Slipways on Steam - User reviews, Price & Information

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Weave isolated planets into a vast trade empire. Hatch plans. Research game-breaking technologies. Still be done in time for lunch. Enjoy the endless possibilities of a space grand strategy game in 60 minutes flat.

Slipways is a strategy, puzzle and turn-based strategy game developed and published by Beetlewing.
Released on June 03rd 2021 is available on Windows and MacOS in 6 languages: English, French, German, Polish, Spanish - Spain and Simplified Chinese.

It has received 2,136 reviews of which 1,983 were positive and 153 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Slipways into these genres:

Media & Screenshots

Get an in-depth look at Slipways through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher
  • Memory: 4 GB RAM
  • Graphics: GeForce 7xx series or equivalent with 1 GB VRAM
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS
  • OS: 10.14+ (Mojave or higher)
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
I used to play a Pico-8 (A game engine meant to mimic the feel of a third gen console) demake of this game on Cool Math Games without even realizing it was a demake, and I loved it, and when I found this game, I bought it and the full experience is even better, just the sheer risk-reward thinking of how much of the sector you should map out before you start building makes it fun for me.
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Jan. 2025
Slipways is a fun game and I don't regret the time I've spent with it. But it's not quite the game that is advertised, and it's not quite tuned to be the game it actually is, at least from what I've played through a half-dozen runs on the default difficulty ("Reasonable"), half of which I took to completion. The game promises to be a lighter-weight version of a 4x strategy game -- though minus the battles, so I suppose it's more of a "3x", which is a good thing in my mind. And it *is* lighter than a GalCiv-like, but not *that* much lighter: runs still took me several hours apiece. The 60-minute gametime mentioned in the jacket copy is technically possible, but at that speed you will make a lot of mistakes that will either end your run early or result in a low score. It's possible the actual quick/arcade-y version of a space civ game can be realized on the lowest difficulty (which I have not tried), but on the default difficulty, definitely not. The scoring thresholds also seem a little overtuned. I may be missing something, but it seems like consistent 5-star and "platinum" ratings depend on very good luck from planet layout and fog-of-war reveals. It's common to end up in a blind alley of your sector with planets that have no hope of getting properly supplied, and if this happens even one or two times it's such a huge drag on your score that you'll probably just be limping to the end of the run. It makes high scores feel more like jackpots than exercises of skill...which is maybe something appealing to some players, but not to me. It's possible the best fix to this is one of framing rather than actual design changes. Perhaps the score thresholds are just too high and could have been adjusted with further testing, or perhaps a 5-star ranking (or 3 stars for the campaign mode) should be framed as a huge achievement, with a platinum as something genuinely special, with e.g. just one achievement for getting a platinum literally once ever. But the UI and the achievement system doesn't present it this way -- there's even an *entirely separate set of achievements* for doing every achievement on the highest difficulty, which is utterly diabolical -- so it ends up just feeling like a shorter 4x game where early-game challenges can't be overcome with mid-/late-game investments or clever strategy. Again, I'm happy I bought the game and I'm glad it exists, and I recommend it for optimizers and fans of the genre. But I suspect most players of my disposition will hit a wall with it sooner than they would expect.
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Nov. 2024
I really like this game. It really scratches the itch of playing a space strategy game, like Stellaris, with a much simpler set of mechanics and shorter play time. If you like resource management games, especially the ones where efficiency matters a lot, I'd give this a go :)
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Sept. 2024
I've been playing this since the PICO-8 version and I do recommend the upgrade to the Steam version. I didn't find the 7,8,9,0 map overlays until sixty hours into the game. I just beat my all-time high score by a hundred points and I can't stop celebrating. This has become my favorite civ game, and I continue to play it when I've moved on from Sid Meier and Stellaris and the rest for being too detail-oriented. Highly, highly recommended. Addendum: At 69.9 hours I reached a certain threshold and received *a tutorial popup*, as apparently there is more content I'd never seen before, because I hadn't made it that far yet, and today I did.
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July 2024
An impressively fun game, for how relatively simple its premise. The campaign especially impressed me. This game's mechanics really scratch the "optimizer" itch in the brain, and the way the game gently forces you to take leaps of faith and lock in decisions is a really clever balance that doesn't feel bad, but also encourages you to not *over* optimize everything. Really fun, games can be pretty brief once you get into it, so it's a nice "I wanna kill 30-45 min with something that makes me think" game now that I've played through the meat of it.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 00:19
SteamSpy data 08 April 2025 17:05
Steam price 15 April 2025 04:25
Steam reviews 15 April 2025 07:51

If you'd like to dive deeper into the details about Slipways, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Slipways
  • SteamCharts - Analysis of Slipways concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Slipways compatibility
Slipways
8.9
1,983
153
Online players
24
Developer
Beetlewing
Publisher
Beetlewing
Release 03 Jun 2021
Platforms