Slipways

Weave isolated planets into a vast trade empire. Hatch plans. Research game-breaking technologies. Still be done in time for lunch. Enjoy the endless possibilities of a space grand strategy game in 60 minutes flat.

Slipways is a strategy, puzzle and turn-based strategy game developed and published by Beetlewing.
Released on June 03rd 2021 is available on Windows and MacOS in 6 languages: English, French, German, Polish, Spanish - Spain and Simplified Chinese.

It has received 2,065 reviews of which 1,915 were positive and 150 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 7.49€ on Steam and has a 50% discount.


The Steam community has classified Slipways into these genres:

Media & Screenshots

Get an in-depth look at Slipways through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 or higher
  • Memory: 4 GB RAM
  • Graphics: GeForce 7xx series or equivalent with 1 GB VRAM
  • DirectX: Version 11
  • Storage: 1 GB available space
MacOS
  • OS: 10.14+ (Mojave or higher)
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
I really like this game. It really scratches the itch of playing a space strategy game, like Stellaris, with a much simpler set of mechanics and shorter play time. If you like resource management games, especially the ones where efficiency matters a lot, I'd give this a go :)
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Sept. 2024
I've been playing this since the PICO-8 version and I do recommend the upgrade to the Steam version. I didn't find the 7,8,9,0 map overlays until sixty hours into the game. I just beat my all-time high score by a hundred points and I can't stop celebrating. This has become my favorite civ game, and I continue to play it when I've moved on from Sid Meier and Stellaris and the rest for being too detail-oriented. Highly, highly recommended. Addendum: At 69.9 hours I reached a certain threshold and received *a tutorial popup*, as apparently there is more content I'd never seen before, because I hadn't made it that far yet, and today I did.
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July 2024
An impressively fun game, for how relatively simple its premise. The campaign especially impressed me. This game's mechanics really scratch the "optimizer" itch in the brain, and the way the game gently forces you to take leaps of faith and lock in decisions is a really clever balance that doesn't feel bad, but also encourages you to not *over* optimize everything. Really fun, games can be pretty brief once you get into it, so it's a nice "I wanna kill 30-45 min with something that makes me think" game now that I've played through the meat of it.
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March 2024
Great if you like the start of Stellaris but not the end. I have been in the habit of playing one entire game in an hour in the evening before bed. Yes, there is some amount of RNG as to how well you can do, but I embrace the RNG on Challenging difficulty and it has been a very zen experience. It really is as-advertised: the peaceful expansion part of 4X space games, compacted into an hour. You design your faction by picking three of five starting races, each which unlock a stated list of techs and starting perks. But the cool part is, each run gives each race different perks and techs, you can never pull off the same strategy twice. So, there is a meta-strategy at the very start of the game of thinking through your choices to balance early game money-making with the right amount of late-game super-OPness that gives you a high score. The game itself involves building closed production chain loops by connecting planets together, using your super-OP techs to make even more and impossible connections. But you have to balance making tight closed loops with making suboptimal decisions to do research to unlock those OP techs. It is a great puzzle every time. The only bad part is the tutorial for new players. When I got thrown into the game the first time and made my first colony, there was a brief moment of, "what the heck is going on?", but it became really intuitive fast once I started making some more colonies, clicking on things, and making mistakes. I only lost less than an hour or so experimenting and trying to figure out the basics, after that it was lots of fun.
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Feb. 2024
Fun game, but it's more of a puzzle game than a strategy game IMO . ( Edit: Playing this game like a simple puzzle game will give you a low score. It's very important to improve your research early if you want a high score!) Both the turn-based aspect and the lack of opponents means that you can take your time to plan every move. There's enough variety and randomness that no two games play the same, which adds a lot of replay value. Each game only takes an hour or so, so it's easy to pick up and play whenever you feel like, without any commitment. I would love to play this on the go with the Deck but I'm afraid the text and icons will be too small.
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Data sources

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Last Updates

Steam data 30 November 2024 00:40
SteamSpy data 23 December 2024 22:55
Steam price 23 December 2024 20:25
Steam reviews 24 December 2024 00:06
Slipways
8.8
1,915
150
Online players
28
Developer
Beetlewing
Publisher
Beetlewing
Release 03 Jun 2021
Platforms