Slasher's Keep

Hack, slash, shoot and loot your way through procedurally generated dungeons! Smack your enemies into spikes with your inventory sack!

Slasher's Keep is a action roguelike, first-person and dungeon crawler game developed and published by Damian Schloter.
Released on November 19th 2020 is available in English only on Windows.

It has received 2,131 reviews of which 1,775 were positive and 356 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 13.99€ on Steam.


The Steam community has classified Slasher's Keep into these genres:

Media & Screenshots

Get an in-depth look at Slasher's Keep through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+ 32bit
  • Memory: 2 GB RAM
  • Graphics: Geforce GTX 460 or equivalent
  • DirectX: Version 9.0c
  • Storage: 2500 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
The game's decent, but not great. Combat is pretty simple, most deaths I had were due to me making a dumb mistake, as long as you play it safe you should be fine. There's various classes and while I had some fun playing through, after finishing it once I didn't feel the motivation to try a different class because it seemed like my gameplay style would still be the same. The weapon crafting system was cool, and I did like the mechanic of being able to toss stuff back to the beginning at checkpoints so if you die you can start with some good gear. So I'll recommend it given I enjoyed it enough to put 11 hours in, but I wouldn't recommend it as a roguelike to put countless hours into.
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Aug. 2024
A cool first person slasher rogue-like that I think relies too much on procedural levels. (I actually don't know if the levels are totally procedural but they feel procedural.) I like the simplicity of the items/progression system and it felt like there was a decent amount of gameplay variety between runs. The sprites are crispy and colorful, the combat feels sharp and tactical. There's a lot to like about this game. The levels are mostly okay but sometimes they can be excruciating to explore. The bizarre platforming segments do nothing but annoy me. With more handmade levels this game could be incredible, but even without them it's a pretty good time - it just depends how patient you are with being lost in fairly labyrinthine dungeon layouts. If you have fond memories of Dark Messiah or even just crawling through dungeons in Elder Scrolls then I would say it's worth checking out!
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June 2024
It's a bit rough figuring out how to play this game, or more specifically how to have fun playing this game. Conversely, looking up how to play sort of ruins the process of discovery which is super important in a game like this. This 'lack of instruction/tutorial' is pretty common for old-school RPG type games, but for this game I feel like it's my major pain point, there's no real way to learn, no breadcrumbs, or anything to tip you off about what the best course of action is. My initial impression of this game was that it had shallow combat and unnecessarily spongey enemies. After refunding, watching some videos about what someone could possibly like about this game, and re-buying the game, I had a ton of fun with the combat, which is actually pretty fast paced once you learn to not use light attacks and utilise your environment. Some low-spoiler suggestions I can give are: never use light attacks, mostly avoid damage with positioning, save and use invulnerability potions aggressively, make sure to use the environment to kill tanky enemies, and try to figure out what *permanent* upgrades you want from your bottles (look up recipes if you don't want to guess what ingredients you need). In the end this game is super fun and pretty decently re-playable, I only wish there was more content being released. Here's hoping for a Slasher's Keep 2.
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Feb. 2024
This game is very unique. It's also relatively hard, and it's great for both of those reasons. It has a sweet spot mechanic between roguelike and roguelite; deaths are permanent, but with planning you can keep a little of what you earned to try, yet again, to escape Slasher's Keep. (Also, I love the art style)
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Feb. 2024
I really wanted to like this game, but it's painful. It's like void bastards and dark souls had a baby. Can't give it a thumbs down, because for someone who wants to exist in this game world it's pretty great and stylishly executed. I guess I found out that enjoying the trailer didn't equate to enjoying the game. RIP Jimothy Elric
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 08:20
SteamSpy data 19 January 2025 13:26
Steam price 24 January 2025 04:41
Steam reviews 22 January 2025 12:03
Slasher's Keep
8
1,775
356
Online players
9
Developer
Damian Schloter
Publisher
Damian Schloter
Release 19 Nov 2020
Platforms