Slitterhead

"I must eliminate them...ALL..." The bodiless "Hyoki" hunts down the brain-devouring "Slitterheads", lurking in the alleys of a neon-lit city

Slitterhead is a action, adventure and action-adventure game developed and published by Bokeh Game Studio lnc..
Released on November 08th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 618 reviews of which 493 were positive and 125 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 34.99€ on Steam and has a 30% discount.


The Steam community has classified Slitterhead into these genres:

Media & Screenshots

Get an in-depth look at Slitterhead through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, Windows® 11, 64bit
  • Processor: Intel Core i5-8400@4.00GHz / AMD Ryzen 5 3400G@3.7GHz
  • Memory: 8 GB RAM
  • Graphics: NVidia GeForce GTX 1060(6GB) /AMD Radeon RX 580
  • DirectX: Version 12
  • Storage: 30 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This is like one of those crazy obscure japanese-only PS1/Saturn games that never got released in the west, but modern. Jank galore, but extremely captivating.
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Nov. 2024
Slitterhead, A Flawed Horror Experience Slitterhead is an action-horror game game made by Keichiro Toyama, the creator of Silent Hill. As soon as fans knew the creator of one of the most influential horror series was involved, they became hyped about what a new IP would look like under his direction. A peculiar game that could only be done without restraints of any kind to become its own unique thing. Being that the case, it makes sense that Slitterhead's story is confusing and a bit convoluted, but remains an enjoyable experience in its niche where players can get immersed in a horrifying world. A budget game that can scratch that itch of wanting to play something original and innovative, rather than the twelfth sequel of an existing series. A Double-Edged Horror Game What makes The Slitterhead such an innovative game is its possession mechanic, where we can take control of the bodies of humans to fight Slitterheads, parasitic monsters that eat human brains. Each body comes with its limitations and skills, making for a wide array of options with pros and cons in combat. Adding in rarities, which are individuals with special bodies and powerful skills, makes the game an intense game where strategizing and knowing which bodies are disposable and which are not is key. You can even make humans explode to inflict immense damage at the cost of their lives, giving a system that is fun and interesting to play with. https://steamcommunity.com/sharedfiles/filedetails/?id=3367067052 However, the problems of Slitterhead come in the combat and its visual design. The game looks dated, looking like a PS2/PS3 title. Normal characters have repeated bodies and faces, environments don't have the best textures and it plays as an old game too. Animations are rigid, lacking the fluidity they require, we get some invisible walls too, attacks sometimes won't register and foes can permanently trap you against a wall. There is also the fact that in stealth sections, the player cannot possess bodies even though that is the main idea of the game, showing that Slitterhead is flawed both in its technical and philosophical aspects. [H1] A Gamble with Death: The Perilous Decisions of Slitterhead Going back into the combat, Slitterhead reinforces taking risks to defeat enemies. In battle you can lose limbs, reducing your effectiveness or outright incapacitating you, while using bodies too carelessly can end in a lack of them. Skills cost HP to use, and characters such as Alex can be a high risk-high reward, being able to output huge amounts of damage by sacrificing the majority of their health. It makes for thrilling gameplay where one must take calculated risks to come ahead, and even parrying powerful enemies' blows can be suspenseful and exhilarating. https://steamcommunity.com/sharedfiles/filedetails/?id=3367066457 Playing the game in its harder difficulties is a blast, and finding the best combos between rarities is fulfilling. I personally enjoyed using Alex with Anita, as Anita can summon and mind-control humans to attack Slitterheads, giving Alex time and space to charge his shots and zone out enemies. Experimenting with different team combinations and combos is encouraged in the game to find what suits you the best, and each rarity has its particular playstyles, weaknesses, and strengths. Lost in the Labyrinth of Fear The other main aspect of Slitterhead is the story, which is entertaining and dark in its tones, with themes of fear, resentment, indifference, and to some extent sympathy. The story has us playing as Night Owl, a spirit with amnesia that cannot remember their past. As one recruits rarities and expands their arsenal of skills, the story will tackle stories to each of the main cast. However, keep in mind that the main protagonist of the story is reduced to only two out of the eight rarities: Alex and Julee. https://steamcommunity.com/sharedfiles/filedetails/?id=3367065187 As you play the game, you will make choices that will take you to one of two branches, Omega (Alex) or Alpha (Julee}. Each of the routes has its appeal, but I found Alex's to be more interesting and challenging thanks to his descent into the abyss. You will eventually be able to play both routes in a single playthrough, so don't stress over which one you pick and follow the character you like more. In my experience, doing Alex's route first ended up making the Julee route a bit boring, since Alex's gameplay is more intense and fast-paced compared to Julee's defensive style. Alex's story covers killing all Slitterheads, while Julee believes they can coexist with humans. Conclusion In conclusion, Slitterhead is a diamond in the rough. It's a unique game that plays like no other and has a captivating dark narrative but at the same time, its visuals and gameplay leave something to be desired, as it can become repetitive over time due to a lack of variety in boss designs. While the asking price is a bit steep, I can recommend the game as a budget experience to beat over a weekend and be delighted at the work of Toyama. If you are unsure, I would wait for a sale that puts the game to 30$ at least. [TABLE] [TR] [TH][H3]The Good[/H3][/TH] [TH][H3]The Bad[/H3][/TH] [/TR] [TR] [TD] [*] Unique game with an original and innovative concept. [*] Deep combat with multiple layers, despite how sluggish it feels. [*] An interesting story that makes you want to keep playing it to find out what happens. [/TD] [TD] [*] Can become repetitive over the hours, lack of bosses and foes in terms of variety. [*] A big asking price for a short 10-15-hour game with flawed aspects and low visuals. [/TD] 7/10 GOOD :) If you enjoy and find the review helpful, please follow my curator! [url=https://store.steampowered.com/curator/43679955/] StarsDeck
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Nov. 2024
Slitterhead is janky, and not always fun to play, but is nonetheless an ambitious and worthwhile artistic endeavor. If you'd rather play something interesting than smooth, Slitterhead is well worth your time.
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Nov. 2024
I would rather play a game that is rough around the edges but full of interesting ideas, than a polished one that is completely uninspired and chases trends.
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Nov. 2024
Slitterhead is a very strange game. I’m sure many people won’t appreciate it, they might even hate it. The graphics are somewhat underwhelming (almost old-gen), the combat and controls are far from smooth, and you can see all the technical limitations of a game that’s almost indie-level. However, the ability to possess human “pawns” and switch between them quickly, alternating with stronger tokens that have special powers, is really cool. There’s even a leveling system. That said, I find it really intriguing, and I’d rather give a chance to productions like this that dare to experiment with something new compared to the usual American/mainstream titles. For now, I’m enjoying it; we’ll see if it gets too repetitive as I go further.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 23 December 2024 00:57
SteamSpy data 21 December 2024 13:20
Steam price 23 December 2024 12:52
Steam reviews 21 December 2024 13:56
Slitterhead
7.6
493
125
Online players
24
Developer
Bokeh Game Studio lnc.
Publisher
Bokeh Game Studio lnc.
Release 08 Nov 2024
Platforms