Sniper: Ghost Warrior 2

Sniper: Ghost Warrior 2 takes the bulls-eye precision of its predecessor to new and exciting heights!

Sniper: Ghost Warrior 2 is a sniper, action and fps game developed by City Interactive and published by CI Games.
Released on March 11th 2013 is available only on Windows in 10 languages: English, French, German, Italian, Spanish - Spain, Polish, Czech, Japanese, Korean and Russian.

It has received 17,787 reviews of which 13,428 were positive and 4,359 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Sniper: Ghost Warrior 2 into these genres:

Media & Screenshots

Get an in-depth look at Sniper: Ghost Warrior 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista or Windows 7, with the latest Service Pack
  • Processor: Intel Core 2 Duo at 2Ghz, or AMD Athlon 64 x2 2Ghz, or better
  • Memory: 2GB
  • Hard Disk Space: 9Gb
  • Video Card:NVidia 8800GT with 512Mb RAM or better

  • DirectX®: 9.0c
  • Sound: DirectX Compatible Sound Card

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I really think that this is an excellent sniper game because they went with authentic realism with this one. Yes, the game is pretty linear, but that doesn't mean that it's bad or that it isn't enjoyable for what it is. By authentic realism, I mean that it seems everything in the game is modeled in a very realistic way, from game levels and things that are and are not interactive. For instance, the vehicles in the game look real, like how they would be in the real world. Enemies and enemy equipment are also plausible, and then things that you have control over, like the sniper rifles and especially their scopes, are really well done. I do not like that in later iterations of the franchise, they deviated from this formula. For instance, the scopes in SGW: Contracts 1 and 2 really look bad and take up a lot of the screen when you use them. Whereas in this game, they look really good and have a good scale to them. Basically, many things in the game are rendered well in that regard of scaling because things in the game seem to be based on real things, making the game feel like you're handling real objects, as opposed to dealing with artistic impressions that you may or may not align with. The graphics of the game are okay, and the gameplay is pretty good. I like the linearity of this game more than the semi-open world nature of its successor, SGW 3, because it's kind of tedious to have to drive around the map to get from place to place, and enemies just keep respawning each time you cross a line in the map at sights like various gas stations, enemy outposts, and ultimately mission destinations. So the linearity of this game is a welcome change to that formula, which they have admittedly improved on with the SGW: Contracts games. Sound is also pretty decent. I like how the 9mm sidearm sounds; when you shoot it, you first hear the bullet going through the silencer and then the click-clack from the slide action. Likewise, the silenced sniper rifles sound really good, but they are both too quiet in close quarters, like the enemies do not react to your weapons when you use them. But that's fine, really—just a little nitpick. I like how the game portrays the life or duties of a US army sniper. Again, the authenticity seems to be really plausible, and I appreciate that a lot because all these realistic and plausible elements make the game very immersive. I have to emphasize once more that it's kind of a pity that they deviated from this formula in later games. Although a change is welcome, we don't really get a lot of games like this one—sniper games that are authentic to a level seen in this game. That is also one of the reasons why I wanted to write a review about it and recommend this game, even though the game does show its age in regards to the graphics and overall narrow level design. Nonetheless, it's a very enjoyable experience with pretty good and smooth gameplay. For instance, the bullets feel like they actually have some weight to them, meaning they are very effective and deadly, whether from the sidearm or the sniper rifles. If you like that from a game experience that is both immersive and fun to engage with, then do not overlook this game, because you'll have to experience it if you like these things I have tried to describe here. Levels and missions are, I think, well designed; they are okay and functional, and pretty cool to go through in no small part due to the story, which can be perceived as bad. Whatever— to me, again, it comes down to authenticity. The game reminds me of why we enjoyed linear games in the past. There is just something special about the nature of such games that, compared to open-world games, is lacking because often open-world games just play out in the open and aren't really scripted in any particular way except to be a sort of sandbox. In open-world games, a lot of the buildings are often inaccessible, whereas places found in linear games just feel different. You can really notice this when playing games like Metro 2033 and Metro Last Light versus something like Metro Exodus or Ghost Recon: Breakpoint (though GR: Wildlands was pretty good for an open-world game). Again, in this sense, some progress is welcome in game design. Gaming has progressed from linear games into more open-world games, which is a nice thing, but open-world games aren't always as detailed as linear games used to be, which were sort of custom-tailored to really leave an impression on a person and make experiencing them a memorable experience because of the stories and environments. I think Sniper Ghost Warrior is just that: a memorable experience that leaves me harking back to how games used to be (linear and scripted) in their design and makes me miss authenticity in some more modern sniper games. Relating to scripted game events, CoD games are full of them in single-player and are super popular with each iteration. This leads me to think that the nature of open-world games can't really touch on this aspect of interactivity and storytelling. In open-world games, AI behaves more dynamically and in a hive mind due to some apparent, noticeable limitations of AI in games. For instance, if you alert one enemy AI, all the enemies start converging on your location and start shooting. I appreciate that feeling from linear games where it feels more logical, like you are actually part of a story or ongoing events. Both types of games, open-world vs. linear games, have their distinct characteristics and appeal in their own ways, and Sniper Ghost Warrior 2 is one of those games I like precisely because it's linear but not necessarily limiting.
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Nov. 2024
Rating result: "I mean its alright like", 6.5/10 The graphic is good, but the gameplay full of bugs. The AI is kind of dumb as I thought. Story is B tier and short but not bad as call of duty modern warfare 3's.
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June 2024
Got it for £1.27. Blew through it in on casual in one 4 hour session. Not the worst Sunday afternoon I've ever had. Linear, shoot who you're told to shoot, follow the path. Standard military shooter story line. I had fun with a modern military shooter...which is rare.
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May 2024
Sniper Ghost Warrior 2 builds upon its predecessor's foundation, offering improved mechanics and more refined sniper gameplay. With its breathtaking visuals and realistic ballistics, it provides an immersive experience as players take on the role of a sniper behind enemy lines. The game's emphasis on stealth and precision shooting adds tension to each encounter, requiring careful planning and execution. Despite some linear level design and occasional AI quirks, its satisfying sniper mechanics and thrilling long-range kills make for an engaging experience. Sniper Ghost Warrior 2 offers a solid sniper experience, delivering intense action and satisfying sniper gameplay for fans of the genre.
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Feb. 2024
Now I go against my rules and I recommend this game, although I should pick 'No', because I always pick no even for good games if not worth the price. But this game is so much better than the GW3... This is a good game, the first act is ok, nothing extra, the Sarajevo part is cool, but buggy (night vision, autosave). And the 3rd part... I bought the game because of Himalayas scenery and it was a pleasant disappointment. Not as beautiful as Far Cry 4 location, but this is a linear game, cant compare. I recommend everybody to buy the Siberian Strike DLC, thats very good, long, diverse missions, more than 4 hours on hardest. And this is the weakest point of the game, the whole campaign was 10 hours on hardest, on easy its 4-5 hours. Thats simply not 10 € (or 20 with dlc, dont mention multi in a 10 years old game, its only needed to grind 10 achvs). Buy it on a good sale, you wont be disappointed, but dont forget, its not CoD.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 21 November 2024 04:14
SteamSpy data 21 January 2025 06:13
Steam price 22 January 2025 20:45
Steam reviews 20 January 2025 19:49
Sniper: Ghost Warrior 2
7.4
13,428
4,359
Online players
43
Developer
City Interactive
Publisher
CI Games
Release 11 Mar 2013
Platforms
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