Old Dog, No New Tricksā¦ Ā» Playing Sleeping Dogs kept me on the edge of my seat, but not for the reasons you might expect. Sure, its melee combat and gun-play provide plenty of thrills, the driving is extraordinarily fun in all of its arcade glory, and thereās a lot to do in the version of Hong Kong that developer United Front Games created. But at the end of my nearly 20-hour experience, none of that mattered to me as much as the story did. Itās that story, coupled with rock-solid mechanics and a task-heavy world, that sets Sleeping Dogs apart from its competition. Story Ā» See, Sleeping Dogs isnāt your typical Grand Theft Auto clone. Unlike other titans of the genre -- Grand Theft Auto IV, Red Dead Redemption and Saints Row: The Third -- your character, Wei Shen, doesnāt have roguish, violent tendencies just because heās a criminal looking to make a few bucks. Rather, Shen is a calculated and complicated figure, an undercover cop with plenty of experience in both the United States and Hong Kong who returns to his native land in order to help get the cityās thriving criminal enterprises under control. But as Shen gets sucked further and further into the Triad underworld he initially wants to unravel, his motives ā and which side heāll end up falling in line with ā become increasingly blurred. Gameplay Ā» Sleeping Dogsā blurred lines come to the fore as soon as youāre introduced to the gameās unique levelling system, which allots Shen experience points in three specific areas: Cop, Triad and Face. The experience points are, in turn, used to unlock new, unique abilities. Cop and Triad points often intermingle with one another as you complete the gameās primary missions, rewarding you for how careful you are with innocents and personal and private property (Cop) while simultaneously challenging you to brutalize your enemies with as much reckless abandon and gore as you can muster (Triad). āFace,ā on the other hand, has everything to do with how the citizenry of Hong Kong feel about you, making it not only the most abstract of the experience meters, but perhaps the most interesting as well. Doing all kinds of favours for the anonymous masses net you āFaceā experience, so whether youāre assisting a merchant, chasing down some drunks or otherwise generally helping out the working class folk (and the occasional two-bit criminal) of Hong Kong, expect your Face meter to rise steadily. A unique, multi-faceted experience system like this makes Sleeping Dogs a more deliberate affair than its contemporaries. On most main story missions, for instance, you will be docked police points for ramming into street lights with your car, accidentally striking a civilian or letting stray bullets seep into a storefront. But this is balanced by your brutality with Triad members. Using the gameās array of exceptionally gory kills is a great way to build that Triad meter to its maximum level as quickly as humanly possible. The experience systemās dynamics will keep you on your toes, and because you can replay missions once theyāre completed, you could always go back to try things a little differently if youāre unsatisfied with the outcome as it currently stands. Environment Ā» Sleeping Dogsā version of Hong Kong is purportedly influenced by and designed after the real city. Its four districts are distinct, and the map sprawls considerably, although itās probably not quite as big as Liberty City or Steelport. What makes it stand out, however, is how alive and well-populated it is. The AI in the game is smart, the passing chatter of NPCs well-executed, and the ebbs and flows of the city as it vacillates between day and night make it a believable setting worthy of exhaustive exploration. Stellar voice acting simply adds to this emphasis on realism and believability. The game employs a unique mixture of Chinese and English that doesnāt sound corny or ill-executed. Characters openly change things up depending on the nature and cadence of conversation, and you can follow along, when necessary, via subtitles. This approach is bold and risky, but itās also top-notch and worth commending. The graphics, on the other hand, are good, but they certainly wonāt blow you away. There are definite draw distance problems to be had with the game and some texture loading issues as well. Combat Ā» At its heart, Sleeping Dogs does many of the things its top echelon competition in the genre already does pretty well, but where the game really shines is in the handful of things it does decidedly better. Hand-to-hand combat, for instance, is button-mashy and simple ā almost Arkham City-like -- but works really well and makes Grand Theft Auto IV look subpar and archaic by comparison. This is good, as youāll be relying on hand-to-hand combat with the occasional weapon thrown in ā such as a kitchen knife, a pipe or a nightstick ā for a majority of the game. Likewise, Sleeping Dogās driving mechanics are immaculate, outclassing its closest competition. In other words, expect to be surprised by how much better Sleeping Dogs does certain things than games youād, at first glance, think completely outshine it. Issues Ā» Then again, the gameās single biggest issue is with its camera. The camera often repositions itself towards centre, even when youāre using the analog stick to maneuver it while driving. This can significantly complicate navigating tight quarters or getting a look around your vehicle in open spaces. The camera can also be frustrating in some combat situations, though this is far less pronounced. The cameraās real deficit rests almost solely in conjunction with driving around Hong Kong, but this problem shouldnāt be overblown. You wonāt always ā or even often ā encounter situations where this is a problem, and it generally doesn't detract from how fun it is to drive around. But itās still worth noting. Conclusion Ā» All in all, Sleeping Dogs did things that wowed me from the moment I started playing, and it never really stopped. A few finicky issues aside, Sleeping Dogs has proven itself worthy of joining the top class of open-world sandbox games revolutionized by the likes of Grand Theft Auto IV and currently topped by more recent additions like Saints Row: The Third. But donāt be confused; Sleeping Dogs does some things better than even the cream of the crop, and its story will be what keeps you focused on playing. The fact that the game happens to play well is simply icing on the cake. Score: 8.6/10 Was this review helpful? Ā» If so, please leave a rating. Awards are also greatly appreciated!
Read more