Sixty Four

Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.

Sixty Four is a simulation, strategy and clicker game developed by Oleg Danilov and published by Playsaurus.
Released on March 04th 2024 is available on Windows and MacOS in 16 languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Thai, Dutch and Hungarian.

It has received 1,365 reviews of which 1,027 were positive and 338 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 3.53€ on Steam and has a 40% discount.


The Steam community has classified Sixty Four into these genres:

Media & Screenshots

Get an in-depth look at Sixty Four through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later (64-bit)
  • Processor: Intel Pentium 4 processor or later
  • Memory: 512 MB RAM
  • Storage: 400 MB available space
MacOS
  • OS: OS X Mavericks (version 10.9) or later
  • Processor: Apple Silicon or Intel
  • Memory: 512 MB RAM
  • Storage: 500 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This is NOT an IDLE game It is actually kind of a grinder, because you constantly have to click something. If you click more, you progress faster - to a degree. But if you leave your PC for an hour, upon return you will find your whole machinery chilling its base and doing nothing at all, cause it got no more fuel. Full automation does exist, but only in the very last stage of the game. I really, really enjoyed this game, though. Bought it at sale, but even the full price of currently 5,99€ is absolutely fine by me. Funny thing: I reached the end at about 64h play time :-) I definitely like its simplicity and the way the game nudges you towards building more efficient and faster builds, so you can progress faster and click less. That took some brain power. That generated some frustration. But it also generated lots of joy, when your build finally worked as intended...ish ^^" If you do not optimize, you are gonna hold that mouse button down for hours, days, weeks, before you finish the game. You may very well die of old age first :-) [*]Graphics aren't special, but neat and with attention to detail; The base theme is very bright, but a darkened mode exists. Still a little bit bright → 9/10 [*]The sound is repetitive but not annoying. I actually found it kinda soothing. No music and no need for it. Loved it. → 10/10 EDIT: It now has music. And while it didn't need music, it is better with music. So subtle. Absolut awesome! Great job. Still a 10/10 [*]The game can be modded. I didn't use it, but positively acknowledged the possibility. → 10/10 [*]It has some replay value, if you got hooked at min maxing things and like fidgeting with your builds. But its a sub 10€ game... so what?! 9/10 [*]The "Chat", that adds some story and also acts as a kind of tutorial, is a very unique approach. Weird, kinda funny and actually kinda useful. Neat! 10/10 [*]The Dev does not only listen to the community, but actively discusses with it. He also reacts fast, if there are hard problems affecting the gameplay or even preventing you from playing this game. Like when players reported all those flashing colours for triggering certain (health) issues, he almost immediately (the day after, iirc) added a way to minimize these effects. → thats like a 15/10 Really. Dude's amazing. All in all: 10/10 Full recommendation.
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June 2024
My eyes hurt at night I bought this game because i like how it looks. But playing it at night hurts my eyes so I a made a mod for it. The mod It allows you to change the background color to whatever you want. You can get it here: https://gist.github.com/RafalBerezin/f374af9c51d8d898f69c98b26078e0e6#file-dynamic_background-js Important note To get the changed background under the machines you also need the sprite overrides: https://github.com/RafalBerezin/Sixty_Four_Mods/blob/master/dynamic_background_sprite_overrides.zip Extract the contents of the zip into the mods folder. I'm not a graphic designer, so the images look a little worse, but at least you are able to look at them :)
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March 2024
I’ve finally finished this game, so I wanted to get my thoughts down into the steam reviews section. First of all, I think the marketing for this game doesn’t quite get at what this game actually is. It’s not a factory builder, it’s not an idle game: it’s a Forager-like, a genre so small I can think of exactly three entries (one of which is this game, and one of which is Forager). It’s not a game about automating everything, and maximizing all possible output. Instead, it’s a game about maximizing the output of every single interaction; of making every single click go for miles, instead of just inches. For the most part, I think it succeeds in that. While in the early game you micromanage every single part of this tiny little machine you gradually build, by the late game you just click and hold to move your mouse to a couple of important places. It’s grindy, sure, but most of that grind is (reasonably) fun: you can take pride in the idiosyncratic solution you’ve made to the game’s puzzles as you mouse over every bit of it, and you can start planning your next steps. However, I did say most of that grind. While I suspect a few of these points have been fixed by various post-release patches (I started my save on nearly 1.0), a few of them are still sticking points to me, personally. The following spoilers will span the whole game, so be warned. [*] Hollow stones, early on, are annoying. Even with the patch to double their spawn rates, they are finicky as hell: you can only even figure out you can collect them by clicking them far too many times, and having to manually collect hundreds of them by manually teleporting to the hollow rock research site is just annoying. Plus, time warp is a mechanic which seems to do nothing but exist to be vaguely irritating, and not in a way that makes the game especially interesting. [*] Hell gems are a very unique mechanic which I like on the whole , but which are still tedious when you first unlock them. Even with maxed autoclicker, a hell gem block takes a while to break, and you have to manually collect a fair few of them. [*] Another point on hell gems: hell vaults are annoying. If you want to purchase something which is just below your hell gem limit, it is tedious as hell to have to repeatedly click it to select it, and then repeatedly click to place it. On to other points than just pure game design & balance. I think this game’s sound design is extremely good. Early on, it’s great that you can hear every sound; by the late game, even though there’s a deluge of different noises, they still all broadly work together without being dissonant. I think there’s space to improve, but I think it’s already got an extremely good foundation. The narrative is alright. I like that it’s there, providing an extra minor incentive to reach the next milestone, and it sets the tone of the game quite well. It could be better/more interesting, but I don’t think it makes the game worse that it’s present. It is exactly what it needs to be. Before the most recent patch, I probably would have complained about the UI. However, with the new patch making Q jump the menu to whatever you’ve selected, the UI is actually very snappy. This is a great sign for the game as a whole: a whole lot of solid QoL tweaks in the last couple of weeks have really streamlined some very rough patches throughout the game. On the whole, Sixty-Four is not a game for everybody. If you’re expecting a traditional automation game, you’ll be disappointed by the lack of automation; if you’re expecting a traditional idle game, you’ll be disappointed by the lack of idling. That said, the game rides the line between the two quite well (and I say that as a diehard fan of both genres). Even if my feelings are somewhat mixed, I’m giving this a positive recommendation because it really does do something interesting , and doesn’t quite play like anything I’ve played in some time.
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March 2024
If you aren't thinking about buying this game, read this. The biggest reason this game has mixed reviews is because it requires you to actually play the game. Yeah, micromanagement can be annoying, but at least it's different from the hundreds and hundreds of clickers and idles of all the same format. Not only that, the tags of the game also have STRATEGY in them, which is already a warning sign this probably isn't going to be similar to other clickers in the terms that this isnt going to be the same as your everyday clicker. Another major complaint I see is that there are practically no settings which can be explained by it's connection to the game's lore and style. Although I do agree with a good few of the complaints that are in the reviews, that doesn't mean this game deserves to be downrated. This game only came out a few days ago (as of writing), so it's not like the game is going to be super well optimized or the most polished experience ever. I'm not a very good review writer, but if you think you want a clicker/idle that requires some micromanagement and carpal tunnel, go ahead and buy this. If you do, make sure to bring an autoclicker with you because as of writing, some parts of the game can require a lot of clicking. P.S.: The same day I wrote this, the developer added a machine that acts as an autoclicker. It isn't super great early on but its very nice lategame.
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March 2024
How can I simultaneously hate and love a game at the same time? This thing hits my ADHD right where it lives. Am bored, but highly engaged. Want to stop playing it but can't stop playing it. Frustrated by the lack of instruction, but also excited by the discovery. I don't know what's going on! Please help.
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Last Updates

Steam data 22 November 2024 08:02
SteamSpy data 20 December 2024 01:19
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 15:52
Sixty Four
7.2
1,027
338
Online players
48
Developer
Oleg Danilov
Publisher
Playsaurus
Release 04 Mar 2024
Platforms