multiplayer game developed and published by Big Kitty Games.
Released on August 01st 2022 is available on Windows and Linux in 32 languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Portuguese - Portugal, Romanian, Russian, Simplified Chinese, Spanish - Latin America, Swedish, Traditional Chinese, Turkish, Ukrainian, Afrikaans, Catalan, Hebrew, Serbian and Vietnamese.

It has received 854 reviews of which 628 were positive and 226 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Solace Crafting into these genres:

Media & Screenshots

Get an in-depth look at Solace Crafting through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/10
  • Processor: Dual Core 3 ghz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 680
  • DirectX: Version 11
  • Storage: 8 GB available space
Linux
  • OS: Ubuntu 12.04+
  • Processor: Dual Core 3 ghz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GTX 680
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
A technically ambitious but philosophically hollow sandbox that mistakes infinite space for meaningful content. The developer's rejection of predatory monetization deserves respect, but doesn't change that Solace Crafting ultimately offers freedom without purpose—a digital purgatory where progression exists solely to enable further progression.
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Jan. 2025
I got this one pretty cheap as an unfinished game. They sure have added to it since then. I like the game at it's core, and like the direction it's been developed, and the direction it's still being developed. It's a simple game, and it's nice to have a minecraft alternative. That said, I haven't played it much because I always run into controller issues on this one. I can't use keyboard and mouse for long periods these days, and the controller can't seem to fully work, so this game is kinda shelved until they make it work. And that's fine, they'll eventually get it. For players looking for a keyboard and mouse minecraft, I do recommend it.
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Aug. 2024
I got this game a few years ago, and I loved it because it scratched the ol' Number Go Up itch without being boring, but it didn't truly pop off until the camel toe update.
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July 2024
If you're OK with early beta gaming, then carry on and have fun. The game has a foundation here. Definitely something to move forward with. But, if you think you're going to have a problem with a game where your character stands there motionless while gathering carrots, or swings with empty hands to mine a rock, or crafting and building interfaces that are more like a 1995 particle accelerator console, then you might want to wait. I imagine one day the building will be modernized, where you perhaps select a Wall from a radial menu, and then move that wall around and snap it where you desire. That's not how this works. This works more like a developer console where you (again standing motionless) sift through menus and buttons, then maneuver a world cursor around, sift through more menus and buttons to decide if you're working on a wall or a floor, sift through more menus and buttons to decide how high and what shape, click construct, then voila you've built something. It's like looking behind the curtain, or under the hood, of what will become a modern game where you could be enjoyably immersed in a mysterious world, advancing your town, skills and gear. The story, if one exists was 100% missing in my mind. Maybe it's there, but I was studying so hard trying to learn the interfaces that I couldn't possibly be expected to have noticed a story, and simply missed it. Frankly, the weird fun I had here was trying to figure out how to use the provided system to achieve something that we normally take for granted in other games. I'm keeping the game. Wishing the team success, and look forward to see where this goes. Concept and core is there, bring it polished life.
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May 2024
There is a lot to like about this game. I do recommend it for fans of base building and crafting games. However, it has a clunky interface that takes awhile to understand and definitely frustrates at times. Really there's no shortcut to bring up the crafting menu? I have to click I (for inventory) THEN click the crafting interface? Recipes are difficult to locate in the menu at times and can frustrate the beginner. Combat is easy enough. I've tried the melee, the archer and the mage. There's a bunch of different combat skills to learn, too, but they really don't feel that different in use. Targeting a dead enemy's corpse is damn near impossible at times because the loot hitbox is impossibly small, which makes looting a very, very tedious task. At least please add a sparkle over the corpse. When you've fought a bunch of mobs at a monolith, or other encounter, it's impossible to go back and find and loot their corpses. The building process is very clunky, too. But again, once you understand the logic behind it, you can build anything. There's no physics either, so building bridges in thin air is a thing. There's also workshop support so you can download others' creations and upload your own. The town system is a nice addition which adds more gameplay. You have to set up many towns in different Tier resources to gather special resources, which unlock more recipes and crafting. All in all, I really like this game for a relaxing gaming time. Plus, the developer is really committed to this game and has more stuff planned. So, supporting this game is supporting a deserving dev, imho. There are bugs. It's a solo developer. But it's growing and currently it's quite fun.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 April 2025 23:14
SteamSpy data 08 April 2025 13:39
Steam price 13 April 2025 12:39
Steam reviews 13 April 2025 16:00

If you'd like to dive deeper into the details about Solace Crafting, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Solace Crafting
  • SteamCharts - Analysis of Solace Crafting concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Solace Crafting compatibility
Solace Crafting
7.1
628
226
Online players
1
Developer
Big Kitty Games
Publisher
Big Kitty Games
Release 01 Aug 2022
Platforms