Slice & Dice

Tactical dice-rolling roguelike combat. Take control of 5 heroes, each with their own unique dice. Fight your way through 20 levels of monsters and try to take on the final boss. If you lose a single fight you have to start over so be careful (and lucky!).

Slice & Dice is a turn-based strategy, rogue-like and dungeon crawler game developed and published by Tann.
Released on March 20th 2024 is available in English on Windows, MacOS and Linux.

It has received 1,789 reviews of which 1,731 were positive and 58 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 8.79€ on Steam.


The Steam community has classified Slice & Dice into these genres:

Media & Screenshots

Get an in-depth look at Slice & Dice through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista, 7, 8/8.1, 10
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 100 MB available space
MacOS
  • OS: OSX 10.14+
  • Processor: 2.0 Ghz
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory
  • Storage: 100 MB available space
Linux
  • OS: Ubuntu 14.04 LTS
  • Processor: Ubuntu 14.04 LTS
  • Memory: 2 GB RAM
  • Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
  • Storage: 1 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2024
I'm a steam version only player, I've played a bunch of different roguelikes over the years, fans of the greats like slay the spire, enter the gungeon, binding of isaac, FTL, and while I don't think this reaches those levels of top-tier, I think this only falls short by a small amount, I think its slowly changed my ideas around RNG in games, and how important it is to have a rewarding roguelite experience. The decisions you make are interesting, and there is enough content, items, characters to create unique thoughtful gameplay.
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March 2024
Tried the demo, bought the full game and stopped playing Balatro, nuff said.
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March 2024
In November of 2022, I dubbed this my favorite game of all time, surpassing the original Puzzle Quest. Detailed wire-up and discussion. The following is from a post I made back them on a forum. Some of this is out of date, but most is accurate. One of my favorite things in games is having many small decisions to make. I also like being handed a set of actions and puzzling out the best way to make use of them and in what order. Those things, like most deckbuilders, are the foundation of this game. The problem solving is fantastic, and it feels damn good to see all five characters flashing red at the start of your turn (indicating they will all die when they turn ends of you don’t intervene) and come up with a creative solution that saves them all or at least gives you the best chance to finish the fight. It should be noted that there is no hidden information whatsoever. Also, you can undo as much and as often as you like, which lets you try playing out a turn with the dice on hand to see how it goes. This is quite helpful, as you might, for instance, realize you don’t need to shield a character, because you are going to slay whatever was threatening it. And quite often, changing the order of operations will yield a different result. As an example, you might want to attack an enemy with a die face with the heavy keyword, meaning it has to target the enemy with the most hp. You can manipulate which enemy that is with spells or other attacks. The only thing you can’t undo is die rolls. The combo and character synergies are incredibly fun and rewarding. Coming up with crazy combos is great fun, much like Monster Train. And while this title doesn’t scale to the same degree, you need to find ways to make your party much more powerful in order to complete a run. There are a hundred character classes (more now) and several hundred items to experiment with. That reminds me. Items can be moved around between battles. Choosing a character upgrade is often as much about items you already have on hand as it is about party dynamics. In terms of metaprogression, the closest example I can think of is Dead Cells. Everything you do will work towards unlocking new things. New starting classes, new upgrade classes, new item drops, new enemies, new bosses, new modes… And are there ever new modes. 18 of them (more now), with multiple difficulties. Want an infinite mode with increasing difficulty? there’s more than one. Want a third item slot on every character? Got you covered. Bored of having only five characters? How about 10? Want randomized characters? Done. Want to copy your game state and share with others? No sweat. How about a shortcut mode that starts you mid run? Yeah, it’s got that too. Online leaderboards? Got that too. There’s even an instant mode to play a single level with a random setup. This is a game where you will still be unlocking new stuff after 50+ hours. It’s like some crazy origami creation that keeps unfolding, becoming more than you thought it was. And if you don’t have the patience for that, you can unlock EVERYTHING with a single button.
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March 2024
I have several dozen hours on the itch.io version - had to buy on Steam and support with a review asap. Slice and Dice is about as shining of an example of a hidden gem game as there is. For a while now the game has only been available on itch.io and Android and, from my understanding, hasn't quite breached the mainstream of roguelikes or strategy games. I'm hoping the game gets more attention now, as it's grasped me in a way few other games have. Slice and Dice maintains a very simple presentation and gameplay loop that hosts a deceptive amount of quality and content - something I'm saying before even diving into the big 3.0 update coinciding with this Steam release. Each hero in your party of 5, as well as each enemy, comes with a set die that is rolled at the start of each combat. You start with a base of 2 rerolls and have to decide whether to lock your dice rolls per hero, or attempt to reroll some of them based on what the enemies have rolled. This alone already provides a great balance of strategy and rng, leading to tense yet rewarding situations as you determine the best plays per fight. An incredible amount of depth is opened up by the dozens of different hero upgrades and hundreds of items that you can equip to them, which can alter the hero's stats, add attributes to faces of their die, change faces entirely and more. The flow of the gameplay is super smooth, with you being put right into combats that are followed by alternating hero upgrades and item unlocks, regularly giving you rewards after each fight. Throughout the course of a run, you begin to see the synergies between your party members and determine the best heroes and items to pick to both bolster these synergies and mitigate the risks of rng from your rolls. One of my favorite marks of a good roguelike (and why I love roguelike deckbuilders/dicebuilders so much) is being rewarded for working through strategic decisions. I quickly grew to find this gameplay loop super engaging - the game really gives you the feeling of "man, I'm gaming through this run" as you pick the right heroes and manipulate your dice carefully to take on each fight. It really does feel like a mini adventure as you reflect upon how you've evolved your strategies throughout the run. This core gameplay loop is supplemented with a wide array of different difficulties, modes, and options, adding exponentially more variety to the game. This 3.0 update is adding even more and incorporating mod support, which I'm very interested to see pan out. The game can be quite challenging on the higher difficulties, though everything is very intuitive and easy to understand. You can easily view the dice of your party and enemies, and play out turns with an undo button before committing, alleviating some of the mapping out you have to do in your head. The artstyle is fairly simple, though I've always been drawn to it and found it to have a lot of charm. I would definitely reccomend you pick Slice and Dice up if you're a fan of strategy games or roguelike deckbuiilders. It's a super engaging and rewarding game packed with so much content that I didn't even see much of yet in my dozens of hours before this substantial update.
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March 2024
I've played several hundreds and maybe thousands of hours of this game on the Itch and Android versions. This is one of the best roguelites ever made, standing tall with games like Slay the Spire. I could teach a master-level course on game design theory on this game alone. This game is pure gameplay. There is no explicit story. The items aren't diegetic. I don't mind, I'm here to find crazy item+hero interactions and outwit Hexia. Every turn matters because every turn could kill you. It might seem to you like you need to get lucky to win in a dice-roller, but the game has many clever mechanics that mitigate the need for luck. Pick the hero that has a +1 reroll side. Pick the hero that has fewer blank sides. Balance your team based on your current and future needs. Pause in between rolls to see how the turn would play out, then Undo the whole turn and reroll just the characters that you need to. I recently put up a 10-game winstreak on Hard difficulty without knowing it. Luck is for beginners. The art by a3um is capital G Gorgeous. For some reason, looking at this game makes me jealous of their abilities. Good job Tann. Thank you for the unbelievably deep and generous game that I'll likely be playing for the rest of my life.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 21 November 2024 00:48
SteamSpy data 17 December 2024 10:19
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 12:08
Slice & Dice
9.2
1,731
58
Online players
137
Developer
Tann
Publisher
Tann
Release 20 Mar 2024
Platforms