Slime-san: Superslime Edition

Slime-san was minding his own business when suddenly… A giant worm appeared and gobbled him up! Deep within the worm’s belly, Slime-san has to face a decision: Be digested by the incoming wall of stomach acid... Or jump, slide and slime his way through the worm and back out its mouth!

Slime-san: Superslime Edition is a platformer, precision platformer and 2d platformer game developed by Fabraz and published by Headup.
Released on April 07th 2017 is available in English on Windows, MacOS and Linux.

It has received 312 reviews of which 265 were positive and 47 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Slime-san: Superslime Edition into these genres:

Media & Screenshots

Get an in-depth look at Slime-san: Superslime Edition through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP: Service pack 3
  • Processor: 2GHz
  • Memory: 1000 MB RAM
  • Graphics: 512MB VRAM
  • DirectX: Version 9.0
  • Storage: 2 GB available space
MacOS
  • OS: OS X 10.6
  • Processor: 2GHz
  • Memory: 1000 MB RAM
  • Graphics: 512MB VRAM
  • Storage: 2 GB available space
Linux
  • OS: Steam OS and Ubuntu 12.04
  • Processor: 2GHz
  • Memory: 1000 MB RAM
  • Graphics: 512MB VRAM
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Good idea, graphics, execution, nice settings options, but: - game is way too fast, too much quick reactions required to the point where it becomes a punishment, not fun - there is too many different controls. Only buy if you are the "I must have high adrenaline" type.
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Oct. 2024
A ton of content for the price! I bought it on sale, but it's still completely worth it at full price. The base game contains100 stages, most of which with 4 screens, putting the total at just under 400 levels,. Then there's New Game + remix levels, the Kraken add on that's included, the Sheeple's Sequel addon, the bonus Superslime Edition levels, and a full level editor! That easily brings the total closer to 600 levels. For $15, that's a steal. I haven't completed all the content myself yet, but there's collectibles in all non-boss levels, apples, bananas, or bugs on each screen, and secret passages that lead to coins. Coins that can be used to buy arcade games. Yep, this game even includes 5 full arcade games you can unlock, and it looks like there's a bonus game in the Sheeple Sequel. Some of the collectibles are fairly easy to get, others you have to be insane to try to get. Speaking of non-boss room (from a couple sentences ago), this game includes 5 bosses in the base game, 1 in the Kraken DLC, and maybe even more! (Again, not finished yet). As for apples and bananas, they're mostly used to buy cosmetics-sideart for the game, hats and glasses for you and your bird friend to wear, filters to put over the screen-but they can also be used to buy entirely new characters, each with ther own playstyles. You might jump higher but walk slower, or jump twice but lsoe your ability to dash. Speaking of the dash, this game has a dash ability somewhere between Celeste and Sunblaze. You can dash up or down, not limited to the left or right dash of Sunblaze, but you can't dash diagonally like you can in Celeste.I know that I've pretty much been listing things, and throwing numbers around, but this game is not quantity over quality. I love platformers, the likes of Celeste, Sunblaze Hollow Knight, and Super MagBot, and this game more than lives up the hype the genre has generated in recent years. In the early levels there are some signs to tell you the basics, walljumping, dashing, morphing, what button does what, but before long you hit the ground running. New mechanics are introduced in ways that don't hold your hand, but also don't punish you for not knowing what's going on. You're given time to figure out how the new level elements work, before their thrown into the mix with ones you've already learned in more challenging ways. There's a trophy time for each level, if you're a speedrunner, completionist, or masochist (which are all basically the same thing) but personally I'm just happy when I clear a level. Some of the levels can get really intense, especially the later levels and the Sheeple DLC levels, but they're never so frustrating that the game becomes unfun, there's always a clear way to win, it just becomes a matter of pulling it off.The art style is also charming and simple, and the music is very catchy and very good. I stumbled into this game by accident, durng the recent sale, but I'm happy I did, and I highly recommend it.
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Aug. 2024
I love the platforming present in this game – it is fun, challenging, and fast-paced (particularly in the later levels). (I also found an unexpected reference to a certain Valve game ov high esteem.) This is a fun game, and if you want a timewaster. this is something that is worth a shot.
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June 2024
Controls are very inconsistent (could be my controller or ingame settings, idk) and the bosses has so much waiting. Still enjoy the game overall it.
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Jan. 2024
So much love was put into this game, and it reminds me of this game Wuppo — with a similar level of (dialogue) detail! However, it's maybe my fault for not looking close enough and conclude this game is aimed at speedrunners; e.g. the focus on time-trophies, a constant timer while playing, an extra countdown timer bar for the stomach acid (basically: the floor is lava from a certain moment in-game/level!). I'm used to it in a way, but I prefer to explore levels without pressure at first, after which I can A+ or S them later if I wish, like in SMB(F). Still tried to deal with it, but with the most optimal mapping for me ( D for jumping, S for dashing & Shift for morphing), together with previous and the fact that you need to press so many buttons at once from time to time, it had become an exhausting game for me. (Nevertheless) 7.5/10 — The developer is very passionate and well behind this creation, but I had to add the Speedrunning -🏷 ... It seems you need to be lightning-fast if you attempt to be the speedrunner, but the game offers almost too much and so, there are multiple playstyles to choose from as well that may help!
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 20 November 2024 03:08
SteamSpy data 20 January 2025 19:01
Steam price 22 January 2025 20:45
Steam reviews 23 January 2025 00:04
Slime-san: Superslime Edition
7.9
265
47
Online players
0
Developer
Fabraz
Publisher
Headup
Release 07 Apr 2017
Platforms