Siralim Ultimate

Siralim Ultimate is a monster-catching, dungeon-crawling RPG with a ridiculous amount of depth. Summon over 1200 different creatures and travel through randomly generated dungeons to acquire resources, new creatures, and loot.

Siralim Ultimate is a collectathon, creature collector and dungeon crawler game developed by Thylacine Studios and published by Thylacine Studios LLC.
Released on December 03rd 2021 is available in English on Windows, MacOS and Linux.

It has received 1,837 reviews of which 1,734 were positive and 103 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Siralim Ultimate into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8
  • Processor: Any
  • Memory: 4 GB RAM
  • Graphics: Any
  • Sound Card: Any
MacOS
  • OS: 10.9+, 64-bit only
Linux
  • OS: Ubuntu 64-bit is the only officially supported Linux distribution

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This game is the best game of all time for a very particular style of play that I usually associate with ARPGs: basically, theorycrafting an insane build and then grinding to put the build together. There is so much stuff in this game, hundreds of spells, over a thousand creatures, dozens of specializations, that there's an almost infinite number of ways to break the game. And the game is constantly encouraging you to find more. The deeper you go into the game the more ways there are to customize your build, it's hard to even remember them all sometimes: * Specializations that add a dozen perks that form the foundation of your build * Creatures (including fusions) giving you 12 game-breaking traits to synergize * Spells which synergize with your traits that can be additionally customized using gems to give them double-cast, auto-cast, share the spell with your other creatures, etc. * Artifact equipment which can be additionally customized to auto-cast spells, add additional traits (making it 18) including a lot of traits that can ONLY be put on artifacts. * Relic equipment that has unique perks for leveling the equipment * God creatures- you can only have one god creature in your team at a time and they all have one super-powerful trait which changes the game * Anointments that allow you to pull in perks from other specializations * Every level in the game has its own god with its own rep grind that gives you access to unique creatures and spells * There are 5 guilds in the end game with their own rep grind that give you access to unique creatures and spells * Collectable cards that give you permanent bonuses when you collect enough of the cards for a single race of creatures * Creature mastery that make enemy creatures of a particular race weaker & your creatures of that race stronger You have to really like grinding, though. The combat is turn-based and you usually want to configure your creatures' behavior in macros, turn on turbo-mode, and let them do their thing in order to grind as efficiently as possible. There's a new patch going into beta in the next month or two which is going to increase the speed of turbo mode a lot (along with adding new creatures, spells, game modes, and more), and that'll make it easier to grind faster, but the point is that if you're looking for a game with thrilling gameplay, this isn't it. This is a game where you stare at spreadsheets for 3 hours, come up with your perfect team, and then watch them blender their way through 30 depth levels while you walk around picking stuff off the floor for fetch quests. I love it so much.
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Dec. 2024
It's the best turn based monster-team game, hands down. You can break the game a million ways, play however you like, and never care about how other people play. Customize your castle. Pick from classes that work any way you could want. Pursue achievements or just enjoy the loop. It's all good in Siralim Ultimate.
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May 2024
As other reviews mentioned, you NEED to like grinding and theorycrafting. It does those 2 things really really well. If you're here for story or to explore unique worlds then you won't find anything. I would probably give it a 1/10 on those. 1 for effort.
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April 2024
This game is amazing. If you like stuff like building a CCG deck, gearing up your party in rpgs, theorycrafting d&d characters, or just spending time theorycrafting anything really, this game will scratch that itch for hundreds of hours. There are something like 600+ different creatures, each with a unique trait. There are thousands and thousands of different teams you can make, basically built around these traits. You can fuse 2 creatures together and have both of theirs, and then each creature can equip 1 artifact, which can also have a creature trait. Not to mention a huge variety of spells, and another piece of equipment, relics, that do a variety of effects as well. That alone would be a massive variety, but the player can also choose from ~20 different classes that all dramatically change your party as well. Quick example - Cleric - Some of my cleric perks let my party heal while at full HP - gain a buff when healed - boost all heals by 2x - do more/take less damage for each buff they have, - If they overheal, the excess turns into a temporary HP barrier - deal extra damage based on their barrier # - and a few other things So I made a party based on those perks. Using creatures that - Gave everyone a 15% regen buff - turned that 15% into 50% - When healed, raise max HP by 5% - reduce damage even more while they have the buff that's always on lol - Takes a huge chunk of damage on it's turn to boost it's INT (for spells) by that amount - Makes the regen trigger when a creature is attacked, as well as the start of their turn - 2 of my creatures use their health # in addition to their ATK - revive with a gigantic barrier So, my team gets stronger and stronger and tougher and tougher as a battle goes on, it snowballs fast. One creature might start at 30k HP and after 5-6 turns is at 1 million, counting barrier. Some people go for insta-wins but I wanted to try out cleric and see how it worked, and it works very well. I'd say from start of theorycrafting to having my team, was probably 3-4 hours. And along the way I found a few tweaks I wanted to make later, but was already pretty far into my hunt for specific creatures (some are bought at shops in one of the 20+ stages). That was just a small example, but there is soooo much you can do. If you like making teams like that, this game will give you a zillion hours of fun.
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April 2024
Dragon Warrior Monster meets Diablo. If you are into deeply customizable creature collecting, this game is second to none. It is truly on another level. Thanks to the dev for creating this. My playtime doesn't reflect over 100 hours also played on mobile.
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Data sources

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Last Updates

Steam data 23 November 2024 11:04
SteamSpy data 18 January 2025 21:19
Steam price 22 January 2025 20:24
Steam reviews 21 January 2025 16:06
Siralim Ultimate
9.0
1,734
103
Online players
83
Developer
Thylacine Studios
Publisher
Thylacine Studios LLC
Release 03 Dec 2021
Platforms