Sokobond

Sokobond is an elegantly designed puzzle game about chemistry. It's logical, minimalist, and beautiful - crafted with love and science.

Sokobond is a sokoban, science and difficult game developed by Alan Hazelden and Lee Shang Lun and published by Draknek & Friends.
Released on July 21st 2014 is available on Windows and MacOS in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 624 reviews of which 585 were positive and 39 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 4.43€ on Steam and has a 70% discount.


The Steam community has classified Sokobond into these genres:

Media & Screenshots

Get an in-depth look at Sokobond through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Memory: 512 MB RAM
  • Storage: 100 MB available space
MacOS
  • OS: Mac OS X v10.14+
  • Memory: 512 MB RAM
  • Storage: 100 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
Pretty, lots of different mechanics, runs great on Linux.
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Aug. 2024
Sokobond is a difficult but fair puzzle game that seems deceptively simple. Definitely recommend if you're looking for a new puzzle game to play that challenges you. While it may contain 144 different puzzles, some of them can be completed in less than 3 minutes, and the rest don't take much longer either once you get the hang of things, which makes my opinion on the $15 price tag kinda iffy. This game does go on sale however as it's how I got it. The design of the game is minimalist for sure, but it also gives a sterile feeling, which I thought paired nicely with the theme of chemistry, as if you were in a lab combining these atoms yourself. And if the description of the game saying it is designed around chemistry scares you lesser-studied folk, don't worry, as there is no actual chemistry being done, just bonding valences until there are none left to bond.
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July 2024
Sokobond:A+ 底层机制有趣、本体较为温和、额外关卡难度略高、全成就难度略变态的类推箱子小品(好像十三小时也不是很小品了)解谜作品 本作围绕着化学元素连接这个点做出了相当新颖的创新,如果要类比的话像是baba is pull的机制(仅类比,这个游戏早很多),当然,针对这个机制,还做了多种的变体,比如断开键、合成键、转向键,并且非常优雅的是,这个游戏的每个机制引入,都用了相当舒适丝滑的关卡设计进行引导,相较于golf peaks这种较为粗暴的机制堆砌,sokobond这方面做的可以说非常的到位,而且作为不是线性关卡的设计来说,难度曲线可以说是非常丝滑的,我个人的游玩体验并没有出现那种难度跨度非常大的感受,难能可贵的是,本作在关卡数量设计上,是较为精简与克制的(当然就本体的数量而言,也够我打八小时多了),可以说其他解谜游戏容易出现的关卡中后期臃肿形成了优雅克制的对比 并且,本作本体的难度也相当温和,可以说,认真思考推理,基本都是可以解出来的,我个人打本体只查过一题的提示,由此可见难度还是比较克制的,但是这并不代表本作就没有难的题目了,额外关卡的那几关...真的给我打的屁滚尿流汗流浃背了,花了三个多小时时间我也仅没看攻略打完了不到一半,剩下的基本可以说是思路全无,于是我就跟着攻略的最后一步的提示,又花了大概两小时补完了剩下的关卡,不得不说,后期的这个难度,可以说是从小学数学一跃到了高中数学倒数第一题(我觉得真的要和baba这种比还是有相当的难度差距的),不过全成就的那个通关条件确实有点变态了,我怀疑没有攻略的话,可能要打上十几个小时,尤其是有一关非常的丧心病狂,光是攻略都要二十几张图来展示具体的步骤,难度还是非常哈人的 总的来说,非常有趣的一部类推箱子作品,非常值得解谜爱好者游玩,并且推荐给对于推箱子这个类型的解谜有兴趣但是总体上对于baba、香肠卷等“大作”有畏难情绪的朋友:)
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March 2024
Simple concepts taken to extremely tricky ends, a classic puzzle game this is. Elegant as described and the audio is soothing. This is a straightforward game once you understand the mechanics. Some of the puzzles I end up just brute-forcing because the solution doesn't come easily to me. I would recommend this for anyone who likes Sokobon (box pushing) puzzles and not recommend it otherwise. Even for me, my enjoyment capped out after unlocking all the areas and I don't think I will ever complete it. That doesn't mean I didn't get my money's worth. I hope the creators are proud of making such a tightly designed game.
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Jan. 2024
Sokobond was the first puzzle game out of the Draknek publisher. It's probably the worst one, but is still a solid game, and since it is the first one, it's only up from here. It's definitely relaxing, but my main problem compared to other games from this publisher, is the sense of accomplishment. In games like A Monster's Expedition and Cosmic Express, a lot of the branching paths are completely optional. This is not the case with Sokobond; if you can't complete one level, you can't just go into another path to finish the game. I did not complete the game because of this; I only went through 71 out of "96" levels. I did use a Walk-through in a couple of levels, but doing that for a large portion for me to continue, isn't my thing. I do have to consider that maybe most people don't have to do that, and I'm just dumb. I do like its minimalism and it's soundscape, and I had a good time overall. 7/10
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Last Updates

Steam data 22 November 2024 00:30
SteamSpy data 23 December 2024 08:00
Steam price 23 December 2024 12:44
Steam reviews 22 December 2024 19:49
Sokobond
8.8
585
39
Online players
2
Developer
Alan Hazelden, Lee Shang Lun
Publisher
Draknek & Friends
Release 21 Jul 2014
Platforms