Context: I bought this game on sale for $25. I collected all achievements across two playthroughs for a total of ~37 hours. Slitterhead has all the charm of a PS2 era cult classic, for better and for worse. Several disparate gameplay elements are held together by a unique concept and an interesting, though unevenly told, plot. The slitterheads, brain-eating, shapeshifting monsters, walk among us. Taking the role of a disembodied spirit called a Hyoki, players have to track down and eliminate the hidden insectoid threat. But how does a ghost fight against a physical foe? By possessing whoever happens to be nearby of course! Possession is the central gameplay component that ties the game together. Whether in pursuit of a creature through cramped alleyways or avoiding detection in dangerous territory, player success will be measured in how well they can learn to leverage the hapless civilians that populate the slums of 1990's Kowloon. Possessed citizens gain enhanced strength, heightened reflexes, and can use their own blood to manifest a variety of weapons. Central characters, dubbed "Rarities", resonate especially strongly with the Hyoki's power, and gain a suite of unique abilities based on their personalities. Good thing too, since about 80% of the game is spent locked in Souls-like combat with creatures that can rip through your human hosts like tissue. Combat has all the bells and whistles you'd expect from an action game from 2024: a poise bar, dodge rolls, parries, and cooldown based abilities. Fighting monsters would feel completely derivative were it not for two things: the rarities unique playstyles, and the all-important possession mechanic. Most levels in the game allow you to bring up to two rarities along for the ride, and who you bring can dramatically impact the flow of combat. Julee, the first rarity you encounter, is endlessly compassionate, and specializes in healing and empowering those around her. Former boxing champ Edo on the other hand is purely focused on damage. His abilities are totally self serving, but he can be easily overwhelmed if he's not properly supported. Playing around with different combinations of rarities is one aspect of the game I greatly enjoyed, as there are plenty of fun ways player powers can be combined. Of course the two rarities aren't alone on a mission either. A typical creature encounter will also involve a number of cowering "volunteers" to be used in the crusade against the slitterheads. Body swapping from one host to another is key to victory, because even though the rarities are powerful, they're not invincible. If a rarity is outnumbered, possess a nearby NPC to loudly distract some monsters away from them. Or maybe compel a civilian to attack a monster from the rear while a rarity attacks the front. You can even turn the populace into blood powered time bombs and send them charging into Slitterhead Valhalla. There's no cooldown or limit to the number of times you can body swap during an encounter, so battlefields often turn into a raucous haze of violence; a bubble of loosely controlled chaos. The number of tools given to players during combat is actually quite impressive, which is why it's such a shame the game doesn't keep up the variety on the enemy's side of the equation. Broadly speaking, there are only three different enemy types in the game, and once you've figured out how to fight them, that's all there is to it. There's a lot of room for experimentation and player expression in the combat, I just wish the game gave you more reason to discover it. Narrative wise the game is a bit of a mixed bag. It tackles themes like causality, sacrifice, and finding hope in the face of the inevitable. Without going into spoilers, I actually liked the story the game told, I just wish it was told better. The presentation is mostly a mess. Voiced dialogue is sparse and inconsistent in delivery. Lines that aren't voiced have the speaker utter a prerecorded clip over the intended text. These clips are usually spoken in a rushed mumble, the kind that makes one nostalgic for the Rare N64 games. Visuals range from serviceable to quite good. The neon-streaked slums of Kowloon are dark and filthy, choked with pedestrians in varying stages of desperation. The game smartly eschews attempts at photorealism, giving character models a semi stylized appearance. The main cast looks good, but side characters often look fish-eyed and out of place. I can't help but feel like a bully for picking on the presentation though, as so many of my complaints can and likely are explained by the developer grappling with a small budget. Ultimately, Slitterhead is a flawed but fun game that never really found it's audience. Horror fans will appreciate the monster designs and body horror, but will likely bounce off of the game's focus on character-action sequences. Action fans will enjoy experimenting with character abilities, but will feel frustrated at the limited pool of enemies to flex on. The story, for as much as I enjoyed it, takes some twists that I'm sure some would find polarizing. In spite of that, Slitterhead won me over for nothing else than being a unique experience. There's nothing else out there quite like it, and it took me back to a time when developers were willing to take risks. The game is by no means perfect, but I can't tell you how refreshing it was to play a game that ran out of budget before it ran out of fun ideas.