Six Ages: Ride Like the Wind on Steam - User reviews, Price & Information

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Life between myths. Lead your clan into legend or obscurity. Plan ahead as you read this challenging storybook strategy game, immersing you in the land of old gods and magic also seen in King of Dragon Pass.

Six Ages: Ride Like the Wind is a choices matter, interactive fiction and simulation game developed by A Sharp and published by Kitfox Games.
Released on October 17th 2019 is available in English on Windows and MacOS.

It has received 443 reviews of which 363 were positive and 80 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Six Ages: Ride Like the Wind into these genres:

Media & Screenshots

Get an in-depth look at Six Ages: Ride Like the Wind through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10+
  • Memory: 2 GB RAM
  • Graphics: 1024x768 or larger resolution
  • DirectX: Version 9.0
  • Storage: 1 GB available space
MacOS
  • OS: OS X Lion 10.8.5 or later
  • Processor: SSE2 instruction set support
  • Memory: 2 GB RAM
  • Graphics: 1024x768 or larger resolution
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
Played it some time ago, got bored and put it aside to revisit later. This time, I took the time to read the lore, get more invested in what I was doing, and enjoyed it more as a result. There is coherency behind the story, like an imagined culture not unlike those of ancient civilisations. All in all, it's an improvement to their first game. During rituals, it was a bit confusing as to why I'd follow the lore but would lose, so the feedback could have been a bit better around that. At some point I randomly started picking options more suited to the strengths of the quester and started ignoring the lore, and the rituals started going more smoothly after that. Maybe that's what Hyalor meant by choosing your own path? I played through aggressively three times, and ended up losing each time. The fourth time, I played a bit more diplomatically, and as a result managed to wed Beren to his love. I was pleasantly surprised to learn that is what led to a win. Each time I lost due to a Ram invasion from the south, they would say they'd learned to ride horses from some Rider I'd never heard of. When one of the options was for Beren to teach them how to ride, I realised that if I taught them...the invaders couldn't come! Excite. I'm looking forward to trying the sequel, now.
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Jan. 2025
This game is a mix of a tribe simulator and a visual novel. The art is beautiful and prominent and gives life to the mythical ages of Glorantha, the events are varied and have many different outcomes, and the game itself is easy to pick up but hard to win. I had a blast with it even though it took me a while to figure out and I failed often. One thing to note is that the game really does not hold your hand at all. It does not tell you how to win, and it is possible to completely doom yourself later on without realizing it or getting any indication that your timeline is screwed. If this is likely to drive you nuts, I suggest making ample use of the chapter reload feature like I did.
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Nov. 2024
pros: fun, interesting story, GREAT world building, and wonderful for any history nerds out there cons: the art style is an acquired taste, (i acquired it), very text based, difficult to get the hang of
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June 2024
I must recommend this game to anyone even remotely interested, if the style doesn't put you off. King of Dragon Pass was a gem, and Six Ages follows in its footsteps - by the same creators.
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June 2024
Six Ages: Ride Like The Wind expands on an older game(King of Dragon Pass) by sharing the same world. It's a game akin to King of Dragon Pass where it's resource management and events happening. It has a lot, LOT of random chance for things to happen. Six Ages feels like it's stacking the deck against you in pretty much every way possible. Combat is a perfect example. It was previously simple and common enough since you play as tribal warlords. In Six Ages you constantly raid or get raided because you're constantly starving and combat is constantly 8 choices you can't even reliably learn because it's random chance. Even Treasures, items that provide a one time or passive boon in various areas, don't really do much in combat if they're combat focused. Clicking the exact same option, bored, gives me the same outcome as trying to figure things out. That goes for Rituals and pretty much any event as well. Not that the chance to fail is bad! But that the chance to fail is overwhelmingly often and doesn't rely on any skill. Six Ages feels at times airy and abstract. How much food do I need? Couldn't tell you but it's low. What do other Clans do when they Hate me verses Mock me? Who knows. For all the unique lore, unique events, all the strain and struggle with your neighbors, Six Ages actually is very linear and only allows one good ending. It's an odd choice to have that much emphasis on control for the player guiding their Clan only to be pigeon holed into one very specific type of ending for the people and makes replays, frankly, less fun unless you just like gunning for achievements and challenge as I did. I liked the game. I think the departure from modern ideas of fantasy tropes and creatures is a ball. The art is fun, the events are fun, the notable people are interesting. The core gameplay can feel somewhat stunted and while I wouldn't pay full price for it I liked it at around $10. Generic pro-tips for the intersted: -Finish your Clans homes as soon as you can to have multiple Ventures per year -For beginners, water is the easiest enemy(and makes taming Rivers more convenient), goat herders are family, and glass making or Red Dye is the best starting craft for a Clan, it's valuable to others. -Explore your own land and Forage near it -Cows as is tradition are the real backbone of both social standing and wealth -The game has a shorter timeline, a few decades during a very important period of time. Long term planning is good! Just keep in mind you don't have centuries
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Last Updates
Steam data 07 April 2025 06:03
SteamSpy data 10 April 2025 02:03
Steam price 15 April 2025 04:19
Steam reviews 15 April 2025 04:03

If you'd like to dive deeper into the details about Six Ages: Ride Like the Wind, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Six Ages: Ride Like the Wind
  • SteamCharts - Analysis of Six Ages: Ride Like the Wind concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Six Ages: Ride Like the Wind compatibility
Six Ages: Ride Like the Wind
7.7
363
80
Online players
3
Developer
A Sharp
Publisher
Kitfox Games
Release 17 Oct 2019
Platforms